GM supervillan's Fiend series (Inactive)

Game Master supervillan

A lost city, a(nother) missing explorer, empires ancient and contemporary...

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Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

As Nina starts up this roller coaster ride, getting the drop on them, Daedîn will bring his bow to bear at the Aspis driver in the cart in front of him...but if he can't get LOS, he'll fire at the nearest one...if his target drops, he'll shoot the next one in line...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot, Deadly Aim, Precise Shot, Deadeye Bowman, Cart Penalty
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Sneak Attack

Longbow (Manyshot) vs FFAC: 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (7) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 21
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 + 4d6 ⇒ (6) + 2 + 2 + 4 + 1 + (6, 4) + (2, 3, 5, 4) = 39
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 + 4d6 ⇒ (2) + 2 + 2 + 4 + 1 + (5, 4) + (3, 5, 1, 4) = 33

Longbow (Iterative) vs FFAC: 1d20 + 11 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (19) + 11 + 2 + 1 + 1 - 2 - 2 - 2 = 28
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 + 4d6 ⇒ (4) + 2 + 2 + 4 + 1 + (1, 1) + (1, 6, 2, 4) = 28

Longbow (Rapid Shot) vs FFAC: 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (7) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 21
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 + 4d6 ⇒ (8) + 2 + 2 + 4 + 1 + (6, 4) + (1, 6, 4, 4) = 42

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Let's see how well they can drive that cart with this in there." Teric has a odd smirk on his face and he weaves a conjuration very different than many of his other spells.

Casting Mad monkeys
Concentration: 1d20 + 16 ⇒ (20) + 16 = 36

[ooc]I just realized Mad Monkeys has a 1 round casting time. That might make it harder to cast with the mine cart, but it seems glorious. Teric will put the swarm where it affects the driver.


The Waking Rune

The aspis agents are not flatfooted - but they are evil. The agents at the back of the cart - nearest you - have cover. Those farther away have improved cover. The same applies to your cart.

Nina and Thoriel take control of your mine cart, steering it and accelerating it towards the aspis.

Daedîn takes aim, and drops one of the aspis soldiers. A second aspis takes two arrows, and is badly wounded.

Teric concentrates on bringing some mischief, but his spell is not yet complete...

I love that you went with Mad Monkeys :) Now I've got to work out what's going to happen if your spell isn't interrupted somehow :D

Combat round 3

GM
Mr Blue
Mr Green, -42hp
Mr Purple
Mr Pink
Daedîn, -1hp
Thoriel, -1hp, driver
Nina
Teric, casting
Pai, -2hp
Inky
Beauty
Carts

The bold may act!

Cart positions (update at end of round)

Aspis, +20ft, speed 30
Pathfinders, +0ft, speed 30
Difference: 20ft

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Roger that,GM...so that means our drivers have cover and those behind them have improved cover as well, is that right?


The Waking Rune

Yes, as long is anyone between you and the opposition's cart that'll be improved cover, otherwise the cart on its own provides cover, unless you decide to stand on top of it or something ;)

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai delays, waiting to see how the chase continues to transpire.


The Waking Rune

Pai holds on to the cart, anxiously watching and waiting as it accelerates.

Before the two carts meet, the beautiful woman casts a spell over you...

spellcraft DC18:
Confusion, bard-style

Everyone attempt a DC17 Will save or become Confused.

...and ducks down behind her guard.

GM screen:

conc: 1d20 + 10 ⇒ (16) + 10 = 26
??: 1d6 ⇒ 2
control: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
accelerate: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

The two carts bump together - but then one of the aspis agents knocks a wooden beam down in front of you! Forcing an additional Ride check from your driver.

Combat round 4

GM
Mr Blue
Mr Green, -42hp
Mr Pink
Pai, -2hp
Daedîn, -1hp
Thoriel, -1hp, driver-helper
Nina, driver
Teric, casting
Inky
Beauty
Carts

The bold may act!

Cart positions (update at end of round)

Aspis, +50ft, speed 50, accelerating
Pathfinders, +50ft, speed 40
Difference: 0ft

Nina needs to make a 2 Ride checks to control (one of them is reactive, and doesn't require an action); and may also attempt to accelerate. The aspis cart is accelerating away, and the dropped beam will slow you slightly.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Will (DC 17): 1d20 + 11 ⇒ (3) + 11 = 14
Will (DC 17; GM Star Reroll): 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

Nina manages to shake off the woman's magic just in time to see the wooden beam come crashing down onto the tracks!

"BISCUIT!"

Ride (Beam): 1d20 + 11 ⇒ (20) + 11 = 31
Ride (Control): 1d20 + 11 ⇒ (4) + 11 = 15

Nina works to maintain control of the cart but continues to keep her eyes on the prize, so to speak.

"It'll take more than that old toothpick to slow us down!"

Ride (Accelerate): 1d20 + 11 ⇒ (2) + 11 = 13

"Oh, or, uh, maybe it won't...?"

