GM supervillan's Fiend series (Inactive)

Game Master supervillan

A lost city, a(nother) missing explorer, empires ancient and contemporary...

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Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

The below assumes Thoriel is out of danger, GM sv

Aeliah ✨casts lesser restoration from the magus’ scroll and says a short elven prayer to the Hunter, translating into common for Pai.

“Iarraimid go humhal ar an Sealgair fiacla ár bpacáiste a chur ar ais.”

“We humbly ask the Hunter to restore the teeth of our pack.”

Aeliah CLW wand on Tiddles:
Aeliah CLW wand on Tiddles: 1d8 + 1 ⇒ (1) + 1 = 2
Aeliah CLW wand on Tiddles: 1d8 + 1 ⇒ (2) + 1 = 3
Aeliah CLW wand on Tiddles: 1d8 + 1 ⇒ (7) + 1 = 8
Aeliah CLW wand on Tiddles: 1d8 + 1 ⇒ (7) + 1 = 8
Aeliah CLW wand on Tiddles: 1d8 + 1 ⇒ (4) + 1 = 5

Aeliah then ✨casts two CLW spells on Daedîn.

Aeliah two CLW spells on Daedîn: 2d8 + 5 + 5 ⇒ (6, 3) + 5 + 5 = 19

"If you sure, Teric"

Teric CLW wand on Daedîn: 1d8 + 1 ⇒ (5) + 1 = 6
Teric CLW wand on Daedîn: 1d8 + 1 ⇒ (8) + 1 = 9
Teric CLW wand on Daedîn: 1d8 + 1 ⇒ (6) + 1 = 7
Teric CLW wand on Daedîn: 1d8 + 1 ⇒ (7) + 1 = 8

Teric CLW wand on Thoriel: 1d8 + 1 ⇒ (4) + 1 = 5
Teric CLW wand on Thoriel: 1d8 + 1 ⇒ (1) + 1 = 2
Teric CLW wand on Thoriel: 1d8 + 1 ⇒ (8) + 1 = 9

Aeliah CLW wand on Thoriel: 1d8 + 1 ⇒ (8) + 1 = 9
Aeliah CLW wand on Thoriel: 1d8 + 1 ⇒ (7) + 1 = 8
Aeliah CLW wand on Thoriel: 1d8 + 1 ⇒ (2) + 1 = 3
Aeliah CLW wand on Thoriel: 1d8 + 1 ⇒ (8) + 1 = 9

Thoriel wrote:
"Assuming we make it back in one piece, drinks are on me after we're done here."

“No way, Thoriel Liltamael. Us team. All have talents and skills useful certain situations, less useful other situations. But that OK, ‘cos we work together overcome what faces us, win victory and hope all go home.”

“Aeliah praise Ketephys she did not wait any longer help Daedîn and you.”

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn nods in appreciation to Aeliah and Teric for the healing as he puts a hand lightly on Thoriel’s shoulder.

”Nice work there, Thoriel…looks like we Elves were up to the grunt work, eh? Glad you’re feeling better; those demonic land sharks had a vicious bite, damn their eyes…”

The Elf salvages what few arrows he can, leaving the diplomacy towards the friendly morlocks to those better suited for it, but keeps his eyes open as he scopes out the area…

Perception: 1d20 + 23 ⇒ (13) + 23 = 36


The Waking Rune

Thoriel shakes off the deadly venom, and with the use of a restorative scroll recovers her health.

Aeliah helps the pathfinders recover, whilst Teric opens discussion with the surviving morlocks and Daedîn keeps a watch.

Only 3 wand charges are needed to fully heal Thoriel's hp damage, because when the CON damage is healed she gets back the hp reduction immediately. Ability Damage rules

A hulking morlock separates himself from his kin. Speaking in a broken cadence, he stammers, “Me understand, surface dwellers, me friend. Much going on and time short. Follow me; I take you to Karn.”

As he struggles with an unfamiliar language the large morlock emphasises his point by shaking a familiar object: a wayfinder. With surprising speed he shuffles on all fours and begins to scamper off. After going a few yards, the morlock stops and swivels back pleading, “Hurries, hurries, hurries!”

Everyone is fully healed :)

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

After Aeliah finishes using Teric's wand, the runes begin to fade and disappear over just a few seconds. Wand expended

Meanwhile, the Varisian smiles and nods at the morlock. He takes the wayfinder and inspects it as he begins to follow the morlock.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn shrugs and follows Teric, bow ready in hand...

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Karn dig boss, yes? She must make friends outa morlocks.”

Hope he doesn’t mean K-H-A-A-A-A-A-A-N!

