Daedîn
|
Daedîn swoops down to the water and lifts Nina up and out of the water, saying, ”Let’s get you somewhere a bit drier, m’Lady…”
Flying: 1d20 + 7 ⇒ (14) + 7 = 21
Strength: 1d20 + 2 ⇒ (20) + 2 = 22
…flying her over to the platform with the prisoners…
Flying: 1d20 + 7 ⇒ (8) + 7 = 15
Pai Kromnite PFS
|
The chorus of Pai’s cries out in glee. ”Yay! We won, I think! Let’s make sure everyone is safe,” she calls out, zooming to check on any victims.
Aeliah
|
“Tiddles! Down and back up a bit!”
Aeliah dismisses the Pteranodons with her thanks, and races across to the platform holding the archaeology leadership group.
“Benton Grone? HQ send us rescue you.”
Aeliah draws a dagger and cuts him free. “This lady Marianix Karn, yes?”
Th druidess examines the ex-captives professionally for injuries.
heal: 1d20 + 6 ⇒ (2) + 6 = 8
“Us also tasked rescue Athenaeum researchers, but Hellknight Boss Bane spiffingly asked us rescue Ms Karn, which being trueful, this team woulda done anyway.”
Aeliah moves onto the next person, adding, “What happen youse? Find any good archaeology or loot? What big spider about?”
Teric Cain
|
Teric flies in to help Aeliah untie the prisoners. "You're safe now. Lady Karn, Aeliah does speak the truth. My name is Teric. Paralictor Bane risked a great deal to send us after you."
He nods at Benton, but refrains from chatting with the man just yet.
| GM supervillan |
Daedîn fishes Nina out of the cold, black water.
"Maladin?" asks Marianix Karn weakly. "I must get back to him! You came down the lift, yes? I'll take the surviving researchers too. Thank you Teric."
You find that the survivors are physically unharmed, save for some minor cuts and bruises. The psychological ordeal that they've endured may take them longer to recover from. None of them seem interested in discussing their archeological finds just now.
"The spider - or now that I see it, a retriever unless I miss my guess - dwelt beyond the waterfall" Benton Grone answers Aeliah's query. "I believe the morlocks conjured it somehow, and they appeared to worship it. Did you, by chance, find my book? The morlocks took it when they captured me. Oh and let's get out of here shall we? Rachikan is absolutely swarming with the brutes."
Aeliah
|
| 1 person marked this as a favorite. |
"Aeliah does speak the truth."
"Sometimes."
Aeliah nods. "But not when Paracountess ask if some clothes bottoms make her arse look fat."
👖 ⛧
“Hellknight lift destroyed, Lady Karn.”
*BEAT* “Aeliah didn’t do it.”
She then adds bluntly. “You party better off stay with us time being.”
Knowing how touchy arcane types can be about their books, the druidess waits for Pai or Teric to respond to that question.
“Benton Grone, you know ‘nother way out of cavern?”
Teric Cain
|
Teric holds up the spellbook he took from the morlock. "Is this what you mean? Perhaps you want this wayfinder too." He motions for someone to pass the possessed wayfinder to him.
Nina Brightspark
|
"Bleh, thanks Daedîn," Nina grimaces as she wrings water out of her hair and clothing. "Man...now I can't call Inky back until tomorrow. I hate it when that happens!"
But ever the optimist, Nina is quick to smile and add, "That's okay. I've still got a few tricks up my sleeve if push comes to shove."
Still gripping her lance, the gnome glances about. "Unless any of you have seen a better place to hole up or know another way back up to the surface, maybe we should head back to where the lift is - what's left of it, I mean - for now."
Thoriel Liltamael
|
Thoriel, rarely out of breath no matter how strenuous the exercise, reappears from her invisible state, this time panting a little. Her bosom rises and falls in time with her noticeable intakes of breath. "Well, that was certainly bracing. A retriever? First and hopefully last time coming face to face with one of those, but well done team. Everybody Ok?"