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"You can do it, Nina! Just drive and we'll do the rest," Inky calls out, continuing to do her best to watching for incoming flying objects.

Bodyguarding:

Priority: Nina, Thoriel, Teric, Pai, Daedin.

Aid Another (+2 AC): 1d20 + 9 ⇒ (11) + 9 = 20

Aid Another (+2 AC): 1d20 + 9 ⇒ (10) + 9 = 19

Aid Another (+2 AC): 1d20 + 9 ⇒ (2) + 9 = 11

Aid Another (+2 AC): 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Will save: 1d20 + 10 ⇒ (1) + 10 = 11
Folio Reroll: 1d20 + 10 ⇒ (16) + 10 = 26 Whew

Teric completes his casting and a swarm of...monkeys? suddenly appears in the Aspis cart. They shriek and tear at the Aspis, including the driver of their cart, grabbing anything they can get their little hands on.

Swarm damage: 2d6 ⇒ (4, 2) = 6
Blue, Purple, and the Beauty need a DC 14 Will save to avoid the distraction ability (basically nauseated and deafened)
Steal CM: 1d20 + 16 ⇒ (16) + 16 = 32

Satisfied that he's wrecked some havoc on the Aspis, Teric then opens his mouth. Nothing seems to come out, but the Aspis driver suddenly clutches his suddenly frozen ears.

Ear-Piercing Scream at the driver (Fort save DC 21 for half): 5d6 ⇒ (4, 2, 1, 6, 5) = 18
Failing the save means full damage, dazed, and slowed

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Will: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Daedîn shrugs off the spell and continues firing at the Aspis in the cart ahead, the nearest ones first and then the next in line...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot, Deadly Aim, Precise Shot, Deadeye Bowman, Cart Penalty
Damage: Magic, Strength, PBS, Deadly Aim, Holy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (20) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 34
Confirmation: 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (7) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 21
Magic/Cold Iron/Good Damage: 3d8 + 6 + 6 + 12 + 3 + 2d6 ⇒ (3, 5, 3) + 6 + 6 + 12 + 3 + (5, 5) = 48 (22 if not confirmed)
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (1) + 2 + 2 + 4 + 1 + (5, 2) = 17

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (12) + 11 + 2 + 1 + 1 - 2 - 2 - 2 = 21
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (3) + 2 + 2 + 4 + 1 + (1, 1) = 14

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (11) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 25
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (7) + 2 + 2 + 4 + 1 + (3, 4) = 23

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

WILL 18: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Shirt Reroll: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34

Thoriel also manages to resist the effects of the woman's spell, in time to notice that Nina is struggling to keep control of the cart as it speeds up. She quickly attempts to shift her weight to the right to avoid the cart tilting off the tracks to the left. "Whoa! Where did you learn to drive like this, Nina? You, ah, did learn to drive....?"

Ride (aid): 1d20 + 6 ⇒ (15) + 6 = 21

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Well...I mean, riding a steed is kinda like steering a minecart, right?"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Will save 1d20 + 12 ⇒ (9) + 12 = 21

Pai continues to save her magic, amazed at the swarm of monkeys that were called to wreak havoc on the apsis.


The Waking Rune

Teric's spell completes, and a swarm of monkeys fills the aspis' mine cart!

GM screen:

blue Fort DC14: 1d20 + 5 ⇒ (19) + 5 = 24
pink Fort DC14: 1d20 + 5 ⇒ (8) + 5 = 13
Beauty Fort DC14: 1d20 + 3 ⇒ (13) + 3 = 16

steal vs guards: manacles,key,coin,badge
steal vs blue: 1d4 ⇒ 3
steal vs pink: 1d4 ⇒ 3
steal vs beauty: badge, diary
steal vs beauty: 1d2 ⇒ 2

There's a cacophony from the excited monkeys who have enormous fun riding the careening mine cart and frustrating the efforts of the aspis crew. The monkeys go through the pockets of the aspis producing gold coins, and a journal of some sort. The beautiful woman shouts in alarm - it must be her book - as the monkeys start tearing pages from it!

Inky, Will DC17: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24

Inky also shrugs off the Confusion.

Nina keeps control of your own cart despite the aspis' best efforts, and with Thoriel's help is almost able to catch up to them again.

Teric follows up his screaming monkeys with an icy scream of his own - though only the aspis driver hears it currently Mr Blue.

blue fort DC21: 1d20 + 5 ⇒ (19) + 5 = 24

The aspis agent grits his teeth and somehow keeps his cool.

Daedîn cares not, and remorselessly drops two of the aspis soldiers with his arrows.

blue/pink: 1d2 ⇒ 1

Mr Pink takes control of the cart, as best he can considering circumstances.

conc, motion: 1d20 + 10 ⇒ (19) + 10 = 29

Beauty steps out of the horde of monkeys, grasping the side of the cart closest to you. She concentrates, and creates a flash of sparkling lights amongst you. Bright, shining particles cover you and cling to your eyes...

