GM supervillan's Fiend series (Inactive)

Game Master supervillan

A lost city, a(nother) missing explorer, empires ancient and contemporary...

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Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts mage armor and false life.

Temp HP 1d10 + 10 ⇒ (10) + 10 = 20

Know Planes 1d20 + 19 ⇒ (4) + 19 = 23

Know. Arcana 1d20 + 2 + 22 ⇒ (10) + 2 + 22 = 34

”There are 2 of those kalavaku demons they told us about. Be careful!”

”There are two stone golems as well! They are under control of our enemies. Magic doesn’t work against them except Transmute Rock to Mud or Mud to Rock or Stone to Flesh. They can use Slow as a supernatural ability as well.”

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Round #1: AC 19, longstrider (10 hours), life bubble (2hr, 50mins), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (scent, 10 mins), fly (10 mins)

“Pai, are your pits hungry for golems?”

Aeliah squeezes through the caverns at half-speed five feet to the NW, before rising 45º due west at half-speed until she is fifteen feet off the ground. (single move)

She then launches a ✨burst of radiance against both morlocks and the Gold horned demon.

SR vs Gold demon: 1d20 + 10 ⇒ (14) + 10 = 24

DC 19 Reflex or blinded for 1d4 ⇒ 4 rounds

If the save is successful, dazzled for the same number of rounds.

Also if evil, good damage: 5d4 ⇒ (4, 4, 4, 1, 3) = 16 no save

“Aeliah no like look of shiny bead things. Is they traps or something?”

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Nina would also cast Extended Barkskin & Extended Heroism on herself + Barkskin, Extended Heroism & Mage Armor on Inky.

Kn. Planes (DC 20): 1d20 + 10 ⇒ (15) + 10 = 25
Kn. Arcana (DC 21): 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

"Oi! Those kalavakus demons can bind mortal souls - it'll make you more vulnerable to their other tricks and things," Nina calls out in warning. "And if you die like that, they'll use your soul energy to heal themselves!"

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Sorry, tried to post earlier but site was down…

Daedîn moves 5’ SW and fires at the Kalavakus demon (yellow, I believe)…

To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman, Favored Enemy
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Favored Enemy

Longbow (Surprise Round): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (15) + 16 + 2 + 1 + 1 - 2 - 3 + 2 = 32
Magic/Cold Iron/Good/Sneak Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 + 4d6 ⇒ (5) + 2 + 2 + 1 + 6 + (4, 5) + 2 + (4, 4, 4, 1) = 40

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (20) + 16 + 2 + 1 + 1 - 2 - 3 + 2 = 37
Magic/Cold Iron/Good/Sneak Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 + 4d6 ⇒ (3) + 2 + 2 + 1 + 6 + (5, 4) + 2 + (4, 2, 5, 6) = 42
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (8) + 2 + 2 + 1 + 6 + (4, 3) + 2 = 28

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (1) + 11 + 2 + 1 + 1 - 2 - 3 + 2 = 13
Magic/Cold Iron/Good/Sneak Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 + 4d6 ⇒ (1) + 2 + 2 + 1 + 6 + (3, 6) + 2 + (2, 6, 5, 5) = 41

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (3) + 16 + 2 + 1 + 1 - 2 - 3 + 2 = 20
Magic/Cold Iron/Good/Sneak Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 + 4d6 ⇒ (7) + 2 + 2 + 1 + 6 + (6, 3) + 2 + (5, 1, 1, 3) = 39

Confirmation (Manyshot): 1d10 + 16 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (10) + 16 + 2 + 1 + 1 - 2 - 3 + 2 = 27
Critical Damage?: 2d8 + 4 + 4 + 2 + 12 + 4 ⇒ (7, 1) + 4 + 4 + 2 + 12 + 4 = 34


The Waking Rune

party buffs:

Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)

Tiddles: currently a cute statuette

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdowm (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

No Shield spell yet Teric, duration is too short from a lvl 1 wand for you to be able to count on it whilst crawling through the tunnels.

