Blades in the Dark (GM Sarah)

Game Master Sarah 'queen' B.

The Dusk Mites I City of Doskvol I Clocks I Stattus


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And yes, we arwe wraping up downtime and looking to move forward. I need to think about how to bring you in, unless you want to have a tie to someone already that makes sense to bring you in?

I have deliberately left large blank areas in his background. I'll say this: Iruvian nobility includes a subcaste that isn't martial, but rather are priest-scholar-scribe-wizard types. Call them the Magi. They overlap with a more standard warrior-nobility caste in a complicated way. Anyway, Min is from this caste. If you provoke him, he'll tell you that his great-grandfather was Fan Bearer On The Right Side Of The King, which made him something like the fourth most powerful man in Iruvia. (He probably won't mention that great-grandfather eventually was on the losing side of a court intrigue, was found guilty of Inadequate Zeal, and was ritually executed.)

So on one hand, he's a real-deal, no kidding noble. On the other, fairly minor nobility -- the family has been downwardly mobile ever since great-grandfather's head -- the brains removed and replaced with cotton batting, the eyes replaced with glass duplicates, the skin treated with preserving chemicals, and the hair perfectly coiffed -- was carefully mounted on a spike outside the Sunrise Gate of the Mountain Palace. So he's impoverished, and living in exile, because reasons. He's been in Duskvol for some time now -- years, I should say.

I've put a few hooks in his background: connections to the Bluecoats and the Iruvian Consulate, some experience with the Darklands, scholarly interests. But I'm completely open as to how you want to work me in.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

Idea: the contact we chose for our gang, the Dusk Mites (I regret nothing), was Lady Adelaide Phroiag who is/was friends with the leader of the Red Sashes (I forget her name, not going to look it up). It could make sense for her to make introductions, in a "you're going places, but you could get there faster with my connections" sort of way.


Stress: 5/9 | Harm: Level 2 (Broken Ribs)

Welcome aboard Doug.

All sounds good to me. I can see Jonah potentially being interested in the 'scholarly interests' as he continues the next steps in his pursuit to try and save Naty. I think his only Iruvian connection/experience would be the Red Sash leader Fin mentioned whom he liked well enough.

GM: Wanted to make sure we didn't miss the Crew XP as well. I estimated 5XP, but not sure that's right. Either way, I think we've filled the Crew XP track by now. I think Jonah would shot for quality Implements or a Workshop unless we want to gain a Cohort or another special ability.


@Jonah - thanks for reminding me about teh Crew! I agree 5 XP looks good, but you might decide you want a cohort after the next round - i need to look at the rules for Rep and Heat and complicaitons and so on to remind myself about them. In caes anyone is wondering, that's why I haven't used the rules for Jail either, it's just too much to keep in mind.


The Jail minigame is interesting, but you really need to start with some advantage -- the Jailbird SA, or something -- otherwise you just end up with a bunch of PCs gaining Trauma.

Our FTF game had a "table" character -- a straightforward Cutter who would get played whenever someone overindulged or went to jail. So, roll badly and either you pay the party cost of overindulgence (extra Heat, whatever) or you just play Carl next session.


OK, let's wrap up this doewntime, I'm sorry for keeping you all waiting.

you'ev done XP, and you have the Coin from your deal with Quellyn. I think this score was very contained, and teh Bluecoast doen't really run the ghost field so you might have upset the spirit wardens but you don't take Heat for this score. Heat stays at 1, Wanted level 1.

Rep - you get 2 rep +1 for going into the ghost feild. That's 3, which means you are 1 score away from going up to Tier 1

Downtime Actions

JOnah - you rolled a 5 on healing so you heal 2 segments.

For your other action, you filled the clock. That means that Jonah has now heard rumours of a faction calld "Teh Reconciled" - an asociation of spirts who have *not* gone feral with the passage of time. The Reconsiled seem to have links with The Path of Echoes, a mystery cult. Lord Penderyn runs the Archive of Echoes in Charterhall District, maybe he would be worht more investigating? I leave to you what form that takes and whether you want to run a score there or do investingating during Downtime.