DC15 Will saves vs good old Glitterdust, everyone.

GM screen:

ride, pink, control, deaf: 1d20 + 6 ⇒ (7) + 6 = 13

The deafened, injured, aspis driver can't keep control of the speeding cart as it clatters down the tracks!

GM screen:

pink acrobatics DC15: 1d20 + 6 ⇒ (9) + 6 = 15
beauty acrobatics DC15: 1d20 + 12 ⇒ (3) + 12 = 15
monkeys acrobatics DC15: 1d20 + 11 ⇒ (19) + 11 = 30

Though the occupants are jostled, they avoid injury.

Combat round 5

GM
Mr Pink, -6hp, deaf 10r, nausea 1
Pai, -2hp
Daedîn, -1hp
Thoriel, -1hp, driver-helper
Nina, driver
Teric
Inky
Beauty, -6hp
Carts

The bold may act!

Cart positions (update at end of round)

Aspis, +120ft, speed 70
Pathfinders, +110ft, speed 60
Difference: 10ft

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Will: 1d20 + 7 ⇒ (13) + 7 = 20

Daedîn shrugs off the glitterdust and unleashes more cold iron at the Aspis...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot, Deadly Aim, Precise Shot, Deadeye Bowman, Cart Penalty
Damage: Magic, Strength, PBS, Deadly Aim, Holy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (13) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 27
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (7) + 2 + 2 + 4 + 1 + (1, 1) = 18
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (5) + 2 + 2 + 4 + 1 + (4, 6) = 24

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (20) + 11 + 2 + 1 + 1 - 2 - 2 - 2 = 29
Confirm: 1d20 + 11 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (10) + 11 + 2 + 1 + 1 - 2 - 2 - 2 = 19
Magic/Cold Iron/Good Damage: 3d8 + 6 + 6 + 12 + 3 + 2d6 ⇒ (6, 7, 8) + 6 + 6 + 12 + 3 + (5, 5) = 58 (25 if not confirmed)

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (14) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 28
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (7) + 2 + 2 + 4 + 1 + (4, 5) = 25

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Will Save: 1d20 + 10 ⇒ (12) + 10 = 22

The monkey swarm continues to shriek and grab anything they can get their hands on as they climb all over Pink. (Or if he's dead, they'll move to the beauty)
Will save DC 14 or continue to be nauseated
Swarm Damage: 2d6 ⇒ (5, 4) = 9
Steal CM: 1d20 + 16 ⇒ (11) + 16 = 27

Teric twists his hand and five points of light appear, swirling around the Aspis cart, then slam violently into the driver.

Magic Missile: 5d4 + 5 ⇒ (1, 1, 1, 1, 1) + 5 = 10

Edit: You can't be serious...Five 1s?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Will 1d20 + 12 ⇒ (2) + 12 = 14

”Ooo, sparkly...,” Pai says, just before the motes take her vision and all she can see were the sparkly little things. ”Augh....they’re in my eyes,” she yells before letting loose a stream of curses very much unlike anything the group ever heard from her before.


The Waking Rune

Daedîn arrows finish off the unfortunate aspis agents.

Teric's magic missile isn't needed.

The monkeys bray and laugh and hoot as they play on the careening cart. Torn pages fly past you as the simian swarm destroys Beauty's journal. Don't worry about this ;)

Combat is over, but the cart ride isn't!

Saves against the Glitterdust are still needed, Nina and Thoriel in particular since they are still trying to control your cart.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Will (DC 15): 1d20 + 11 ⇒ (20) + 11 = 31

"Woohoo! Good job guys!" Nina cheers, effortlessly shrugging off Beauty's glittery magics. No longer concerned about trying to keep up with the cart in front of them, Nina eases back on the lever a little as she continues to steer.

Ride (Control): 1d20 + 11 ⇒ (19) + 11 = 30

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

Will (DC 15): 1d20 + 4 ⇒ (12) + 4 = 16

Inky also just barely manages to avoid getting glitter in her eyes, which she uses to keep peeled for signs of further trouble.

"The ride ain't over yet Nina, keep those peepers peeled!"

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

WILL 15: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Thoriel also fights off the woman's glittery spell. "Nice try, sweetie! What else you have got?"

The magus's long brown hair flows behind her in waves as the cart careens down the tracks. Her eyes sparkle and a wide grin splits her face, as she enjoys the thrilling ride up front beside Nina.

Delayed action this turn. Would throw out another aid roll this turn, but it won't make any difference this time.


The Waking Rune

As you're maintaining speed or slowing down and your drivers aren't blind no more rolls are needed. Pai will recover her sight before you reach the end of the track.