Daedîn begins the assault - a storm of arrows cuts down the closest kalavakus demon!

Aeliah emerges from the tunnels and attempts to blind the two morlocks flanking the dead demon.

green reflex: 1d20 + 12 ⇒ (6) + 12 = 18
blue reflex: 1d20 + 12 ⇒ (11) + 12 = 23

The pair howl as the bright light burns and blinds them.

Combat round 1

Daedîn
Aeliah
Thoriel
Pai
Other Kalavakus
Teric
Morlock slaves (green blind 4, -16hp; blue blind 1, dazzled 4, -16hp)
Nina + Inky
Golems
Allies

The bold may act!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts Acid pit under the feet of the purple colored stone golem.

Reflex DC 20 to resist. If it fails, it takes 5d6 ⇒ (4, 2, 2, 3, 3) = 14 falling damage and 2d6 ⇒ (5, 3) = 8 acid damage.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

It didn’t make a difference but I forgot about cat’s grace as that adds another +2 to my ranged attacks…

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Reaching the main chamber at the same time as her companions emerge from the tunnels, Thoriel realises that speed is of the essence. Magical distractions might also come in handy against these powerful foes, most of whom possess natural resistances to her favoured attacks.

Spend 1 arcane point to enter Spell Dance. Cast Mirror Image.

Mirror Images: 1d4 + 3 ⇒ (4) + 3 = 7


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The Waking Rune

party buffs:
Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)
Tiddles: currently a cute statuette

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x7 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdowm (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

Pai conjures a pit... moved you to the tunnel entrance to give you line of sight

purple golem reflex: 1d20 + 3 ⇒ (16) + 3 = 19

...and the golem disappears down it.

The second kalavakus advances towards the morlock tunnels. This demon wears a veritable king's ransom in jewelry - he must be the horde's leader.

"Invaders... approach, and kneel before your new master!"

Everyone except Thoriel attempt a DC18 Will save vs enchantment.

if you fail:
You must use your next turn to move quickly and directly towards the demon, and may not take any other actions.

Spellcraft DC20:
It's a Greater Command SLA.

Combat round 1

Daedîn
Aeliah
Thoriel
Pai
Kalavakus
Teric
Morlock slaves (green blind 4, -16hp; blue blind 1, dazzled 4, -16hp)
Nina + Inky
Golems (purple -12hp, pit 11)
Allies

The bold may act!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

I believe Teric's Protection from Evil makes him immune to this effect. If not, I will retcon.

The Varisian merchant simply shakes his head at the demon. "A Trade Prince does not kneel." He flicks his wrist and a metamagic rod springs out into it. Then he makes a complex motion with his hands and frost explodes around the demon and the morlocks.

Persistent Metamagic Rod + Rime spell metamagic feat centered on the demon. I think it hits the golems too, but I'm assuming they are unaffected.
Persistent, Rime, Cold fireball (Reflex DC24 for half): 10d6 ⇒ (3, 3, 3, 2, 1, 5, 1, 2, 1, 3) = 24
Opponents much save twice to avoid the effect. Failing the save means Slowed 1 and Entangled 3

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Will Save: 1d20 + 7 + 2 + 1 + 2 ⇒ (19) + 7 + 2 + 1 + 2 = 31

Daedîn smirks. ”I think not…”

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Will 1d20 + 13 ⇒ (12) + 13 = 25

Pai also avoids the siren call of the evil demon.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Will (DC 18): 1d20 + 11 ⇒ (17) + 11 = 28

Nina seems unfazed by the kalavakus' commands; the gnome snorts and shakes her head.

"New master? Yeah, right, whatever! You probably couldn't command these guys out of a paper bag!"

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

Will (DC 18; +4 vs. Enchantments): 1d20 + 6 + 4 ⇒ (10) + 6 + 4 = 20

"Hah! That's a good one, Nina!"

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Will - loss of ioun stone + owl's wisdom vs enchantment: 1d20 + 22 - 1 + 1 + 2 ⇒ (8) + 22 - 1 + 1 + 2 = 32

"Aeliah could be wrong ..."

