Protectors of Golarion (Wrath of the Righteous AP)
Game Master
Sensen
Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies
4713 Calendar
General Purpose Maps:
The Worldwound
Mythic Trials Until Next Tier: 1
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Hm... there're a couple of scroll pouches on him, but I'd say that'd require a Steal combat maneuver.
M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.
Ah, well don't mind if I do. Scrolls are always useful.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
The dice were in my favor for once! Thesius is back in action!
Sorry Verene, there's nothing I can really do for poison. :( Maybe a Heal check once there's no longer a crazy dwarf and a drow breathing down our necks.
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Poison's one of those difficult things to deal with at early levels, unfortunately.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
Ah, refreshing healing. Now to wait for my turn while I try to figure out my options.
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Getting up would be a good start! You can also see the drow lady fairly well, 'cause Anevia's light actually extends far enough with your low-light vision to see her well. I mean, just well enough to see her. She's at the edge of the normal light for you.
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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Elliot, I don't know if it will help, but you get a +4 untyped bonus on all CMB checks against stunned creatures specifically. So your roll was actually a 9, vs. the dwarf's 10 + BAB + Str modifier + 0 (no Dex modifier) - 2 (stunned) - 2 (blind). Also, in case it becomes relevant, she does still have the second cure light wounds potion in her pocket.
Verene is clearly out of this fight, so I won't be posting, but I'll check in once a day for the next few days. No worries, Merixia, and heal up soon!
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
Am I up in initiative at this point in time as well?
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Sadly, no, Thesius. Merixia's dead last in the initiative order, so you'll be up right after Anevia in Round 4.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
Sounds good. I'll be having him stand and pick up his sword.
Edit: Or maybe swing while on the ground since there is a dwarf right next to him.
M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.
Verene Tanaquil wrote: Elliot, I don't know if it will help, but you get a +4 untyped bonus on all CMB checks against stunned creatures specifically. So your roll was actually a 9, vs. the dwarf's 10 + BAB + Str modifier + 0 (no Dex modifier) - 2 (stunned) - 2 (blind). Also, in case it becomes relevant, she does still have the second cure light wounds potion in her pocket.
Hmmm... well, I could ask, yes. I didn't know the CMB bonus vs stunned targets. Thanks! @GM_Worldwound, would that mean his steal maneuever succeeds instead of fails?
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It would, actually.
1d2 ⇒ 2
Well, that's interesting. *Deliberately Cryptic*
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F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
Elyda was experiencing a moral dilemma whether to keep Millorn alive or kill him. She finally opted to try to kill him for the sake of group safety and one less enemy to content with or have in the hands of the drow enemy. For those who would be angry with her - be kind instead. ;)
--
Weekends get busy for me with family and cooking meals and taking care of my incapacitated father-in-law who lives an hour away. I will post, but it may be a little slower.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Don't worry, Merixia thoroughly approves!
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
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I mean, it's possible he might've been redeemable, but you really don't have the ability to safely imprison a wizard - at least, in a morally acceptable way - whilst also trying to escape the Kenabres Underground, and potentially fighting a group of drow who want him for nebulous and potentially nefarious reasons.
Don't worry. There will be plenty of other foes you can subdue and redeem... though in those cases, they'll probably be less fragile. And possibly even less anti-social.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Both in- and out of character, I think that killing Millorn makes sense here. Not least because if the drow hadn't been one-shotted by Aravashnial's summon, but Millorn was already dead, she might just have cut her losses and left. Also, there was no telling in-character how long Elliot's color spray effects were going to last, and if we didn't really have time to properly subdue him, killing him would certainly be preferable to allowing him to come around again and (doubtless) try to kill us some more.
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Can I say that I'm positive the AP writers didn't account for Aravashnial's arcane bond spells? 'cause the celestial dire bat could probably have handled the fight with Millorn on its own.
IC post forthcoming - in an hour or two. Still waking up.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
Thesius will be torn about the killing of a dwarf, but he's not in a place to complain about the others actions. He is unaware of the circumstances of what happened while he was unconscious.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Well, that’s an embarrassing mistake, especially considering that Merixia has ranks in Knowledge (History). She would probably know that, but she’s being played by me…
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We all make mistakes. xD
But yeah, the Worldwound's a century and six years or so old, and the wardstones are just a tad younger than Cheliax's infernal rule.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Worldwound GM wrote: Since no one has read magic prepared, you will probably want to wait... I think Elyda can cast read magic at will, actually. It's one of her four 0-level spells known listed in her profile, anyway, and inquisitors don't have to prepare their spells ahead of time.
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Oh, I didn't think to look at hers. xD I looked at the arcane casters. So yes, she can read through the spellbook and tell you what's in it. She can't actually use the spellbook, of course, but there you go.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Merixia actually did go up to Thesius and ask if she could look at his wounds… guess he missed the post. I’ll make an IC post in an hour or so.