Fin - you rolled a 6 on recover so you fill in 3 sgments which fills your healing clock. You lose the lvel 1 harm and both your level 2 harm drops to lvel 1. You'll be at less efect on your dice rolls where those injrueis are relevant.

You didn't do antyhing with your other downtime action, so pls make sure you get that sorted asap :)

Casia - you rolled a 6 on your healing, which fills your clock. All your harm drops by 1, so your level 1 harm disapears and your level 2 drops to lvel 1. Looks like your other downtime action was Indulge vice so your stress drops to zero. If you want to do training, you can do that but it will cost you 1 Coin.

Engtanglemnts - teh Grinders already didn't like you becuase you killed Hutton's daughter. now word gets out that you grabbed her ghost and sold it for your own profit, they really really hate you! You are now at WAR with them so until that is fixed you will only get 1 downtime action and you will pick up a lot more Heat on your scores. Teher's also some other stuff but I will sort that in gameplay.


WRT Min joining the crew: if someone has a clever idea for linking me in, great. But if not... why not just dump me in and we can work it out later in a flashback? Seems very appropriate for a Spider...


All sorted :)

Fell free to read under each other's spoilers, but obviously keep that information away from your character.


Sarah the GM wrote:
All sorted :)

Woo!

Quote:
Fell free to read under each other's spoilers, but obviously keep that information away from your character.

Will look later, but not just now -- verisimilitude.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)
Sarah the GM wrote:
All sorted :)

BRUTAL. As a GM, I approve. As a player :(


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

I can only apologise for the slowdown, I know our GM has been waiting on me to post. Especial apologies to Doug, who has posted some excellent writing and is doubtless wondering if the game has stopped - it hasn't; RL caught up with me for the better part of a week but I think I have temporarily outrun it...


Thanks for that post. I would liek to get this game moving again so I will give a bti more timme in case Casia wants to post anything and then i will move us forward anyway.

@Doug - I hope you are still around! I will bring you into the group with my next post.


I'm still around.

Thinking about this: the Grinders are Tier II and we're still Tier... zero? And presumably we've gone from Strong to Weak hold because we're at war, meaning we're a lot further away from "leveling up" to Tier I?

Okay, so how realistic is a decapitation strike against the Grinders? I've seen different GMs handle Tier differently, and allow PC gangs a longer or shorter leash in acting against more powerful opponents -- a spectrum ranging from "you guys are n00bs, no way you could take out this powerful group" to "you guys are the protagonists of the story, you can do all sorts of things if you're willing to eat the Harm, Trauma, and other consequences".

Trying to get a feel for where we would fit in here.


-- TBC, if it comes to it, Min is going to absolutely hate the Grinders. Lower-class mutants, dirty and crude and violent, with revolutionary aspirations? Min is a conservative aristocrat. He's going to loathe these guys on sight. No, he probably loathes them already, just from word of mouth. But he'd also be completely fine with negotiating a fake truce in order to set up an ambush or backstab them later.

(Min has a sense of honor, but (1) lying to the likes of the Grinders doesn't trigger it, they're casteless trash and don't count, and (2) he's practical.)

Of course if the party wants to go for an immediate revenge strike, that works too.


DM_DM wrote:

I'm still around.

Thinking about this: the Grinders are Tier II and we're still Tier... zero? And presumably we've gone from Strong to Weak hold because we're at war, meaning we're a lot further away from "leveling up" to Tier I?

I'd legit forgoten aobut the drop from strong to weak hold, which is on me so we'll ignor it. This is intended to be the 'season finale' or maybe mid-season turnign point is a better analogy, where you go from Tier 0 and seriously promising to Tier 1 - assuming you sruvive, that is.

So yes, the Grinders are Tier 2 which is goig to make frontal assault difficult if not impossible, but you are Shadows not Bravos, that's not your style - even if Fin is legit mad right now. You'll need to work the angles, leverage your friends, make your advantages, chose your moment to strike - and burn the Stress to make it happen.

It was a good question and I hope that helps answer it :)


Finraeth wrote:

A keen observer would note the marks at his belt consistent with where a pistol and dagger would normally be (it is the height of bad manners to be visibly armed in polite company); and a very keen observer would note the slight draping of his coat at the small of his back that suggests a concealed weapon (it is the height of folly to go anywhere unarmed).