Spellcraft DC 20: 1d20 + 14 ⇒ (4) + 14 = 18

"But her think Usurper Demon just ✨cast sign of the Dawnflower(!)"


The Waking Rune

party buffs:

Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)

Tiddles: currently a cute statuette

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x7 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdom (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

Protection from Evil is effective against the demon's enchantment, so Teric, Daedîn and Pai were in the clear. Daedîn is under a magic circle that covers Pai.

The demon's command only brings taunts in response!

Teric hurls an icy explosion into the enemy...

green reflex DC24: 1d20 + 12 ⇒ (8) + 12 = 20
green reflex DC24: 1d20 + 12 ⇒ (14) + 12 = 26

blue reflex DC24: 1d20 + 12 ⇒ (14) + 12 = 26
blue reflex DC24: 1d20 + 12 ⇒ (20) + 12 = 32

Teric SR vs demon: 1d20 + 10 ⇒ (4) + 10 = 14

The spell coats one of the morlocks in frost and injures the other, but the demon and the golem are unharmed.

Both morlocks snarl in savage rage. Though temporarily blinded, they are used to the lightless depths and rely on other senses to find their way to the nearby archer...

blue club vs Daedîn, swarming: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15damage: 1d6 + 12 + 1d6 ⇒ (5) + 12 + (6) = 23miss chance: 1d100 ⇒ 56

Hampered by ice and blindness, neither morlock is able to attack successfully.

Combat round 1

Daedîn
Aeliah
Thoriel
Pai
Kalavakus
Teric
Morlock slaves (green blind4, slow1, entangled3, -40hp; blue blind 1, dazzled 4, -28hp)
Nina + Inky
Golems (purple -12hp, pit 11)
Allies

The bold may act!

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Trusting in her allies to finish off the already-injured and hampered morlocks, Nina gives the signal and Inky charges forward at the remaining kalavakus demon.

"RAHHHHHHHHHHHHHH!"

Charge vs. Kalavakus (+1 Adamantine Lance; Bull's Strength, Heroism, PA): 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Damage (Spirited Charge): 3d6 + 45 ⇒ (6, 5, 5) + 45 = 61

The pair keep going a few feet past the demon, skidding to a stop and then wheeling about, ready to defend themselves if need be.

Mounted Combat:

Ride Check (Heroism): 1d20 + 13 ⇒ (2) + 13 = 15

______________

Making use of Ride-By-Attack. Also I *think* I've got my modifiers right but I'll double-check when I get home from work in a few hours.

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Yeah, EAT IT!" Inky whoops, clearly happy to get to stretch her legs a bit.

Bodyguarding:

Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24

Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Aid Another (+2 AC; Heroism): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Daaaaamn, Nina!

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Oooh. That won't polish out.

Aeliah turns away from what remains of the demon.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Okay, slight adjustments; the total on the to-hit is just +16 so a hit on AC 30 instead of AC 32. The damage modifier is +16 instead of +15 so there's an extra 3 points of damage for a total of 64 damage before any DR and such. Remember kids, don't post in a hurry! :V


The Waking Rune

Spirited Charge is great when you can pull it off :)

party buffs:

Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)
Tiddles: currently a cute statuette

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x7 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdom (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

Nina and Inky race out of the tunnels and impale the kalavakus on a lance thrust. It's not enough to fell the fiend, but the attack certainly gets his attention.

The golem in the pit thrashes about, but can't climb the slippery walls. I've left a green square on the map to represent the pit.

Its counterpart, guided by some unknown intelligence, closes on the gnomish knight and her mount.

Nina and Inky attempt a DC18 Will save or be Slowed by the golem.

slam vs Inky: 1d20 + 22 ⇒ (4) + 22 = 26damage: 2d10 + 9 ⇒ (6, 7) + 9 = 22

The eidolon evades a clumsy swipe.

From the southwest, the Hellknights storm the plaza! Ambusta leads the charge, and they smite demons dead on all sides.