Aeliah flies steadily beside Tiddles until her spell runs out. Thanks to longstrider she continues having no problem keeping up with a brisk pace.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

With Overland Flight, the gnome has no trouble keeping up with the others.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Gotta take allies wherever you can find them," Nina remarks cheerfully. "Come on Inky, stretch your wings a bit until we hit a low bridge or something."
______________

Nina & Inky will also stay a few feet in the air, landing as necessary to get through narrow places with low ceilings~


The Waking Rune

The morlock snatches the wayfinder away from Teric's grasp. "MINE!" he snarls. "Karn give to me. Show you so you know to follow. Karn friend. Must hurry!"

You travel through the ruins, led by the morlocks through a maze of collapsed buildings and toppled statuary. After an hour, the morlock leader calls a halt.

"Ahead is cage." He points to a rectangular building about 100 feet away. "Karn inside cage. Lots of bad people. Wings and blades. Bad people. Me wait here."

party buffs:

Thoriel: heroism (50m)
Teric: mage armour, see invisibility (ex) (140m), defending bone (50), false life (16)
Nina: barkskin (ex) (100m), heroism (ex) (100m)
Inky: barkskin (ex) (100m), heroism (20m), mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider
Tiddles:

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Karn letter said her found great keep, and within was ‘the most curious door I ever set eyes on.’”

Aeliah points at the rectangular building 100’ away. “Could this be ‘Great Keep?’”

How big is it GM sv? Like it could contain a multi-level dungeon crawl?

“Zarta said we could find Hellknights, which us should be nice to. BUT her second letter made throw-away ref to Aspis. Maybe Snakes got Karn in keep?”

The druidess considers her spell list. “Aeliah think me only worry ‘bout hours long buffs right now. But her will think some more after listen at others.”

“But more important how we get in keep? Ground floor door, obvious second floor window? Fly to roof? What?”

She grins. “Who want to play ‘Come into My Castle.’”

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn shrugs again, nodding to Aeliah, ”I can scout it out, try to find the best entry points and any traps or hidden guards…”

The Elf will warily approach the building, concealing himself as best he can as he moves, eyes alert to any signs of dangers and tracks, while looking for the best approach to and entry into this building…

Stealth: 1d20 + 26 ⇒ (19) + 26 = 45
Perception: 1d20 + 23 ⇒ (19) + 23 = 42
Tracking (via Perception): 1d20 + 23 ⇒ (6) + 23 = 29

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Yeahhh...let's let Daedîn have a look first and see what the best way to get inside is," Nina agrees. "I mean, I love a good 'kick-down-the-door' entrance as much as anyone but in my experience it kinda stops being a good idea when you're dealing with things as powerful as we're dealing with..."

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Nina means she and some of our past partners got their teeth kicked in enough by doing that that she doesn't fancy any repeats," Inky snort-laughs.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai agrees with the others. ”Well, I’m not kicking down any doors, that’s for sure!”


The Waking Rune

The building that the morlock seems to call the 'cage' is only a single storey. But as Daedîn draws closer he realises that it's only the top floor of what must have been a much taller building, and that the rest is now submerged within the ruins. Who knows what lies beneath? Perhaps only layers of rubble - or perhaps tunnels leading deeper into Rachikan?

There is a single possible entrance - probably at one time it was a window overlooking the city, but now it is covered in layers of grime. The building is around 75 feet by 40 feet, and about 10 feet high.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric, now walking, looks at the morlock. "Are the other people hurting Karn? And she is your friend, yes? She's our friend too. We are looking forward to seeing her again."

He turns to the others. "While it's possible Marianix's activities have been discovered, we should not assume so unless we have proof. Zarta asked us to be diplomatic, remember?" He pauses. "Should we claim to be mercenaries come to help? This is all supposed to be controlled by Cheliax."

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Aeliah thought what Zarta said was ‘play nice with Hellknights.’ ‘Blades and wings’ could be ‘Hellknights and Conjured Devils.’”

“But Zarta also said there Aspis excavation. Maybe Snakes ‘blades and wings?’ Zarta not say ‘play nice with Snakes.’”

🐍

Aeliah pauses to think about Teric’s suggestion. “But Aeliah all for trying diplomacy before violence.”

“If Teric want to do cover story and do talky-talky to free Karn, Aeliah support him. But her not good at tell lies.”

“Aeliah can do mouth shut but.”

