Protectors of Golarion (Wrath of the Righteous AP)
Game Master
Sensen
Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Oathday, 18th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 20° F (-7° C), Grey Skies
4713 Calendar
General Purpose Maps:
The Worldwound
Mythic Trials Until Next Tier: 1
Male Human Commoner (expert) 10
Sorry, i had a momentary brainlapse and forgot elliot retrained from bard to arcanist :')
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It's okay. xD You didn't make the DC anyways.
You guys are getting all the 1s out now. Which is probably good.
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Verene Tanaquil wrote:
Do we know cardinal directions down here? Verene certainly doesn't have a compass, but she can picture the direction she was facing - in the plaza, toward the cathedral - before she fell.
Huh, now that's an excellent question. I was using them for the purposes of helping players understand what I was referring to. I'll say that yes, from their initial position in St. Clydwell's Plaza, the PCs are pretty sure that the cavern's heading west. I'll probably end up calling for Survival checks as you move through them, though.
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
GM: Can a scale be shared? One day one person holds it (and makes use of its power) and another day another person does? I had Elyda say to share the final scale. However, if that’s not doable, then Elyda would wish to keep it for herself. However, Merixia has expressed she wants it. I wasn’t able to play it out then due to time zone issues. Just seeking some clarity on the scales. Thanks!
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F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
A touching scene with the dragon scale, Verene. Well done. :)
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 8/8 | Touch of Good 8/8 | Rage 8/8 | Holy Lance 1/1 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: heroism, magic circle vs evil, weapon of awe, ironskin, tears to wine, divine favor
Given that Merixia is a full caster, I'd be willing to let Elyda have it. At level 3 she'll have align weapon. Elyda's going to have to speak up and say something though, otherwise Merixia will assume everything's fine.
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I mean, I think you could even share it within the same day.
I'll get a post up tomorrow - I'm a little out of it tonight.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I finished updating the sheet with whom I understand took each item. The notes have information on what they can do should you need to reference them.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Checking in. With Merixia in the front, I’m waiting to see how she reacts.
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Sure. You can move through friendly squares, but keep in mind that right now, Verene has the light, which means that Thesius can only see clearly in a 40 ft. (8 square) radius around her, assuming she has line-of-sight to the square in question.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
With this being the surprise round, do we just have the normal standard action?
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Correct. Though you can charge, as per usual - it would just be maxed at your speed, rather than twice your speed.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Cool. I have a course of action in mind. Just waiting to see if he’ll have room to make a 5-foot step.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
Would dungeoneering be the appropriate check for identifying the bugs? Going to make a post shortly.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 8/8 | Touch of Good 8/8 | Rage 8/8 | Holy Lance 1/1 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: heroism, magic circle vs evil, weapon of awe, ironskin, tears to wine, divine favor
Yuck, first giant maggots then giant roaches.
FYI, I'm going to be gone much of the day. Probably won't be able to post again until late. If necessary, just assume Merixia attacks until both roaches are dead.
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Thesius Monteblanc wrote: Would dungeoneering be the appropriate check for identifying the bugs? Going to make a post shortly. Nature, alas.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
GM: It seems like you like to preserve initiative order on the actual unfolding of all our actions no matter when they're declared IRL, unless someone specifically says they delay, is that right? So I hope this gives Thesius a chance to use his turn for his plan. :)
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Verene Tanaquil wrote: GM: It seems like you like to preserve initiative order on the actual unfolding of all our actions no matter when they're declared IRL, unless someone specifically says they delay, is that right? So I hope this gives Thesius a chance to use his turn for his plan. :) Yes, I do just that.
EDIT: This is what I think the initiative order is, with the delays and such.
Merixia
Verene
Thesius
Aravashnial
Anevia
Horgus
Elliot
Cockroaches
Elyda
Also, I'll give Thesius a few hours to adjust his action, otherwise I'll move you forwards.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
His plan for the surprise round was to light it up since he did not appear to have a charge lane. Are we past the surprise round?
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
Oh! Somehow I completely missed that this was a surprise round, and we should all only have a move or standard anyway. Extra ignore that standard action then. Whoops.