Agajpraks's golem advances, thundering towards the enemy golem and smashing its stone fist into it.

damage: 2d10 + 9 ⇒ (4, 2) + 9 = 15

"What do you want to know about, Pathfinders?" Karn asks. "Demons, golems or morlocks?"

Meanwhile, Bogipfen's morlocks swarm all over his rivals and the demon horde.

You can now use your allies' abilities. As soon as one of you requests it, it will happen. (The allied golem's actions are fixed).

Combat round 2

Daedîn
Aeliah
Thoriel
Pai
Kalavakus, -54hp
Teric
Morlock slaves (green blind4, slow1, entangled3, -40hp; blue blind 1, dazzled 4, -28hp)
Nina + Inky, Will saves
Golems (purple -12hp, pit 11; orange -15hp)
Allies

The bold may act!

Grand Lodge

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Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Seeing Nina’s bold charge, Daedîn cries out, ”Nina, you go girl!”

The Elf then moves 5’ SE and fires at the remaining Kalavakus demon…if it drops, he’ll fire at the blue morlock…

To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman, Favored Enemy
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Favored Enemy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (20) + 16 + 2 + 1 + 1 - 2 - 3 + 2 = 37
Confirmation: 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 2 + 3 ⇒ (15) + 16 + 2 + 1 + 1 - 2 - 3 + 2 + 3 = 35
Magic/Cold Iron/Good Damage: 3d8 + 6 + 6 + 3 + 18 + 2d6 + 6 ⇒ (2, 7, 2) + 6 + 6 + 3 + 18 + (3, 2) + 6 = 55
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (7) + 2 + 2 + 1 + 6 + (5, 3) + 2 = 28

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (2) + 11 + 2 + 1 + 1 - 2 - 3 + 2 = 14
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (8) + 2 + 2 + 1 + 6 + (2, 4) + 2 = 27

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 2 ⇒ (20) + 16 + 2 + 1 + 1 - 2 - 3 + 2 = 37
Confirmation: 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 2 + 3 ⇒ (18) + 16 + 2 + 1 + 1 - 2 - 3 + 2 + 3 = 38
Magic/Cold Iron/Good Damage: 3d8 + 6 + 6 + 3 + 18 + 2d6 + 6 ⇒ (2, 4, 7) + 6 + 6 + 3 + 18 + (4, 3) + 6 = 59

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

This is too easy.

“Aeliah find it hard believe, Horned Demon ‘King’ mastermind behind dis whole deal.”

Aeliah points back at the temple double-doors set into the body of the enormous quadruped demon statue. “You think enemy reinforcements come through those doors? Or us have to go in and get them?”

Round #2: AC 19, longstrider (10 hours), life bubble (2hr, 50mins), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (scent, 10 mins), fly (10 mins), speak with animals (dinos + reptiles) (10 mins)

The druidess climbs another 10’ in altitude at a 45º angle at half-speed and then continues flying the same vector S-S-E another 20’. (single move)

She then ✨casts speak with animals (dinos + reptiles).

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Will (DC 18): 1d20 + 11 ⇒ (19) + 11 = 30

Nina finds herself so caught up in the thrill of the charge that she doesn't even register the golem's innate attempt to slow her down!

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

Will (DC 18): 1d20 + 6 ⇒ (9) + 6 = 15

Inky, however, isn't quite as lucky. As the golem comes lumbering up to take a swing, the eidolon's movements slow.

"Awwwww maaaaaaannnnnn....."

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Psi’s acid pit continues to sizzle the golem.

Damage 2d6 ⇒ (4, 1) = 5

She delays, seeing the demons down and not wanting to accidentally drop the “good” golem into her last pit.


The Waking Rune

party buffs:
Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)
Tiddles: currently a cute statuette

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x7 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdom (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

With pinpoint accuracy, Daedîn's arrows put paid to the would-be tyrant - and one of the morlock slave-chieftains as well.

Aeliah repositions and gets in touch with her reptile-brain - perhaps in readiness for a summons.

Inky succumbs to the lethargic aura of the stone golem.