Once everyone is ready, Aeliah moves to the entrance and checks it for traps and alarms.

take 10 Perception: 10 + 24 = 34

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Playing it smooth works too. I'm with Aeliah - I don't want to play nice with the Aspis if they're around but I'm willing to play nice with the Hellknights, at least for a while."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn shakes his head. ”Aspis agents make nice pincushions…many Hellknights do as well…but at least there are a few who are honorable…”

As Aeliah checks the entrance, the rogue pipes in, ”I saw no traps while scouting, Aeliah…but I guess it never hurts to double-check…”

Daedîn draws his bow and covers the half-Elf as she checks things out…

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric nods. "I forgot about the Aspis. Ok, let's go in wary, but ready to speak if they are Hellknights." He follows Daedîn once they are ready to enter.


The Waking Rune

party buffs:

Thoriel: heroism (50m)
Teric: mage armour, see invisibility (ex) (140m), defending bone (50), false life (16)
Nina: barkskin (ex) (100m), heroism (ex) (100m)
Inky: barkskin (ex) (100m), heroism (20m), mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider
Tiddles:

"Karn friend. Bad people hurt Karn. You free friend" the morlock demands.

The 'doorway' is too small for Tiddles, but the dinosaur can most likely either squeeze or force his way through.

Neither Daedîn nor Aeliah finds anything suspicious. You open the portal and step through.

The building’s interior is dark and contains two rooms. The western room acts as an antechamber for a larger room to the east. The eastern room is filled with four cages, torture implements, and a heavy grate in the floor. The buildings' occupants have put agony on exhibit in the form of several lifeless figures contorted in impossible shapes and nailed to the wall as works of art, their shattered bodies splayed open in perverse displays of vivisection. Armour still clinging to the corpses marks the deceased as Hellknights.

There are half a dozen torturer-artists, each of them a darkly handsome male humanoid possessed of horns, bat-like wings and cloven hooves. As one they look up from their work and turn their curved blades upon you...

Knowledge (planes) DC17:
These creatures are especially strong incubus demons Advanced template. Unless you plan to submit to their ministrations, there will be no negotiations. Incubi delight in physical torment and carnal pleasures.
DC22
Spoiler:
Incubus demons resist normal weapons, but cold iron or holy weapons prove effective.

DC27
Spoiler:
They have the typical demonic immunities and energy resistances. Immune electricity, poison; resist acid, fire, cold.

DC32
Spoiler:
Incubi excel at inflicting pain, whether by torture or with their swords. Their crits do extra nonlethal damage and cause Sickened condition.

DC37
Spoiler:
Incubi have spell resistance.

DC42
Spoiler:
Incubi have a range of spell-like abilities including Charm and Suggestion, and Crushing Despair.

initiative:

Thoriel: 1d20 + 9 ⇒ (15) + 9 = 24
Teric: 1d20 + 1 ⇒ (16) + 1 = 17
Nina: 1d20 + 6 ⇒ (5) + 6 = 11
Pet Incandescence: 1d20 + 3 ⇒ (7) + 3 = 10
Pai: 1d20 + 6 ⇒ (18) + 6 = 24
PetCallie: 1d20 + 2 ⇒ (3) + 2 = 5
Daedin: 1d20 + 14 ⇒ (5) + 14 = 19
Aeliah: 1d20 + 3 ⇒ (1) + 3 = 4
PetTiddles: 1d20 + 4 ⇒ (16) + 4 = 20
red: 1d20 + 4 ⇒ (13) + 4 = 17
orange: 1d20 + 4 ⇒ (16) + 4 = 20
yellow: 1d20 + 4 ⇒ (19) + 4 = 23
green: 1d20 + 4 ⇒ (13) + 4 = 17
black: 1d20 + 4 ⇒ (17) + 4 = 21
blue: 1d20 + 4 ⇒ (13) + 4 = 17
tiddles (1) or fiend (2): 1d2 ⇒ 2

Combat round 1

Thoriel
Pai
Yellow fiend
Black fiend
Orange fiend
Tiddles
Daedîn
Red fiend
Blue fiend
Green fiend
Teric
Nina + Inky
Aeliah

The bold may act!

I'm afraid it's one of those "map pack" maps, so everything is close quarters. Although I've revealed the whole map, bear in mind that there are two rooms and they're only joined at one 5' archway.

Slide 5

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Planes 1d20 + 20 ⇒ (3) + 20 = 23

”Oh, these are incubus demons, and big and strong ones at that! If you have cold iron or holy weapons, use them, as they resist most other weapons!”

Pai casts Haste on the group!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Daedîn nods at Pai’s words, murmuring softly, ”Demons…I hate them even more than the Aspissss…”

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Kn. Planes: 1d20 + 15 ⇒ (4) + 15 = 19

"Yes, it seems we keep running into worse than we were expecting. Xenarths instead of golems, now demons instead of Aspis. Only the morlocks have been somewhat of a pleasant surprise!"

Boosted by Pai's spell, Thoriel spins in a blur to strike multiple times at the nearest demon with her own curved, and cold iron blade.

