Daedîn
|
Daedîn unloads a cold iron storm on the yellow morlock first; if it drops, he’ll target orange…
To hit: Base/Dex, Magic, Weapon Focus, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman
Damage: Magic, Strength, Deadly Aim, Holy
Longbow (Manyshot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (15) + 16 + 2 + 1 - 2 - 3 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (1) + 2 + 2 + 1 + 6 + (1, 4) = 17
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (8) + 2 + 2 + 1 + 6 + (5, 5) = 29
Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (9) + 11 + 2 + 1 - 2 - 3 = 18
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (4) + 2 + 2 + 1 + 6 + (2, 4) = 21
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (15) + 16 + 2 + 1 - 2 - 3 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (8) + 2 + 2 + 1 + 6 + (6, 5) = 30
Tΐddles
|
Round #1: AC 28, low-light vision, scent
As the yellow and orange-eyed morlocks approach his charge, Tiddles’ scent and low-light vision allow him to execute the conditions of his readied action.
Tiddles tail + power attack vs Orange: 1d20 + 11 - 2 + 1 ⇒ (13) + 11 - 2 + 1 = 23
damage: 3d8 + 7 + 4 ⇒ (3, 6, 6) + 7 + 4 = 26
If it hits, trip attempt CMB: 1d20 + 13 ⇒ (7) + 13 = 20
Teric Cain
|
Teric sees Pai takes to the skies and nods to her. "Good idea, my dear." Teric motions and wills himself up into the air about 40 feet. He squints into the darkness and floats out to take better stock of the battlefield.
| GM supervillan |
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider, fly
Tiddles:
Teric Fly: 1d20 + 15 ⇒ (12) + 15 = 27
Tiddles whacks an incoming morlock with his spiked tail, but the morlock stays on his feet despite the impressive wound.
Teric takes to the air looking for a better vantage point, but finds that it's pretty dark away from his allies. Only Daedîn, Thoriel and Aeliah have active light sources.
Daedîn's arrows fell the two morlocks engaging Tiddles. One missed, but enough damage done with Tiddles' help.
Combat round 2
Daedîn
Nina + Inky
Thoriel
Pai, elevation 40
Big yellow, out of sight
Tiddles
Aeliah, elevation 40; croc c -32hp (6/38)
Morlocks
Big red, out of sight
Teric, elevation 40
The bold may act!
If you're not flying, the floor is Difficult Terrain unless you pass a DC15 acrobatics check at the start of your turn as a free action.
It's dark.
Thoriel Liltamael
|
As the big beasts burrow under the ground, Thoriel takes a moment to reflect on what they might be.
Kn. Planes: 1d20 + 15 ⇒ (7) + 15 = 22
"Ichor sharks, or Xenarth as others call them. A type of demon not unlike a bulette."
Expecting one might reappear from under the ground to attack, Thoriel charges up her wand and readies to strike at one should it burst into range of her sword.
Spell Combat. Shocking Grasp. Ready Attack.
Shocking Grasp via +1 Cold Iron Scimitar: 1d20 + 17 ⇒ (5) + 17 = 22 Damage: 1d6 + 10 + 5d6 ⇒ (4) + 10 + (6, 5, 2, 6, 1) = 34
Nina Brightspark
|
Kn. Planes (DC 20): 1d20 + 10 ⇒ (6) + 10 = 16
"Huh, I'll take your word for it Thoriel," Nina calls, having been unable to identify the strange thing herself before it disappeared into the earth. "Come on Inky, take us up! When one of those things surfaces, we go back down and skewer it!"
As Inky obliges, Nina uses her innate gnomish powers to conjure four small lights that circle nearby and further illuminate some of the area.
_______
Nina will use her SLA to cast Dancing Lights~
Incandescence
|
"You got it," Inky agrees as she flaps her wings and ascends into the air, rising to match the height of Teric and the others before flying forward a bit to bring herself closer to Aeliah and the menagerie down below.
Fly (If Needed; Heroism): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
______________
Ascend to a height of 40' and then move forward another 20'~
| GM supervillan |
Thoriel: heroism, shield, held shocking grasp
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13), true seeing
Daedin:
Aeliah: longstrider, fly
Tiddles:
Pai casts a spell to cut through the darkness and reveal all to her.
Nina takes to the air on Inky and throws a few gnomish lights up. For ease of play, consider the Dancing Lights to be sufficient to remove any darkness-related concealment.
Thoriel readies an attack, her scimitar shrouded in sparking blue lightning.
There's a rumbling noise, and Daedîn and Thoriel feel the ground shake beneath them. Besides Daedîn a shark-like fin breaks the surface, followed by the rest of one of the huge, armour-plated xenarths! The monster opens its massive, tooth-filled maw and snaps at the elf...
bite vs Daedîn: 1d20 + 19 ⇒ (13) + 19 = 32damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21
...the beast draws blood, and its venomous saliva courses through Daedîn body. The xenarth roars in pleasure, and the morlocks screech in reply.
Daedîn attempt a DC23 Fort save vs poison.
Combat round 2
Daedîn, -21hp, poisoned, Fort save needed
Nina + Inky, elevation 40
Thoriel
Pai, elevation 40
Big yellow
Tiddles
Aeliah, elevation 40; croc c -32hp (6/38)
Morlocks
Big red, out of sight
Teric, elevation 40
The bold may act!