Combat round 2

Daedîn
Aeliah
Thoriel
Pai - Delay
Teric
Morlock slaves (green blind4, slow1, entangled3, -40hp)
Nina + Inky (Inky: slow7)
Golems (purple -17hp, pit 10; orange -15hp)
Allies

The bold may act!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Should we use Agajprak's Transmute Rock to Mud? My only thought in not is that there could be more golems later, and we have this one fairly well in hand.

Teric flies out of the tunnel, spotting the last morlock. He motions and a rope of frozen fire slams into it.

Cold Burning Arc (Reflex DC22 for half): 10d6 ⇒ (5, 1, 5, 2, 3, 2, 6, 2, 1, 4) = 31
If it fails the save (and survives) it is slowed 1

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel continues to rush into the chamber, circling around behind the golem that just lashed out at Nina and Inky. The elf and her numerous images swing their blades at the big stony brute.

Heroism, Flanking vs. orange
+1 Keen Cold Iron Scimitar: 1d20 + 17 + 2 + 2 ⇒ (20) + 17 + 2 + 2 = 41 Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Crit Confirm: 1d20 + 17 + 2 + 2 ⇒ (16) + 17 + 2 + 2 = 37 Damage: 1d6 + 10 ⇒ (6) + 10 = 16


The Waking Rune

party buffs:

Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)

Tiddles: currently a cute statuette

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x7 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdom (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

green ref DC22: 1d20 + 12 + 3 ⇒ (7) + 12 + 3 = 22

Teric blasts the last morlock slave-chieftain, but the creature's heightened senses somehow allow it to dodge the worst of the attack.

Thoriel lunges and her blade works its way into one of the enemy golem's joints, causing noticeable damage. Albeit reduced. Assuming you lunged Thoriel.

The blind morlock leaps at Teric.

club: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34damage: 1d6 + 6 ⇒ (6) + 6 = 12miss chance: 1d100 ⇒ 8

Though it knows where the trade prince is, the degenerate's blindness prevents it from being accurate in its savage attack.

Combat round 2

Daedîn
Aeliah
Thoriel
Pai - Delay
Teric
Morlock slaves (green blind3, -55hp)
Nina + Inky (Inky: slow7)
Golems (purple -17hp, pit 10; orange -35hp)
Allies

The bold may act!

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Sorry, yes forgot to specify the lunge...but yes that was the intent.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"It's okay Inky, just stay the course," Nina reassures her sluggish companion as she turns her attention to the Orange Golem in front of them, thrusting her lance at the creature.

Attack vs. Orange (+1 Adamantine Lance; Bull's Strength, Heroism, PA): 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d6 + 16 ⇒ (1) + 16 = 17

Attack vs. Orange (+1 Adamantine Lance; Bull's Strength, Heroism, PA): 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 16 ⇒ (2) + 16 = 18

Mounted Combat:

Ride Check (Heroism): 1d20 + 13 ⇒ (13) + 13 = 26

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Ooookaaaaayyyy..."

Inky holds her ground, ready to try and defend her rider despite her sluggish state.

Bodyguarding:

Aid Another (+2 AC; Heroism, Slow): 1d20 + 10 ⇒ (16) + 10 = 26

Aid Another (+2 AC; Heroism, Slow): 1d20 + 10 ⇒ (11) + 10 = 21

Aid Another (+2 AC; Heroism, Slow): 1d20 + 10 ⇒ (6) + 10 = 16

Aid Another (+2 AC; Heroism, Slow): 1d20 + 10 ⇒ (4) + 10 = 14


The Waking Rune

party buffs:

Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)
Tiddles: currently a cute statuette

Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x6 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdom (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

Nina's lance makes sparks fly as it crashes into the golem, but the knight isn't able to get enough force behind her blow to actually do real harm to the construct. You have a flank, but a further +2 is not enough to hit.

