| SD DM |
More Joros pour into the area. (How many can possibly be here?!) They are similarly confused and excited.
The Joro mobs are a 6' tall hazard. They provide soft cover (target AC +4), but ceiling are 20' tall so you might be able to get over them. They are difficult terrain unless you make a DC 18 acrobatics or intimidate check when moving through them. Any attacks made from a square shared with Joros is at -2.
Whizzie elevates to clear the crowd. His cannon rotates and he fires at the most obvious target, Thundergun. Electricity lances into the izalguun.
10 damage
Bunny Ears fires through the crowd, also at Thundergun, but his shot flies high.
Thundergun
|
Thundergun is her and entangled.
He cryes out a long moan and shoots a barrage of rockets back in the opressor.
Magic Missles, full round: 3d4 + 3 + 1 ⇒ (2, 2, 3) + 3 + 1 = 11
The technomancer now stands on his 2 and clear see over crowds of joros.
| SD DM |
Thundergun rises on his hind legs and sends three magic missiles that punch into Whizzie.
Initiative bold to go
Whizzie (-11)
BunnyEars (-15)
Idir
Kuozar
Stell-Z
Thundergun (Entangled 5 rounds)
Stell Z-Lin, SFS
|
Stell activates her voice amplifier a swift action and yells, "Get out of the way or crouch down."
She moves past Thundergun to the edge of the crowd of Joros near Bunny-ears, then pauses. "Aww, I can't shoot a cute widdle bun-rab!"
Then she does.
Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (3) + 13 + 4 + (6) = 26
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d8 ⇒ 2
Static Arc Pistol, vs EAC, in a crowd: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Damage, E: 1d6 + 2 ⇒ (6) + 2 = 8 (range: 50')
| SD DM |
Kuozar takes care not to hit the Joros. He sends his shot high, over their heads. More vaporized wall fragments shower down.
Soft cover.
Idir.
Idir of Herd Fernas
|
"Please...please take the robots down. I don't think they're capable of that much damage but being beaten up by them would be rather embarrassing, even for me," Idir says, pointing at Bunny Ears.
Get 'Em on Bunny Ears!
| SD DM |
Large, tall, and highly visible, Thundergun aids his companions by drawing the fire of Whizzie. The flying mascot scores a painful hit. 18 damage
Bunny Ears, meanwhile, focuses its fire on Stell Z-lin. It misses abyssmally.
Idir's get'em provides +1 to hit
Initiative Round 2: all PCs to go
Whizzie (-11)
BunnyEars (-25)
Idir
Kuozar
Stell-Z
Thundergun (Entangled 4 rounds, -18 SP)
Whizzie voltaic anchor pistol, offtarget v TG: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 ... damage, entangled: 1d6 + 3 + 3 ⇒ (2) + 3 + 3 = 8 E nonlethal; critical bindAR)
BE voltaic anchor pistol, offtarget, soft cover v TG: 1d20 + 10 - 2 - 4 ⇒ (3) + 10 - 2 - 4 = 7 ... damage, entangled: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9 E nonlethal; critical bind AR)
Whizzie crit damage, entangled: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10
Stell Z-Lin, SFS
|
Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (2) + 13 + 4 + (1) = 20
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack;
Static Arc Pistol, vs EAC: 1d20 + 6 ⇒ (13) + 6 = 19
Damage, E: 1d6 + 2 ⇒ (1) + 2 = 3 (range: 50')
Stell tries another misdirection, but either the crowd around her diminished the effectiveness or the robot was catching on. Still she got off another fairly accurate blast of electricity.
Thundergun
|
Following Stell suggestion TG continues to lunge and slap the offensive robot. Pain covers his eyes with blood...
Pulse Gaunlet, KAC: 1d20 + 4 + 1 - 2 ⇒ (19) + 4 + 1 - 2 = 22
Dmg, bld: 1d6 + 2 ⇒ (1) + 2 = 3
| SD DM |
Idir?
Even with the crowd swirling around him. Thundergun reaches out and touches someone, hard.
| SD DM |
Delaying Idir to move things along. He can take 2 round of actions next turn.
Whizzie continues to target Thundergun. The izalguun gets another strong shock.
Bunny Ears steps up to attack Stell mano a mano. It's fist crunches into her shoulder.
The Joros surge toward the combatants. "Oooh look at that!" "Good one." "Gotta get a picture of this!" "Ow! You're standing on my foot!"