If you're not flying, the floor is Difficult Terrain unless you pass a DC15 acrobatics check at the start of your turn as a free action.
Tΐddles
|
Round #2: AC 28, low-light vision, scent
Tiddles acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11
Tiddles needs no additional command from his mistress to advance 10’ of move equivalents to defend Daedîn.
Movement probably provokes
Tiddles tail + power attack vs Orange: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
damage: 3d8 + 7 + 4 ⇒ (2, 2, 6) + 7 + 4 = 21
If it hits, trip attempt CMB: 1d20 + 13 ⇒ (5) + 13 = 18
Aeliah
|
Round #2: AC 19, wayfinder (20’ normal light, 20’ dim) longstrider, fly (5 mins), SNA IV (2/10)
croc B acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13
croc D acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18
Croc B double moves 40’ of move-equivalents over the difficult terrain to flank with Croc D.
Croc C full attacks the Blue-eyed morlock.
Croc C on Blue: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
If it hits, grab on Blue: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Croc C tail slap on Blue: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d12 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Croc D then moves in 20’ of move equivalents to help with the Blue-eyed morlock.
Croc D + flank on Blue: 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27
damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
If it hits, grab on Blue: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Croc A also double-moves to the east, but can’t get into the fight just yet.
AC 14, Str +4, Con +4; also add 10 temp hp to each from Saurian Shaman
hp = 28 + 10 temp each
Aeliah slows her flight, losing an additional 5’ of movement as she negotiates a simple 45º degree turn to the right, flying a total of 25’ of move equivalents. (single fly-move, no fly check required)
She then ✨casts burst of radiance on the Yellow bulette-demon.
SR if required: 1d20 + 10 ⇒ (12) + 10 = 22
DC 18 Reflex or blinded for 1d4 ⇒ 2 rounds
If the save is successful, dazzled for the same number of rounds.
Also if evil, good damage: 5d4 ⇒ (1, 1, 4, 4, 2) = 12 no save
| GM supervillan |
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13), true seeing
Daedin:
Aeliah: longstrider, fly
Tiddles:
Tiddles rushes to Daedîn's aid. As big as the dinosaur is, he's dwarfed by the demonic bulette.
AoO vs Tiddles: 1d20 + 19 ⇒ (2) + 19 = 21damage: 2d6 + 13 ⇒ (3, 6) + 13 = 22
Though the xenarth snaps at Tiddles, its attention is mostly on the tasty elf and Tiddles gets in closer. The stegosaur swings its thagomizer, but it glances off the xenarth's thick, plated hide. What's worse, Tiddles is coated in acidic slime that burns away at him!
acid damage: 3d8 ⇒ (8, 5, 1) = 14 DC23 Reflex save avoids the damage
The crocs swarm the morlocks, and an unfortunate morlock suffers a brace of bites and ends up in the jaws of one of the summoned animals.
Aeliah conjures a burst of holy light...
SR checks are needed - you passed the check.
reflex DC18: 1d20 + 9 ⇒ (20) + 9 = 29
...the xenarth shuts its eyes just in time, but can't avoid being burned by the burst of radiance. It roars in pain and anger!
The morlocks fight back...
blue vs croc, club: 1d20 + 7 ⇒ (20) + 7 = 27damage: 1d6 + 4 ⇒ (1) + 4 = 5blue vs croc, bite: 1d20 + 2 ⇒ (19) + 2 = 21damage: 1d4 + 2 ⇒ (4) + 2 = 6
confirm?: 1d20 + 7 ⇒ (18) + 7 = 25crit damage: 1d6 + 4 ⇒ (5) + 4 = 9
Blue-eyes brains the croc biting him - and for good measure bites back against another of the lizards as his fellows swarm it.
pink vs croc, club, swarm: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12
pink vs croc, bite, swarm: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
purple vs croc, club, swarm: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (6) = 15
purple vs croc, bite, swarm: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
A second croc gets savagely bitten, but it's still in the fight.
blue jump: 1d20 + 19 ⇒ (15) + 19 = 34
cyan jump: 1d20 + 19 ⇒ (4) + 19 = 23
Two more morlocks launch themselves from the rocks, swinging for Tiddles.
blue club vs tiddles, swarm, leap: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14
cyan club vs tiddles, swarm, leap: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (1) = 11
One of the brutes injures Tiddles, but the other whacks his club against the stegosaur's dorsal plates to no effect.
The second xenarth emerges right underneath one of Aeliah's crocs!
As far as I can tell there are no rules covering this - so I am going to move the croc into the nearest empty squares that can contain it.
bite vs croc b: 1d20 + 19 ⇒ (15) + 19 = 34damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17
claw vs croc b: 1d20 + 19 ⇒ (7) + 19 = 26damage: 1d8 + 9 ⇒ (6) + 9 = 15
claw vs croc b: 1d20 + 19 ⇒ (18) + 19 = 37damage: 1d8 + 9 ⇒ (1) + 9 = 10
The crocodile is torn to pieces by the emerging xenarth, who is denied a meal when the summoned animal simply vanishes.