The golem's attentions turn to Thoriel in retaliation for her telling blow.

slam: 1d20 + 22 ⇒ (1) + 22 = 23damage: 2d10 + 9 ⇒ (8, 4) + 9 = 21image?: 1d8 ⇒ 4
slam: 1d20 + 22 ⇒ (16) + 22 = 38damage: 2d10 + 9 ⇒ (9, 2) + 9 = 20image?: 1d8 ⇒ 5

The first smashing fist leaves a small crater in the ground, and the second, and the follow up destroys a mirror-Thoriel as the magus' simple illusion confuses the golem's rudimentary senses.

allied golem: 2d10 + 9 ⇒ (10, 2) + 9 = 21

The allied golem continues its assault upon its counterpart, knocking stone chunks off it.

Combat round 3

Daedîn
Aeliah
Thoriel
Pai
Teric
Morlock slaves (green blind3, -55hp)
Nina + Inky (Inky: slow7)
Golems (purple -17hp, pit 10; orange -56hp)
Allies

The bold may act!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric sighs at the morlock trying to hit him. He floats up higher, out of its reach. Then he points down at it and five points of light gently swirl around the morlock, then violently slam into him.

Magic Missile: 5d4 + 5 ⇒ (3, 4, 4, 4, 1) + 5 = 21

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Aeliah delays for the time being.

She plans to wait for Daedîn to act, and then take her turn before the enemy can act again.


The Waking Rune

The morlock gets blasted, but still stands! He snarls in impotent rage.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Round #3: AC 19, longstrider (10 hours), life bubble (2hr, 50mins), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (scent, 10 mins), fly (10 mins), speak with animals (dinos + reptiles) (10 mins)

Coming out of delay, Aeliah increases her altitude by 5 feet as she flies upwards at a shallow angle a total of 30 feet of move equivalents to the west. (single move)

She then readies an action to use SNA IV to drop an augmented Pteranodon in front of the ‘statue-temple’ double-doors near Teric, IF the doors open and a hostile creature attempts to exit via the doorway.

The druidess calls out the following instructions in Reptile and Taldane:
“Remain in place, stopping anything getting out. Defend yourself from that position.”

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn fires adamantine at the orange construct with his first two attacks…and then at the green morlock with his last…

To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 ⇒ (12) + 16 + 2 + 1 + 1 - 2 - 3 = 27
Magic/Adamantine/Good Damage: 1d8 + 2 + 2 + 1 + 6 ⇒ (2) + 2 + 2 + 1 + 6 = 13
Magic/Adamantine/Good Damage: 1d8 + 2 + 2 + 1 + 6 ⇒ (1) + 2 + 2 + 1 + 6 = 12

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 3 ⇒ (2) + 11 + 2 + 1 + 1 - 2 - 3 = 12
Magic/Adamantine/Good Damage: 1d8 + 2 + 2 + 1 + 6 ⇒ (7) + 2 + 2 + 1 + 6 = 18

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 ⇒ (3) + 16 + 2 + 1 + 1 - 2 - 3 = 18
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 ⇒ (4) + 2 + 2 + 1 + 6 + (3, 4) = 22

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel utters a slight 'tsk' of annoyance as one of her images gets swatted away by the golems clumsy swing. The elf and her remaining illusory images continue to dance in unison, blades both real and imaginary slashing at the big brute.

5' step. Full attack. Heroism, Flanking.
+1 Keen cold iron scimitar: 1d20 + 17 + 2 + 2 ⇒ (17) + 17 + 2 + 2 = 38 Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Iterative: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17 Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Crit Confirm 1st Attack: 1d20 + 17 + 2 + 2 ⇒ (20) + 17 + 2 + 2 = 41 Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none


"Pai! Are you in position to ZAP morlock with magic missiles?"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai wa surprised the morlock was still standing, so she pulls out a wand and takes Aeliah’s advice and calls forth a volley of magic missiles at it.

Damage 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11


The Waking Rune

Teric and Pai blast the morlock.

Daedîn does some damage to the enemy golem with his adamantine arrows, and though one barb goes astray he still manages to finish off the morlock with cold iron.