Initiative Round 2: all PCs to go
Whizzie (-11)
BunnyEars (-31)
Idir (2 rounds worth of actions)
Kuozar
Stell-Z (-9 SP)
Thundergun (Entangled 4 rounds, -23 SP -4 HP)
The Joro mobs are a 6' tall hazard. They provide soft cover (target AC +4), but ceiling are 20' tall so you might be able to get over them. They are difficult terrain unless you make a DC 18 acrobatics or intimidate check when moving through them. Any attacks made from a square shared with Joros is at -2.
Whizzie voltaic anchor pistol, offtarget v TG: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21 ... damage, entangled: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9 E nonlethal; critical bindAR)
BE melee slam, offtarget, soft cover v Stell: 1d20 + 12 - 2 - 4 ⇒ (17) + 12 - 2 - 4 = 23 ... damage: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10 E nonlethal; critical bind AR)
Stell Z-Lin, SFS
|
Stell grunts as she is punched. She grits her teeth and steps to a corner next to the robot, getting free of the panicking crowd. She moves as if to fire her pistol point blank into the robot but then draws her survival knife and stabs the robot, hoping to find a vital bit of circuitry.
Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (12) + 13 + 4 + (4) = 33
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d8 ⇒ 8
Survival knife vs KAC: 1d20 + 6 ⇒ (12) + 6 = 18
Damage, S: 1d4 + 2 ⇒ (4) + 2 = 6
Thundergun
|
Seeing Joros less panic rather than curious and interested in situation - TG decides to move and ducks down while holding battlestaf for protection and a bit laying on a close Joros who might provide obstacle for Kuozar clear shot.
I want to go Total defence this round but also somehow decrease / negate Soft cover penalty for Kuozar shots
Kuozar of Steel
|
Called Artillery Laser: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 4 + 4 ⇒ (4) + 4 + 4 = 12 - Fire | EAC
Perhaps the building will soon simply collapse from Kuozar's shots and this dubious victory will remain unknown to anyone because it will bury starfinders along with the clones...
Idir of Herd Fernas
|
"Would all Joros PLEASE clear the area in a polite and orderly fashion?" Idir calls. "There have been QUITE enough injuries today without risking an accidental wounding from a stray shot!"
Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
Then, hoping they've followed his advice, he points at the bunny robot.
"Focus fire!"
Get 'Em on Bunny.
| SD DM |
TG, how'd you post on Saturday? I couldn't get on Paizo all day. Then Sunday I was busy and had no time.
According to scenario, an intimidate check can help you wade through the Joro mobs as normal instead of difficult terrain. I'll let you move them with a DC 18 intimidate or a DC 18 athletics check or you can accomplish much the same thing with covering fire. Kuozar's roll this round is beyond help. We'll pretend you're going after him in initiative count, so any aid you give him this round applies to his next round attack.
Stell makes her knife strike count. It sinks into Bunny Ears, and the robotic mascot jerks uncontrollably, then falls to the ground.
Kuozar misses again. there's always next round.
Thundergun tries to herd the crowd; Idir tries to negoiate with them. A few listen, but most of the Joros aren't very cooperative, or maybe they're just not very bright and don't understand.
The dromada switches tactics and orders a focused strike on Bunny Ears Whizzie.
Whizzie meanwhile elevates a little higher and its gun slews upward away from Thundergun, and spews fire at the ceiling and the lights, and video monitors overhead. It's as colorful a display as Kuozar's shots, and just as effective.
Status start of Round 4. Everyone is up.
Whizzie (-11)
BunnyEars (dead)
Idir (2 rounds worth of actions)
Kuozar
Stell-Z (-9 SP)
Thundergun (Entangled 2 more rounds, -23 SP -4 HP) (Roll action from round 3 to aid Kuozar in round 4 in addition to this round's actions. )
Whizzie voltaic anchor pistol, offtarget v lights, full attack: 1d20 + 10 - 2 - 4 ⇒ (5) + 10 - 2 - 4 = 9 ... damage, entangled: 1d6 + 3 + 3 ⇒ (2) + 3 + 3 = 8 E nonlethal; critical bindAR)
Whizzie voltaic anchor pistol, offtarget v lights, full attack: 1d20 + 10 - 2 - 4 ⇒ (6) + 10 - 2 - 4 = 10 ... damage, entangled: 1d6 + 3 + 3 ⇒ (6) + 3 + 3 = 12 E nonlethal; critical bindAR)
dice= Whizzie melee slam, offtarget, soft cover v Stell] 1d20 + 12 - 2 - 4 [/dice] ... dice= damage] 1d6 + 3 + 3 [/dice] E nonlethal; critical bind AR)
Stell Z-Lin, SFS
|
Intimidate: 1d20 + 9 ⇒ (6) + 9 = 15
Is the intimidate check an action or something one can combine with a move action? I'm going to assume it's part of a move action and do a double move to get Stell to where she can attack the other robot. Also, is covering fire just shooting at the ceiling? Does it count as an attack action? I'm not sure of the mechanics of this, so I'll take the penalties for rough terrain for now. If there's a way Stell could make a single move and get a relatively clear shot at the remaining robot, let me know.
