Blades in the Dark (GM Sarah)

Game Master Sarah 'queen' B.

The Dusk Mites I City of Doskvol I Clocks I Stattus


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A Success with cosnsequences. I can work with taht :)

Teh splitting headache and crying mask don't have any mechanical effect, but I'm making a 4-clock "The Owners Come Looking" and tikcing it twice. When the clock is full, you *don't* want to be the ones still holding hte amulet. Trutst me on this.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

...and suddenly, the question of whether we hit the Sashes or the Lamps first is resolved :)

Our first point of order is to get this thing away from us post-haste.


Hello

I've come down with a bug - nothing serious, I just feel grotty - I should be back up and posting agin tomorrow.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

Feel better, GM!


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Action Roll to Study Baszo's Safe: 1d6 ⇒ 5

Looking for not only any magical wards but other traps or nearby spirits as well. Also, what kind of space is around the safe. Is it flat against a stone wall? On legs off the floor? Etc.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Lolo: Totally okay with your portrayal of Jonah. At some point I'll have to figure out what was actually seen. :)


Success with complications. In tihs case, I tink the complication is limited Effect, you're not able to give it the time and attention it needs to get all the ifnormation.

If you want a Devil's Bargain for the Action roll to put the amulet intot the case, I have one: you can get +1d but the amulet twsists and warps the silver and melts off the officical seal. It's no longer recognisable as the item you took from teh Bluecoat. Ifit's found in Bazxos safe it won't connect him to the death of the Bluecoat.


I'm really enjoying reading everone's posts! I love what you each bring to the game :)


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Finraeth wrote:
As the speechlessness wears off (although the horror sadly remains), he gives his best attempt at a sardonic smile: "This is the bit where one of you says 'don't be silly, of course Mylera Klev didn't steal something from the Dimmer Sisters and palm it off on us' - or words to that effect."

HA HA HA! Mine is an evil laugh.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)
Jonah Torrson wrote:
Lolo: Totally okay with your portrayal of Jonah. At some point I'll have to figure out what was actually seen. :)

Haha, yes. Well, at least it wasn't as awful as the amulet vision!

Sarah the GM wrote:
I'm really enjoying reading everone's posts! I love what you each bring to the game :)

I am as well.

Sarah the GM wrote:
If you want a Devil's Bargain for the Action roll to put the amulet intot the case, I have one: you can get +1d but the amulet twsists and warps the silver and melts off the officical seal. It's no longer recognisable as the item you took from teh Bluecoat. Ifit's found in Bazxos safe it won't connect him to the death of the Bluecoat.

Lolo can assist Jonah's action roll by steadying his hand and speaking calmly to him while he wrestles with the amulet. Let me know if you'd like an assist, Jonah.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Attune to Put the Amulet Away, no Devil's Bargain: 2d6 ⇒ (1, 6) = 7

Lolo: No need for the actual assist might as well keep the stress and assist for later. But still a good RP moment I can work in.

And totally agree on everyone's posts. Absolutely been a fun read.


No complications? Well tahth's no fun. Never mind, I'll get you ndext time, my pretties.

It looks like you're ready to start the aactual mission, and the plan is to hit the Lampblacks before you do up against the Rred Sasshes. In BitD, planning is minimal so all you need ot decide is what method you will use, and give me a detail of that method and we can go straight to the engagement roll.

The methids (and detail) are:

Assualt (the point of attack)

Deception (the mehtod of deception)

Stealth (the point of infiltration)

Occult (the arcane method)

Social (the social connection)

Transport (the route and means)

Not all of these methods are suitalbe for every score, e.g. in this case I think Transposrt is definitely not going to work for you.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

Hmm, seems like stealth may be the best approach here? Or creating a diversion (social? assault? occult?) and then stealth?


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

I think in this case, the ideal scenario is that we get in and out without anyone ever knowing we were there - so my choice would be for stealth.

As for the point of infiltration, we have underground maps and passkeys and it's an old coal mine/factory - there should be a passageway that would take us right under the Lamps' territory and into the building, right?


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

I'm good with Stealth. Makes sense and if we can get there via old tunnels and passages, all the better.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

I forgot - we also need to pick our Load at this point, right? I don't see any need for us to be travelling Light, but we are trying to be stealthy so I would suggest we avoid Heavy. My vote then is for a Normal Load (5). Also, we have Shadow Rigging, which allows us to take an extra 2 Load of gear or tools for free without counting against our Load limit.

We don't need to decide on the items we take until we use them.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Do we all have to take the same load? Just curious, more for future reference. In this case, I'm fine with Normal and would go with that either way.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

As a Lurk, I'm sure you'll all be incredibly shocked that my preference is for Stealth. I know, I know, totally out of character, but ...


