GM supervillan's Fiend series (Inactive)

Game Master supervillan

A lost city, a(nother) missing explorer, empires ancient and contemporary...

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The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Uh, doesn't that talisman just make you understand Common? Teric has mastered that!

Teric gives Ambusta a sly Varisian stare. "And I will refrain from sharing the story of rescuing a Paralictor from a hole in the ground. Or that you needed help from Morlocks to defeat an enemy. Two days, Paralictor." He waves at Ambusta dismissively.

"Now if the Hellknights are ready to turn tail, let's see what lies inside. Karn are you staying with us?"

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"I liked that other Hellknight commander better," Nina mutters, though she can't argue that everyone has kept their respective ends of the agreement.

"Yeah, I agree with Aeliah, let's hurry on and see what we can do about that inner door before all our good magics wane," she agrees.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Me agree with Aeliah too, Nina Brightspark.”

*Over her shoulder* “What you say, Tiddles?”

Dark Archive

N Male Stegosaurus | HP 76/76 | AC 28, T 13, F 24 | CMB +13, CMD 26 | F +9, R +10, W +6 (+4 vs enchantments) | Init. +4 | Percep +1, Sense Motive -- | Speed 30ft | Active Conditions: none

BRRAWRRR!

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none
Daedîn whispers more than wrote:
”We rescue his pompous ass, do most of the fighting, and he gives us two days…we could’ve had more than that by leaving his pompous ass in that cage…”

“People like that not realize what important 'til they kneel in chains before Prince of Lies.”

Aeliah shrugs not caring if she’s overheard or not. “If anything, Aeliah feel sorry for them.”

Brightening now, the druidess punches Daedîn in the arm *quite* hard and gestures at the door. “Shall we? TIDDLES! HEEL!”

“Marianix Karn, you coming with Pathfinders, yes?”

Aeliah waits until everyone signals their readiness and then opens the door.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai nodded at the plan. ”We are relatively unharmed and have our preperatory spells still in effect. Might as well charge ahead to our grisly deaths,” she says with a grin.


The Waking Rune

If Primo Ambusta overhears your remarks, he gives no indication. He leads his Hellknights and the archeologists away.

Bogipfen and Agajprak leave the plaza, the latter with her golem in tow. Only Marianix Karn remains with you.

"Sorry. I'm not going inside. I've taken more than enough punishment over the last couple of weeks and I'm just not ready for any unpleasant surprises. Judging by how you managed this situation" - she gestures at the carnage in the plaza - "you don't need me anyway."

You turn your attention to the fortress atop the steps. Or more accurately, the fortress atop the back of a massive quadrupedal beast that squats, partially buried in the earth.

Knowledge (arcana) DC17:
The 'beast' is obviously manufactured, not natural. It appears to be a dormant Construct.
DC32
Spoiler:
It's a Behemoth Golem! One of the most powerful Constructs ever to be built, its very steps shake the earth. Behemoths are animated not by elemental spirits such as those that drive less powerful golems, but by the spirits of some of the most potent fiends. Thus, their construction is very perilous.

Perception OR Survival DC25
Spoiler:
You see fracture zones in the plaza floor near the golem. These are where the golem’s footsteps crushed the stone as it moved near the staircase, and the trail leads 15 feet to the west of its present position.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Honestly? I can't blame you," Nina nods to Marianix. "Do you think you'll be okay out here by yourself, though?"

As she poses the question to Marianix, Nina's eyes wander over the strange architecture of the fortress and the stone beast.

Kn. Arcana (DC 17): 1d20 + 8 ⇒ (15) + 8 = 23

"Hey...wait a minute...this thing isn't just a critter carved out of stone," she breathes, her eyes wide. "It's a construct too! It's a big ol' dormant construct!"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know arcana 1d20 + 22 ⇒ (13) + 22 = 35

”Nina’s right as usual! It’s a huge construct. But there’s more, it is known as a behemoth golem. It is powered by spirits from most powerful fiends. It is super dangerous to create one!”

Perception 1d20 + 12 ⇒ (18) + 12 = 30

”You all see the fracture zones around it? Those are footsteps! The trail leads 15’ west of where it is now!”

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric looks down at the massive footprints, trusting the others to know what they are. "So we should be prepared to deal with one of these monster golems? Are they as resistant to magic as the others were?"

