Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies

4713 Calendar

General Purpose Maps:
The Worldwound

Mythic Trials Until Next Tier: 1


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Do our wounded get HP from resting? Would they get more with a Heal check? Not sure whether the eight hours stated in the Heal skill description for long term care counts time asleep. I'm torn on whether to channel now or wait until the next fight. First level life. :P


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M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.
Verene Tanaquil wrote:

Okay, Elliot up front, Verene will do enlarge person / identify for sure. Mage armor only lasts an hour at this level, so it can't be set and forget for the entire day. And if we suddenly get into combat, her first buff priority will be enlarge person, (which is also close-ranged as opposed to mage armor's touch range). I thought about prepping it for her but that was when I thought I had a third slot. It's not super practical when she functionally only has two. I think I'd prefer grease here.

Edit: That would leave Elliot with the grease slot that he could use for mage armor, that wasn't really clear in my post.

Fair enough, sounds good! I'll go with grease and colour spray for today.

I should probably look up the rules for copying spells from other spellbooks, as technically Elliot and Verene could copy the other's spells. I personally liked Detect Secret Doors a lot for my forced level 1 divination spell. Lasts minutes per level and if you're in a dungeon, it can lead to treasure that might otherwise get overlooked. People can roll low on perception checks, but not detect secret doors!


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I definitely did just apply 1 point of healing for the long rest. If that's wrong please let us know, GM.


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Merixia wrote:
Do our wounded get HP from resting? Would they get more with a Heal check? Not sure whether the eight hours stated in the Heal skill description for long term care counts time asleep. I'm torn on whether to channel now or wait until the next fight. First level life. :P

Yes, everyone gets their level in HP back. I'm going to rule that the 8 hours would require the person using Heal (and possible assistants) to remain awake for those 8 hours. The targets could be asleep, but...

At the moment, Anevia's nearly fully healed, Aravashnial's only one hp less than her, but is still not even halfway fully healed, and Horgus is basically unharmed.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Yeah, I feel like we were decently healed by the end of the night already so I would think conserving healing makes sense. Especially with not having Merixia at the front of the line currently.

I'm getting ready to get caught up and make a post.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Forewarned is something I have got to remember about Verene and surprise rounds. I completely forgot about it for the huecuva combat and it might have helped us a lot. The Foresight school doesn't replace it as a power either.

Forewarned wrote:
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.


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Oh, hey, that's on me too. I forgot about that, but you're right. Your Initiative bonus should also be +8, in that case.

EDIT: Which it already was on my notepad. Okay, I guess I figured that out earlier or something?


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Maybe worth a note next to your Init in the status line? Although it's easy to fill those things up.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I think an Initiative of 7 is right - 2 from Dex, 4 from Improved Initiative, 1 from Forewarned? And that's a good idea, Thesius. I'll do that.


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For some reason, I thought Improved Initiative was +5. You're right!


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So, Horgus is slowly recovering who he was before the fall. I mean, whether that's a good thing is an open question, but...


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Oh, right - one thing for both me and the mages in our group to consider - Aravashnial has a bonded item (his staff), and can thus freely cast one spell he has in his spellbook per day. So long as it's not illusion or necromancy, at any rate. Just something to keep in mind.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

GM, I think Elliot and Verene agreed she would take a turn supporting Aravashnial at the back today, and Elliot would take her position as third or so in line. If we have the Not!Horgus Gwerm Special Alert System running and Elliot was going to cover grease, I guess I should have prepared mage armor after all...


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

Free summon monster III once per day sounds pretty powerful at level 1!


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Uh, do we have the vertical clearance for enlarge person right now?


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I assumed so because on the map Merixia at least is in a larger space. I guess the ceiling could be very tight though. GM?


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Merixia wrote:
Uh, do we have the vertical clearance for enlarge person right now?

Double-checking...

Uh, probably? You'd have to crouch, though and would take a -2 penalty for the cramped-ness. At least in your current room. It's about 11-12 ft. tall, but also somewhat uneven. It's not ideal for fighting in, if your head's brushing the ceiling.

Also, I'm trying to figure out current HP totals: has everyone kept track of theirs? Remembered to add the +1 for the full night's sleep? Etc.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Elyda is at full HP after Thesius’ healing in the evening and I updated her status line then. :)


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Verene was at 5/7 after the channel and cure light yesterday, then I added 1 for the long rest and updated her status line. If it's a 2-square-high space in here but a Large creature would still be impeded, and Verene could tell Merixia would be impeded, she wouldn't cast that spell. We can retcon it away.


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Verene Tanaquil wrote:
Verene was at 5/7 after the channel and cure light yesterday, then I added 1 for the long rest and updated her status line. If it's a 2-square-high space in here but a Large creature would still be impeded, and Verene could tell Merixia would be impeded, she wouldn't cast that spell. We can retcon it away.