Your cart clatters down the track, passing through tunnels and along scaffolds as you descend into Rachikan. Towering buildings and forgotten architecture fill the skyline hidden deep within the rocky pillar. Cramped and decaying columns line avenues and market squares, representing only a fragment of their former glory. Dark shadows play amidst the ruins.

You come to a stop behind the aspis' cart. In the cart, amongst the bodies (the conjured monkeys have gone by now), you find a wayfinder and a scroll. The beautiful woman also has a few magic items. Other than the scroll they are trivially easy to identify: chain shirt +1, ring of protection +1, shortbow +1, 50 arrows +2.

Read Magic OR Spellcraft DC25:
The scroll bears a Transmute Rock to Mud spell.

Perception:

Thoriel: 1d20 + 10 ⇒ (5) + 10 = 15
Teric: 1d20 + 3 ⇒ (3) + 3 = 6
Nina: 1d20 - 1 ⇒ (8) - 1 = 7
Pet Incandescence: 1d20 + 9 ⇒ (20) + 9 = 29
Pai: 1d20 + 12 ⇒ (13) + 12 = 25
PetCallie: 1d20 + 5 ⇒ (3) + 5 = 8
Daedin: 1d20 + 23 ⇒ (1) + 23 = 24 +1 vs traps

Amidst the ruins, Inky, Pai and Daedîn spot a stone statue.

Knowledge (arcana) DC21:
It's a stone golem - a construct created by powerful magic to serve as a guardian.
DC26
Spoiler:
A stone golem is well protected against attack but is vulnerable to adamantine weapons. DR/adamantine.

DC31
Spoiler:
Stone Golems, like other golems, are immune to most magic anything allowing SR. A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals it of all damage.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic temporarily for 1 full round..
A stone golem can Slow its enemies within 10 feet.

Before you can investigate, you are set upon by a pack of misshapen humanoids - their skin is pale as milk, their eyes bulging and huge. They emerge from small holes in the walls, crawling like spiders, and leap at you with clubs and teeth.

initiative:

Thoriel: 1d20 + 8 ⇒ (14) + 8 = 22
Teric: 1d20 + 1 ⇒ (8) + 1 = 9
Nina: 1d20 + 6 ⇒ (14) + 6 = 20
Pet Incandescence: 1d20 + 3 ⇒ (20) + 3 = 23
Pai: 1d20 + 6 ⇒ (5) + 6 = 11
PetCallie: 1d20 + 2 ⇒ (3) + 2 = 5
Daedin: 1d20 + 14 ⇒ (12) + 14 = 26
statue: 1d20 - 1 ⇒ (9) - 1 = 8
degenerate black: 1d20 + 8 ⇒ (10) + 8 = 18
degenerate white: 1d20 + 8 ⇒ (18) + 8 = 26
degenerate red: 1d20 + 8 ⇒ (3) + 8 = 11
degenerate blue: 1d20 + 8 ⇒ (11) + 8 = 19
degenerate green: 1d20 + 8 ⇒ (18) + 8 = 26
degenerate orange: 1d20 + 8 ⇒ (12) + 8 = 20

"វាយប្រហារ!" cries a voice from amidst the ruins above you.

Undercommon:
"Attack!"

gm screen:
Targets, clockwise from Teric: Te, I, N, Th, D, P
target: 5d6 ⇒ (1, 1, 2, 2, 3) = 9

green club vs Teric, leap: 1d20 + 11 + 1 + 2 ⇒ (4) + 11 + 1 + 2 = 18damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16image?: 1d5 ⇒ 1
orange club vs Teric, leap: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (6) = 15image?: 1d5 ⇒ 3
blue club vs Inky, leap: 1d20 + 11 + 1 + 2 ⇒ (19) + 11 + 1 + 2 = 33damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12
black club vs Inky, leap: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16
red club vs Nina, leap: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (1) = 13

It's been 3 minutes since you hopped into the minecart. Teric still has mirror images up.

Two of the degenerates swing their primitive clubs at Teric and despite his mirror images, one clatters him.

Three more of the creatures go sailing over Nina and Inky, battering the gnome and her eidolon before landing a short distance away.

Round 2

Daedîn, -1hp
Degenerate white, concealed
Degenerate green
Inky, -12hp
Thoriel, -1hp
Degenerate orange
Nina, -13hp
Degenerate blue
Degenerate black, sharing space with red
Degenerate red, sharing space with black
Pai, -2hp
Teric, -16hp, 3 images
Statue

The bold may act!

Knowledge (nature) DC12:
These degenerate humanoids are morlocks, creatures of the darklands said to be descended from more advanced ancient civilisations - perhaps even the Jistka themselves.
DC17
Spoiler:
These are more advanced morlocks than the typical specimens. Class levels. In common with their lesser kin, they have several peculiar abilities. They can climb on walls with unrivaled ability, appearing almost like humanoid spiders; they can make astonishing leaping attacks as they've just demonstrated - and these attacks do not provoke AoOs for movement through threatened spaces. Being used to sharing tiny spaces with each other, morlocks can swarm on top of each other counting as flanking adjacent opponents whilst sharing each others space and they are adept at striking from surprise attacks sneak attack, as a rogue.