Oh so is load shared amongst all of us? Like if I take blueprints and whiskey (1 load each), that is two load for us as a group? And we could only have five more load before being too high?


@Dary - no, load is taken individually but the decision on whether to go light/med/heavy is usualy taken as a group. In this case i think Fin is right, ther'es no benefit to you takig a lighg load and there might be a penalty if you go too heavy.

@Everyone - while Fin is right that you can pick your items as you need them, I do nee at least one of you to tell me thta you are carrying a lantern. You're going underground and I assume you don't want to be stumbling around in the dark.

But you can decide that later on, now is teh engagement roll.

You get

+1d for luck
+1d for Lolo's Critical success
+1d for bold/dearing

-1d for complexity, hitting 2 targets in one score
-1d for hitting target where they're strongest (Lampblack HQ)
-1d for higher Tier target (2 vs 0)

Zero dice: roll 2 and pick the lowest

engagement rooll, zero dice: 2d6 ⇒ (5, 3) = 8

Ooh, interesting.

whos to blame?: 1d5 ⇒ 4 Jonah

You're in a Desparate position which means your Action rolls could have serious conseqnences. You'll want to talk through your options before doing anything.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

Well that's a bit sucky. But the Dusk Mites will overcome :)

I've stated my preferred option in-character but I'm happy to move to this thread if that streamlines things. If it's ok with the rest of you, I'd prefer not to carry a lantern: as the Cutter, I'm going to need a weapon or two in my Load and - if at all possible - I'd like to leave some spare capacity to allow for the possibility of armour being available in case I need it later on.

I'm happy to carry Demolition Tools in my Shadow Rigging if if would help us here.

@GM: I've put a spreadsheet together which tracks our stress, harm and load. It will let you see all of our PC statuses (statii?) in one go - hope it's helpful :)


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

Casia has a medium load and is not carrying the lantern. :)


Finraeth wrote:
@GM: I've put a spreadsheet together which tracks our stress, harm and load. It will let you see all of our PC statuses (statii?) in one go - hope it's helpful :)

Taht is FAB, thank you :) :) :) I was thinkning of doing something like that, but too lazy to get round to it.

Casia Spinther wrote:
"Didn't I say not to touch anything?!" she hisses at Jonah. Shaking her head in frustration, she turns to her brother. "We can still remain hidden above ground," she says. "We just need to be a little more careful." The last word is emphasized with a pointed glare at the whisper.

Guess who the narrativ has just chosen for teh next time there's an accident? ;)

If nobodiy can agree on the lantenr, I will roll a dice to decide who is carying it. I'm hoping it won't come to that.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

Lolo can carry the lantern.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)
Sarah the GM wrote:
Casia Spinther wrote:
"Didn't I say not to touch anything?!" she hisses at Jonah. Shaking her head in frustration, she turns to her brother. "We can still remain hidden above ground," she says. "We just need to be a little more careful." The last word is emphasized with a pointed glare at the whisper.
Guess who the narrativ has just chosen for teh next time there's an accident? ;)

Ruh-roh


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

So, Lolo's got some demolition tools with her. She could try a controlled blast to take out some of the rubble. She's got Wreck 1 and Tinker 1. She's also got one level of harm, so IIRC, that is one reduced effect on any action?


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)
Lolo Aeolo wrote:
So, Lolo's got some demolition tools with her. She could try a controlled blast to take out some of the rubble. She's got Wreck 1 and Tinker 1. She's also got one level of harm, so IIRC, that is one reduced effect on any action?

I would imagine that would put the kebosh on any further attempts at stealth, though, wouldn't it?


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

I dunno. I assumed that since we're underground a small explosion wouldn't be noticed topside, but I certainly could be wrong!


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

The standard demolition tools (p. 88 of the rules) is sledgehammer, iron spikes, crowbar, drill, that sort of thing. It might well also include dynamite, but IMO trying to clear a hole through the rubble and shore it up (there must be some spare timbers lying around, right?) might make more sense than blasting our way through. We really don't want to bring the rest of the ceiling down on us!

Finraeth has Wreck 1 but not Tinker. He also doesn't (yet...) have any Harm.

(I realise I've posted a lot recently so I'll hold off until Jonah and Dareia have had a chance to check in.)


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)
Finraeth wrote:
IMO trying to clear a hole through the rubble and shore it up (there must be some spare timbers lying around, right?) might make more sense than blasting our way through. We really don't want to bring the rest of the ceiling down on us!