+1 Cold Iron Keen Scimitar: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Iterative: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Hasted Attack: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34 Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Crit Confirm Attack 1: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38 Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Crit Confirm Iterative: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Crit Confirm Hasted: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34 Damage: 1d6 + 10 ⇒ (4) + 10 = 14


The Waking Rune

party buffs:

Thoriel: heroism (50m)
Teric: mage armour, see invisibility (ex) (140m), defending bone (50), false life (16)
Nina: barkskin (ex) (100m), heroism (ex) (100m)
Inky: barkskin (ex) (100m), heroism (20m), mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider
Tiddles:
All: haste

Pai hastes the pathfinders, and Thoriel goes to work with her blade. Her cold iron sword strikes several deadly blows, but the incubus does not fall.

The incubi join battle, grinning savagely.

"Visitors, how marvellous!"

"We'll have such fun together!"

"I wonder if you'll last longer than my last toy."

Suddenly all of you feel an overwhelming sadness. Your cause seems hopeless. Here in this dark place, where even hellknights have failed, how can you possibly triumph?

DC21 Will save for everyone (including Tiddles) vs mind-affecting compulsion or suffer -2 to attacks, saves, skill and ability checks, and weapon damage.

spellcraft DC19:
Black incubus used a Crushing Despair SLA before his fellows closed with you.

gm screen:

target, A, N, I: 1d3 ⇒ 1

orange vs Thoriel, flank: 1d20 + 16 - 3 + 2 ⇒ (6) + 16 - 3 + 2 = 21vital strike: 2d6 + 10 + 9 ⇒ (2, 6) + 10 + 9 = 27
yellow vs Aeliah: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18vital strike: 2d6 + 10 + 9 ⇒ (1, 4) + 10 + 9 = 24

Thoriel's armour turns the demon's wicked blade, but Aeliah suffers a savage blow.

Combat round 1

Thoriel
Pai
Yellow fiend
Black fiend
Orange fiend
Daedîn
Red fiend, -84hp
Blue fiend
Green fiend
Teric
Nina + Inky
Aeliah, -24hp
Tiddles

The bold may act!

Will save from everyone please

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Will Save: 1d20 + 10 ⇒ (17) + 10 = 27

Teric feels the despair being pushes on him and the Varisian simply decides it will not work. His decision alters the feeling and it simply passes.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none
Incubus #2 wrote:
Thoriel's armour turns the demon's wicked blade, but Aeliah suffers a savage blow.

“That best you got, demon-boy? Me bet you smallest one others pick on.”

Aeliah Will: 1d20 + 22 ⇒ (7) + 22 = 29
Tiddles Will: 1d20 + 4 ⇒ (1) + 4 = 5

Aeliah Spellcraft: 1d20 + 14 ⇒ (1) + 14 = 15

"Buck up, Tiddles! We need get you in fight."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Will: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

Daedîn withstands the incubus’s spell and unleashes a horde of holy cold iron at the flat-footed blue incubus…if he drops blue and still has a shot left, he’ll target the injured red incubus…

To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman, Haste, Favored Enemy
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Favored Enemy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (19) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 37
Magic/Cold Iron/Good/Sneak Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 + 4d6 ⇒ (4) + 2 + 2 + 1 + 6 + (2, 6) + 2 + (1, 6, 3, 5) = 40
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (7) + 2 + 2 + 1 + 6 + (6, 6) + 2 = 32

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (1) + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 14

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (8) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 26
Magic/Cold Iron/Good/Sneak Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 + 4d6 ⇒ (2) + 2 + 2 + 1 + 6 + (1, 6) + 2 + (1, 2, 2, 2) = 29

Longbow (Haste): 1d10 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 ⇒ (10) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 = 28
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 ⇒ (4) + 2 + 2 + 1 + 6 + (3, 5) + 2 = 25

Active AC: 27

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Will 1d20 + 13 ⇒ (13) + 13 = 26

Spellcraft 1d20 + 20 ⇒ (5) + 20 = 25

”Ugh, that awful black one used its ability to create a Crushing Despair spell. That’s why it makes you feel so yucky..:”


The Waking Rune

party buffs:

Thoriel: heroism (50m)
Teric: mage armour, see invisibility (ex) (140m), defending bone (50), false life (16)
Nina: barkskin (ex) (100m), heroism (ex) (100m)
Inky: barkskin (ex) (100m), heroism (20m), mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider
Tiddles:
All: haste

Daedîn does not have line of sight to Blue or Green in the adjacent room. Redirecting his attacks to Orange, then Red. He also failed the save vs Crushing Despair (DC is 21).