DC22
Spoiler:
Morlocks are creatures of the darklands. They possess superlative darkvision and scent, but are vulnerable to sudden bright light that can temporarily blind or dazzle them.

The degenerates got a surprise round.

We are on Slide 4 now - there are three upper stories labelled 1, 2 and 3 on the map. You are on the ground level.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Spellcraft 25: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Arcana 21: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

Before the creatures attack, Thoriel almost deciphers the scroll but is distracted by the sight of the stone statue. "Ah, that's no statue over there. I'm quite sure that's actually a stone golem. Anyone carrying adamantium weapons?"

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

As Thoriel muses over the scroll Nina murmurs a quick cantrip to help with the reading of it. "Oh wow, this is different! It's a Transmute Rock to Mud spell. Were they planning to dig something o-OW!"

Nina yelps in pain as she suddenly takes a whack to the head by a heavy club.

"Ew, what are those!?"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Arcana 1d20 + 22 ⇒ (12) + 22 = 34

Use that transmute rock to mud scroll on it right now if you can. It will slow it!”

The slow would last for 2d6 rounds. It can cast slow on us too.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn steps back 5’ SW and unloads on orange...if orange drops, he’ll target green...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot, Deadly Aim, Precise Shot, Deadeye Bowman, Cart Penalty
Damage: Magic, Strength, PBS, Deadly Aim, Holy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (8) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 22
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (5) + 2 + 2 + 4 + 1 + (1, 1) = 16
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (1) + 2 + 2 + 4 + 1 + (3, 4) = 17

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (6) + 11 + 2 + 1 + 1 - 2 - 2 - 2 = 15
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (4) + 2 + 2 + 4 + 1 + (1, 2) = 16

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 - 2 ⇒ (8) + 16 + 2 + 1 + 1 - 2 - 2 - 2 = 22
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (8) + 2 + 2 + 4 + 1 + (1, 6) = 24

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I think Pai should have that scroll. Teric can't cast 5th level spells yet.


The Waking Rune

Daedîn's volley takes out one of the degenerates. Takes all four arrows. You seem to have copy-pasted the cart penalty into your attack roll ;)

GM screen:
Targets: Pai, Teric
targets: 2d2 ⇒ (1, 1) = 2

A sixth degenerate comes leaping out of the ruins - though this one carries a club, he also bears an ornate ivory rod. He bites at Pai savagely...

white vs Pai, leap: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20damage: 1d4 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9

Fighting in close quarters with the rod-bearer, another of the degenerates joins the assault on the gnome wizard.

green vs Pai, club: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10
green vs Pai, club: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11damage: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (1) = 12
green vs Pai, bite: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9

Pai gets bitten and battered, her necromantic buffer spent.

Round 2

Daedîn, -1hp
Degenerate white, sharing space with green
Degenerate green, sharing space with white
Inky, -12hp
Thoriel, -1hp
Degenerate orange
Nina, -13hp
Degenerate blue
Degenerate black, sharing space with red
Degenerate red, sharing space with black
Pai, -30hp (lost temp hp and -12)
Teric, -16hp, 3 images
Golem

The bold may act!

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

"Pai, watch your back!" Thoriel calls out as creatures seemingly jump out of every dark nook in the ruins to attack.

Quickly casting up some magical copies of herself for protection, the magus then rushes in to engage with the creatures and hopefully draw their attention away from her injured companion.

Cast Mirror Image. Images: 1d4 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Argh, you’re right, GM, forgot to remove that! Will fix with my next attack post...

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Nina frowns; the degenerates are all too close for her and Inky to get a good running charge off. She shoves the Transmute Rock to Mud scroll at Pai before attempting to jab at Green with her lance...

Attack vs. Green (+1 Adamantine Lance; Heroism, PA): 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 15 ⇒ (3) + 15 = 18

Attack vs. Green (+1 Adamantine Lance; Heroism, PA): 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 15 ⇒ (3) + 15 = 18

Mounted Combat:

Ride Check: 1d20 + 11 ⇒ (2) + 11 = 13

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Ugh...we are NOT going down to a bunch of ugly troglodytes! I'd have rather been eaten by those hounds from the last mission," Inky grumbles as she readies to try and guard her rider and other allies.

Bodyguarding:

Priority Nina, Teric, Pai.

Aid Another (+2 AC): 1d20 + 9 ⇒ (8) + 9 = 17

Aid Another (+2 AC): 1d20 + 9 ⇒ (20) + 9 = 29

Aid Another (+2 AC): 1d20 + 9 ⇒ (7) + 9 = 16

Aid Another (+2 AC): 1d20 + 9 ⇒ (2) + 9 = 11


The Waking Rune

Thoriel makes mirror images and steps up to the melee, whilst Nina waves a scroll tube at Pai with one hand and stabs green-loincloth with the lance in her other. One hit, one miss.