Combat round 2
Daedîn, -21hp, poisoned, Fort save needed
Nina + Inky, elevation 40
Thoriel
Pai, elevation 40
Big yellow, -12hp, dazzled 2
Tiddles, -11hp, Ref save needed (or -14 more)
Aeliah, elevation 40; croc b,croc c, croc d -25hp (13/38)
Morlocks; blue -16hp
Big red
Teric, elevation 40
GM
The bold may act!
Acrobatics DC 15 to avoid treating the floor as difficult terrain on your turn.
Tΐddles
|
"Tiddles, you lookin' good!"
Round #2 (cont): AC 28, ☤ 65/76 hp
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
The impromptu acid bath just adds a *shine* to the stegosaur's tough skin and scales.
However, after seeing the Xenarth's carry-on over a little bit of light, Tiddles chooses not to react to the morlocks' surprise attack -- yet.
Teric Cain
|
Teric twists his hands and the familiar balls of frozen lightning crackle to life. Two speed towards the xenarth attacking Tiddles, while one tries to punish the nearby morlocks. As he directs the balls, he flips his wrist and his persistent metamagic rod snaps into his hand.
Cold Ball Lightning vs Yellow (Reflex DC24 negates): 3d6 ⇒ (4, 1, 5) = 10
SR: 1d20 + 11 ⇒ (13) + 11 = 24
Cold Ball Lightning vs Yellow (Reflex DC24 negates): 3d6 ⇒ (2, 5, 6) = 13
SR: 1d20 + 11 ⇒ (8) + 11 = 19
Cold Ball Lightning vs Light Blue (Reflex DC24 negates): 3d6 ⇒ (5, 1, 1) = 7
Failing a save imparts Slowed 1
Daedîn
|
Fort Save: 1d20 + 12 ⇒ (12) + 12 = 24
Daedîn resists the poison, stepping back 5’ NE, and bombards the beast with a cold iron barrage…
Can’t fail the DC15 Acrobatics check…
To hit: Base/Dex, Magic, Weapon Focus, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman
Damage: Magic, Strength, Deadly Aim, Holy, Clustered Shot
Longbow (Manyshot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (15) + 16 + 2 + 1 - 2 - 3 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (6) + 2 + 2 + 1 + 6 + (4, 6) = 27
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (8) + 2 + 2 + 1 + 6 + (6, 5) = 30
Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (2) + 11 + 2 + 1 - 2 - 3 = 11
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (2) + 2 + 2 + 1 + 6 + (2, 1) = 16
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (7) + 16 + 2 + 1 - 2 - 3 = 21
Magic/Cold Iron Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (8) + 2 + 2 + 1 + 6 + (2, 6) = 27
| GM supervillan |
Thoriel: heroism, shield, held shocking grasp
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13), true seeing
Daedin:
Aeliah: longstrider, fly
Tiddles:
Teric, only one SR check is needed per spell per target; you beat Yellow Xenarth's Spell Resistance on your first roll so the Ball Lightning works against it (aside from its other resistances and saving throws).
Teric throws cold lightning balls...
yellow reflex DC24: 1d20 + 9 ⇒ (4) + 9 = 13
yellow reflex DC24: 1d20 + 9 ⇒ (17) + 9 = 26
cyan reflex DC24: 1d20 + 11 ⇒ (17) + 11 = 28
...one of the balls strikes a xenarth, but does not seem to harm it. The huge beast is surprisingly nimble and dodges the second orb; so too does the morlock targeted by the third orb.
To the west at the bottom of the map, another force of morlocks appears. They dash across the ruins, leaping, or running on all-fours.
Daedîn opens fire on the ichor shark that bit him - and the venom is still coursing through him. Two arrows pierce the beast's hide, but all four are destroyed by the acidic ichor. You posted early, but no problem ;)
Daedîn needs another save vs poison - it's one of those "2 saves to end" poisons.
Combat round 3
Daedîn, -21hp, poisoned, Fort save needed
Nina + Inky, elevation 40
Thoriel
Pai, elevation 40
Big yellow, -69hp, dazzled 2
Tiddles, -11hp
Aeliah, elevation 40; croc b,croc c, croc d -25hp (13/38)
Morlocks; blue -16hp
Big red
Teric, elevation 40
GM
The bold may act!
Acrobatics DC 15 to avoid treating the floor as difficult terrain on your turn.
Pai Kromnite PFS
|
Sense motive 1d20 + 7 ⇒ (14) + 7 = 21
”Theres more morlocks coming from the west! But they seem more interested in the other set of morlocks! They might be trying to help us,” she yells.
Daedîn
|
My bad, GM, old brains…
Fort Save: 1d20 + 12 ⇒ (4) + 12 = 16
Use my folio reroll
Fort Save (folio reroll): 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Thoriel Liltamael
|
Seeing that Teric's lightning doesn't seem to harm the Xenarth and that its acidic body destroys Daedin's arrows, Thoriel decides to use her electrified blade against the nearest morlocks instead.
"Friendly morlocks, you say? Well, any enemy of these nasty xenarths is a friend in my books, at least!"
Acrobatics: 1d20 + 19 ⇒ (13) + 19 = 32
Unperturbed by the terrain, the agile elf skips forward and lunges with her crackling blade.
5' step. Lunge. Spellstrike vs. injured blue, moving to light blue if that falls in between strikes.
