
Sarah the GM |

I like that thought! I like it a lot. I think it's going to be dificult though: theyre in a more powerful gang that yours, and you'd be asking them to cross their own boss. But you do have 1 Coin, which might be enough to persuade a couple of thugs to look the other way. If you use the Coin to bribe them with, it's a Risky Action roll. Otherwise it's probably a Desperate roll with limited Effect.
It's also a 3-stress flashback, which is only 2 stress because of Lolo's good work earlier :)
Let me know what Action you want to use, and we'll take it from there.

Finraeth |

I think 1 Coin to avoid a potential fight here is a good trade. There's likely to be several opportunities for my unique set of skills, but if we can hold off until they're really needed, that would be great.

Finraeth |

Forgot to add: Dareia, if you would like an assist with your roll I'm happy to offer it; in game terms, it would make sense that you'd have taken some muscle along as backup in case they didn't like what you were selling.

Sarah the GM |

I think Fin's assist is cruciual here (yes, he pays 1 stress and you get +1d). I've been trying to see how this could work and I think it only does if you hae some leverage, and Fin's freind Grace comes in here. She tells Fin that one of the Lampblacks has some serious gambling debts, and at some point she's going to have to step in and break the guy's leggs. With that info, Dary has an opening to get him to help out.
But I think this is Sway rather than Consrot, you're trying to persuade him to act the way you want. If you want a Devil's Baragrain, you can get +1d in exchange for "owing Grace a favour" - at some future point she's going to ask you to help her out with something.
Based on that, feel free to post something to set the scen in the gameplay therad and roll the dice here. I'll then tell you how it goes

Sarah the GM |

It's all part of the story, so celebrate the good rolls and just go with the bad. In this case, that's a fail but I'm going to give you another go round. Your position has gone from Risky to Desperte though so another fail will have really bad consequencess. You can go with using the same Action, or try a different one if you think it might work better.
In addition, I'm going to mark an Alert clock with 1 tick (you were seen talking together and word of that gets back to the gang). If it fills up, the Lampblbacks will be aware that they have trouble and will come after you. In addition, Dary takes Levle 1 Harm (sprianed wrist). Youc an resist with Prowess, in which case it will be painful but no Harm.
Also, traking stress. Fin gets another 1 for the assist and Dary takes 2 for the flahsback.

Finraeth |

There's no way Finraeth is letting Dareia come to harm while he is there. I'll use the protect action to take the harm myself, and that means I get to use my own Prowess score to roll for resistance.
Resist: 3d6 ⇒ (5, 1, 3) = 9
1 more stress, and no harm.
EDIT: Actually, since things have gone south I'm going to go from Sway to Command, which I have a point in. One of my bits of gear is a "scary weapon or tool" so I'm going to bring that too.
Command: 1d6 ⇒ 5
OK, that's at least a success (sorry, Dareia, it's not that I don't trust your dice, but...)

Sarah the GM |

So, consequences, eh?
First, you need to pay 2 extra Coin for 3 total. I know you don't have that now so you can do it when you get paid. You can Resist that consequence using Resolve, rerpesenting you sticking to your guns and telling Jack if he changed the deal, that's on him. The deal is with Dary, but any one of you can make that roll.
Second, Fin takes level 2 Harm (Broken nose). You can REsist with Prowess to level 1 Harm (cracked cheekbone).

Jonah Torrson |

Would I need to make an Action roll to palm one of the cards from the table while Fin's face is providing a distraction? Or is that something that I can just do without anyone noticing?
Not planning to do anything with the card immediately, but it might provide a bit of distraction or insurance later on down the line if we need it. Basically I'm thinking I could compel a ghost to find the deck where the card came from and then it is free to devour anyone using those cards at the time. Or use the link of the card to its brothers and sisters to channel some kind of aetheric strike through the cards to the players. Opportunity wouldn't last long, probably just the length of the mission until someone decides to count the deck and throw them out. Anyway, just a thought, not sure it's worth the trouble of an actual roll.

Finraeth |

(we put both these rules into our tabletop game after too many character deaths. i won't say how many of them were mine, but I will have my revenge in tihs life or the next
Feeling better?
I've taken some stress already and we have a fair way to go - I won't resist this one.
Would I need to make an Action roll to palm one of the cards from the table while Fin's face is providing a distraction?
I'm touched by your concern :P

Sarah the GM |

Would I need to make an Action roll to palm one of the cards from the table while Fin's face is providing a distraction? Or is that something that I can just do without anyone noticing?
Not planning to do anything with the card immediately, but it might provide a bit of distraction or insurance later on down the line if we need it. Basically I'm thinking I could compel a ghost to find the deck where the card came from and then it is free to devour anyone using those cards at the time. Or use the link of the card to its brothers and sisters to channel some kind of aetheric strike through the cards to the players. Opportunity wouldn't last long, probably just the length of the mission until someone decides to count the deck and throw them out. Anyway, just a thought, not sure it's worth the trouble of an actual roll.
I like the idea, but it's normally something youou'd do with a flashback - that way, you only need it if it becomes relvent. As you've just found, every Action roll has potential consequences so you don't want to roll more than you need to. It wooud be a zero stress flashback, but if you want to make the Action roll anywya, then go for it. It sounds like Finesse but I'm open to hearing other optiosn. Risky position (if you get cauthg, it's bad but not Desprate - as you've probly worked out by now, you really want to avoid Desperate) and standard Effect.