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Verene Tanaquil wrote: Oh! Somehow I completely missed that this was a surprise round, and we should all only have a move or standard anyway. Extra ignore that standard action then. Whoops. I did just that. :P
And yeah, no worries, there're some miscommunications inevitable in PbP.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
GM, you said that of the PCs, Elliot is surprised. So he doesn't get to act in the surprise round, right?
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Dammit, that's what I get for posting after my brain slows down.
Ah, well. It's no big deal.
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
Elyda missed the entire combat being last in initiative. Not that she could have done much of anything being right at the back of the group.
I’m logging off for the night. I’ll check the board in my morning and post accordingly. Night!
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Yeah, honestly, I probably should've skipped that combat. It wasn't significant, and it wasn't especially tough.
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
Just wanted to discuss something at this point before we move forward again.
is it possible for Elyda to swap "places" with Thesius in the current marching order? The roguey-bard is capable of taking care of the back of the group (he also has the ability to heal, provide light to the humans and has some sort of relationship with all the npcs, which Elyda doesn't at present) and I feel Elyda is more suited to be closer to the front based on her build. I'm happy to play it out IC. I'd rather have Elyda be behind Verene, so she can assist Merixia in a crunch. It makes more sense to me than having her right at the back.
Would anyone have an issue with this change?
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I don't have any issue - plus, Aravashnial feels heard, so you don't need to worry there.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
Fine with me. Verene doesn't have to be up front, either, as aside from having a good initiative, she isn't very useful in combat. That spot could go to Thesius if he wishes. It makes sense IC too, I think, since we basically know what is behind us. So far, there isn't a lot of reason to worry about an ambush from behind of the more fragile group members.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
At this point in time I could see swapping places, but eventually he will step into the role as a trapfinder and that tends to lend itself to being in front.
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
Thanks for the responses. :)
I hear you, Thesius, re scouting ahead and looking for traps/disarming later on ... no problem there. I'm just looking at currently... We have a strong melee fighter in the very back and it basically nixes anything Elyda can do right now. She isn't a tactful, consoling character to ease the minds of the npcs and she fights with sword and morningstar predominantly...
So, is Verene taking the very back spot or Thesius at this time? Or we just leaving the npcs in the hands of Elliot (toward the mid-back) since he already has a relationship with the npcs...?
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I put up a post suggesting that Thesius move to the back. He has some versatility to move back and forth with his abilities, so it makes enough since.
It also keeps someone with a bit of armor in back should something arise from behind.
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
I just read your game post and replied IC - sorry I didn't see it when I was posting my discussion post. Thank you for being flexible, Thesius. I didn't (and don't) want to step on anyone's toes. I simply felt Elyda's skill set were not being utilised in back. Thank you, again. :)

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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
I think probably any light will give us away no matter what, since light is visible from such a long distance in the dark, but here's an idea: Verene will put the spell-light on the loaded bolt of her crossbow instead. That way, if illumination distances and low light are giving us trouble, in addition to Thesius moving his dancing lights within a 30' range of himself as a free action, we have the option of her firing the glowing bolt at the wall or the ground somewhere. That will effectively place a torch wherever we want one within the crossbow's range, for the cost of a standard action.

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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 8/8 | Touch of Good 8/8 | Rage 8/8 | Holy Lance 1/1 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: heroism, magic circle vs evil, weapon of awe, ironskin, tears to wine, divine favor
Verene Tanaquil wrote: I think probably any light will give us away no matter what, since light is visible from such a long distance in the dark, but here's an idea: Verene will put the spell-light on the loaded bolt of her crossbow instead. That way, if illumination distances and low light are giving us trouble, in addition to Thesius moving his dancing lights within a 30' range of himself as a free action, we have the option of her firing the glowing bolt at the wall or the ground somewhere. That will effectively place a torch wherever we want one within the crossbow's range, for the cost of a standard action. That is an awesome idea, and I fully intend to steal it for other games!
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So, are you heading east or south/west? I couldn't quite tell which based on your left/right dichotomy. I assume you meant south, but I wasn't sure.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
I believe the idea is to check South and then head East. Make sure they are not leaving something at their backs.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
The fear is what may come from above. We did find a giant spider. Might have been dead, but that does not mean there are not more of them down there.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
By right I did mean South(west), and by left I did mean East. A bit confusing since looking at the picture, the L-R directions are reversed, essentially. I was trying to think about it from the perspective of the characters, facing that T-intersection.