Shocking Grasp via +1 Cold Iron Scimitar: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35 Damage: 1d6 + 10 + 5d6 ⇒ (5) + 10 + (6, 6, 4, 4, 2) = 37
+1 Cold Iron Scimitar: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35 Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Iterative: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Crit Confirm 1st attack: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31 Crit Damage: 1d6 + 10 + 5d6 ⇒ (6) + 10 + (4, 1, 2, 4, 5) = 32
Crit Confirm 2nd attack: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19 Crit Damage: 1d6 + 10 ⇒ (5) + 10 = 15
| GM supervillan |
Thoriel: heroism, shield
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13), true seeing
Daedin:
Aeliah: longstrider, fly
Tiddles:
I made too many 'blue' morlocks - the injured one is the dark blue morlock fighting the crocs. Thoriel has ended any potential for confusion though ;)
Pai spots potential allies approaching.
Daedîn fights off the demonic venom.
Thoriel thinks better of attacking the ichor shark having seen how it reacted - or didn't - to Teric's magical attack and Daedîn's barbs. She lunges a nearby morlock who explodes in flash of lightning, then wounds a second with a follow-up slash.
You only get a 'free' attack with spellstrike on the round that you cast a touch-range spell, not when holding a charge. The iterative attack (at a net bonus of +12) does not confirm. (You could spellcombat and spellstrike a new spell after hitting with the held charge, but would need to declare the intention to do so on your turn).
Combat round 3
Daedîn, -21hp
Nina + Inky, elevation 40
Thoriel
Pai, elevation 40
Big yellow, -69hp, dazzled 2
Tiddles, -11hp
Aeliah, elevation 40; croc b,croc c, croc d -25hp (13/38)
Morlocks; blue -16hp, cyan -15hp
Big red
Teric, elevation 40
GM
The bold may act!
Pai Kromnite PFS
|
Not knowing what exactly to do against these two monstrous beast, Pai decides to use a Silent Image to create a metal cage to land and ‘trap’ the uninsured red one inside the cage.
Will DC 19 once interacted with. I figure it will buy us a round of no attacks from red, if nothing else.
Daedîn
|
Noticing most of his companions are taking to the air, Daedîn murmurs over to Thoriel, ”I guess it’s up to us Elves, and my friend Tiddles here, to handle the grunt work, m’Lady…let’s hope we’re up to it…”
| GM supervillan |
Thoriel: heroism, shield
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield
Inky: barkskin (ex), heroism, mage armour
Pai: overland flight, mage armour, false life (13), true seeing
Daedin:
Aeliah: longstrider, fly
Tiddles:
Delaying Nina + Inky
Pai throws a cage around a xenarth. Will make a save on Big Red's turn. Note that the crocs will need to make saves too, if directed to attack the xenarth. They will go for the morlocks otherwise.
Meanwhile the other ichor shark disregards Tiddles (who has failed to harm the larger beast) and pursues the elven archer with the biting blessed arrows...
bite vs Daedîn, dazzled: 1d20 + 19 - 1 ⇒ (9) + 19 - 1 = 27damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23
claw vs Daedîn, dazzled: 1d20 + 19 - 1 ⇒ (16) + 19 - 1 = 34damage: 1d8 + 9 ⇒ (3) + 9 = 12
claw vs Daedîn, dazzled: 1d20 + 19 - 1 ⇒ (12) + 19 - 1 = 30damage: 1d8 + 9 ⇒ (5) + 9 = 14
...Daedîn suffers several ugly wounds from fang and claw, and more of the xenarth venom enters his body.
DC23 Fort save needed
Combat round 3
Daedîn, -70hp, poisoned, Fort save needed
Thoriel
Pai, elevation 40
Big yellow, -69hp, dazzled 1
Nina + Inky, elevation 40
Tiddles, -11hp
Aeliah, elevation 40; croc b,croc c, croc d -25hp (13/38)
Morlocks; blue -16hp, cyan -15hp
Big red - caged (illusory)
Teric, elevation 40
GM
The bold may act!
The xenarths are somewhat smarter than bulettes.
Nina Brightspark
|
"Hey whoa whoa, no, we can't let that thing eat ! Inky, get us down there so I can use my magic!"
Inky groans. "You're so demanding! Hold on!"
The eidolon wheels around and flies over closer to the others before descending down to the ground as quickly as she can go. (Double Move).
Hoping to help turn the tide, Nina conjures a hastening spell to get as many of her allies as she can.
Ride Check (Heroism): 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
______________
From her current position Nina should, I think, be able to tag Tiddles, Daedîn, Thoriel, Inky, and herself.
Incandescence
|
"Either beat feet or get close," Inky snarls out to everyone else on the ground as she readies to do what she can to defend Nina and her allies.
Priority Nina, Daedîn, Thoriel, Tiddles, anyone else.
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23
Tΐddles
|
Round #3: AC 29, haste (1/8), low-light vision, scent
With the xenarth having attacked his charge, Tiddles knows his duty.