So there are two? One is here and one went west?

Teric turns back to Karn, holding the talisman. "I appreciate the gift, but does it do something different for me? I already know Common."


The Waking Rune

One behemoth. The tracks indicate that it moves - or has moved in the past.

"Oh, it let the morlock understand Common because it's a Talisman of Tongues. You know, as in the divination spell. A rare old thing. It's probably worth a small fortune" Karn explains. "Put it on and you'll understand every language."

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Maybe we can pilot big golem inside?”

Aeliah’s eyebrows rise as she considers the possibilities.

“Anyway, Pathfinders go inside now?”

Aeliah traps and tricks Perception check on the door from before was: 20 + 24 = 44

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn will follow up if Aeliah’s check finds the door either trapped or locked…

Disable Device: 1d20 + 24 ⇒ (13) + 24 = 37

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric puts on the talisman. "Very useful. Does it help me speak any language or just understand it?" He tries to speak in elvish, then gnomish, and then aklo.


The Waking Rune

Teric:
When you speak, you hear yourself in Common (or whatever you consider your first language).

everyone else:
Teric puts on the talisman of tongues, and they you hear him speak again in your own first language, whatever that may be.

"You can read, understand and speak in effect any language at all, Trade Prince" Karn answers.

Infernal OR Teric:
"The written word will resolve itself into whatever you consider your native language, as will the speech of others. Right now, for example, I am speaking Infernal."

Aeliah and Daedîn check the outer door of the fortress and push it open. Beyond lies a single chamber, illuminated by torchlight from sconces on the walls. Carved onto the fortress’s interior are miniature elephants, hippopotamuses, crocodiles, and myriad other four-legged monstrosities.

A single iron door is visible in the opposite wall.

Aeliah's hunch proves to be right, as she finds a hidden control panel in the western wall. There is a perception check but you can't fail the DC.

party buffs:

Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)

Tiddles: -

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x6 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdom (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

The controls can be operated with Knowledge (engineering), Disable Device, or Use Magic Device.

A few minutes elapse at the end of the fight, as Daedîn recovers his arrows and your allies disperse (save for Karn.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn tries to work the control panel…

Disable Device: 1d20 + 24 ⇒ (13) + 24 = 37

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai stares at the door, scratches her chin in deep thought and finally gives up. ”I don’t think I can figure any way to get through that thing. Hopefully Daedin can pick the lock, because I don’t have a clue….”

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Yeah...and I think this thing might be a little out of my league when it comes to what I know about engineering," Nina remarks as she watches Daedîn work. "There's obviously a lot of different techniques and applications and each culture or society has their own style. And I'm...mostly self-taught. Never had much in the way of formal classes on the topic."


The Waking Rune

Daedin goes to work on the complex set of levers and gears recessed into the hidden panel. After a short while, the behemoth rises! With a loud rumble, you're lifted up with the fortress as the gigantic construct gets to its feat.

I've assumed you've all entered by now.

A little more work, and Daedîn is able to make the beast move forwards too - following the tracks that you saw outside, the behemoth takes several shaky steps before stopping again. Sparks fly from the control panel, and Daedîn declares that repairs are impossible.

A second check was needed - but Daedîn would auto-pass :)

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn shrugs as the behemoth peters out. ”Sorry…did my best…but that’s all I got…I have not the skill to repair it…if it can even be repaired, that is…”

The Elf then looks warily around, looking to see if activating this thing draws any unwanted attention…

Perception: 1d20 + 23 ⇒ (6) + 23 = 29

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“So him do not think very big golem will be able to be piloted out to Calisro Benarry, Daedîn?”

Is that right? UMD: 1d20 + 7 ⇒ (5) + 7 = 12

Aeliah grunts in frustration. “Still there ‘nother door in north ‘wall’(?)”

take 10 perception for tricks and traps: 10 + 24 = 34

“Everyone want Aeliah open it?”

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Man...I was hoping we'd get to ride around in it for longer..." Nina sighs, clearly disappointed with the construct's rapid descent into an inoperable state.

"Yeah, let's see if we can get it open," she adds, more loudly as she turns her attention to the door that Aeliah points out.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric flies into the room, still adjusting the talisman around his neck. "A very useful bauble, especially for a merchant such as myself. Hard to make a deal with you can't understand or speak to anyone."