While the others catch up with the survivors and discuss plans for their return, the elf watches on, taking a moment to take stock of her appearance. Despite singed clothes and hair, sooted face and robes, and armor stained and coated with the blood and gore from the spider-like monster, her natural beauty and grace still shine through somehow...although she herself grimaces a little as she dusts off what she can from her garments, and does her best to wipe the worst of the ash and blood from her face.
"First thing I'll be doing when we get back is running a hot bath and submerging myself for a couple of hours...or as long as it takes to polish off a fresh bottle of wine and as much cheese as I can get my hands on."
Aeliah
|
| 4 people marked this as a favorite. |
“You deserve it, Thoriel Spelldancer. You very brave. Also is Nina Brightspark.”
Aeliah offers the magus a hug, pauses before Nina’s drenched form, but then offers her the same.
“Tiddles like good bath, but for Yuelral’s sake don’t give him any cheese.”
Aeliah will totally buy Thoriel a bottle of fine wine on their return to civilization, as a token of friendship.
You can add the cost to the Chronicle if you want to, GM sv, but I am happy to do it for you.
| GM supervillan |
"Er, ah yes! Yes of course!" Benton Grone grins as he almost snatches the large tome from Teric and accepts the wayfinder. "Thank you!"
Marianix Karn notices the exchange. She opens her mouth, about to speak, but then seems to think better of it.
"I know a hidden way" says Grone, glancing at Karn and her research team. "And I've a small boat waiting. Not big enough to carry everyone though."
There is evidently some tension between Grone and Karn's party. The two face each other for an uncomfortable moment, before Karn says "Fine. I have a little magic left in me, I'll get the lift working for long enough to get my expedition back to the fort." She bows to you. "You have my sincere thanks."
Once the athenaeum researchers have departed, Benton Grone heaves a sigh of relief. He taps the large book. "They were after this, you know" he tells you. "It's not a spellbook. Not precisely. It's a jistkan golem manual! The spells within are intended to be used to craft a stone golem. I believe you could transcribe them into your own spellbook though. Now follow me, before more morlocks appear!"
Grone leads you to a hidden stair, and you exit the Pillars of Anferita in a secluded cover where a jollyboat is waiting. Grone steers you back to civilisation.
This ends Fury of the Fiend! I'll get chronicles done in the next few days, then we'll move on to Fate of the Fiend, the last of the series.
| GM supervillan |
A hulking half-orc, Venture-Captain Calisro Benarry of the Arcadian Mariner’s Lodge—the official title used by the Pathfinder Society to identify the refitted merchant vessel named the Grinning Pixie—stoops in her lavishly appointed cabin. Her surprisingly soft voice purrs, “Five days, that’s all you got. After that, if I don’t see your pretty faces rowing towards the Pixie, I’m weighing anchor and you’ll have to find your own way home. Nothing personal, but these aren’t the friendliest of waters.” Even with her ultimatum, a genuine look of concern washes over her sunkissed face. Her gaze hardens as she glances to her captain’s chair, currently occupied by a confident Zarta Dralneen. “Just like any trip to Rachikan, this is no vacation,” the half-orc adds before loudly clearing her throat.
Zarta’s dark eyes meet the captain’s before the Chelish woman playfully remarks, “I assure you, I’m here on business. A personal friend of mine, Marianix Karn, has been working in Rachikan as an archaeologist. You know this of course. But you didn't know that through my contacts in Cheliax I recruited Karn as a spy for the Society. Up until now, I have been content to let the Chelish government deal with the ruins’ morlock infestation; however, as of Karn’s last report, the Society’s stance has changed drastically.” A hand tipped with vibrantly polished fingernails places an envelope on the suspended table. “Here, take a look at this. I think you’ll find it quite interesting."
The envelope contains a short letter. It reads:
I am writing in haste, as we were recently hit with another earthquake. In its aftermath, we discovered a passage leading to a formerly sealed section of the city. It is breathtaking; the marvels of this glorious civilisation are unparalleled. In our explorations, we came across a great keep, and within was the most curious door I have ever set eyes upon. The door’s runes claim it leads to the tomb of Inperantike Severina Helsprex - Rachikan’s former ruler. No matter what we tried, the door remained barred.