Nice.

-- So this is my first time on this side of the BitD screen. Man, one dot doesn't do much, does it? You really want to roll three dice for important stuff, and that's a push and a Devil's Bargain right there.

Also, Min is following the glorious tradition of buff classes being useless in a fight -- he has no dots in any of the typical "combat" actions. Two dots in Consort, though! I'm interpreting that as "keen observer of people, comfortably multicultural".

Oh, and -- can anyone tell me how to put stats and whatnot in the status line at the top of each post? I used to know that, but it's been a while.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 1), Resolve 0 | Vice: Stupor | Stress: 0/9 | Harm: electroplasmic shock (1), internal damage (1) | Healing Clock: ▣▣❑❑

Create a profile for your character and whatever you put in the 'Race' line will show up at in the header of your posts. You can also use the 'Classes/Levels' field, which will get tacked on to the end of 'Race'.


DM_DM wrote:
Finraeth wrote:

A keen observer would note the marks at his belt consistent with where a pistol and dagger would normally be (it is the height of bad manners to be visibly armed in polite company); and a very keen observer would note the slight draping of his coat at the small of his back that suggests a concealed weapon (it is the height of folly to go anywhere unarmed).

Nice.

-- So this is my first time on this side of the BitD screen. Man, one dot doesn't do much, does it? You really want to roll three dice for important stuff, and that's a push and a Devil's Bargain right there.

An assist gives you +1d and only costs someone else 1 stress, instead of the 2 from a push. Also, 1 dot is still a 50% chance of a sucess, if you're wiling to take the consequences - and if you aren't then you are *so* playing the wrong game!


Sarah the GM wrote:

So I'm givig you a mission (take down teh Grinders) - this is completley open ended, how you go about it is up to you, I look forward to seeing your plans :)

[/ooc]

Straight to page 127: Assault, Deception, Stealth, Occult, Social, Transport. We add a detail, or Gather Information to provide it.

I would think we default to Stealth. Stealth to do what, though? Seems like the options are a single-target assassination (if it's more than one person, it's more like assault); or remove something (steal their treasury, or a magical or symbolic McGuffin); or leave something behind (a bomb, some unpleasant magical device, evidence framing them for something horrible).

Thoughts?


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 1), Resolve 0 | Vice: Stupor | Stress: 0/9 | Harm: electroplasmic shock (1), internal damage (1) | Healing Clock: ▣▣❑❑

Casia's all about Stealth. She has Expertise in Prowl, so would be happy to lead any foray using that particular idiom.

Well, as happy as Casia gets, of course.


Possible Resources -- SAs

Infiltrator: You are not affected by quality or Tier when you bypass security measures.

Expertise: Choose one of your action ratings (Prowl). When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.

Compel: You can Attune to the ghost field to force a nearby ghost to appear before you and obey an order you give it. You are not supernaturally terrified by a ghost you summon or attempt to compel (though your allies may be).

Possible Resources -- contacts

Frake the locksmith

Grace the extortionist?

Jeren, a bluecoat archivist.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

That reminds me - I have enough XP for a new special ability but haven't got round to picking it yet. Any thoughts? I can either go for another Cutter SA, or something from one of the other playbooks.

Also, I think this is ultimately going to be an Assault - with flashbacks (using stealth, connections, getting them jailed by the Bluecoats, anything) to take out the major players one by one so that they aren't around when we make the assault.


Stress: 5/9 | Harm: Level 2 (Broken Ribs)

I'm fine using Stealth or Deception this time around. The last mission was all ghosts, all the time so happy to shine the spotlight elsewhere.

Jonah is all for taking out Hutton in hopes that taking out the leader and his personal reasons for the war will bring it to a quicker conclusion. But he can absolutely go the 'wear them down, take away their resources one bit a time route' as well. After all, it was pretty much what he did during the war with the Empire. It was just too big to actually wear down. :)


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

At the very least, Finraeth is going to want everyone* involved in Dary's death (Hutton, who ordered the hit, and any lieutenants who carried it out) to have an appointment with the Spirit Wardens. The fate of the rest of the gang is immaterial as long as they're in no state to pursue a vendetta.

*EVERYONE!!!!!!!!!


