Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies

4713 Calendar

General Purpose Maps:
The Worldwound

Mythic Trials Until Next Tier: 1


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

I can put a Google sheet together for it. I’ve done such things before.


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I'd appreciate it. I am pretty bad at them. xD


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Sure thing. I don't mind spreadsheets and find them useful for something like this.

I've put this sheet together really quickly and will update it as necessary. Currently it's set to anyone with the link can edit it in case someone needs to add something to it. I also have version history on so I can see what changes are made and revert it if necessary.

Currently It's pretty simple with fields for Item Name, Weight, Value, and Carried By. Carried By has a drop down list to choose from which is populated from the Variables sheet and will update to include any additional names that are added to that sheet under the characters column.

Let me know if there is anything else you would like to add and I'll expand upon it as I think of things.

Edit: I expanded it some.


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Many thanks!


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Thanks for making that spreadsheet, Thesius!

Spider is within dim light, got it. Verene moved one square, along the wall over to Horgus.

Drat, I didn't know the Advanced Race Guide had been errata'd about planestouched aging! From looking at James Jacobs' forum posts around this, it seems like they had two sourcebooks saying completely contradictory things about aasimar aging come out within a month of each other in 2012. Blood of Angels was the one that lined up with the timelines of some existing Golarion NPCs, who had necessarily (for story purposes) grown into adults in a normal human timeframe. And two years later they errata'd the ARG. But somehow that correction never made it onto d20pfsrd, which is what I have always referenced.

Oh, well. I suppose it can be different for individual planestouched, without affecting Golarion canon. They can differ wildly in other ways, after all.


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That was going to be my excuse, effectively, yes.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Sorry for the short post, I’m on mobile. Busy day today!


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Good luck over there on the far side of the globe. I'll try to get the reply up tonight (for me), but if not, it'll be up tomorrow morning.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Oh, it’s evening for me too. I meant to say that I had a busy day, haha!

Can I use Knowledge (Religion) to identify Zura and Kabriri, since they have cults?


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Eh, sure. It's a bit of an edge case.


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So we're clear: Anevia is badly injured, with a broken leg. Aravshnial has even worse injuries, including being blinded. Horgus has no obvious physical injuries. In case you wanted to triage folks.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

You guys are all up and posting so early! O_O

My family's having a Fourth of July barbecue and I need to help with cooking and cleanup, so I'm not sure how much I'll be online today. Sorry about that, and happy Fourth! Be safe!


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Haha. Time zones, and all that. Good luck and have fun with your family!


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Oh, right. For the future, could players put their bonuses separately? For instance, if you're using guidance and touch of good, then put it like 1d20+skill bonus+1+1, etc.

That helps me verify the bonuses and figure out where you get the numbers from.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Any chance of some kind of Knowledge: Local roll or something to recall anything useful about Horgus's damage or his issues with Aravashnial?


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His damaged mind, no. Aravashnial... yes, it'd be a DC 20, though, because it's not exactly well-known.


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

So, for my reference, what Verene knows about Horgus so far is: a nobleman of Kenabres, who is infamously unpleasant, reclusive, and a penny-pincher, with some kind of family tragedy in his past. Possible servant named Aren. Knows and has bad blood with Aravashnial, related to divination magic? (The most logical read of their exchange here is that at some time in the past, Aravashnial found or thought he'd found demonic taint in Horgus, but he was mistaken or Horgus believes him mistaken.) And this is just her speculation from his vague statements, but between their plaza encounter and now, something happened that is causing him to think that some kind of big bad demon saw/is seeing him/his mind, and also he saw/is seeing its mind. This could be what's causing him to speak and act erratically. Psychic damage, things man was not meant to know, etc. etc.

Oh, also, what is your policy on taking 10 on Knowledge checks, Worldwound GM? It feels a bit weird to do it over PBP, when you know exactly what the DC is and whether you can hit it with a 10 or should roll.


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That does seem a rather accurate summary, yes. It's probably mostly correct, even!

I'd prefer not to take 10 on knowledge checks, for, as you say, it's pretty easy to know when you'll succeed.


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

I think Elliot's stats are now mostly redone correctly for the new archetype and build. I think I need to change his trait still, but I'll do that tomorrow when I've slept. Good night!


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

I'll be getting a post up here shortly. Getting caught up.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Would Thesius be familiar with Horgus and/or Aravashnial? Should I make a Knowledge (local) check?

I did take 10 on a knowledge check at the beginning and was torn on whether I should continue. It's clear DCs may be well out of our ability if we do not roll. With that in mind, I will move forward with rolling in the future.


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You can make two knowledge (local) checks, one for each of them, Thesius.

And yeah, that's a fair plan.

I'll get my own post together tomorrow morning. Still trying to adjust to having a new batch of players with all sorts of different posting times.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Sounds good. I put up some rolls in my last post. Have a good night.


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You know, none of the PCs have a universal Martial Weapon Proficiency. I find this far more amusing than I should.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Uh-oh. GM, two questions:

1. I don't know if Verene has her crossbow still attached and loaded. She usually wears it at her hip, but aside from thinking about its uselessness v. undead, I didn't specifically state that she checked and readied it after their fall. What should I go with here?

