SFS Salvation's End and After

Game Master therealthom

An intrepid band of adventurers works to save the Starfinders lost in the Scoured Stars and explore Salvation's End.

Maps, etc ...


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Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Well, take it! Kuozar steps back and shoots.

Called Artillery Laser: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 161d10 + 4 + 4 ⇒ (5) + 4 + 4 = 13 - Fire | EAC

What knowledge can we use for this creature horror?


Maps, etc...

Stell and Kuozar both land their shots. It clutches at its chest. The limb flows and merges into its torso, and another arm, smoothly and thinly haired human-like instead of nuar-like sprouts from an outgrowth about where a shoulder would be.

Kuozar feels momentarily better.

INit/status. Thundergun and Idir to go.
Idir
Thundergun
Stell-Z 18 damage non-lethal
Kuozar 21 damage. Sickened 5 rounds ?
THEM (27 damage)

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Seeing the creature move away from the door, Idir gulps and approaches to get a clear shot at the creature.

Move action to advance into the door. Standard action to shoot.

Azimuth Laser Rifle: 1d20 + 4 ⇒ (15) + 4 = 191d8 ⇒ 1

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Technomancer shocked how this abomination evade his potential devastating strike, but does not give up. But them these cameras shoot again and he with a slight of panic reminds how to switch the system off.

Is his punch even do any damage or is it resistant to this type of damage being boneless?
TG was not sure and hesitation a bit...
is it possible to turn off s curity defences or/ and cameras?

Meanwhile TG roars, steps closer to a biological mistake and strikes again to check his theory.

Attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
B dmg: 1d6 + 2 ⇒ (3) + 2 = 5


Maps, etc...

Idir's laser turns a tiny fragment of this Joro-ooze into steam.

Thundergun is thinking about many things and misses.

I'll give you this: it's immune to crits. Life science is the right skill to identify. TG just didn't roll high enough.
On the other topic, you are locked out of the security system so you can't bring the whole system down. You can disable each light-camera-sprayer unit individually.

Kuozar finally catches a break. The thing steps up and attacks Stell. It's her turn to feel sick.

11 damage and Stell needs a fort save. TG gets an AoO if he has reach. It moves one square up on the map, but I can't edit the map right now. Everyone is up.

GM stuff:

Melee slam: 1d20 + 10 ⇒ (14) + 10 = 24... damage: 1d6 + 5 ⇒ (6) + 5 = 11 B plus biomass assemblage)

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar steps back and shoots.

Called Artillery Laser: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 191d10 + 4 + 4 - 2 ⇒ (10) + 4 + 4 - 2 = 16 - Fire | EAC

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun getting furious as this abominations starts to hurt his mates and shurely beat it up seeing artillery laser already heated up also.

AoO: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
B dmg: 1d6 + 2 ⇒ (6) + 2 = 8

He surely need to learn soldiers lesson better, so he do another hook
Main attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
B dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Fort: 1d20 + 1 ⇒ (2) + 1 = 3

Stell feels sick and withdraws to a safer distance, swapping out her pistol for her rifle.

Remind me what the yellow circles on the map are.


Maps, etc...

Kuozar's laser slices the Joro-ooze in half. It joins its fellow as a puddle of inert organics.

Which is really all you need to know it, in terms of survival, but life is so much more than survival....

Stell please give me 1d6 ⇒ 3 fort saves.

Yellow circles show all the light-camera-sprayer assemblies that you interacted with so far. You walked past two that didn't fire on you. So beware those little balls of light.

Examining the control consoles and vats : DC 15 Computers or Life Science:
The target organic compound proportions in the western vat are all identical and indicative of an adult human, while the neural codes in the eastern tank are all nearly identical.

Life science DC 19:
The creatures were conglomerates of faulty Joro-coded biomass. The malleable biomass contains regenerative cellular properties that can heal wounds.
If a PC succeeds at a Life Science or Medicine check as a standard action to inject the proper proportions of biomass into a creature, that creature immediately recovers 5 Hit Points and can spend a Resolve Point to recover Stamina Points without needing to take a 10-minute rest. Each creature contains enough biomass for two doses.
Due to bio-compatibility, the DC for this check on a human subject, will be easy. For a well-trained practitioner working on a non-human subject, the roll will be close to 50-50. Penalties for failure will likely be mild.