—Marianix Karn
Venture-Captain Benarry glances at the letter to double-check its contents before speaking. “The Pathfinder Society charges you to enter Rachikan, and, if Karn’s report is true, find a way through that sealed door. The Society believes that if it is the tomb of Rachikan’s former ruler, she would be buried with a substantial number of golem soldiers. Having several to study would forward our goal to record history. Having them all would be a great help in the Society’s latest Worldwound expedition.
Take a jolly boat and row to the eastern edge of the central pillar. You'll use the hidden stair discovered by Benton Grone to gain access to Rachikan.” Pulling her hood over her head, she adds, “You can use my cabin to plan. If there are no questions, I will ensure the boat is ready.”
You already know something of Rachikan of course, so you may open the first spoiler, but not the nested spoilers unless you meet the DC
DC20
DC25
The check below relates to Severina Helsprex, whom you have no foreknowledge of from previous scenarios.
DC25
DC30
Pai Kromnite PFS
|
Know. Local 1d20 + 18 ⇒ (19) + 18 = 37
Know. History 1d20 + 10 ⇒ (14) + 10 = 24
Please read all the Local tags and only the first spoiler for Severina, please. I’m at work so no time to summarize.
Pai tells the group what she knows about the upcoming mission.
Teric Cain
|
Did we ever hear what happened to Bane?
"Marianix continues to work in Rachikan? I'm impressed given her previous experience there." The Trade Prince bows his head towards Zarta, but deciding not to address her use of the woman as a spy. "So we want the golems that are supposedly beyond the door. Is Marianix still leading a team of researchers down there? Will she be able to keep them away from the door while we investigate it? Do we need to make contact with her?"
Aeliah
|
“Pai Kromnite say Hellknights still guard morlocks at Ratchetkhan. What sort Hellknights? Still led by Bane? They go underground or stay surface like before?”
Aeliah strokes a clay statuette of a stegosaurus absently as she asks her questions.
“Marianix Karn mentioned, but us not directed what do with her if found.”
The druidess looks from VC Benarry to the Paracountess and back.
“Leave her in place to spy? Bring her back Pixie? Last time her suspicious of Pathfinders and not want go with us.”
| GM supervillan |
"Ah, but the last time you saw Marianix was before I recruited her" the languid leader of the Dark Archive replies. "Just make sure the darling girl is safe. I haven't heard from her since that letter, and the Decemvirate are concerned about her. She has a team of Athenaeum researchers under her command. As for Maladin Bane, well that's a story. Demoted and reassigned, I hear. Poor Marianix still pines for him. Bane's order, the Order of the Rack, guards Rachikan. If you run into them, try to be diplomatic won't you? This mission is not sanctioned by Cheliax, but I don't want an incident, darlings."
Thoriel Liltamael
|
"So, morlocks and golems again?" Thoriel sighs. "Compared to the sound of this behemoth golem, I admit I'm almost looking forward to some more 'play time' with the little cave dwellers!"
Once all the most pertinent mission related questions are done, Thoriel addresses Zarta with one final query. "Before we set sail, you must tell me where you get your nails done. They're simply exquisite!"
Daedîn
|
Daedîn nods. "This leader was never found, eh? Probably something nasty now, like a mummy. Morlocks and Golems and Mummies, oh my...so what else is new? Sounds like same ole, same ole as far as Ratchikan is concerned..."
"...Bane's order, the Order of the Rack, guards Rachikan. If you run into them, try to be diplomatic won't you? This mission is not sanctioned by Cheliax, but I don't want an incident, darlings."
The Elf shakes his head. "I don't do diplomacy...at least not well...if you're looking for that, best look to the Trade Prince...but I will keep my mouth shut, ma'am, if it comes to that..."
Aeliah
|
"Yes. You leave diplomatting to Teric and Aeliah, Daedîn. Your long distance diplomatting suited for morlocks and battle golems, yes?"