He refocuses on the door to the north. "Now, unless we find ourselves another clockwork golem, I suppose we have to open this door ourselves."


The Waking Rune

Once the behemoth has shifted upwards and walked to the west, the "unopenable" door is no longer wedged into the rock outside but instead aligns with a hidden chamber beyond - and opens easily.

An ornate set of stairs opens into a grand throne room with ten stone statues as courtiers. At the far end of the room, a gilded sarcophagus lies before an elevated platform that bears a silver throne and numerous tall bookshelves. Overhead, several glowing orbs wash the tomb in shadowy illumination. Flanking the sarcophagus are two jet obelisks that threaten to pierce the chamber’s orb-filled ceiling.

The throne's occupant rises and greets you.

"Welcome to my court, friends" she says. "As you must know, I am Imperatrix Severina Helsprex. I am in your debt. It is time for me to leave this place, but first you may name any boon that it is in my power to grant and it shall be so."

The woman is of regal bearing, and wears robes that must once have been very fine but now are rotted to tatters. She holds an ivory baton in one hand.

Knowledge (religion) DC23:
She is a lich, an undead spellcaster of great power. This creature is stronger than others of her kind - although a lich's true power depends on her mastery of magic.
DC28
Spoiler:
Liches are immune to many forms of attack - cold, electricity, and mind-affecting magic are useless against them.

DC33
Spoiler:
A lich is skeleton-like in its physical form, and only magical bludgeoning weapons are fully effective in harming it.

DC38
Spoiler:
A lich has a chill touch that causes permanent paralysis to the living - although to a casual observer a victim appears dead.

DC43
Spoiler:
A lich can only be permanently destroyed by finding and destroying her phylactery, a profane object that might take almost any form. Otherwise, she is reborn in the vicinity of the phylactery several days after her body is destroyed.

Knowledge (arcana) DC21:
The ten "courtiers" are all jistkan stone golems - though you cannot tell how many are functional and how many might be dormant as the behemoth was. I think you know just about everything about stone golems by now.

Map is updated.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Religion 1d20 + 13 ⇒ (19) + 13 = 32
Know. Arcana 1d20 + 22 ⇒ (4) + 22 = 26

I have to go run an errand. Please everyone, read the first two religion spoilers and the arcana spoilers. Thanks!

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Kn. Religion: 1d20 + 6 ⇒ (10) + 6 = 16
Kn. Arcana: 1d20 + 8 ⇒ (16) + 8 = 24

"Ah..."

As Pai whispers what she's able to glean about this Imperatrix and the stone statues, Nina seems to be quite at a loss for words in light of this new development.

A lich?? A LICH!?!?!

She glances to the others to see what they think.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric steps forwards and bows to the lich. "Ah, Imperatrix. So good to finally meet you. I am Trade Prince Teric Cain. We have been searching for you for a while now." He motions to to Karn. "We've had a group a scholars and archeologists working to decipher your whereabouts. I'm glad we finally found you."

"Now, we are eager to get you out of this place. The natives have no idea of our plan, but are bound to try something. Please, may I have that ivory wand and we can help you depart?" He holds out his hand to accept the baton.

Bluff: 1d20 + 23 ⇒ (3) + 23 = 26
Folio Reroll: 1d20 + 23 ⇒ (9) + 23 = 32


The Waking Rune

gm screen:
SH: 2d20 ⇒ (19, 13) = 32

"You want my baton, Trade Prince? That... is an acceptable arrangement." The Imperatrix nods slowly.

"Allow me to gather a few essentials, and we can go." Helsprex scoops several large books into a sturdy knapsack.

Sense Motive DC17:
Helsprex agreed to Teric's 'deal' very quickly. You get the hunch she might offer even more if you negotiate.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

sense motive + faction pin + four-leaf clover (i): 1d20 + 6 + 1 + 2 ⇒ (20) + 6 + 1 + 2 = 29

Aeliah advances and heads left to get out of ‘fireball formation’ while supporting Teric.

Her tone is businesslike but respectful. “There seven of us, Imperatrix.”

“It good Trade Prince got his reward, but honestly what would the Sovereign of the Jistkan Imperium trade for freedom?”

Aeliah bows — low. “Aeliah of the Amedio, nature priestess of the Huntress, requests power over your Jistkan stone golem courtiers as her reward.”

