
| Race |
| HP 76/76 | AC 28, T 13, F 24 | CMB +13, CMD 26 | F +9, R +10, W +6 (+4 vs enchantments) | Init. +4 | Percep +1, Sense Motive -- |
| Classes/Levels |
| Speed 30ft | Active Conditions: none |
| Gender |
N Male Stegosaurus |
About Tΐddles
Male stegosaurus
N Large animal
Init +4; Senses low-light vision, scent; Perception +1
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Defense
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AC 28, touch 13, flat-footed 24 (+15 natural, +4 dex, -1 size)
hp 76 (9d8 +3 Con, +1 Toughness)
Fort +9, Ref +10, Will +6 (+4 vs enchantment)
Defensive Abilities devotion, evasion
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Offense
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Speed 30 ft.
Melee tail +11/+6 (3d8+7) + trip
Space 10 ft., Reach 5 ft.
Special Attacks trip, multiattack
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Statistics
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Str 21, Dex 19, Con 16, Int 2, Wis 12, Cha 10
Base Atk +6; CMB +13; CMD 26
Feats Power Attack (-2/+4), Toughness, Iron Will, Improved Natural Attack, Weapon Focus (tail), Multiattack
Tricks Attack, Attack (Any Target), Come, Defend, Down, Exclusive, Flank, Guard, Heel, Seek
Skills Acrobatics +9 (2), Escape Artist +10 (6), Swim +9 (1)
SQ link, share spells
Other Gear training harness, exotic pack saddle
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Special Abilities
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Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex) The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 30 feet by sense of smell.
Devotion (Ex) An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
Multiattack [Bonus Feat] An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal comes to you, even if it normally would not do so.
Defend [Trick] The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
Down [Trick] The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Exclusive [Trick] The animal takes directions only from the handler who taught it this trick. An animal with the exclusive trick does not take trick commands from others even if it is friendly or helpful toward them (such as through the result of a charm animal spell), though this does not prevent it from being controlled by other enchantment spells (such as dominate animal), and the animal still otherwise acts as a friendly or helpful creature when applicable.
Flank [Trick] You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal follows you closely, even to places where it normally wouldn’t go.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
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Encumbrance
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52 lb; (light<=153; 154 < medium <= 306)
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