The druidess takes the temperature of the room. "What? Aeliah good at carry big stick talky-talky."
Nina Brightspark
|
"So...if we find any of these golems, you want us to bring them back. Any special way you want us to do that or do we just bring them back through the hidden stairs and you'll load 'em onto the Pixie?" Nina asks.
"Also, uh...if we run into any Hellknights, let's hope they don't recognize us from the last time..."
Incandescence
|
"Also, uh...if we run into any Hellknights, let's hope they don't recognize us from the last time..."
"HAH! Fat chance of that Nina, we stick out like a sore thumb," Inky snorts. "We'd be better off trying to keep our distance from them if at all possible; much less complicated that way."
Teric Cain
|
"Nina has a point. Golems are usually heavy and stout. How many do you think the ship can hold before it sinks under their weight? And do we have a way of controlling them?"
Was there some sort of control rod for the golems before? Or am I imagining that?
| GM supervillan |
"On your previous expeditions, darling Trade Prince, you found a number of ivory batons, did you not?" Dralneen purrs. "I expect you can use another one of those. Marianix has informed me that Rachikan is dotted with black obelisks that serve as teleportation devices, though she had yet to determine how to operate them. You might be able to use one of those."
"The Pixie is running light" VC Benarry adds. "I reckon she's good for a dozen stone golems before I have to start throwing dead weight overboard" she adds with a toothy grin. "Now, I'm off to double check the ship's boat." VC Benarry departs.
"Time for me to retire too, darlings" says Zarta Dralneen. "I do find sea voyages so tiring." She yawns and stretches. As she pulls on her elbow length gloves, a sealed letter drops from her sash to the floor. "I'll let you have some privacy" Dralneen adds, and steps outside.
Aeliah
|
Knowledge (nobility): 1d20 ⇒ 8
Aeliah’s deep-throated growl is a fair impression of Inky when she battled the Chaos that Crawls during the last mission.
I’ll show her!
The druidess sinks to one knee and begins rifling through the pack stowed under her seat, looking up occasionally towards the doorway Zarta exited through.
| GM supervillan |
Aeliah
|
“This just simple manner miscomminution.”
After setting a waterproof bag, a sheet of paper, a plain gold necklace (worth around 100gp) and her House Raine signet ring atop her seat cushion, Aeliah stands, kicks her pack back under her seat, collects her ‘proof’ and dashes to the door to see if the Paracountess is still in sight.
Pai Kromnite PFS
|
Pai had been relatively quiet. This seemed like a heck of an assignment. All she could do versus golems was drop them into pits. Maybe that would give the others time to figure out what to do with them.
Aeliah
|
"Bah, she gone. And we got get ready for jolly boat."
Aeliah slinks back to her seat and returns her stuff to a waterproof bag which gets packed away carefully.
Eventually her good humor returns and she asks, "What Zarta letter say?"
Teric Cain
|
Teric calmly walks over to pick up the piece of paper Zarta had dropped. He looks back at her retreating form, admiring her for a bit. Then he examines the note.
| GM supervillan |
The dropped letter reads:
Faithful Agents,
There are powerful members of the Pathfinder Society, myself included, that feel by leaving Rachikan open for plunder only puts the innocent people of Cheliax at risk. Whether a band of morlocks grows tired of the incursions and mounts a counter attack, a golem goes haywire and rampages across the countryside, or some fiendish entity escapes and fouls city gutters, we feel it is best to seal every access point into Rachikan, three in all (the Aspis excavation, the Hellknight elevator, and Grone’s staircase), and let it be forgotten forever. Of course, that is after you complete the Decemvirate’s tasks. Let no one ever enter that doomed and rotten city again! I have faith in your abilities.
Much Appreciation,
Z.
Nina Brightspark
|
Assuming the letter is either read aloud or passed around...
Nina considers the matter for a moment and then nods.
"Seal it up for good? Honestly, I'm pretty okay with that, assuming we find everything we need."
She then rises to her feet.
"Okay, I think I'm gonna go make sure I've got everything I need before we get started..."