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Fort: 1d20 + 1 ⇒ (1) + 1 = 2 awful
Fort: 1d20 + 1 ⇒ (11) + 1 = 12 better
Fort: 1d20 + 1 ⇒ (18) + 1 = 19 best!

Computers: 1d20 + 7 ⇒ (5) + 7 = 12
Life Science: 1d20 + 4 ⇒ (6) + 4 = 10

Stell distances herself from the light camera-sprayer-assemblies. Once she has recovered from the gunkoids, she'll set up behind a crate for cover, resting her sniper rifle on the it. She will practice her rifle skills by aiming and firing at each camera, unless the group thinks we should leave them be.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

TG closes the door to the room after the abomnation finally fall. He wants to prevent this drone to return, and just after joins Stell with analyzing consles, tanks, and other possible data.
He surely turns off all the cameras as he wants to cut the administrator from his options and insights.

Computers: 1d20 + 12 ⇒ (5) + 12 = 17
Life Science: 1d20 + 8 ⇒ (18) + 8 = 26

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Hmph. Kuozar looks at the monster's laser-cut body and recharges the batteries in his laser. I suggest we take a break.


Maps, etc...

"Ahhgh! You've killed my beautiful proto-Joros! I'll have my revenge yet!" The mysterious voice goes on and on.

The console computers don't have access to the cameras. You've got to physically disable them, or shoot them.

Thundergun approaches the cameras and snips the power wire to deactivate them.

Stell soon feels better.

Stell and Kuozar:
You've both failed a save against “Joro morphogen.” This genetic poison causes victims to increasingly look and act like Joro.

But it's only a roll-play thing. Same thing happened to my character when I played this scenario.

Second Seekers (Luwazi Elsebo)

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Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir gasps when he notices the ways Kuozar and Stell appear to have changed.

"Kuozar...did...did your muzzle shorten?!"

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar gloomily lights up...

The most annoying thing is that I want to go back to Joro and just hang out with them. Great guys, they'll understand me. And part of me understands that this is some kind of trash...

He shakes his head, and then methodically shoots all the cameras.

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Stell frowns at the voice and says, "You just opened a Joro Whup-a$$!"

When she feels better, she gets up and heads out to the hallways and suggests looking in the room at the NW part of the complex.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

-Oh no! I need to be carefull! If my brain also damaged by strange substancies - I might think that itt is actulally okay to be a joro. We need to stop this madness!

Thundergun obviously anxious, although he swaps batteries to new, takes a break with Stell and after some info extracted from here- TG suugests to move and llok fro administrator.


Maps, etc...

Cameras disabled, doors closed, the party has a safe place to rest and to plan their next step.

So where to next?

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Stell has suggested the room at the NW corner of the map. Any seconds?

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

After data extracted or at least analysed and body recovered somehow - TG agrees with Stell to go to the nex close room. But beware of the bothering drone and cameras!


Maps, etc...

Stell leads the party out and into the hall. When she reaches the north running hallway, she peeks around the corner. There's another camera-plus on the wall to the south.

Yellow circle. You can see the glowing lightbulb and spray of illumination. You'll need an initiative check if you want to approach or engage it.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir grimaces as he follows Stell and Thundergun from a relatively safe distance, eyestalks darting around for signs of danger.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Maps, etc...

Idir is very sure nothing is creeping up behind the party.

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

When Stell sees the camera, she unslings her sniper rifle and prepares to lean out and attempt to shoot it.

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Tactical Shirren-eye Rifle, vs KAC: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, P: 1d10 + 4 ⇒ (8) + 4 = 12 range: 70'


Maps, etc...

Stell leans out to fire. She swings her rifle in line with the line and her shot is nearly perfect. It easily disables the light-camera assembly.