Pai you may take the scroll from Nina with a move action (which won't provoke, though casting from the scroll will).

GM screen:

targets: daedin, pai
target: 1d2 ⇒ 2

The degenerate with the blue loincloth runs forwards, but instead of swinging for Nina or Inky it leaps into the air...

acrobatics, avoid AoO: 1d20 + 17 ⇒ (11) + 17 = 28

...it evades Nina's lance, and lands between Pai and Daedîn.

blue club vs Pai, leap, flank: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (6) = 18

Pai gets beaten hard.

Red and black loincloths join the attack...

red acrobatics, avoid lance: 1d20 + 17 ⇒ (3) + 17 = 20
black acrobatics, avoid lance: 1d20 + 17 ⇒ (1) + 17 = 18

Nina may take an AoO against Black as it moves, but the subsequent jump does not provoke.

gm screen:

targets, as before: 2d2 ⇒ (2, 2) = 4

Red loincloth lands almost on top of blue loincloth, and swings its club at Pai. Black loincloth leaps over Pai's head and aims a blow as it passes her.

red club vs Pai, leap, flank: 1d20 + 11 + 2 + 1 ⇒ (20) + 11 + 2 + 1 = 34damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16
black club vs Pai, leap, flank: 1d20 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 15damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14

confirm? red club vs Pai, leap, flank: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17damage: 1d6 + 6 ⇒ (2) + 6 = 8

One of the grotesque creatures lands another solid blow, but the second catches only air. I've assumed Inky bodyguarding against these attacks on Pai. They howl with rage!

Round 2

Daedîn, -1hp
Degenerate white, sharing space with green
Degenerate green, sharing space with white, -18hp
Inky, -12hp
Thoriel, -1hp, 4 images
Nina, -13hp, AoO
Degenerate blue, sharing space with red
Degenerate black
Degenerate red, sharing space with blue
Pai, -64hp (lost temp hp and -46)
Teric, -16hp, 3 images
Golem

The bold may act!

I randomised the targets (accounting for tactics) - but it seems these guys really really don't like Pai :o

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric grunts at the blow that he takes on the shoulder. He retreats a bit, conjuring two more balls of cold lightning in the area where the two brutes with red and blue loincloths are. "A bit close there, aren't you Pai?"

Cold Ball Lightning 1 vs red (Reflex DC 24 negates): 3d6 ⇒ (5, 5, 2) = 12
Cold Ball Lightning 2 vs blue (Reflex DC 24 negates): 3d6 ⇒ (4, 2, 2) = 8
Failing the reflex save makes them slowed 1. -4 to their save if they wear metal armor (which it doesn't seem applies here)

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Nina AoO vs. Black (+1 Adamantine Lance; Heroism, PA): 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d6 + 15 ⇒ (5) + 15 = 20

Crit!?: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d6 + 15 ⇒ (6) + 15 = 21

"Whoa! These things are like frogs!"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai takes the scroll, along with a beating from the attackers. She tries to cast Dimension Door defensively and get the heck out of there.

Need a Concentration check v DC 23 to poof away. Concentration check 1d20 + 11 + 6 ⇒ (5) + 11 + 6 = 22

OK, using my folio reroll for this one. Concentration check 1d20 + 11 + 6 ⇒ (14) + 11 + 6 = 31.

Pai appears about 100’ south of Teric’s current position.


The Waking Rune

Nina's lance skewers one of the degenerates - though it survives the wound and completes its own attack.

x3 crit: 1d6 + 15 ⇒ (4) + 15 = 19

Teric casts his signature spell - icy balls of lightning fly towards two of the monstrous humanoids. Loincloths and stone clubs are about the sum of their equipment - no metal.

red reflex: 1d20 + 10 ⇒ (8) + 10 = 18
blue reflex: 1d20 + 10 ⇒ (18) + 10 = 28

One of the creatures is caught full-on, but the other evades Teric's attack.

Under pressure, Pai opens a short-range portal and steps through it. You're stood amongst the ruins - but maintain line of sight to the battle.

The golem steps forwards, effortless crushing rotten wood and small rubble under its tremendous weight. A pulse of energy flows from it...

Thoriel attempt a DC17 Will save or be Slowed for 7 rounds.

...and it swings at Thoriel with its crushing limbs. But which Thoriel?

slam vs Thoriel: 1d20 + 22 ⇒ (2) + 22 = 24damage: 2d10 + 9 ⇒ (2, 10) + 9 = 21image?: 1d5 ⇒ 4
slam vs Thoriel: 1d20 + 22 ⇒ (1) + 22 = 23damage: 2d10 + 9 ⇒ (4, 2) + 9 = 15

Perhaps this golem is faulty?