______________
See Discussion, momentarily.
| GM supervillan |
You pilot the jolly boat to the hidden cove, find Grone's secret stair, and make your way back to Lower Rachikan.
The scene feels eerily familiar. In the darkness, shadows loom large and your light sources feel meagre. The ground underfoot is treacherous; you know that you walk upon layer upon layer of fallen buildings - burrowing would likely be easier.
Knowledge (nature) DC17
Now's a good time to indicate any long-duration buffs and your light sources ;)
Daedîn
|
Daedîn will activate his ioun torch, draw his bow, and take a look around…
Perception: 1d20 + 23 ⇒ (2) + 23 = 25
”Beware…there are several sinkholes where buildings have collapsed in the past…”
Thoriel Liltamael
|
"OK, if I remember the ways things usually go, I'd expect we might be welcomed by some of our old morlock friends any minute now." Thoriel adds a few elven words as she boosts her morale with a spell.
Heroism. Duration 110 minutes.
Pai Kromnite PFS
|
The gnome casts Mage armor (11 hours), False life for 1d10 + 10 ⇒ (3) + 10 = 13 temporary hit points that also last for 11 hours, and Overland Flight that lasts for 11 hours as well.
Nina Brightspark
|
Kn. Engineering (DC 20): 1d20 + 8 ⇒ (9) + 8 = 17
"Really? Huh, good eyes then because I can't really tell," Nina remarks to Daedîn. "Not really surprising, though!"
As the others begin applying spells and protections to themselves, the little gnome does the same for herself and Inky.
______________
Extended Barkskin & Heroism (160 minutes on Nina) + Extended Barkskin (160 minutes), Heroism (80 minutes), & Mage Armor (8 Hours) on Inky~
Aeliah
|
Aeliah takes a turn to read Zarta’s letter out loud before stowing it in her pack. It’s difficult to tell whether the reading was for her benefit or everyone else’s.
“Anyone want read later, just let Aeliah know.”
tap the die Perception: 1 + 24 = 25
take 10 Knowledge (nature): 10 + 9 = 19
”Beware…there are several sinkholes where buildings have collapsed in the past…”
“Yeah, stinking holes done by very big burrowing critters.”
Aeliah releases Tiddles from his tiny clay prison. The stegosaurus demonstrates the hours of training Aeliah has put into him by reacting excitedly but quietly to seeing everyone.
She offers her antitoxin to Thoriel or Daedîn, and ✨casts longstrider and fly on herself from a scroll, before taking to the air, perhaps 40’ off the ground, her wayfinder lighting the way.
“Tiddles! Defend Daedîn!”
Teric Cain
|
Teric casts a number of defensive spells to prepare himself for an onslaught. He uses his metamagic wand to help prolong some of them. Then he casts Light on something someone is holding (perhaps Thoriel's sword?)
Casting: Mage Armor, See Invisibility (extended), Defending Bone, and False Life
False life: 1d10 + 10 ⇒ (6) + 10 = 16
| GM supervillan |
Thoriel: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Teric: 1d20 + 3 ⇒ (9) + 3 = 12
Nina: 1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15
Pet Incandescence: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Pai: 1d20 + 12 ⇒ (11) + 12 = 23
PetCallie: 1d20 + 5 ⇒ (5) + 5 = 10
Daedin: 1d20 + 23 ⇒ (17) + 23 = 40 +1 vs traps
Aeliah: 1d20 + 24 ⇒ (19) + 24 = 43
PetTiddles: 1d20 + 1 ⇒ (15) + 1 = 16
Thoriel: heroism
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16)
Nina: barkskin (ex), heroism (ex)
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider, fly
Tiddles:
Thoriel: light spell
Daedin: ioun torch
Aeliah: wayfinder
Daedîn and Aeliah spot the expected morlock ambush - and the morlocks are accompanied, not by golems but by two huge, armoured, four-legged creatures that drip with a viscous ichor.
Since you spotted the ambush Aeliah, your fly spell is ok. That scroll will only last 5 minutes, so wouldn't be apt for general exploration.