Regardless of the implications for stealth, collapsing the ceiling is a big downside :) The upside is time, which will keep us on track much quicker than clearing rubble manually.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)
Lolo Aeolo wrote:
I dunno. I assumed that since we're underground a small explosion wouldn't be noticed topside, but I certainly could be wrong!

You're probably right. That doesn't mean that Casia won't groan and complain about all the NOISE. :) :)

Of course, as you may have noticed already, lately all she does is grumble and complain. :)


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Lolo Aeolo wrote:
Lolo can carry the lantern.

Yeay, a helpful character! Have some Inspirat- oh no wait, wrong game :)

Wreck would work to try and clear the way forward. The demlition tools would give you +1d to the roll. I'm going to allow the tools to contain dynameite, it makes sense for an industrial type gaem like this one.

If you want to try and find a way out instead, that's a differnt Action. Let me know which otpion you go for.

Lolo Aeolo wrote:
She's also got one level of harm, so IIRC, that is one reduced effect on any action?

This seemes a good time to bring in the house rules on Harm and Armour.

Harm penlties only apply when all boxes for that level are filled. Lvl 3 only has one box, so it applies as soon as you take it. This makes scoundresl a bit more survivable in teh madness that is Doskvol.

Armour doesn't reduce Harm (eg. lvl 3 down to lvl 2), it stops that attack completly. It's 2 Load and 1 use, as writen it is just too underpowered.

(we put both these rules into our tabletop game after too many character deaths. i won't say how many of them were mine, but I will have my revenge in tihs life or the next


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Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Maybe Jonah can assist with the noise by thickening the ghost field around the blast area to mute the sound. A secondary effect would be that the thicker field also helps 'shape' the explosion just a bit in order to prevent the ceiling collapsing. Don't know if it is a one or the other situation, probably depends on the final roll. But I'm assuming this would be an Assist.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)
Casia Spinther wrote:
You're probably right. That doesn't mean that Casia won't groan and complain about all the NOISE. :) :)

Haha, well she is our lurk. Us bumbly loud folk are probably very grating!


Jonah Torrson wrote:
Maybe Jonah can assist with the noise by thickening the ghost field around the blast area to mute the sound. A secondary effect would be that the thicker field also helps 'shape' the explosion just a bit in order to prevent the ceiling collapsing. Don't know if it is a one or the other situation, probably depends on the final roll. But I'm assuming this would be an Assist.

I *like* this idea!

It could dfintely be an Assist, taking 1 Stress to give +1d. But it sounds to me more like a set up action: you make your own separate Action roll in order to give the other Action a better outcome.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);

Assuming we move forward with the blasting plan, I'm game for giving the Set Up action a go. So that would be Attune.

Attune to dampen and shape the explosion: 2d6 ⇒ (3, 6) = 9


I wont have time for a proper post until later this evening. Busy work day and it takes me extra time to post with the new system to get used to.

Just to be clear: we are all on the same, single timeline now, right? Doing the multiple flashbacks concurrently was starting to scramble my brain a bit. Maybe we could have an agreed-upon standardized way of tagging which scene we are posting in and stick to it?


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)
Dareia Aristedel Elpis wrote:
Just to be clear: we are all on the same, single timeline now, right? Doing the multiple flashbacks concurrently was starting to scramble my brain a bit. Maybe we could have an agreed-upon standardized way of tagging which scene we are posting in and stick to it?

Agree with that, you aren't alone :)

I'm happy to give Lolo an assist with the Wreck roll: 1 stress to give an extra d6.


Dareia Aristedel Elpis wrote:
Just to be clear: we are all on the same, single timeline now, right? Doing the multiple flashbacks concurrently was starting to scramble my brain a bit. Maybe we could have an agreed-upon standardized way of tagging which scene we are posting in and stick to it?

Oops, this is my bad. I was keen to show off waht the game can do and it looks like i jsut confursed people. Sorry. Going forward, I will write out the date - today is 13 January - it'll have to be in full because I know you guys number it wrong.

Dareia Aristedel Elpis wrote:

Dareia clears her throat, partly because of all the particulate in the air and partly for dramatic effect, and pulls out what appears to be a selection of blueprints. ”Let me check, darlings.” She begins flipping through. ”I have plans for the whole city block, including the underground. A lovely lady at the city planning office was kind enough to provide. Perhaps they will point us to a more expedient path.”

What do I roll for that, if anything?

That looks lieke a Study roll to me. I'll give you +1d for having the blueprints.

Fin taeks 1 more stress, he's at 3. Dary is carrying bluepringts. I've updated the sheet.