Stress: 5/9 | Harm: Level 2 (Broken Ribs)

So maybe it's a 'series' (maybe three or so?) of short assassination/take down missions following some Gather Information to actually identify the other key players involved in Dary's downfall? Build up the pressure on Hutton as we (hopefully) take down a few of his top people until we're able to finally get to him.

Could allow for a variety of approaches or results. Assassinate the actual assassin. This could be the initial Stealth mission since sneaking up in him and his mooks may make more sense than kicking in the door guns blazing. Then frame up the Grinder's top 'money guy' to make it look like he(or she) has been skimming from a higher tier group and pocketing the difference (so as good as an assassination). Burn out/take out their Whisper by luring him into that same district with the leviathan bones and convincing the 'spirits' he's one of us. Maybe Jonah and Min can work together to create a convincing enough 'illusionary' ritual that resonates only in the Ghost Field to make the enemy appear as Jonah or Fin to the ancient spirit? I'm betting it still has a grudge with either of us.

Then finally hit Hutton in whatever way makes the most sense at that point. Maybe he's even willing to negotiate if we've been really successful in the earlier missions. Whether we are willing to or not will remain to be seen. I'm guessing not, but you never know. Maybe there's an offer that's just too good to refuse. :)

Either way, plenty of mooks go down. Our Heat probably shoots up, but so would our Rep. Any proceeds generated (maybe coming across the assassins Stash, "hacking" the Grinder accounts using info found on the money guy, research hints for either Jonah or Min from the Whisper, etc) help pay for a tier increase and any additional territory we might want to add.

From a pressure/gameplay perspective maybe we don't get Downtime between each mission. Maybe only once after dealing with Hutton's cronies and before taking on Hutton himself? And maybe that is only limited for healing or acquisition as we prepare for the big confrontation?

All just ideas and food for thought.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

I like this idea. We did something similar with our first score against the Lampblacks and the Red Sashes: no downtime until we had done both missions.


Finraeth wrote:

That reminds me - I have enough XP for a new special ability but haven't got round to picking it yet. Any thoughts? I can either go for another Cutter SA, or something from one of the other playbooks.

SAs that look good for this mission (and are also good generally):

Cutter -- Bodyguard
Hound -- Scout
Lurk -- Ambush, Daredevil, Expertise
Slide -- Rook's Gambit (if you have three dots in something)
Spider -- Weaving the Web (if you have at least one dot in Consort)


Jonah Torrson wrote:
So maybe it's a 'series' (maybe three or so?) of short assassination/take down missions following some Gather Information to actually identify the other key players involved in Dary's downfall? Build up the pressure on Hutton as we (hopefully) take down a few of his top people until we're able to finally get to him.

Season-end episodes are often two- or three-parters!

Quote:


Could allow for a variety of approaches or results. Assassinate the actual assassin. This could be the initial Stealth mission since sneaking up in him and his mooks may make more sense than kicking in the door guns blazing. Then frame up the Grinder's top 'money guy' to make it look like he(or she) has been skimming from a higher tier group and pocketing the difference (so as good as an assassination). Burn out/take out their Whisper by luring him into that same district with the leviathan bones and convincing the 'spirits' he's one of us.

All of these are fine and I would have no objection. But might I suggest another angle of attack? The book says the following about the Grinders:

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Enemies: Bluecoats, Imperial Military, Leviathan Hunters, Sailors, The Silver Nails.

The Imperial Military. Hm! The Silver Nails. Very hm!

What about framing the Grinders for a strike against one of these two? A strike so audacious that the faction has no choice but to start a war of obliteration?

The Imperial Military are, what, Tier 5 or something? (checks) good lord, Tier 6. That would be like some group of neighborhood gangsters trying to take on the Pentagon. Seems a bit much.

But the Silver Nails, now... those guys are a much-less-terrifying Tier 3. And... doesn't Jonah have a history with the Silver Nails? Aren't they the ones who killed his sister?


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

Ha, yes Jonah does indeed have a grudge against the Silver Nails! I like that idea - I like it a lot.

The other wildcard is Ulf Ironborn, who is basically a faction all by himself - if he could be persuaded that the Grinders are his enemies (or at least, not his friends) that is another angle they will have to defend against, so they won't see us coming until it's too late.