Sounds good to me.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

GM: Thesius cast CLW on Merixia last night and she’s back to full HP. Elyda’s HP is 10/10 but you’ve listed it as 11/11 on your ooc status spoiler.


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Thanks for clearing it up! I appreciate it. xD


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

GM, didn't Elyda and Merixia get to act during the surprise round? Why did the darkmantle attack at this juncture before their surprise round actions?


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Because the darkmantles aren't surprised either, and they go before either of you. :P

You're up for the surprise round actions now.

If you mean, "how did it move and attack?" - If you only have a single action per round, you can still charge at your own speed, rather than twice your speed. It's a handy thing for zombies, staggered folks, and surprise rounds.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

I've never seen it done like that before. Alright. I'll adjust the post I was making when you updated the game. Give me a minute, please.

No, I understand charging as a standard action and that wasn't what I was questioning.

A courtesy heads up: Being Sunday for me and the busiest day of the weekend re family, cooking etc .. I will check the board sporadically and post when I am able.


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Gotcha. Have fun with your Sunday? Assuming that's the right thing to say.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Ha. Thanks, GM. Family stuff is fun; chores and responsibilities not so much! ;)

Have a good and safe weekend, GM and all.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Have fun with your family! I’m having a guest over tomorrow, not sure for how long, so I’ll be in the same boat then.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Woo my sleep schedule is like non-existent and I just woke up. Getting caught up so I can post.

Edit: Nevermind, we're in combat and Thesius is not up. Seems like we're in the mist of another fun encounter.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
Merixia wrote:
Have fun with your family! I’m having a guest over tomorrow, not sure for how long, so I’ll be in the same boat then.

Thanks, Merixia! Enjoy your day tomorrow with your guest. :)


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

Have fun both! I'll be going to a birthday celebration of a family member so I'll be afk for most of the day too.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Thanks! Enjoy the family party, Elliot!


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Verene can't see Merixia anymore, but I'm pretty sure you don't need to be able to see the target of the spell if you can touch them. Have fun with your families and guests, all. I'll be around and checking in periodically. Just doing laundry today until the evening when I'm going to see my dad. :)


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

New uses for Prehensile Tail!


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

I have to admit, I've never seen it used that way before! Quite inventive :)


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Okay, because I won't actually post until everyone's actions, and because Elliot's going first anyways, I will say this: the darkmantle (somehow) made its save. So it is not unconscious, stunned, etc.

If that will inform anyone else's decisions. (I used preview to check that, by the way. I am pretty sure it'll stick, but if it doesn't, my apologies).


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

GM, did Merixia’s hit break the darkmantle’s grapple on Elyda? Just need to know before I take her action. Thanks.


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No, she hit the other darkmantle - which was in front of her. - I had to doublecheck that too.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Thanks for clarifying. What about Thesius’ move and CLW spell on Elyda? Did that work?


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Assuming he did what I think he did, then yes, it did work.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

Okay, I'll update Elyda's HP to reflect the healing. Thanks!


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Thesius Monteblanc wrote:

Is moving through an ally difficult terrain or can Thesius make it next to Elyda? I treated them as difficult terrain for the moment, but he'll move up further if able.

Normally, no. However, I'd rule that Aravashnial does count as difficult terrain because he can't get out of the way in the same manner that a sighted person can. That said, Thesius can still make it through Horgus without the difficult terrain, which gives him enough movement to touch Elyda.


F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4

GM, under the status on your recent post you have Elyda's HP as 7/10 instead of 8/10. (And, Merixia's used one of her Destructive Smites so she's at 5/6). Thanks.


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Thank you for keeping track. xD


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

These rolls…

Healing is great. Attacks not so much.


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I, for one, am glad that the darkmantle went after Anevia rather than Elyda, because that would've taken her right back to disabled and grappled.

EDIT: It doesn't matter, but Thesius wouldn't have flanking - I couldn't figure out the path to get him into flanking without provoking an AoO. Likewise, it's concealed to him, so he'd have a 20% miss chance. But as I said, it doesn't matter - the roll was poor enough that even with its -4 Dex penalty for being grappled, it still misses.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

The path was a but convoluted with a diagonal down left, two left, diagonal up left, and diagonal up right to get behind it. Although I also realized it might not be able to take an attack while grappled.

Is the darkness low-light with the dancing lights near by? I was not sure if low-light vision would cover it.


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The darkness where the darkmantle is, in fact, dim light for Thesius. The flanking works, though.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Are we able to move our tokens on the encounter map somehow? I didn't even think to try that.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Worldwound GM, got it. Hopefully Elyda gets the chance to finish it off.

Verene, you can click, hold, and drag the pictures.

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