SFS Salvation's End and After (Inactive)

Game Master therealthom

An intrepid band of adventurers works to save the Starfinders lost in the Scoured Stars and explore Salvation's End.

Maps, etc ...


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Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Thanks for the adventure. I'm overextended in the PBP arena, so I'll not be joining the board game, as interesting as it sounds. I'll play a different PC in the next installment of the Starfinder adventure, when that is started. I'd like to enter Stell in PFS scenario when an appropriate one is offered.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun is frustrating about experiment suddenly ended, but sometime risk prevention confiq might work this way.

He does his best to use admin facility and let everyone be evacuated and not lost in the facility after full blackout and likely further cleaning or sealing.

Technomancer is thoughtful. Starfinders push him to decide others destiny, not for the first time. Thundergun slowly comes to a thought: it is not for us to make decisions, but sometimes other options not exist.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.
SD DM wrote:

Very benevolent of you. And Joro-vacuation, quite apt.

With Idir directing, and the other party members helping, the Joros are organized for evacuation. For their part, most are willing, but slightly confused, some excited, and handful fearful of leaving the vault.

Perhaps the most interesting reaction, is that of Venture-Captain Kunoris Vex. The drow expresses a strange mixture of bemusement and confusion upon hearing about the PCs’ expedition and promises to house all the clones pending a final settlement for them. He congratulates the PCs on learning so much and comments that clearly there’s something wrong with the guiding intelligence if it’s performing tests of this nature.

Idir is the one who brings up the rear, in the end, making sure the last Joros (and non-Joros) are escorted out of the Vault and taking one last look at the place from the hole they entered in before the strange little world they'd discovered there was erased, only living on now in the memories of the people they'd saved, and the reports he himself would write about this.

He gratefully accepts Venture-Captain Vex's offer of temporary housing for the Jorofugees, and begins throwing himself into the work of facilitating the immigration process for the clones over the next month or so, assembling the paperwork, helping them fill it out, making sure none in the process attempted to take advantage of their relative naivete, and locating housing and employment options to help any and all Joros stay on their feet during this intense period of change and adaptation. Whether they chose to transplant their community into Absalom Station and keep the roots of Joro culture alive, spread out into the wider Pact Worlds to learn about the new ways of seeing, experiencing and living now open to them, whether Relton, Finbar, Annalise or Kenro wanted to travel to the homeworlds of their respective species and learn what being a shobhad, ryphorian, nuar or lashunta was like, these were decisions he couldn't make. But he does keep in touch, especially if any express interest in joining the Starfinder Society itself. And he takes Kuozar's offer of a game-night up, to indulge in the more adventurous side he was surprised he was developing in a safer, more comfortable way. He needed those moments, especially as the next real adventure was just around the corner...

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