Tiddles tail - power attack + haste vs Yellow: 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25
damage: 3d8 + 7 + 4 ⇒ (5, 7, 7) + 7 + 4 = 30
If it hits, trip attempt CMB: 1d20 + 13 ⇒ (11) + 13 = 24
Multi-attack tail - power attack + haste vs Yellow: 1d20 + 6 - 2 + 1 ⇒ (5) + 6 - 2 + 1 = 10
damage: 3d8 + 7 + 4 ⇒ (4, 8, 7) + 7 + 4 = 30
If it hits, trip attempt CMB: 1d20 + 13 ⇒ (16) + 13 = 29
Hasted power attack + haste vs Yellow: 1d20 + 11 - 2 + 1 ⇒ (11) + 11 - 2 + 1 = 21
damage: 3d8 + 7 + 4 ⇒ (1, 5, 2) + 7 + 4 = 19
If it hits, trip attempt CMB: 1d20 + 13 ⇒ (14) + 13 = 27
Aeliah
|
Round #3: AC 19, wayfinder (20’ normal light, 20’ dim) longstrider, fly (5 mins), SNA IV (3/10)
Croc D holds her ground, and full attacks the purple morlock.
Croc D on Purple: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
If it hits, grab on Purple: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Croc D tail slap on Purple: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d12 + 2 + 2 ⇒ (11) + 2 + 2 = 15
☠
Croc A acrobatics DC 15: 1d20 + 1 ⇒ (19) + 1 = 20
Croc A Will DC 19 vs Pai’s cage: 1d20 + 2 ⇒ (13) + 2 = 15
Thinking the Red xenarth is caged, Croc A does an about-face and moves 10 feet to the N-N-W to engage cyan.
Croc A’s movement provokes, if the Red xenarth thinks it is uncaged, and therefore free to take AoOs
Croc A + flank on Cyan: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23
damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
If it hits, grab on Cyan: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
AC 14, Str +4, Con +4; also add 10 temp hp to each from Saurian Shaman
hp = 28 + 10 temp each
Aeliah
|
Round #3: AC 19, wayfinder (20’ normal light, 20’ dim) longstrider, fly (5 mins), SNA IV (3/10)
Upset that she can’t do more to help Daedîn this round, Aeliah zooms 35’ to the N-N-W, losing 5’ of altitude as she travels in a straight line.
From there she again ✨casts burst of radiance on the Yellow bulette-demon.
SR + Timelost Chronicler morale bonus: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
hardcopy folio re-roll SR + Timelost Chronicler morale bonus + 2 GM stars: 1d20 + 10 + 1 + 2 ⇒ (18) + 10 + 1 + 2 = 31
DC 18 Reflex or blinded for 1d4 ⇒ 4 rounds
If the save is successful, dazzled for the same number of rounds. Don’t know if it stacks, or replaces the dazzled duration, or neither of those things.
Also if evil, good damage: 5d4 ⇒ (4, 3, 2, 3, 2) = 14 no save
Daedîn
|
Sorry, just got back from my sleep study and there was no internet there last night...
Fort Save: 1d20 + 12 ⇒ (14) + 12 = 26
While resisting the beast's poison for now, Daedîn hisses in pain as its claws and teeth rip into him. Murmuring, "Can't take another hit like that," as he moves back 5', the Elf unleashes another volley of cold iron at the rat bastard...
Just noticed that this my favored enemy (evil outsider)
To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman, Haste, Favored Enemy
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Favored Enemy
Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (8) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 26
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (4) + 2 + 2 + 1 + 6 + (6, 5) + 2 = 28
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (6) + 2 + 2 + 1 + 6 + (1, 2) + 2 = 22
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (8) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 26
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (4) + 2 + 2 + 1 + 6 + (5, 5) + 2 = 27
Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (17) + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 30
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (6) + 2 + 2 + 1 + 6 + (5, 3) + 2 = 27
Longbow (Haste): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (19) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 37
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (8) + 2 + 2 + 1 + 6 + (1, 3) + 2 = 25
Active AC: 27
If that doesn't take it down, Daedîn might not be long for this world...
Daedîn
|
Is anyone else having timeout issues on this site? It took me 4 tries to finish the above post...kept saying timeout and ate what I'd posted before I finally got it to catch. I almost missed my 1-hour editing window...
| GM supervillan |
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield, haste
Inky: barkskin (ex), heroism, mage armour, haste
Pai: overland flight, mage armour, false life (13), true seeing
Daedin: haste
Aeliah: longstrider, fly
Tiddles: haste
Getting ahead of yourself there, Daedîn. Just the fort save needed at the moment. You don't act again till the top of round 4. Moved you back to your previous square.
Tiddles' spiked tail stabs through the ichor shark's plate-like hide. It's a mighty blow, but the fiend resists the full force. Tiddles is again coated in sticky-icky acid.
DC23 Reflex save or suffer acid damage: 3d8 ⇒ (3, 3, 6) = 12
Big Red Will DC19: 1d20 + 9 ⇒ (13) + 9 = 22
The summoned crocs continue the fight. The pink and purple-eyes morlocks evade the attacks. As the other croc is fooled by Pai's trickery and turns to engage other targets, the xenarth strikes at its tail. The fiend cares nought for any barrier, and finds that in fact it is not inhibited at all...
xenarth aoo vs croc a: 1d20 + 19 ⇒ (9) + 19 = 28damage: 2d6 + 13 ⇒ (4, 6) + 13 = 23
...and almost bites the reptile's tail off. The crocodile manages to escape, and in it's own pain and anger retaliates by taking a chunk out of a morlock. The morlock is grievously wounded, but clings on to life and forces its way out of the croc's jaws.