Thoriel: 1d20 + 9 ⇒ (15) + 9 = 24
Teric: 1d20 + 1 ⇒ (8) + 1 = 9
Nina: 1d20 + 6 ⇒ (20) + 6 = 26
Pet Incandescence: 1d20 + 3 ⇒ (8) + 3 = 11
Pai: 1d20 + 6 ⇒ (17) + 6 = 23
PetCallie: 1d20 + 2 ⇒ (1) + 2 = 3
Daedin: 1d20 + 14 ⇒ (14) + 14 = 28
Aeliah: 1d20 + 3 ⇒ (14) + 3 = 17
PetTiddles: 1d20 + 4 ⇒ (13) + 4 = 17
morlocks: 1d20 + 10 ⇒ (6) + 10 = 16
big guy 1 red: 1d20 + 6 ⇒ (7) + 6 = 13
big guy 2 yellow: 1d20 + 6 ⇒ (13) + 6 = 19
What are those big beasts? (You may attempt this check once you are within sight of one of them).
DC25
DC30
DC35
DC40
DC45
Combat round 1
Daedîn
Nina
Thoriel
Pai
Big yellow
Tiddles
Aeliah, elevation 40
Morlocks
Big red
Inky
Teric
The bold may act!
Environmental conditions: it's dark - you can see no more than 40' from Aeliah, Daedin, or Thoriel (double if you have lowlight vision as normal), and the second half of that distance is dim light so concealment applies. The whole ground is difficult terrain, however you can move normally if you pass a DC15 Acrobatics check at the start of your turn as a free action.
The solid black areas of the map are pillars, reaching up to the ceiling of the cavern.
We are on Slide 3
Daedîn
|
I'm assuming since they're lying in ambush, they're aware of us so no sneak attack?
Daedîn moves 5' south to get a better line on green and fire a volley...
To hit: Base/Dex, Magic, Weapon Focus, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman
Damage: Magic, Strength, Deadly Aim, Holy
Longbow (Manyshot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (13) + 16 + 2 + 1 - 2 - 3 = 27
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (3) + 2 + 2 + 1 + 6 + (3, 5) = 22
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (3) + 2 + 2 + 1 + 6 + (3, 2) = 19
Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (17) + 11 + 2 + 1 - 2 - 3 = 26
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (3) + 2 + 2 + 1 + 6 + (2, 3) = 19
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (12) + 16 + 2 + 1 - 2 - 3 = 26
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (1) + 2 + 2 + 1 + 6 + (1, 1) = 14
| GM supervillan |
Thoriel: heroism
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16)
Nina: barkskin (ex), heroism (ex)
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider, fly
Tiddles:
I'll give you sneak attack Daedîn since you spotted the ambush and your reactions are faster, but the morlocks are in dim light range and have concealment as a result. As an UC rogue you still get SA, but I'll roll miss chance.
miss chance manyshot: 1d100 ⇒ 43
miss chance: 1d100 ⇒ 67
miss chance: 1d100 ⇒ 59
All good.
Daedîn threads a volley of arrows through a gap in the ruins, and fells a morlock before the brute knows what's hit him.
Pai Fly: 1d20 + 7 + 5 + 2 + 4 ⇒ (3) + 7 + 5 + 2 + 4 = 21
Pai flies straight up, planning on being well out of the enemies' reach.
Combat round 1
Daedîn
Nina
Thoriel
Pai
Big yellow
Tiddles
Aeliah, elevation 40
Morlocks
Big red
Inky
Teric
The bold may act!
If you're not flying, the floor is Difficult Terrain unless you pass a DC15 acrobatics check at the start of your turn as a free action.
It's dark.
Thoriel Liltamael
|
Not wanting to split away from the rest of the group to take on one group of morlocks, just to leave them vulnerable to the remaining ones, Thoriel instead takes a moment to bolster her own defences a little. She slips a wand from out of a sheath on her wrist and taps her self once.
Use 1 charge of Wand of Shield on self.