Round 3

Daedîn, -1hp
Degenerate white, sharing space with green
Degenerate green, sharing space with white, -18hp
Inky, -12hp
Thoriel, -1hp, 4 images, Will save
Nina, -13hp
Degenerate blue, sharing space with red
Degenerate black, -60hp
Degenerate red, sharing space with blue, -12hp, slow1
Pai, -64hp (lost temp hp and -46); 100 feet away
Teric, -16hp, 3 images
Golem

The bold may act!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn makes an acrobatic maneuver to move away without drawing an AoO…

Acrobatics: 1d20 + 27 ⇒ (18) + 27 = 45

…and fires at the black degenerate…

To hit: Base/Dex, Magic, Weapon Focus, PBS, Deadly Aim, Precise Shot, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim, Holy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 ⇒ (3) + 16 + 2 + 1 + 1 - 2 = 21
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (3) + 2 + 2 + 4 + 1 + (5, 4) = 21


The Waking Rune

Acrobatics is one check per creature to avoid AoOs

Daedîn vs blue, +2DC: 1d20 + 27 ⇒ (16) + 27 = 43
Daedîn vs black, +4DC: 1d20 + 27 ⇒ (5) + 27 = 32

Daedîn tries to avoid getting hemmed in by the swarming degenerates. He almost manages it, but black-loincloth manages a swipe as he goes...

AoO: 1d20 + 11 ⇒ (11) + 11 = 22damage: 1d6 + 6 ⇒ (1) + 6 = 7

...the elf is still too nimble - and he answers with a holy arrow that silences his attacker.

white vs Thoriel: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28damage: 1d4 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14

White-loincloth bites at Thoriel, and destroys one of her false images. It leaps into the air and lands next to Teric, drawing its club with its free hand. Movement does not provoke.

Green-loincloth moves to join its comrade, and swings its club at Teric.

green vs Teric, leap, swarm: 1d20 + 11 + 1 + 2 ⇒ (4) + 11 + 1 + 2 = 18damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12image?: 1d4 ⇒ 2

One of Teric's false images is destroyed.

Round 3

Daedîn, -1hp
Degenerate white, sharing space with green
Degenerate green, sharing space with white, -18hp
Inky, -12hp
Thoriel, -1hp, 3 images, Will save
Nina, -13hp
Degenerate blue, sharing space with red
Degenerate red, sharing space with blue, -12hp, slow1
Pai, -64hp (lost temp hp and -46); 100 feet away
Teric, -16hp, 2 images
Golem

The bold may act!

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Grr...get away from them!" Nina cries as she and Inky maintain their position, doing what they can to defend their allies as the degenerates continue closing in. She strikes boldly at Green, who appears to be the most injured...

Attack vs. Green (+1 Adamantine Lance; Heroism, PA): 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d6 + 15 ⇒ (3) + 15 = 18

Crit!?: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 2d6 + 30 ⇒ (2, 4) + 30 = 36

Attack vs. Green (+1 Adamantine Lnace; Heroism, PA): 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 15 ⇒ (2) + 15 = 17

Mounted Combat:

Ride Check: 1d20 + 11 ⇒ (6) + 11 = 17

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Smelly punks! You're no match for us!" Inky snarls, ready to slap away any incoming clubs.

Bodyguarding:

Priority Nina, then Teric.

Aid Another (+2 AC): 1d20 + 9 ⇒ (19) + 9 = 28

Aid Another (+2 AC): 1d20 + 9 ⇒ (14) + 9 = 23

Aid Another (+2 AC): 1d20 + 9 ⇒ (17) + 9 = 26

Aid Another (+2 AC): 1d20 + 9 ⇒ (4) + 9 = 13

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

WILL 17: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Thoriel just manages to fight off the effects of the most recent spell inflicted upon her.

Infusing her blade with sparkling electricity, the agile elf twirls into attack. In a blur of motion, she swings her electrified blade multiple times at the red-loinclothed foe.

Spell Combat (Shocking Grasp). Spellstrike. Heroism. Attacks vs. red, switching to blue if red goes down in between strikes.
Shocking Grasp via Scimitar: 1d20 + 15 - 2 + 2 ⇒ (17) + 15 - 2 + 2 = 32 Damage: 1d6 + 7 + 5d6 ⇒ (3) + 7 + (1, 6, 2, 1, 4) = 24
Scimitar: 1d20 + 15 - 2 + 2 ⇒ (11) + 15 - 2 + 2 = 26 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Iterative: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15 Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Crit confirm Shocking Grasp: 1d20 + 15 - 2 + 2 ⇒ (6) + 15 - 2 + 2 = 21 Damage: 1d6 + 7 + 5d6 ⇒ (6) + 7 + (4, 1, 2, 3, 6) = 29


The Waking Rune

Thoriel cuts down red-loincloth, whilst Nina skewers green.

blue jump: 1d20 + 25 ⇒ (14) + 25 = 39

Blue-loincloth springs into the air, headed towards its fellow with the white baton. He doesn't quite make it, but lands next to Teric and swings at the trade prince with his club.

blue vs Teric, leap: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21damage: 1d6 + 6 ⇒ (4) + 6 = 10image?: 1d3 ⇒ 2

The degenerate strikes and dispels another false image.