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He did reply, but forgot to quote and bold it, it looks like. His first line seems to be a reply.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Ohhh, okay. I was a bit confused by that.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Merixia's channel takes Verene back to full, which I've marked in her status line. Thanks Merixia! Hopefully it helps out Thesius, Anevia, and Aravashnial too.
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Thesius should be at 7/9 HP, though her Heal check didn't manage to do anything - Treat Deadly Wounds would require a DC 20 Heal check, and would net him an additional hp.
But Anevia's at full, and Aravashnial's doing better than he has been so far!
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Awesome! Does Anevia being at full HP mean her leg is fixed?
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No, sadly. It does mean she can walk without her crutch though! She doesn't realize it yet, but she can. Her speed's still 15 ft, and she still needs her splint, but she's now up and about.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Well. That was a bad idea. I don't suppose I could take 10 instead?
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Alas, no. There's a significant enough risk that you drop them that taking 10 isn't an option.
Which, uh...
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
Your assumption on my post was correct. I started typing one thing and then went back to add in the response to what I realized I had forgotten. Seems I forgot formatting in the meantime.
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Hey, we got a cloak of resistance +1 off Millorn, and I'm sure some prestidigitation would clean it right up. Who wants it? One of the arcane casters, maybe?
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A good point. I'd forgotten that. Usually, I'm good about bothering players to make that sort of choice, but I'd forgotten. xD
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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
And I get that roll on an aid another check. :P
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Sorry Thesius! Verene tried!
Dammit, I just saw that extra 'soon' typo. Now it's too late to fix and it's going to torture me.
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
Regarding the loot list, I just noticed that Elyda is carrying all the items she found on the drow woman. However, she's only carrying the drow poison. The other stuff she placed in front of the others to choose what they wanted to take. Elyda is already carrying the second bag full of things she found in the fissure. I'm not having her carrying everything because that makes no sense. :P
So, if no one claimed the other items she laid before the group, then they remained in the previous cavern. (I deleted her name beside the other items...) I'll leave it up to each individual to choose what they want to claim of the drow's possessions and add their name beside the item on the loot list. Thanks!
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What, you don't want to be the party's pack mule? Admittedly, Elyda is tied for the strongest of the PCs.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
I've marked down Verene as holding the drow gold pieces, hand crossbow, rapier and bolts, then. Not taking the leather armor, steel shield, Millorn's rations, or his bedroll, as they're all too heavy and she's now 5 pounds into medium encumbrance already. The drow money is marked as worth 8 gp each, but there were 8 coins, which would mean it's worth a total of 64 gp - was this a mistake?
In general, it seems there's not a lot of enthusiasm for dealing with loot distribution and carrying capacity. Unsurprising, as people hate dealing with it in tabletop as well.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
I'm going to be running out for a bit. I'll make a post when I get back in character and I can take a look at the inventory sheet later as well to help figure things out.
M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None.
Personally, I'm always in favor of waving carrying capacity for found items unless you do something silly like taking a bunch of armors with you.
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Verene Tanaquil wrote: The drow money is marked as worth 8 gp each, but there were 8 coins, which would mean it's worth a total of 64 gp - was this a mistake? Whoops. Fixed.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
Was it just Elyda and Verene that used a potion? I want to mark them off on the loot list.
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
I think two total CLW potions have been used, out of four we have found: Verene used one yesterday and Elyda used one today. Right now Verene has one of the two from the huecuva, and Elliot(?) has one from Millorn. Not sure how we should mark things used on the treasure list.
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That lines up with what I remember, Verene, with regards to the potions. One for Merixia, and one for Elyda.
But yes, I don't know how we ought to mark things on the treasure list - especially since we've used multiple entries for the potions of healing.
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
I'll add in a column for marking them as carried, sold, and used. I'm probably going to use some rules to make them auto highlight as well and assign each character a color so they can easily see what they are carrying.
F Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden) 3| HP 24/24; AC 18 (3 mins) Touch 11, FF 15; | F:+5, R:+2, W+6| Init +4; Perc +9| Darkvision 60ft |Corruption Resistance (Good) 1/1 | Judgement 1/1 |Touch of Good 6/6|Track Teleportation 1/1|Channel Energy, dmg 1d6, 3/4
That sounds good, Thesius. Thanks!
F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Sorry for the late post, everyone, I haven't felt well today. Yay for friendly mystery people!
Merixia would be willing to carry some of the heavier items, such as rations, the warhammer, shield, and leather armor. Maybe the mystery people will buy some of this off of us. I don't really see any gear she can use though, other than the cloak and maybe a potion or two. Other members of the party can probably use them more.
Did we end up dumping the oil out of the flasks and filling them with holy water?
Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a
Sorry to hear that Merixia. I hope you get to feeling better soon.
Sure thing. I like modifying spreadsheets so it works out. I'll have used and sold have their own highlight as well.
I thought Elyda used the holy water to cleanse the shrine.
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