Finraeth |

GM: If Casia leads a group Prowl action here, would we all be able to get the benefit of her Infiltrator ability? If we're sneaking through a Tier 2 HQ, we need all the advantages we can get!

Casia Spinther |

My instinct is to make an Prowl Action roll. But knowing what sort of horrible things will probably happen, I'll wait until I'm told to do so. ;)

Jonah Torrson |

Hmmm....would another Setup Action to use the ghost field to make us "less interesting or noticeable to any onlookers" in order to improve our position or effect on the Prowl roll be helpful?
Another idea might be a flashback to when we were here earlier in the day, while passing through on the way to the office someone is able to slip some psychedelic mushrooms or other incapacitating substance into the cook's big stewpot thereby rendering several onlookers less alert or attentive. But that's probably done by someone with a better Finesse or Prowl than I have.

Sarah the GM |

Yes, normally against a Tier 2 opponent you would need to do something to get better Position or Effect. But Casia has Infiltrator ability which lets her act as normal regardless of opposing tier or quelity.
Group actiosn mean that *everyone* rolls for the Action, in this case Prowl, and you get the higherst reult rolled. So if one person rolls a 6 and everyone else all rolls a 1, it counts as a 6. Teh downside is that the perso leading the group action (Casia in this case) takes 1 stress for each person who fails the roll.
It's a Risky position with standared Effect. Once we've resolfed that, we'll look at other options like the ones Jonah has suggested.

Finraeth |

Dareia, I think now might be a really good time to give someone one of those free assists...

Sarah the GM |

Success and no consequnces, aprart from 3 extra stress for Casia. I will mark 2 ticks on the clock. Halfway there.
@Jonah - I like your idea for summoning some ghosts to create a distraction - it's nicely cinematic, your crew striding forward (possibly in slow-mo) while chaos erupts all around them. If you want to go that route, it's probably a Desperate Action roll to get the Effect you want. If you want to use equpment, that might improve your posistion, get you better Effect or extra dice on the roll so let me know.
Other options are also avilable so let me know what you want to do.

Finraeth |

it's nicely cinematic, your crew striding forward (possibly in slow-mo) while chaos erupts all around them.
Sold!
(This works best if we're all wearing those Badass Longcoats that billow as we walk, in accordance with Hollywood Physics)

Casia Spinther |

(This works best if we're all wearing those Badass Longcoats that billow as we walk, in accordance with Hollywood Physics)
Those look to be way beyond anything anyone in our hardscrabble group could afford. ;)

Lolo Aeolo |

Writing a report for a grant we just finished and it is taking a bit longer than anticipated. I may be absent a couple of days as the deadline approaches.

Sarah the GM |

The ghost bottles will give you +1d to the roll, and the spirit mask will give you +1d to any Resist roll you need to make :)
I think this is probly Attune, but you coulud make a case for it being Command if you prefer. I have a Devil's Bargain for you if you want it: you get +1d to your roll, but one of the ghosts that answers your call is your sister Naty.

Lolo Aeolo |

Daaaaaaaaaaaaaaaaaammmmmnnn. Narratively, I hope that we meet Wally again. For our PCs' sakes, I hope we don't. Nicely done, Jonah.

Finraeth |

So, what are we thinking here? A touch of the old ultraviolence to clear the newcomers out of the way?
(preferably non-lethal, of course)

Casia Spinther |

Non-lethal would mean that they would be able to identify us to Bazso later on as 'Yeah, those scoundrels were here, too.'
We need to make this deposit without anyone knowing that we were here.

Jonah Torrson |

Seems like it is that or try to bluff through/past them. Neither is my strong suit, although I've got a 1 Sway and 0 Skirmish.
Hmmm...an idea. Maybe a quick Flashback to spend a bit of time adding a taser-like aetheric charge to Fin's blade? Not designed to kill but debilitate someone. Would that be an increased effect on anyone he hits? Attune or Tinker? It doesn't seem like there's time to do it as a Setup Action, thus the Flashback. Thoughts?

Lolo Aeolo |

Agreed with Casia. I don't think there's a way we can let these two live. Good thing there's a rampaging ghost on the loose. We can pin the ultraviolence on good ole Wally.
EDIT: An ambush could use Prowl as the action trigger, which I think quite a few of us have some ranks in.

Finraeth |

I've been sort of assuming that even those of us that didn't go so far as using shoe polish took some basic precautions - scarf over face, hooded cloak, that sort of thing - so we wouldn't be immediately recognised. Given the darkness of the refinery and the fact they're panicking about other things, my thought was that they saw we're not Lampblacks but didn't see enough to know who we actually are.
Can we get some clarification on this, GM? Or are you keeping this one up your sleeve?

Sarah the GM |

GM, just trying to prove that good things can happen for you even when we roll 6s. :)
Yup, the house alwawys wins :D
It'ts not my plan for them to recognise who you are, just that you don't belong. If you want a devil's Bargain where Fin's hood falls off and they see him, you can get +1d for that.
A setup action here with flashback could be importatn. Remember that the Lampbalcks are tier 2 and here ther'es more than one of them, so taking them on is probalby Desperate with very limited Effect. Anything you can do to boost that is going to help.
I should also metnion that there's enough noise at the moment that a pistol shot or 2 would probly not be noticed right away, either.