Round 3

Daedîn, -1hp
Degenerate white
Degenerate green, sharing space with white, -18hp
Inky, -12hp
Thoriel, -1hp, 3 images
Nina, -13hp
Degenerate blue
Degenerate red, sharing space with blue, -12hp, slow1
Pai, -64hp (lost temp hp and -46); 100 feet away
Teric, -16hp, 1 image
Golem

The bold may act!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Quite rude, you know!" Teric exclaims as another of his images disappears. He tries to step around Inky for some added protection, while he waves his hand. The two balls of cold lightning zip to the brutes. The Trade Prince opens his mouth for another silent, but icy scream at the white-clad one.

Cold Ball Lightning 1 vs white (Reflex DC24 negates): 3d6 ⇒ (3, 4, 4) = 11
Cold Ball Lightning 1 vs blue (Reflex DC24 negates): 3d6 ⇒ (2, 4, 3) = 9

Cold Ear-piercing Scream vs white (Fort save DC 21 for half): 5d6 ⇒ (3, 6, 1, 1, 4) = 15

Failing any of the saves imparts slowed 1. Failing the ear-piercing scream save also imparts dazed 1.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts the scroll she was just given, targeting the golem that was stalking her friends.

Acts as a Slow spell for 2d6 ⇒ (1, 2) = 3 rounds.


The Waking Rune

Pai unleashes the scroll's magic from a safe distance, and sees the golem slow its already ponderous movement.

Teric retaliates against the degenerates.

white Ref DC24: 1d20 + 10 ⇒ (20) + 10 = 30
blue Ref DC24: 1d20 + 10 ⇒ (15) + 10 = 25

white Fort DC21: 1d20 + 12 ⇒ (19) + 12 = 31

They may lack in good manners, but they are a tough and nimble breed to be sure.

The golem, though hampered, steps forwards and swings at Thoriel

golem v Thoriel, slow: 1d20 + 22 - 1 ⇒ (2) + 22 - 1 = 23

Clearly this construct was mis-forged in some way. ;)

Round 4

Daedîn, -1hp
Degenerate white, -7hp
Inky, -12hp
Thoriel, -1hp, 3 images
Nina, -13hp
Degenerate blue
Pai, -64hp (lost temp hp and -46); 100 feet away
Teric, -16hp, 1 image
Golem, slow 3

The bold may act!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:100/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn steps 5' east and unleashes a rain of cold iron upon the morlocks...first blue, then white...

To hit: Base/Dex, Magic, Weapon Focus, PBS, Rapid Shot, Deadly Aim, Precise Shot, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim, Holy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 ⇒ (3) + 16 + 2 + 1 + 1 - 2 - 2 = 19
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (1) + 2 + 2 + 4 + 1 + (5, 1) = 16
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (8) + 2 + 2 + 4 + 1 + (5, 4) = 26

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 2 ⇒ (6) + 11 + 2 + 1 + 1 - 2 - 2 = 17
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (2) + 2 + 2 + 4 + 1 + (4, 5) = 20

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 2 ⇒ (3) + 16 + 2 + 1 + 1 - 2 - 2 = 19
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 4 + 1 + 2d6 ⇒ (2) + 2 + 2 + 4 + 1 + (5, 5) = 21


The Waking Rune

Daedîn's arrows take down the degenerate in the blue loincloth. Takes all of your attacks though.

The creature with the ivory baton waves it around furiously and gibbers incomprehensibly as he comes forwards...

gm screen:

Nina, Teric
target: 1d2 ⇒ 2

He attacks Teric with club and fang.

club vs Teric: 1d20 + 11 ⇒ (1) + 11 = 12damage: 1d6 + 4 ⇒ (2) + 4 = 6
club vs Teric: 1d20 + 6 ⇒ (9) + 6 = 15damage: 1d6 + 4 ⇒ (2) + 4 = 6 Bodyguard blocks! but image gets popped.
bite vs Teric: 1d20 + 6 ⇒ (18) + 6 = 24damage: 1d4 + 2 ⇒ (3) + 2 = 5image?: 1d2 ⇒ 1

Inky interferes with the attacks, causing the creature's club to strike Teric's last false image instead of the sorcerer himself. But the eidolon can't prevent the pale attacker from biting Teric's wrist!

Round 4

Daedîn, -1hp
Degenerate white, -7hp
Inky, -12hp
Thoriel, -1hp, 3 images
Nina, -13hp
Degenerate blue
Pai, -64hp (lost temp hp and -46); 100 feet away
Teric, -21h
Golem, slow 3

The bold may act!

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