“Surely you sick of sight of them, yes?”

Aid Diplomacy + four-leaf clover (ii): 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7 Can someone please help Diplomacize for Aeliah?

GM, but OK for all:
Aeliah has a clockwork key

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel perks up at Aeliah's request. "I wouldn't mind one of those 'courtiers' myself, if they're going around. Anything as annoying as they are to fight, could be handy to have fight by your side."

Diplomacy: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Diplomacy 1d20 + 20 ⇒ (12) + 20 = 32

”The golems would help us with our own issues, if you would be so kind as to help us…”


The Waking Rune

"Aeliah of the Amedio, with the polite friends, my ivory baton will give you command of my courtiers" the Imperatrix replies. "It would be a trivial thing to issue a command to a courtier to follow or obey a certain individual. There, enough for all seven of you. They are rather poor conversationalists, though, don't say I didn't warn you" she laughs coolly.

"Once we are out, I can let you have a few other trinkets I shall no longer have need of. Small value compared to my courtiers, but I wouldn't want any of my friends to feel shortchanged."

Dark Archive

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Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Of course not, Imperatrix. Aeliah understand.”

The druidess bows again, before glancing at the others and enquiring, “Would it be too much to ask for a demonstration of the power of one of your courtiers, once we are out.”

“Nearby, a militant order of mortal knights, so rigid in their beliefs and philosophy that they model their behaviour on the forces of Hell, possess a shaft and elevator that allows them free reign to do whatever they please in this part of your underground dependency.”

She shares a mischievous grin with her companions. “Would destroying this infrastructure without risking its own operational status be a reasonable test for one of your mighty but mute courtiers?”

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

While Nina has her doubts about dealing with a lich...she can't help but admit that Aeliah's suggestion is ingenious.

They wanted us to destroy all the entrances anyway, so if we can get these 'courtiers' to do it for us...

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Sense Motive: 1d20 + 12 ⇒ (11) + 12 = 23

Teric is impressed the Imperatrix is willing to part with the baton so easily. "I have been accused of enjoying the finer things in life. But my friends may be more esoteric. I admit that knowledge is often a greater prize."

"Your rule of Rachikan was legendary. Equally so was it's mastery over such constructs. Dare you tell us the secrets of how to create them, especially the behemoth outside? If not, then we've also heard of black obelisks that can teleport users. Care to show us to these devices?"


The Waking Rune

If the Imperatrix still had eyebrows they would be arching: "My courtiers would make short work of this elevator - and the knights, should they stand in the way."

"And knowledge is the greater prize, Trade Prince. I am glad to be dealing with such wise friends. Alas, it takes years to master the skills necessary to run the golem forges. But I would gladly show you how to use the obelisks." Helsprex points to the two obelisks in her throne room. "I have two here, but their power cells are long burnt out. Have you perchance acquired any during your time in Rachikan? A charged power cell resembles a dark crystal."

It looks like you've decided to deal peacefully with the Imperatrix.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn hides a frown as he nervously fingers his bow…he’s stayed quite during negotiations as that’s not his forte, but he still ponders, Are we really negotiating with a lich?

The Elf remains silent though but keeps a wary eye open, staying ready if negotiations go south…

Perception: 1d20 + 23 ⇒ (13) + 23 = 36
Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”I don’t remember finding any dark crystals around here. Do the rest of you recall any,” Pai asked the group.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“The female golem whisperer morlock, Agajprak gave one to Trade Prince, Pai.”

The druidess shrugs. “Aeliah just thought that meant they engaged.”


The Waking Rune

"A morlock? In Rachikan? I think it's time I see what has become of my city." The Imperatrix caresses the closest obelisk, and a hidden panel slides open to reveal a recess perfectly sized for Teric's gifted crystal.

At the former ruler's invitation, the Trade Prince inserts the crystal and the obelisk thrums with power. A dark portal opens up in the throne room.

"One need only focus on a destination" the Imperatrix explains. "Perhaps this elevator that you want destroyed?"

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none
The Imperatrix wrote:
"A morlock? In Rachikan?"

“Well you have been behind those doors for a while, Your Imperial Majesty.”