Daedîn is affected by the demon's foul magic, but still manages to fill one of the fiends full of arrows. Orange drops.

The incubus that withstood Thoriel's attack steps back, then vanishes.

Spellcraft DC22:
Greater Teleport SLA.

But two more incubi take his place!

"We have a lovely cell prepared for you" says one of the newcomers to Daedîn. "Go and rest there until we are ready for you."

"Yes, there's room for another too. Your own private quarters, very comfortable!" the other addresses Thoriel. "Ha-ha-ha! Await our pleasure within!"

Spellcraft DC18:
Both incubi employ Suggestion SLAs.

Thoriel and Daedîn attempt DC20 Will saves vs enchantment (compulsion). (Thoriel, first attempt the DC21 Will save vs Crushing Despair). If you fail, you will go to the empty cells in the next room and take no further part in the battle.

Combat round 1 / 2

Thoriel (will saves needed)
Pai
Yellow fiend
Black fiend
Daedîn, despair (will save needed)
Blue fiend
Green fiend
Teric
Nina + Inky (Will saves needed)
Aeliah, -24hp
Tiddles, despair

The bold may act!

Dark Archive

N Male Stegosaurus | HP 76/76 | AC 28, T 13, F 24 | CMB +13, CMD 26 | F +9, R +10, W +6 (+4 vs enchantments) | Init. +4 | Percep +1, Sense Motive -- | Speed 30ft | Active Conditions: none

Aeliah Spellcraft DC 22: 1d20 + 14 ⇒ (11) + 14 = 25
Aeliah Spellcraft DC 18: 1d20 + 14 ⇒ (20) + 14 = 34

Round #1: AC 29, haste (1/11), low-light vision, scent

“Tiddles! Attack demon!” Aeliah points at Green.

Squeezing through the doorway, the stegosaurus single-moves hastily 40' to the left of Thoriel to obey.

Tiddles tail - power attack + haste - despair vs Green: 1d20 + 11 - 2 + 1 - 2 ⇒ (19) + 11 - 2 + 1 - 2 = 27
damage - despair: 3d8 + 7 + 4 - 2 ⇒ (7, 7, 3) + 7 + 4 - 2 = 26

If it hits, trip attempt CMB - despair: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

“Bloodied demon used greater teleport spell like ability to go – who know where?”

Round #1: AC 20, wayfinder (20’ normal light, 20’ dim) longstrider, haste (1/11)

“MUCH more important: two demons target Daedîn and Thoriel with suggestion spell likes.”

“If they fail and are affected, Aeliah think priority is a targeted dispel magic on suggestion SLAs.”

The druidess waits to see if Daedîn and Thoriel fail their saves.

She then takes a 5 foot step to the west and readies an action.

If Daedîn fails and the suggestion effect is not dispelled by one of the other casters, she will ✨cast a targeted dispel magic on Daedîn’s suggestion effect.

Otherwise, if Thoriel fails and the suggestion effect is not dispelled by one of the other casters, she will ✨cast a targeted dispel magic on Thoriel’s suggestion effect.

If none of these conditions are met, she will hit Green, Blue, Black and Yellow with a ✨burst of radiance.

✨burst SR + effect if required:
Green: 1d20 + 10 ⇒ (3) + 10 = 13
Blue: 1d20 + 10 ⇒ (17) + 10 = 27
Black: 1d20 + 10 ⇒ (16) + 10 = 26
Yellow: 1d20 + 10 ⇒ (11) + 10 = 21

DC 18 Reflex or blinded for 1d4 ⇒ 3 rounds

If the save is successful, dazzled for the same number of rounds.

Also if evil, good damage: 5d4 ⇒ (4, 1, 2, 3, 1) = 11 no save

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

WILL 21 (Despair): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
WILL 20 (Suggestion): 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Shirt reroll
WILL 20 (Suggestion): 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32

The wave of sadness threatens to overcome Thoriel, but her natural elven resistance to mind-altering magic and the lingering effects of her morale boosting spell keep her from succumbing.

She comes even closer to being deceived by the suggestive spell, but luck, or perhaps divine intervention, keeps her from being controlled.

"As tempting as it is to go back to your room, I'll think I'll pass. I mean, you haven't even bought me a drink...let's just stay here and dance!" The magus spins forward, her blade slashing up down and across at the demon threatening Nina and Inky.

Attacks vs. Yellow. Heroism. Haste.
+1 Cold Iron Keen Scimitar: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31 Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Iterative: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Hasted Attack: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

"GO! Nina an' Inky! GO!"

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Nina Will (DC 21): 1d20 + 11 ⇒ (13) + 11 = 24
Inky Will (DC 21): 1d20 + 6 ⇒ (3) + 6 = 9

Though Nina fights off the fear, Inky seems to shrink back from the incubus demons a bit.