I assume you're still headed for the NW room.

GM stuff:

In it: 1d20 + 4 ⇒ (18) + 4 = 22

To hit, v KAC, cover: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27 damage: 6d6 ⇒ (6, 3, 1, 3, 4, 4) = 21


Maps, etc...

The double doors swing open into a room dominated by a large tank surrounded by the now-familiar maze of pipes and conduit. Between it and you is a substantial control panel.

More of the machinery to create clones. You already discovered all that you could learn here. Where to next?

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

I suspect the room at the south side of the map is where this will end, but let's check the squarish room between us and that room.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

- Northern part of the facility likely clear. So yes, let's go to southern part! Although I feel we gonna need a general longer rest. This day already feels pretty long.

The technomancer checks his armor and level of batteries, before proceeding...


Maps, etc...

Who's leading the way? Are you going in through the east or the west door>

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I'll lead Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

"Shall I shoot that camera at the end of the hall? If I take a moment to aim, I should be able to hit it."

Tactical Shirren-eye Rifle, vs KAC: 1d20 + 6 ⇒ (20) + 6 = 26
Damage, P: 1d10 + 4 ⇒ (3) + 4 = 7 range: 250' with aim

"Can I shoot or can I?"

Stell advances a bit until she can see the other camera around the corner and tries to take it out.

Tactical Shirren-eye Rifle, vs KAC: 1d20 + 6 ⇒ (11) + 6 = 17
Damage, P: 1d10 + 4 ⇒ (1) + 4 = 5 range: 250' with aim

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Yes. Yes you can, Ms. Z-Lin," Idir replies matter-of-factly as he follows them, ever-alert.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Though it is not necessary - the administrator is mocking us and sprayting from these cameras, so
-Stell, I'd just wait hjere while you and Kuozar shot all these unpleasent devices down!

Technomancer covers the party from behind.


Maps, etc...

Stell takes out the first light-camera from well beyond its range. The second doesn't even see her; it's panning away when she pops from behind the corner to fire.

The drone sees her, and retreats. around a corner.

What's the plan?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Let's advance slowly and make sure we aren't hit by more of those blasted traps," Idir suggests.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

To keep things moving, I'd suggest you assume we take similar precautions as in previous investigations of new rooms. Check for traps, position our best melee fighters to the front (TG and Kuozar), and open the door.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Yeah, that's pretty much how I'd do things. Play it safe.


Maps, etc...

"Where have you gone, you devious deviants? Disabling my cameras won't change your fate. You'll still end up as feedstock for future Joros!"

I've arranged your icons outside the door.

The door is locked. Kuozar has to borrows tools from Thundergun, but he's able to bypass the lock. He nods to tell the rest of the group he's ready and picks up his rifle. He shoulders the door aside.
Kuozar, engineering to unlock door: 1d20 + 10 ⇒ (15) + 10 = 25

"Ahh! There you are!"

This octagonal room displays neatly organized posters that show detailed technical breakdowns of cloning technology and procedures. A single computer interface stands in the corner, its wide screen peppered with square security camera feeds and minimized tabs of machine command sequences.
The First Joro stands in front of that computer. He looks like the other Joros, but leaner, and a permanent frown replaces the nearly perpetual Joro grin. He's wearing light armor and snatches a metal disc off his side-table.

[ooc] Initiative and Status Round 1: Bold to go.

Stell
Idir
Thundergun

First Joro

Kuozar

GM stuff:

Idir: 1d20 + 3 ⇒ (15) + 3 = 18
Kuozar: 1d20 + 4 ⇒ (2) + 4 = 6
Stell-Z: 1d20 + 3 ⇒ (20) + 3 = 23
Thundergun: 1d20 + 4 ⇒ (14) + 4 = 18

First Joro: 1d20 + 4 ⇒ (13) + 4 = 17

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

GM, it seems to me that you have not removed the fog of war on the map in the new room.

Gotcha, a$~~+~#.


Maps, etc...

I don't know what you're talking about! :-)

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