It looks like you all have some great plans - I'm here if you have any question but otherwise I will leave you to keep plotting :)


Stress: 5/9 | Harm: Level 2 (Broken Ribs)

I'm good drawing in the Silver Nails. Jonah certainly does have a grudge with them. I've left it alone since they are Tier 3 and we've had enough problems. But using them to take the Grinders down a peg or two and hopefully cause themselves a bit of pain in the process will totally work.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

The Grinders are Skovlanders, and the Silver Nails were part of the Unity War, so sparking up some animosity there should really not be difficult! I would imagine a grudge or two exists there already...


Okay let's put some pieces together:

Quote:
Assassinate the actual assassin. This could be the initial Stealth mission since sneaking up in him and his mooks may make more sense than kicking in the door guns blazing.

and

Quote:
Burn out/take out their Whisper by luring him into that same district with the leviathan bones and convincing the 'spirits' he's one of us.

I propose the following:

1) Spread rumors that the Silver Nails are planning some sort of strike against the Grinders. (We can do this as free play, maybe? With a clock?)

2) Lure their Whisper into an encounter with the Silver Nails. Try to set this up so that someone gets killed. This would be a heist, with an engagement roll. It'll be either Stealth or Social (deception).

3) Downtime -- it'll be short, since we're at war.

4) Hit the Grinders with extreme and/or humiliating violence, targeting the assassin, while framing the Silver Nails. Again, this is a proper heist, with an engagement roll and all. It's Stealth or Assault.

If this starts a suitably bloody and destructive war, then we finish the heist with some free play -- lurking on the sidelines to pick off particular enemies. If absolutely necessary, we can go through one more downtime / heist cycle; let's see how that goes.

Does this sound like a plan?


Stress: 5/9 | Harm: Level 2 (Broken Ribs)
Finraeth wrote:
The Grinders are Skovlanders, and the Silver Nails were part of the Unity War, so sparking up some animosity there should really not be difficult! I would imagine a grudge or two exists there already...

I agree. Plenty of fodder that's already been mentioned. Maybe the easiest is Nails involvement in the Tribute Collection imposed upon Skovland at the very end of the war. Could be several of the Grinders had similar experiences to Jonah.

DMDM: General plan seems good to me if if works for the GM.


-- Damn it, I wrote a long post on how we could maybe do setup / free play activities, and this POS website ate it. Does anyone else have this problem, or is it just me?

Also, @GM Sarah, does this general outline look good to you? We free play some setup activities, then go to engagement roll and heist proper?


It's SO ANOYING whn that happens! All I can say is CTRL-C is teh way forward, unfortunatly.

Yes, I'm sorry for not saying much this weekend but I've been fighting off a cold - your plan looks good to me. Spreading rumours sounds like a downtime thing - Min has 2 free dowtime actions, and everyone else can get more actions by spending coin. It sounds very pluasible, so let's say it's a 4-clock to do that. It also alows Min to do some RP and show his worth to teh team :)

Once you've done that we'll move to step 2.

Btw, are you intentonaly writing as DMDM instead of Min, or is that jsut your default posting alias?


DMDM is default. I'll switch once we're in the thick of things.

Okay so I have a slightly more elaborate vision now. Give me a moment...


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So my thought is, since this is the midseason / end of season Extra Special Episode, why not start with *everyone* doing a free play activity to help set up the main score? Each PC could do one Action, with another PC coming along to Assist for an extra die or greater effect. If everyone takes one Action and everyone throws one Assist, we spend 1 Stress each to get (hopefully) four good outcomes which may help us with the heist itself.

These sorts of pre-heist montages tend to involve each member of the crew doing what they do best. So I was thinking that each PC could do something that's a good fit for their best Action -- subject to GM approval, obviously. I was thinking of something like this:

1) Min -- Min can use his Downtime plus his free play to set up the confusing web of rumors, both general and specific, about the Silver Nails planning an attack on the Grinders (or vice versa). Anyone could come along, but I think Finraeth might be a good fit here for.