"These quarters are too tight," Nina huffs, realizing that she can't use her lance effectively with Yellow right up in her face, nor can they really move without leaving Teric open to attack. "Inky! Tear him up!" she calls as she adopts a defensive position and attempts to cast a spell...

Cast Defensively (DC 19): 1d20 + 12 ⇒ (3) + 12 = 15

...but she can't concentrate and the spell fizzles!

Mounted Combat:

Ride Check (Heroism): 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"Ugh, r-right..." Inky growls in acknowledgement as she attempts to tear into Yellow!

Bite vs. Yellow (Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (10) + 10 = 20
Damage (Magic Attacks): 1d6 + 1 ⇒ (3) + 1 = 4

Claw #1 vs. Yellow (Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (14) + 10 = 24
Damage (Magic Attacks): 1d4 + 1 ⇒ (4) + 1 = 5

Claw #2 vs. Yellow (Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (16) + 10 = 26
Damage (Magic Attacks): 1d4 + 1 ⇒ (4) + 1 = 5

Haste Attack Bite vs. Yellow (Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (1) + 10 = 11
Damage (Magic Attacks): 1d6 + 1 ⇒ (2) + 1 = 3

Bodyguarding:

Priority Nina, Teric, Thoriel, Daedin.

Aid Another (+2 AC; Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (5) + 10 = 15

Aid Another (+2 AC; Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (1) + 10 = 11

Aid Another (+2 AC; Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (17) + 10 = 27

Aid Another (+2 AC; Haste, Heroism; Crushing Despair): 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Will Save: 1d20 + 7 + 2 - 2 ⇒ (18) + 7 + 2 - 2 = 25

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Seeing both Daedîn and Thoriel shrug off the magic, Teric flicks his wrist and his persistent metamagic rod drops into his hand. Then he motions in the straight line at the three demons standing together. A blast of icy cold rips through the one on the far right, continuing into the other two but weakening as it travels.

Cold Burning Arc vs Black (DC 23 Reflex for Half): 10d6 ⇒ (5, 6, 2, 2, 5, 2, 5, 6, 4, 6) = 43
Cold Burning Arc vs Blue (DC 21 Reflex for Half): 5d6 ⇒ (4, 2, 2, 5, 2) = 15
Cold Burning Arc vs Green (DC 21 Reflex for Half): 2d6 ⇒ (6, 2) = 8
Persistent metamagic means they need to save twice. Failing any save imparts Slowed 1.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Round #1 (updated): AC 20, wayfinder (20’ normal light, 20’ dim) longstrider, haste (1/11) ☤ 91/115 hp

With both Daedîn and Thoriel shrugging off the incubis’ questionable suggestions, Aeliah adjusts the origin of her radiance burst to avoid the elven magus.

(And to avoid any PFS PvP stuff, if you’ll allow it, GM sv)

✨burst of radiance details, using same rolls as above. For the GM’s convenience:

SR Blue: 17 + 10 = 27
SR Black: 16 + 10 = 26
SR Yellow: 11 + 10 = 21

DC 18 Reflex or blinded for 3 = 3 rounds

If the save is successful, dazzled for the same number of rounds.

Also if evil, good damage: 11 = 11 no save

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

SR rolls if needed:

SR vs Black: 1d20 + 11 ⇒ (9) + 11 = 20
SR vs Blue: 1d20 + 11 ⇒ (11) + 11 = 22
SR vs Green: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts Grease on the wicked blade the yellow demon is wielding.

DC 17 Reflex save to avoid dropping the blade.


The Waking Rune

Party Buffs:

Thoriel: heroism (50m)
Teric: mage armour, see invisibility (ex) (140m), defending bone (50), false life (16)
Nina: barkskin (ex) (100m), heroism (ex) (100m)
Inky: barkskin (ex) (100m), heroism (20m), mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider
Tiddles:
All: haste

The incubi ought to have known better than to try to enchant elves - but Inky finds the situation overwhelming. Although the eidolon lands a couple of claw attacks, the wounds heal instantly and the demon opposing Inky laughs derisively. Inky doesn't beat their DR. This only serves to compound Inky's sense of the futility of struggle.

Teric tries to freeze several of the demons.

black ref DC23: 1d20 + 8 ⇒ (1) + 8 = 9
black ref DC23: 1d20 + 8 ⇒ (11) + 8 = 19

blue ref DC21: 1d20 + 8 ⇒ (12) + 8 = 20
blue ref DC21: 1d20 + 8 ⇒ (13) + 8 = 21

Did not beat SR vs Green

Two of the incubi are coated in ice, but the third is unaffected.