Thoriel keeps finding weak spots in the golem...

allied golem: 2d10 + 9 ⇒ (10, 8) + 9 = 27

...and whilst Nina and Inky harass it from the other side, the allied golem smashes its opponent to rubble!

Combat over!

Okay, technically there's another stone golem in a pit for 10 more rounds and it might outlast the acid damage, but it wont survive that plus a flying elf archer raining adamantine down on it before the pit expires.

The lightning-fast assault of the pathfinders and their allies routs the remaining minor demons and enslaved morlocks in short order, in a comprehensive victory.

Bogipfen, the morlocks' once-and-future king, howls in victory as his loyal troops pursue the 'traitors' back in to their tunnels. He remains behind, taking trophies from the dead.

Agajprak and her golem keep a close eye on you, but the golem-tender does not speak.

Paralictor Ambusta and his Hellknights seek out and round up the surviving Athaeneum archeologists.

Marianix Karn stands before you with a wide grin on her face. "Magnificent! Didn't I tell you the plaza was beautiful? Just look at those jistkan mosaics!"

party buffs:

Aeliah: longstrider (10 hours), stoneskin (100 mins), owl’s wisdom (10 mins), Totemic Transformation (move action – lasts 10 mins), fly (10 mins), saves -1 (loaned ioun stone to Daedin)

Tiddles: currently a cute statuette
Nina: bull’s strength (10 mins), stoneskin (100m), barkskin 160m, heroism 160m

Inky: mage armour, barkskin 160m, heroism 80m (slow 6 rounds remaining)

Thoriel: stoneskin (110 mins), scroll of freedom of movement (70 mins), fly (11 mins), Heroism (110m), Bears Endurance (11m), mirror image x6 (11mins)

Daedîn: stoneskin (100 minutes), freedom of movement (100 minutes), scroll of magic circle against evil (50 mins), cat’s grace (10 mins), scroll of fly (5 mins), saves +1, owl's wisdom (10m)

Teric: mage armour, false life 12hp, Defending Bone (10 hours), See Invisibility (110 minutes), Protection from Evil (10 minutes), Fly (10 minutes), Mirror Image x6 (10 mins)

Pai: mage armour, false life 20hp, overland flight

All: life bubble (excluding Tiddles)

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"They are pretty," Nina agrees as she and Inky come trotting back to rejoin everyone else. She looks around and back towards the enormous quadruped and the stairs leading up to it.

"Soooo...how about that door, huh?"

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

The Trade Prince flies out into the courtyard. "Excellent work, everyone. Bogipfen, what is in there? Do you think there are more of these demons?"

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Nobody hurt, right?”

Aeliah shots back to the ground, ensures the light function on her wayfinder is working and releases Tiddles from his tiny clay prison.

“TIDDLES, HEEL!”

She then approaches the double-doors inspecting them for traps and tricks as she listens to any responses to Teric’s questions.

Perception: 1d20 + 24 ⇒ (20) + 24 = 44

“Marianix Karn. Where is portal/gate thing? Inside these doors or not?”

“Aeliah think we should not waste buffs. Hear what Ajaxpen and Bogfen say and then open door to go in.”


The Waking Rune

"Not know what inside. Ask Karn." Bogipfen grunts, then removes the talisman from around his neck and gives it to Teric.

Undercommon:
"Yours now. Bogipfen honour agreement. But now you are in my kingdom, surface dweller. Do not linger in my realm!"

"Well, technically it's mine" says Marianix Karn. "But you can keep it, Trade Prince. As for those doors, oh we got those open. They're just the outer doors into the fortress. It's the inner door we couldn't fathom."

Paralictor Ambusta approaches. "We are done here. My squad will escort the archeologists back to our fort. I grant you two days, Pathfinders, in which to finish your business in Rachikan. After that, you will be treated as trespassers on Imperial ground. I consider my debt to you paid in full."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn snorts as he whispers to Aeliah. ”We rescue his pompous ass, do most of the fighting, and he gives us two days…we could’ve had more than that by leaving his pompous ass in that cage…oh well…”

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