2) Finraeth -- Finraeth is our mayhem specialist, with three dots in Skirmish. So it would make sense for him to start some sort of conflict: fight, bar brawl, duel, whatever. He could attack some Grinders and frame the Silver Nails, or vice versa. Or smash up someplace that's under Grinder protection (though that might be Wreck?) and seek to shift blame to the Nails, etc. Any of the other three PCs could play backup here, but maybe Jonah or Min are good fits if a magical disguise (or a magical getaway) might be called for.

3) Casia -- Casia has two dots each in Prowl, Survey and Finesse, so she's totally spoiled for choice. She could break into Grinder HQ or Hutton's house, watch enemy movements and spot patterns, pick pockets, steal documents, plant evidence... lots of possibilities here. Her SA means she can do stealthy stuff and ignore enemy Tier. And that's before she calls on her friend Frake the locksmith... Casia could take any of the other PCs as backup -- Finraeth in case things go sideways, Min for planning and talking, Jonah for magic, whatever.

4) Jonah -- Jonah is our magic master, and he also has the ghost-calling SA. Is there a ghost that could be useful in the setup here? If not, then he might gather information, or use magic to frame an attack by one faction against the other -- maybe a /magical/ attack. Backup could be anyone, though Casia works better for stealth, Finraeth if violence is possible.

TBC, my thinking is that this is four short free-play activities. Ideally they would involve just one Action roll each (if things go as planned, cough cough). And they can be played/run in parallel, right? So when everyone's done, we look at the (hopefully useful and positive) outcomes and feed those into the heist.

Team -- what do you think?


I liek it! I'm stil getting over my cold and I have some catching up to do at work tomorrow so I will get us moving on Wedneday, which gives everyone else a chance to add their thoughts too.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 1), Resolve 0 | Vice: Stupor | Stress: 0/9 | Harm: electroplasmic shock (1), internal damage (1) | Healing Clock: ▣▣❑❑

It sounds like something workable to me. Casia's already been inside Hutton's house so she knows her way around it somewhat. That sounds like the place to be. She'd normally take her brother along with her, but how about she takes Min to shake things up? :)


Stress: 5/9 | Harm: Level 2 (Broken Ribs)

Still looks good to me. Happy to fit Jonah in where it makes the most sense. He doesn't really have any specific ghosts that he'd currently use, because he'd try and keep Naty pretty clear from the war and especially the Nails. Of course, that doesn't mean he couldn't 'find' one somewhere.


Okay then, I guess we see something like this --

1) Min -- Web of rumors. Backup: Finraeth.

2) Casia -- Hutton's house. Backup: Min.

3) Jonah -- Magical confusion / false flag attack. Backup: Casia

4) Finraeth -- Mayhem, details TBD. Backup: Jonah.

The idea being, these are short free-play activities, almost cutscenes -- the montage at the beginning of the midseason finale. The backup PCs are there to provide an Assist on the key action roll.

If this works for everyone, then...?


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 1), Resolve 0 | Vice: Stupor | Stress: 0/9 | Harm: electroplasmic shock (1), internal damage (1) | Healing Clock: ▣▣❑❑

That works for me.


I can work with that! I'm sorry for the delay, between the cold and my workload I'm not going to get a post in this evening - i will pick things up tomorrow (promise)


I'm asuming you are doing your planned 1-4 above in that order - Min, Cas, Jonah, Fin. I thgink we should complete each one in turn before mvong on to the next in case there are complications becuase of the complications.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 1), Resolve 0 | Vice: Stupor | Stress: 0/9 | Harm: electroplasmic shock (1), internal damage (1) | Healing Clock: ▣▣❑❑

Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 1), Resolve 0 | Vice: Stupor | Stress: 0/9 | Harm: electroplasmic shock (1), internal damage (1) | Healing Clock: ▣▣❑❑

:P


I'm laeving this very open ended to let you make best use of your creativeity - if you want more guidance/PF-type railroad then let me know :)


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)
Casia Spinther wrote:


Well that's easy for you to say.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 1), Resolve 0 | Vice: Stupor | Stress: 0/9 | Harm: electroplasmic shock (1), internal damage (1) | Healing Clock: ▣▣❑❑

Interestingly enough, I didn't think Paizo would let you make a blank post. But clearly, somehow, unintentionally I did.

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