Aeliah calls on all her reserves of power to try to save Daedîn from deadly peril.
Big yellow Ref DC18: 1d20 + 9 ⇒ (12) + 9 = 21
Her spell burns the xenarth, but the creature buries its head in the dirt for a split second to escape more serious injury to its eyes. Dazzled durations will run concurrently; the condition does not stack in strength.
purple vs croc d, swarm, club: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (5) = 15
Doesn't need a confirmation roll, that dispatches the croc.
The swarming morlocks finish one of the crocs off.
pink jump: 1d20 + 19 ⇒ (4) + 19 = 23
blue jump: 1d20 + 19 ⇒ (6) + 19 = 25
pink vs croc a, swarm, jump, club: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24damage: 1d6 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9
blue vs croc a, swarm, jump, club: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17
And then the last crocodile vanishes, battered by leaping morlocks.
The second xenarth thunders across the ruined ground.
red bite vs Thoriel, flank: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17
Despite her impressive defences, Thoriel faces a xenarth on two flanks - and the newcomer darts in to bite her. Its searing venom burns at her insides.
Thoriel attempt a DC23 Fort save vs poison.
Combat round 3
Daedîn, -70hp, poisoned, Fort save needed (on round 4; 2/6)
Thoriel, -17hp, poisoned, Fort save needed
Pai, elevation 40
Big yellow, -103hp, dazzled 1, dazzled 4
Nina + Inky
Tiddles, -11hp, ref save needed
Aeliah, elevation 40
Morlocks; blue -16hp, cyan -26hp
Big red
Teric, elevation 40
GM
The bold may act!
Teric Cain
|
"Bah!" Teric exclaims as he sees the xenarth shrug off his cold magic. He flicks his fingers and the balls of frozen lightning hurtle towards the closest pair of morlocks. Then he makes an elaborate throwing motion towards the yellow xenarth and fire erupts behind it.
Cold Ball Lightning vs cyan (Reflex DC 25 negates): 3d6 ⇒ (5, 1, 4) = 10
Cold Ball Lightning vs cyan (Reflex DC 25 negates): 3d6 ⇒ (6, 2, 5) = 13
Cold Ball Lightning vs dark blue (Reflex DC 25 negates): 3d6 ⇒ (5, 6, 5) = 16
Failing a save imparts slowed 1
Fireball vs Yellow (Reflex DC23 for half): 10d6 ⇒ (5, 6, 2, 6, 6, 2, 6, 4, 1, 6) = 44
SR: 1d20 + 10 ⇒ (13) + 10 = 23
Tΐddles
|
Round #3: AC 29, haste (1/8), low-light vision, scent ☤ 53/76 hp
Tiddles Reflex DC 23 vs acid: 1d20 + 10 ⇒ (6) + 10 = 16
Tiddles *ROARS* his pain this time, as the acid penetrates his supersaturated skin.
"You tough enough to handle so can help Daedîn, Tiddles. Momma proud of you."
Thoriel Liltamael
|
Thoriel lets out a short squeal of pain, as the creature manages to bite into her side, drawing blood. Of more concern than the flesh wound is the concerning sting of what feels like venom squirting into her flesh.
FORT 23: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
| GM supervillan |
Thoriel: heroism, shield, haste
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield, haste
Inky: barkskin (ex), heroism, mage armour, haste
Pai: overland flight, mage armour, false life (13), true seeing
Daedin: haste
Aeliah: longstrider, fly
Tiddles: haste
Thoriel suffers from the xenarth toxin -
CON damage: 1d3 ⇒ 2
as Tiddles is burned by the acidic ichor.
Teric throws cold and fire around...
cyan ref DC25: 1d20 + 11 ⇒ (7) + 11 = 18
cyan ref DC25: 1d20 + 11 ⇒ (7) + 11 = 18
dark blue ref DC25: 1d20 + 11 ⇒ (10) + 11 = 21
yellow ref DC23: 1d20 + 9 ⇒ (2) + 9 = 11
Two morlocks fall, and a xenarth is burned despite its innate resistance.
The second force of morlocks arrives, swarming over your foes!
This force is not added to the map but has two beneficial effects. First, you are always flanking any enemy. Second, the xenarths can no longer take any AoOs against you.
Daedîn I'll take your rolls as above.
Daedîn launches a desperate volley at the xenarths, felling the closest and injuring the second! 5 arrows destroyed.
Combat round 4
Daedîn, -70hp, poisoned, Fort save needed (2/6, 1 success)
Thoriel, -28hp (30/58), poisoned, -2CON, Fort save needed (2/6)
Pai, elevation 40
Nina + Inky
Tiddles, -23hp
Aeliah, elevation 40
Morlocks;
Big red, -79hp
Teric, elevation 40
Active effects: morlock allies
The bold may act!
Aeliah
|
Round #4: AC 19, wayfinder (20’ normal light, 20’ dim) longstrider, fly (5 mins)
“Tiddles, Down!”
Aeliah plans to put her dinosaur companion into delay.
She then ✨casts cure moderate wounds, shoots sub-vertically to the ground 35' at full speed, and begins waving her arms around to attract the xenarth’s attention, like it’s a simple territorial beast such as a lion, bull or aurochs.
“You know burny light got you mate? Me did that in Ketephys’ Name!”