Aeliah concentrates on the ritual, and whether the Imperatrix has any hidden motives which might be detrimental to the party.

sense motive: 1d20 + 6 ⇒ (4) + 6 = 10

The Imperatrix explained and wrote:
"One need only focus on a destination. Perhaps this elevator that you want destroyed?"

“Sounds good.”


The Waking Rune

The Imperatrix shows you how to use the obelisks, and you focus the portal's destination on the Hellknight's elevator shaft.

Helsprex gestures with her ivory baton, and all ten 'courtiers' - each carved in the likeness of a different jistkan hero - march through the portal with her. You hurry through as well.

"All lies in ruin" Helsprex laments at the sights that greet her on the other side of the portal. "Rachikan is lost, and I cannot doubt that the Imperium has met a similar fate."

The lich removes a ring from her skeletal finger and kicks fine boots off her bony feet. She hands her baton to Teric.

"Our bargain is complete, Trade Prince. Do as you will with my courtiers. They are yours now. Farewell, friends."

Imperatrix Severina Helsprex steps back, speaks a word of arcane power, and vanishes from Rachikan.

spellcraft DC20:
She Teleported.

With command of ten stone golems, destroying the Hellknight's lift shaft and the old Apsis scaffolding is a trivial task.

What of Grone's staircase? Do you want to do anything else before you depart?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric is in shock as the Imperatrix vanishes. "That was not my intent, but we have what we came for. I realize some would not think this is a good outcome, but it's also possible the Society has gained an ally or at least leverage over her if she does return."

Other than leaving ourselves a way out, is there anything left to do? Maybe go back and search her room?

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 11 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

take 10 Spellcraft: 10 + 14 = 24

“Hmm ... Her teleport away.”

Ten Stone Golems wrote:
Destroying the Hellknight's lift shaft and the old Apsis scaffolding is a trivial task.

“Wow! Aeliah like see look on Licker Ambusta face ‘bout now.”

😉

“Teric, Paracountess NOT VC Benarry Casserole said us destroy Order of Rack shaft, Aspis encampment and way we got in – Brenton Grone’s Staircase.”

As Aeliah ✨casts carry companion on Tiddles to make it easier to carry the dino back to the Grinning Pixie, she finds herself questioning the wisdom of destroying the one remaining entrance to Rachikan.

“Me be controversial mebbe, but vote we not do what Zarta say and leave Brenton Grone’s Staircase intact.”

“It not order from VC Benarry or Ten and it vandalism to destroy natural entrance to archaeology dig site as cool as the remnants of Jiskan Empire. What bet Pathfinder Society decide to come back here one day, anyway.”

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn’s bow comes up as the lich teleports but, alas, he’s too late. Looking at his companions doubtfully, he queries, ”Was it wise of us to free a lich? No telling what the consequences might be…too late to do anything about it now though…”

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Oh, okay. So, not that I was really looking forward to fighting a lich, but...now there's a lich out there running around somewhere," Nina sighs. "That's just great. You know they do horrible things to get like that, right?"

When Aeliah suggests not destroying Grone's way into Rachikan, the little gnome looks as though she's about to object...but then something occurs to her.

"If we collapsed all ways in, we'd be trapping all the morlocks down here. Maybe they've got other ways in and out we don't know about and other places to go to get food, but maybe not. And some of them did do us square and helped us out, even though it was so they could get something they wanted. I...I'd feel bad about doing them dirty. So okay...I'm game to leave Grone's staircase open and just collapse the two obvious ways in."

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai agrees. ”If they’d have all been nasty morlocks then maybe destroying them would have been acceptable. But like you said, some of them were okay. I’d never live with myself if we collapsed everything on them down here.”

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric nods. "Besides, this could be an untapped market if the morlocks are willing to conduct trade. I would hate to lose any potential customers, especially if I have exclusive access." He taps the amulet which would allow him to speak to them.

"So. Secured the site, gained the service of several golems, rescued Hellknights, befriended morlocks, and defeated demons. Oh and potentially released a lich into the world. I'd say that's a decent day's work."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24
Teric Cain wrote:
"...I'd say that's a decent day's work."

Daedîn looks doubtful. "Might satisfy our superiors, but that's about it...we'll ultimately be judged by any havoc this lich unleashes...any blood she spills will be on our hands..."

The Elf shakes his head a moment later, muttering, "I shoulda followed my instincts and fired at her..."

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