Lolo gets a Dsperate Wreck roll with 3 dice: 1 extra for the demolition tools and another for Fin's assist.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

3d6 ⇒ (4, 4, 4) = 12

Ok, was hoping for a 6, but at least it isn't the death of us all (probably).


Ah, success with consequences, my good friend how nice to see you again (seriousl Jonah, if you're going to spoil my fun by roling nothing but sixes the door is that way :P)

The position was Desperate so the cocnsequences are going to be farily severe and apply to everyone who was involved, which is Lolo, Fin for the assist and Jonah for the set up. All three of you take Level 2 Harm (concussed) which you can Ressit with Prowess. As a bonus, if you Resist you avoid it completley, it doesn't drop to level 1.

Also, the resto of the roof drops behind you, no way back. Once you are done with your mission you will have to find another getaway route.


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

resist: 2d6 ⇒ (2, 3) = 5

So that's three stress and I keep the harm, correct?


Study (blueprints): 2d6 ⇒ (6, 6) = 12

Well, speaking of rolling nothing but sixes.


Stress: 5/9 | Harm: Level 1 (Healing Cuts);
Lolo Aeolo wrote:

[dice=resist]2d6

So that's three stress and I keep the harm, correct?

I think if you roll to Resist, you reduce or drop the Harm no matter the die result. (In this case the Harm goes away completely.) The die roll just indicates how much stress it costs to perform the Resist.


Alias "Polish" I Male Akorosi Cutter I Insight 1 (Study 1) I Prowess 3 (Prowl 1 Skirmish 3 Wreck 1) I Resolve 2 (Command 1 Consort 1) I VICE: Luxury I STRESS 3/9 I HARM: Lvl 1 (stab wound; bruised by leviathan)

Resist, Prowess: 3d6 ⇒ (4, 3, 6) = 13

Heh.

Sarah the GM wrote:

She changes the subject to soething that intrests her more. "Who are you working with? Is it Uncle Jonah and - and that other one?" Her question tries to be so, so casual but her face is turning pink. When Finraeth had helped Lolo home earlier, Fi was still up. She'd taken one look at him, turned the same shade of pink that she's turning now, mumbled some sort of greeting and kknocked over her glass before disapearing to die quietly of embarassment in the other room.

becauase I can

I love this - it's so adorable and awkward and sweet, all at the same time :)

FYI, Finraeth would definitely have introduced himself. It's only good manners, after all.


Jonah Torrson wrote:
Lolo Aeolo wrote:

[dice=resist]2d6

So that's three stress and I keep the harm, correct?

I think if you roll to Resist, you reduce or drop the Harm no matter the die result. (In this case the Harm goes away completely.) The die roll just indicates how much stress it costs to perform the Resist.

This is excatlky right. Unlike saving throws in PF, Resist always, always works and you can Resist any of the consequences I throw at you - if you want, you can decide to Reisst the ceiling caving in, for example (presumaly, idk, using Insight to realise th ecorrect amount of dynamite to use?). The only question is how much Stress you pay as a result.

Finraeth wrote:
FYI, Finraeth would definitely have introduced himself. It's only good manners, after all.

I guesed that but if you think Fiona is going to admint to remembering his name after the so, so, cool and casual she's played it then you don't understand girls at all.

@Dary - another criticla! That means you not only know the best way forward to get to the Lampblack HQ, but you see on the bludeprints that there's a hidden service tunnel running parallel to your passageway that will take you past the cave-in. If you open the concealed access panel (100 metres or so ahead of you) and then close it behind you, you can come back this way and anyone chasing you will run straight into a dead end.

I'll let you present your findings to the group. Smugness is optional :)


All those action rolls were at a desperate possition, btw, so Lolo, Dary and Jonah all get 1 XP.


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

Using 1 point of her medium load for her 'Fine Lockpicks'.


@Casia - you need to make an Action roll. I'll let you haev +1d to the roll for your fine lockpicks.

This lock is part of the Lampblack defences to their HQ so it's Tier 2 quality vs your Tier 0, but because you have the Infiltrator ability that doens't cause a problem. You still need a roll, though :)


Alias "Spit" | Female Akorosi Lurk | Insight 2 (Survey 2, Tinker 1), Prowess 3 (Finesse 2, Prowl 2, Skirmish 2), Resolve 0 | Vice: Stupor | Stress: ▣▣▣❑❑❑❑❑❑ | Harm: Nasty Cut (1)

Given a choice, Cas will use Finesse.

Finesse + Lockpicks: 3d6 ⇒ (2, 5, 5) = 12

Of course there are complications.

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