The druidess ensures she strikes Daedîn with her flapping limbs to impart the healing spell.
cure moderate wounds on Daedîn: 2d8 + 10 ⇒ (7, 8) + 10 = 25
Thoriel Liltamael
|
Watching as Daedin's arrows get destroyed by the xenarth's corrosive hide, Thoriel looks down at her precious sword. "I've spent to much on this blade to watch it get ruined...it's almost like a close friend to me now."
Instead, she charges up her bare hand with dark energy and steps forward to try and touch the demonic bulette.
Vampiric Touch.
Cast Defensively DC21: 1d20 + 16 ⇒ (7) + 16 = 23
Flanking, Haste, Heroism.
Melee Touch Attack: 1d20 + 15 + 2 + 2 + 1 ⇒ (13) + 15 + 2 + 2 + 1 = 33 Damage: 5d6 ⇒ (6, 2, 2, 3, 5) = 18
Caster Level Check vs SR: 1d20 + 11 ⇒ (14) + 11 = 25
REFLEX: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
FORT: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Nina Brightspark
|
"Come on Inky, we can't let Thoriel stand up there alone," Nina remarks softly. As Inky steps up, Nina adopts a defensive position as she attempts to cast another spell...
Cast Defensively (DC 17): 1d20 + 12 ⇒ (8) + 12 = 20
CL vs. SR: 1d20 + 8 ⇒ (12) + 8 = 20
Snowball (Ranged Touch): 1d20 + 13 ⇒ (5) + 13 = 18
Damage (Cold): 5d6 ⇒ (1, 5, 4, 6, 5) = 21
...and attempts to fling a snowball at Big Red!
Ride (Heroism): 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Incandescence
|
"This is sooooo bad..." Inky groans as she readies herself to defend Nina and Thoriel...
Priority Nina, Thoriel.
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 26
Aid Another (+2 AC; Haste, Heroism): 1d20 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Pai Kromnite PFS
|
Pai didn’t have any good options to help with this red monstrous creature. She does pull a wand, however and blasts away with it.
Using 5th level wand of magic Missiles. I’m not sure what the modifier to beat SR is with this. As such, I’ll just roll a d20 and let the GM add the modifiers.
SR roll 1d20 ⇒ 2
Damage 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12
| GM supervillan |
Thoriel: heroism, shield, haste, 18 temp hp (1hr)
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield, haste
Inky: barkskin (ex), heroism, mage armour, haste
Pai: overland flight, mage armour, false life (13), true seeing
Daedin: haste
Aeliah: longstrider, fly
Tiddles: haste
Aeliah dives down to Daedîn's side whilst making herself look and sound like the biggest, fiercest animal around, and calling off Tiddles. She alleviates some of Daedin's hurts, whilst the archer fights off the toxin.
Thoriel favours necromancy over her precious sword. With a deft touch she saps the life force of the xenarth to bolster her own, and flicks off the caustic ichor before it can burn her hands. But the burning in her body is harder to resist, and continues to eat away at her from the inside.
CON damage: 1d3 ⇒ 2
Nina hurls an icy blast at the xenarth, but it impacts as harmlessly as a mundane snowball. Did not beat SR. Inky stands ready to defend.
Pai tries a wand, but its magic is not sufficient to breach the xenarth's defence. Wands operate at their CL for SR checks.
pink jump: 1d20 + 19 ⇒ (14) + 19 = 33
purple jump: 1d20 + 19 ⇒ (14) + 19 = 33
The last pair of morlocks leap into your midst, swinging their clubs at Nina as they sail over her head.
pink club vs Nina, leap, flank: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
purple club vs Nina, leap, flank: 1d20 + 7 + 2 + 2 ⇒ (11) + 7 + 2 + 2 = 22
Neither is able to land a blow, but they stand threatening. The xenarth continues its attacks against Thoriel
bite: 1d20 + 19 ⇒ (16) + 19 = 35
claw: 1d20 + 19 ⇒ (16) + 19 = 35
claw: 1d20 + 19 ⇒ (5) + 19 = 24
Without the benefit of flanking allies, the ichor shark cannot finish the agile magus off.
Combat round 5
Daedîn, -45hp
Thoriel, -39hp (19/47), poisoned, -4CON, Fort save needed (3/6)
Pai, elevation 40
Nina + Inky
Tiddles, -23hp
Aeliah, elevation 5
Morlocks;
Big red, -97hp
Teric, elevation 40
Active effects: morlock allies
The bold may act!
Daedîn
|
Daedîn murmurs, ”Hold on, Thoriel,” as he promptly unleashes more cold iron at the demonic land shark…
If the xenarth drops before the attack is done, he’ll target the nearest morlock (-2 to hit/damage)
To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman, Haste, Favored Enemy
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Favored Enemy
Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (17) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 35
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (7) + 2 + 2 + 1 + 6 + (6, 5) + 2 = 31
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (1) + 2 + 2 + 1 + 6 + (4, 3) + 2 = 21
Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (8) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 26
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (4) + 2 + 2 + 1 + 6 + (4, 2) + 2 = 23
Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (13) + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 26
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (4) + 2 + 2 + 1 + 6 + (6, 1) + 2 = 24
Longbow (Haste): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (15) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 33
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (8) + 2 + 2 + 1 + 6 + (3, 1) + 2 = 25
Active AC: 27
Teric Cain
|
Teric flicks his fingers and the balls of frozen lightning hurtles towards the last pair of morlocks. Then he points at the xenarth and fire streams out at it. The fire continues to snake around though to the morlocks.