Tiddles manages to whack a demon with his tail, but can't bring the fiend down.

Tiddles' movement will provoke from Yellow, because he has to get completely into the room (can't squeeze through the wall). He's no longer squeezing when he leaves the threatened square though.

yellow AoO: 1d20 + 16 - 3 ⇒ (16) + 16 - 3 = 29damage: 1d6 + 10 + 9 ⇒ (4) + 10 + 9 = 23
confirm?: 1d20 + 16 - 3 ⇒ (4) + 16 - 3 = 17

Tiddles takes a stinging blow from a demon blade.

Aeliah responds with a flash of holy light...

Blue reflex DC18: 1d20 + 8 ⇒ (17) + 8 = 25
Black reflex DC18: 1d20 + 8 ⇒ (10) + 8 = 18
Yellow reflex DC18: 1d20 + 8 ⇒ (3) + 8 = 11

The demon in the thick of it is blinded by the bright light, but the other two merely squint. All three register their displeasure with hisses and threats of unendurable pain to be inflicted.

Thoriel lands a couple of retaliatory strikes with her cold iron blade, much to the blinded opponent's chagrin.

Pai attempts to compound the fiend's problems further with a slippery spell...

reflex: 1d20 + 8 ⇒ (3) + 8 = 11

...the cruel, curved blade drops to the floor!

The blinded demon concentrates...

concentration: 1d20 + 15 ⇒ (19) + 15 = 34

...and disappears.

It's just teleported into the next room, but bear in mind that you'll only have line of sight to it if you look through the doorway.

"Come and give me that pretty bow of yours" the black demon invites Daedîn.

DC20 Will save again, Daedîn, or comply with the Suggestion.

Combat round 2 / 3

Thoriel
Pai
Yellow fiend, -33hp, blind3, sword greased and dropped
Black fiend, -44hp, slow1, dazzled3
Daedîn, despair
Blue fiend, -16hp, slow1, dazzled3
Green fiend, -16hp
Teric
Nina + Inky (I: despair)
Aeliah, -24hp
Tiddles, despair, -23hp

The bold may act!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Will Save: 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 24

A despairing Daedîn murmurs back to the incubus, ”I think not,” and fires cold iron at the black demon…

To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Manyshot, Deadly Aim, Precise Shot, Deadeye Bowman, Haste, Favored Enemy
Damage: Magic, Strength, PBS, Deadly Aim, Holy, Favored Enemy

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 ⇒ (4) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 = 20
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 - 2 ⇒ (7) + 2 + 2 + 1 + 6 + (1, 4) + 2 - 2 = 23
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 - 2 ⇒ (4) + 2 + 2 + 1 + 6 + (2, 6) + 2 - 2 = 23

Longbow (Iterative): 1d20 + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 ⇒ (2) + 11 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 = 13
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 - 2 ⇒ (3) + 2 + 2 + 1 + 6 + (2, 1) + 2 - 2 = 17

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 ⇒ (6) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 = 22
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 - 2 ⇒ (6) + 2 + 2 + 1 + 6 + (6, 4) + 2 - 2 = 27

Longbow (Haste): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 ⇒ (17) + 16 + 2 + 1 + 1 - 2 - 3 + 1 + 2 - 2 = 33
Magic/Cold Iron/Good Damage: 1d8 + 2 + 2 + 1 + 6 + 2d6 + 2 - 2 ⇒ (7) + 2 + 2 + 1 + 6 + (3, 4) + 2 - 2 = 25


The Waking Rune

party buffs:

Thoriel: heroism (50m)
Teric: mage armour, see invisibility (ex) (140m), defending bone (50), false life (16)
Nina: barkskin (ex) (100m), heroism (ex) (100m)
Inky: barkskin (ex) (100m), heroism (20m), mage armour
Pai: overland flight, mage armour, false life (13)
Daedin:
Aeliah: longstrider
Tiddles:
All: haste

Daedîn gives several arrows to the black incubus, rather than his bow. The elf is so generous that he also gives a holy barb to a second demon. Black drops, applying last arrow to Blue

The two incubi still in the room beat their wings, lifting themselves off the ground but not out of sword reach.

green vs Tiddles: 1d20 + 16 - 3 ⇒ (9) + 16 - 3 = 22
green vs Tiddles: 1d20 + 11 - 3 ⇒ (6) + 11 - 3 = 14

blue vs Thoriel, slow, dazzled: 1d20 + 16 - 1 - 1 ⇒ (11) + 16 - 1 - 1 = 25

Their swordplay is inferior.