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It makes sense, I just wanted to be clear. Maybe in the future we can annotate it like this with the cardinal direction in question.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
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I'm trying not to make too much advancement so that Elyda and Merixia (and to a lesser extent, Elliot) aren't left in the dust, as they all seem to be busier/asleep during my highest posting times. Let me know, folks, how the pacing is going.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 8/8 | Touch of Good 8/8 | Rage 8/8 | Holy Lance 1/1 | Channel 4d6 3/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 7/7 | Effects: heroism, magic circle vs evil, weapon of awe, ironskin, tears to wine, divine favor
Worldwound GM wrote: I'm trying not to make too much advancement so that Elyda and Merixia (and to a lesser extent, Elliot) aren't left in the dust, as they all seem to be busier/asleep during my highest posting times. Let me know, folks, how the pacing is going. Sorry, I'm trying to get online and post earlier! Sometimes RL gets busy though.
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Oh, I wasn't blaming you! Sorry if it came off that way.
No, I just wanted to explain why I wasn't moving the plot forwards with all of my posts. Don't worry about it. You're posting daily, which is what I asked for!

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F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
With time zones - I can't get on during the GM's highest posting times as it's my very early morning and I'm sleeping. I can only try to catch up once I'm awake and can sit down at the comp (around 7 am my time). I can then post throughout my day as I work (mostly) from home.
If there's a spoiler for Elyda during my sleeping hours, perhaps to expedite the process, people can read my spoilers and act as if Elyda has shared whatever is behind them. And, then when I'm on the boards, I can rp the rest. :)
It's already the weekend for me, so I'm off to quickly get the groceries before the crowds set in as we're still in lockdown, here, as our COVID rates are rising with the new Delta strain and our whole state is in lock down.
Will continue rp once I'm back home.
M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.
I'm fine with pushing the plot along a bit. Please don't wait too much for me :) It's true that my timeframe of posting is a bit narrow atm and I'd rather see the story progress over intentionally slowing down. I've seen too many PBP's die due to stagnation and gradual disinterest, while contraril;y the ones that seem to do best are the ones where there's a good story tempo.
That side, Elliot is also currently disposed taking care of his master *and* not that useful in combat in enclosed spaces, as both of his prepared spells are friendly-fire. He is very easily botted by skipping his turn.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 11/12 left, Lore Master 1/1, Mythic Power 7/7 | Spells 1st - 4/5 2nd - 0/4 3rd 2/2 | Current buffs: n/a
We should determine who took which items from before. Thesius took the bedroll and candles as he can do so without inhibiting his ability to move. He can clean and mend the bedroll later on.
I've added details as I comfortably could to the sheet as well.
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Sounds fair, everyone.
Also, Horgus isn't just being a troll with his "were they ever here at all." There's a distinct possibility that they might've been spirits or ghosts or something... else.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 22 T 14 FF 19 (all +2 v. evil) | Foretell 8/8 | Prescience 5/10 | Mythic Power 6/7 | CMD 16 | Fort +8 Ref +9 Will +11 (+2 vs. insanity/confusion) | Init +15 (and Forewarned) | Perc +17 (+18 Thamyris) | Conditions: shield 10r, expeditious retreat 7m, mirror image (5/5) 7m, protection from evil 7m, see invisibility 7m, fox's cunning 9m, alter self 18m, tears to wine 59m, heroism69m, heightened awareness 79m, message 79m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: tears to wine 60m, merge with familiar 8h
I agree with the others: I'd always rather the group get to move forward rather than waiting on my response or action, if that is the choice before you, GM. :)
Thesius: Verene has no carrying capacity left before becoming encumbered right now, sadly, so someone else should take the 2-pound rope. Otherwise fine with any decision about who's carrying the negligibly-light objects.
Encounter Maps | Geographic Map | Treasures | Important NPCs
Oh, right - remember that you're traveling with a newly blind man and a woman with a broken leg. They're both have a speed of 15 ft. So you're not going to be traveling on a broader scale very fast at all.
Something to consider with regards to carrying capacity.
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