Nina Brightspark
|
"Yeah, good idea," Nina remarks as Thoriel opts to further bolster herself with magics instead of charging ahead. "Steady, Inky, we'll let 'em come closer!"
She then draws out her own wand and gives herself a tap with it.
Ride (Heroism): 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
______________
Draw & use wand of Shield on self. Charges remaining (34).
Incandescence
|
Acrobatics (DC 15; Heroism): 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
"Okay, sure, sounds good," Inky nods, moving around and next to Daedîn before readying herself should something come within biting distance...
Bite (Heroism): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage (Magic): 1d6 + 3 ⇒ (5) + 3 = 8
Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
| GM supervillan |
Thoriel: heroism, shield
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16)
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider, fly
Tiddles:
Both Thoriel and Nina pop Shield wands and activate them, and Inky moves forwards on top of the crumbling ruins.
You catch a glimpse of a huge, armour-plated quadruped between the columns, then lose sight of it. The ground rumbles beneath your feet.
Combat round 1
Daedîn
Nina + Inky
Thoriel
Pai, elevation 40
Big yellow, out of sight
Tiddles
Aeliah, elevation 40
Morlocks
Big red
Teric
The bold may act!
If you're not flying, the floor is Difficult Terrain unless you pass a DC15 acrobatics check at the start of your turn as a free action.
It's dark.
Aeliah
|
Round #1: AC 19, wayfinder (20’ normal light, 20’ dim) longstrider, fly (5 mins), SNA IV (1/10); Tiddles AC 28, low-light vision, scent
“Tiddles! Defend Daedîn!”
Tiddles acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15
The dino lumbers 30’ in front of the party and readies to power-attack the biggest threat to Daedîn.
The druidess flies 25’ ahead and ✨casts SNA IV
Number of critters: 1d3 + 1 ⇒ (3) + 1 = 4
She then places four large augmented crocodiles on the ground – probably in a defensive screen in front of the party.
However if the Large quadraped appears in the dim light of her wayfinder after she advances, she will rearrange the low-light vision reptiles somewhat so they can all immediately attack it.
| GM supervillan |
Thoriel: heroism, shield
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16)
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider, fly
Tiddles:
A pair of morlocks emerge from the darkness; they leap through the air towards the Pathfinders in the rear, but only reach Tiddles. Nevertheless, the degenerates attack the great lizard.
yellow club, leap: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21damage: 1d6 + 6 ⇒ (3) + 6 = 9
orange club, leap, swarm: 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15damage: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17
Their jump allows them to avoid AoOs that their movement would otherwise provoke.
Neither attack causes Tiddles any pain.
A second pair of morlocks leaps from the shadows, landing next to one of Aeliah's crocs.
pink vs croc c, leap: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29damage: 1d6 + 6 ⇒ (4) + 6 = 10
purple vs croc c, leap, swarm: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 23damage: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (5) = 12
confirm? pink: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14crit damage: 1d6 + 6 ⇒ (4) + 6 = 10
Several more dart through the darkness, disappearing behind the ruins. One emerges to join its fellows attacking the crocodile.
blue vs croc c, leap: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10damage: 1d6 + 6 ⇒ (2) + 6 = 8
The crocodile takes a beating from the swarming pair, but their late-arriving fellow swings his club over the reptile's head.
A second large, armour-plated quadruped enters Aeliah's field of vision - it approaches rapidly, but then tunnels beneath the ground before it reaches the wall of crocodile. It got close enough for everyone except Pai and Teric to attempt Knowledge (planes) checks.
Combat round 1 / 2
Daedîn
Nina + Inky
Thoriel
Pai, elevation 40
Big yellow, out of sight
Tiddles
Aeliah, elevation 40; croc c -32hp (6/38)
Morlocks
Big red, out of sight
Teric
The bold may act!
If you're not flying, the floor is Difficult Terrain unless you pass a DC15 acrobatics check at the start of your turn as a free action.
It's dark.
As usual i will resolve all round 1 actions before any from round 2.