2. Since Thesius moved forward, and his lights are in a cross pattern around him, and each one casts normal light for a 20-foot radius, all the bugs should be in normal light, yes?


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Thesius did not actually move the lights with him, he did not want to aggravate the spider with them further than he had. The spell is likely about to end, if not already coming to an end since it's for a minute.

Worldwound GM, what are your thoughts on it?


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1. I think you can... hm. 50% chance, low good: 1d100 ⇒ 42 Alright, I'll say she has her crossbow loaded and attached. The collapse isn't intended to punish you guys that much, anyways.

2. That is correct, yes.

EDIT: Hm, I'd say he still has 3 rounds left of it. If he didn't move them with himself, then only the blue-lined one is in dim light for Verene.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

I was not originally thinking of moving them, but if Verene asks for him to do so, he likely would. I don't see any action necessary to move them as well.


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It's a free action, I think, to move dancing lights.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Okay, cool. So, if the white one is not in melee with Elyda (thus no -4 penalty) and is in normal light, that's the one she'll aim at.


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That is good. It's also flat-footed, as they all are. This might not actually make it to their turns.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

I'll take those rolls. A good showing for his first fight with the group.

Edit: I enjoyed the idea that they both called it out. I mean they are acting within the same six seconds.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Haha, that's a good point. I can work with that.


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.
Worldwound GM wrote:
You know, none of the PCs have a universal Martial Weapon Proficiency. I find this far more amusing than I should.

Hey, not our fault that *all* full martial characters were rejected! :P


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Elliot Worthane wrote:
Worldwound GM wrote:
You know, none of the PCs have a universal Martial Weapon Proficiency. I find this far more amusing than I should.
Hey, not our fault that *all* full martial characters were rejected! :P

Yeah, I should have taken Power Attack instead of Combat Casting, since it looks like Merixia and Elyda will be our frontliners. Oh well.


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Given that you still haven't used the latter and that it's early in the AP, I'm willing to let you switch.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

I think you used Thesius’ reflex save as opposed to his fort save. Not sure if that makes a difference.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Worldwound GM wrote:
Given that you still haven't used the latter and that it's early in the AP, I'm willing to let you switch.

Really? Thank you so much!


M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.

Normally requires bab +1 though, unless our very kind gm is willing to let these words of flattery bribe him :)


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Thesius Monteblanc wrote:
I think you used Thesius’ reflex save as opposed to his fort save. Not sure if that makes a difference.

Eh, at this point, it doesn't, but you're right, I did. He should've been sickened, but since he, uh, didn't act... you can RP him feeling nauseous, if you want.

Elliot Worthane wrote:
Normally requires bab +1 though, unlwss our very kind gm is willing to let these words of flattery brine him :)

Ah, in that case, yeah, you'd need that as a prerequisite, unfortunately.


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So who wants to carry which scale? I don't think it's a wise idea to leave them all on one person.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

I've updated the sheet to include the details on the scales.

Does the nausea continue after he cleans the bile and gore from himself?

Scale wise, I think most would be of better use with other members of the team. The one perhaps best suited for Thesius' skills outside of the rest would be the Alter Self scale.


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No, though normally it requires a fair amount of water (a gallon, to be precise) to clean it off. I'm not sure how to handle prestidigitation, 'cause it seems like they forgot about it when writing the effect. Anyways, he's fine now.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I never thought about it much before, but the whole business with the scales is really freaking grim. That's a piece of a person! "Oh, Captain America is dead now, but I kept a bit of his skin and it gives me powers." Excuse me???

Then again, I guess this is in keeping with the religious themes of the AP, since preserved pieces of dead saints and martyrs that supposedly have magic properties are very much a feature of real-world religions.


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Huh. I never thought of either of those things. I mean, it's also already a thing in setting that dragon body parts are pretty magically potent, but yeah. That is fairly dark.


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M Aasimar (human) Bard (ardent voice) 3. HP 27/27, AC 19, T 13, FF 16. CMB + 3, CMD 14. Saves: F+4, R+7, W+6. Init +3, Perc. +7. Att (longsword) +6, 1d8+5 P, 19-20/x2. Darkvision 60 ft. Conditions: None.

Now that you mention it... yeah. I guess it's a consequence of magic and associated spiritual flavor-factors being a thing? Side thought, if we can keep hold of these scales and survive long enough, we have a physical component of Terendelev to resurrect her with magic near the end of the campaign? :')

Of the current four scales, the levitate one seems fairly useful to Elliot. It might get around him having to climb up shafts he's otherwise unable to, or could levitate himself up a building and throw down a rope for the others or such?

...Actually, come to think of it, this is almost exactly like his level 5 arcanist exploit but without a cost, with the only difference being that it's locked to vertical movement.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

I want to resurrect Terendelev too, and it even seems like a really good thing for the Crusade, but who knows if the AP allows for it. (She was a cool NPC who was nice to us once, and by D&D-party NPC-collecting rules, that means she is Ours Forever and we'll go to the ends of the earth for her.)


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Well, it's an idea for the future!


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Indeed. It may be our resource to a powerful ally further into the adventure.


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Elliot, remember that knowledge can only get to DC 10 checks untrained, unless you have some other means, as bardic knowledge.

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