Cold Ball Lightning vs Purple (Reflex DC 25 negates): 3d6 ⇒ (5, 4, 4) = 13
Cold Ball Lightning vs Purple (Reflex DC 25 negates): 3d6 ⇒ (4, 1, 6) = 11
Cold Ball Lightning vs Pink (Reflex DC 25 negates): 3d6 ⇒ (3, 1, 2) = 6
Failing a save imparts Slowed 1
Burning Arc vs Red (Reflex DC 22 for half): 10d6 ⇒ (3, 4, 4, 1, 6, 2, 2, 6, 3, 5) = 36
Burning Arc vs Pink (Reflex DC 20 for half): 5d6 ⇒ (5, 3, 4, 3, 1) = 16
Burning Arc vs Purple (Reflex DC 20 for half): 2d6 ⇒ (6, 6) = 12
| GM supervillan |
purple ref DC25: 1d20 + 9 ⇒ (15) + 9 = 24
purple ref DC25: 1d20 + 9 ⇒ (18) + 9 = 27
pink ref DC25: 1d20 + 9 ⇒ (10) + 9 = 19
Teric blasts the morlocks, injuring both and slowing their reactions.
You're just a little too far up in the air to hit the xenarth with Burning Arc, your range is 50' with that spell.
Daedîn steps back and mercilessly finishes both the ichor shark and the enemy morlocks in a single volley. Two arrows destroyed.
Out of combat!
But Thoriel still needs to deal with a potentially deadly poison.
Thoriel: heroism, shield, haste, 18 temp hp (1hr)
Teric: mage armour, see invisibility (ex), defending bone (50), false life (16), fly
Nina: barkskin (ex), heroism (ex), shield, haste
Inky: barkskin (ex), heroism, mage armour, haste
Pai: overland flight, mage armour, false life (13), true seeing
Daedin: haste
Aeliah: longstrider, fly
Tiddles: haste
Party status
Daedîn, -45hp
Thoriel, -39hp (19/47), poisoned, -4CON, Fort save needed (3/6)
Tiddles, -23hp
As the friendly morlocks gather round, Thoriel still suffers from the caustic venom...
Thoriel needs to attempt up to 4 more Fort saves. Since each failed save deals 1d3 CON damage (and each 2 points of CON damage reduces current and max hp as well as inflicting -1 on Fort saves) it could still kill her.
Aeliah
|
“Me have scroll of three lesser restoration but casty time won’t not ‘mediating help Thoriel.”
Aeliah ✨casts cure moderate wounds and flits 30’ of move equivalents to land beside Thoriel and touch her shoulder.
cure moderate wounds on Thoriel: 2d8 + 10 ⇒ (6, 4) + 10 = 20
Having offered Thoriel and Daedîn her antitoxin before combat broke out, Aeliah points to a belt pouch on the front of her belt.
“The chalky bottle in there antitoxin. You can take out and drink if want, Thoriel. Me not got time do it for you.”
Thoriel Liltamael
|
"Thank you Aeliah!" Thoriel's usually melodic voice sounds a bit harsh and strained as she gratefully receives the healing from her friend. The pale beauty of her face looks uncharacteristically waxen and laced with the shadow of dark veins below its surface. The twinkle in her violet eyes has been momentarily replaced with a weariness rarely seen in the vibrant elf.
"I think I have a bottle of my own here somewhere, now where did I put it...?" Reaching back to her pack, she withdraws the antitoxin and downs it with one slightly shaking hand, which is also noticeably laced with the same dark, poison-laden blood vessels beneath its smooth skin.
4 CON damage, heroism, antitoxin.
FORT 23: 1d20 + 8 + 2 + 5 ⇒ (16) + 8 + 2 + 5 = 31
FORT 23: 1d20 + 8 + 2 + 5 ⇒ (13) + 8 + 2 + 5 = 28
"I feel much better, although still a little bit weak. That's one beast I never care to have to deal with again!" The magus, her hand looking more steady now, and her skin starting to regain its healthy appearance, digs in her pack once more, this time retrieving a scroll. Handing it to Aeliah, she smiles. "This should perk me up a bit more, if you wouldn't mind?"
Lesser Restoration: 1d4 ⇒ 4
"Ahh, yes much better." Her eyes twinkle once more as she stretches and shakes her limbs a little to limber up after the ordeal of being poisoned. "Assuming we make it back in one piece, drinks are on me after we're done here. Apart from all the healing and other help, I still owe you for that lovely bottle of red you had sent to my room after our last mission."
Teric Cain
|
Teric floats back down to the ground and pulls out a healing wand. He offers to use it to help the injured. "Excellent work everyone. Nasty things. It seems the morlocks are divided."
He turns to one of the 'friendly' morlocks. "Thank you for you help. Do you understand our speech? I am named Teric. Who are you?" He motions to himself and smiles at one of them.
Diplomacy: 1d20 + 20 ⇒ (8) + 20 = 28
Feel free to roll CLW yourself. I also have a wand of Infernal Healing.