Combat round 3 / 4

Thoriel
Pai
Yellow fiend, -33hp, blind2, sword greased and dropped
Daedîn, despair
Blue fiend, -41hp, dazzled2, elevation 5'
Green fiend, -16hp, elevation 5'
Teric
Nina + Inky (I: despair)
Aeliah, -24hp
Tiddles, despair, -23hp

The bold may act!

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none
All three register their displeasure with hisses and wrote:
Threats of unendurable pain to be inflicted.

“Yeah, yeah. Aeliah hear it all before.”

Round #3: AC 20, wayfinder (20’ normal light, 20’ dim) longstrider, haste (3/11) ☤ 91/115 hp

The druidess takes a 5’ step westward, draws her old wand of CLW and massages Tiddles’ flank with it.

CLW wand on Tiddles: 1d8 + 1 ⇒ (8) + 1 = 9

“Tiddles! Attack demon near Thoriel!” Aeliah points her wand at Blue.

Dark Archive

N Male Stegosaurus | HP 76/76 | AC 28, T 13, F 24 | CMB +13, CMD 26 | F +9, R +10, W +6 (+4 vs enchantments) | Init. +4 | Percep +1, Sense Motive -- | Speed 30ft | Active Conditions: none

Round #3: AC 29, haste (3/11), low-light vision, scent ☤ 76 - 23 + 9 = 62/76 hp

Keen to retaliate against Green, Tiddles gives the demon the *stink eye* before turning and taking a 5’ step as he obeys his mistress, full attacking Blue.

Tiddles tail - power attack + haste - despair vs Blue: 1d20 + 11 - 2 - 2 + 1 ⇒ (1) + 11 - 2 - 2 + 1 = 9
damage: 3d8 + 7 + 4 - 2 ⇒ (2, 5, 5) + 7 + 4 - 2 = 21

As Blue and Green are flying, Tiddles will forgo the free trip attempt

Iterative tail - power attack + haste - despair vs Blue: 1d20 + 6 - 2 - 2 + 1 ⇒ (4) + 6 - 2 - 2 + 1 = 7
damage: 3d8 + 7 + 4 - 2 ⇒ (2, 3, 2) + 7 + 4 - 2 = 16

hasted tail - power attack + haste - despair vs Blue: 1d20 + 11 - 2 - 2 + 1 ⇒ (6) + 11 - 2 - 2 + 1 = 14
damage: 3d8 + 7 + 4 - 2 ⇒ (1, 7, 2) + 7 + 4 - 2 = 19

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Come on Inky, we can do it!" Nina murmurs to her eidolon, spurring Inky to further action even as she also offers her reassurance.

Inky, unusually silent for a change, moves into position behind Thoriel so that Nina can finally strike with her lance!

Inky takes a 5 ft. step behind Thoriel.

Attack vs. Blue (+1 Adamantine Lance; Haste, Heroism): 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d6 + 15 ⇒ (6) + 15 = 21

Attack vs. Blue (+1 Adamantine Lance; Haste, Heroism): 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 15 ⇒ (5) + 15 = 20

Haste Attack vs. Blue (+1 Adamantine Lance; Haste, Heroism): 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 15 ⇒ (2) + 15 = 17

Mounted Combat:

Ride Check (Heroism): 1d20 + 13 ⇒ (6) + 13 = 19

If Tiddles Kills Blue:

Nina & Inky will move to where Nina can reach Green to attack; only one attack since they have to move.

"Come on Inky, we need to press the advantage!" Nina calls out, gesturing to the nearby Green. The eidolon moves into position and Nina makes a strike with her lance!

Attack vs. Blue (+1 Adamantine Lance; Haste, Heroism): 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d6 + 15 ⇒ (5) + 15 = 20

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

"This is the WORST...all gonna die, they're all gonna die, and I'll be alone again..." Inky whimpers even as she does her best to follow Nina's instructions. She readies herself to defend her allies from harm, but is her heart really in it?

Bodyguarding:

Aid Another (+2 AC; Crushing Despair, Haste, Heroism): 1d20 + 10 ⇒ (5) + 10 = 15

Aid Another (+2 AC; Crushing Despair, Haste, Heroism): 1d20 + 10 ⇒ (3) + 10 = 13

Aid Another (+2 AC; Crushing Despair, Haste, Heroism): 1d20 + 10 ⇒ (5) + 10 = 15

Aid Another (+2 AC; Crushing Despair, Haste, Heroism): 1d20 + 10 ⇒ (19) + 10 = 29

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric points at the green demon and opens his mouth. Nothing seems to come out, but you see the frost grow painful on its ears.

Cold Ear-piercing Scream (Fort Save DC22 for half): 5d6 ⇒ (5, 1, 5, 3, 1) = 15
Failure means dazed and slowed 1

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