Stell tries to bellow with her voice amplified again to get the Joros to clear out of her way, but it doesn't seem to help. So she draws her semi-automatic and wades through the crowd near her, finds some clear floor and works her way to the other side of the room.
Thundergun
|
TG tries to cover Joros from machine gun fire giving Kuozar more space as he also looking for self resolve to continue withstand pain...
Athletics in heavy armor, DC 18: 1d20 + 2 ⇒ (12) + 2 = 14
At some point Paizo site not worked from one location, but became avaliable later over weekend. Not sure what particular moment...
| SD DM |
Stell -- Yes, the intimidate is part of the move action. I've added a second Stell on a desk. If you succeed at a DC 15 climb (athletics) or acrobatics check, you can hop onto the desk and fire over the Joros' heads next round without penalty, just like Thundergun when he's on 2 feet. If you fail, you stop in the desk square but stay on the ground. Fail by more than 5 and you're prone in the square.
Let me know.
I said covering fire which helps someone else's AC. I meant harrying fire which helps someone else's attack. Either one would be shots directed vaguely in the direction of your target v AC 15.
Thundergun tries to clear a firing lane for Kuozar, but the Joros just kind of swirl out of the way while others fill in the space.
Fails by a couple. Harrying fire against Whizzie might be easier. Also Bunny Ears is dead. Thundergun was not well-positioned to help Kuozar with an attack v Whizzie. I took the liberty of moving him to a position near the Joros providing cover to Whizzie.
Harrying Fire
You can use your standard action to make a ranged attack that distracts a foe in your line of effect. Make an attack roll against AC 15. If you hit, you deal no damage, but the next ally to attack that foe gains a +2 circumstance bonus to her next attack roll, as long as that attack occurs before your next turn.
Kuozar of Steel
|
Kuozar moves to a new firing position and tries again - at a new target. To be honest, I think that Thundergun himself will give me -4 to hit...
Called Artillery Laser: 1d20 + 7 + 2 - 4 ⇒ (11) + 7 + 2 - 4 = 161d10 + 4 ⇒ (1) + 4 = 5 - Fire | EAC
Stell Z-Lin, SFS
|
Athletics: 1d20 + 6 ⇒ (15) + 6 = 21
Disregard the trick shot roll if the movement restrictions prevent its use.
Stell nimbly jumps up on the desk and pretends for a moment to cower from the shots being fired near her, but then brings her semi-auto pistol to bear.
Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (18) + 13 + 4 + (5) = 40
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d8 ⇒ 6
Tactical Semi-auto pistol, vs KAC: 1d20 + 6 ⇒ (1) + 6 = 7
Damage, P: 1d6 + 2 ⇒ (4) + 2 = 6 (range: 30')
In the end, her shot just adds to the general chaos of battle, as she loses her footing after starting to step a knickknack and her shot misses.
Idir of Herd Fernas
|
Idir gives an irritated grunt as the Joros continue to mill around and get in the way and something...finally...snaps in him.
"JOROS! OUT! NOW!"
Intimidate: 1d20 + 2 ⇒ (7) + 2 = 9
It comes out much less authoritatively than he'd hoped and his head droops.
"Just...just keep shooting," he says dejectedly, idly waving his hand at Whizzie.
Using Get 'Em! again.
| SD DM |
The Joros don't respond usefully to anything the party does. They continue to mill about, comment on the action and try to take photographs. Neither Idir's highly uncharacteristic outburst nor Thundergun's bull rush make an impression.
The party fires and shots cross with Whizzie's fire which hits the lights and monitors near the ceiling. A monitor and a light box burst and shower the area with sparks and glass.
The Joros underneath take notice of this. The group near Thundergun scatters. Several that are hurt are helped to get away by their fellows. One Joro lies still, bleeding badly on the floor. The pool of blood under them expands rapidly. "Help"
Thundergun, Stell, and Kuozar take 8 points of damage. But a Ref save may negate that. The bleeding Joro is bordered in black, upside down, next to TG. He provides no cover.
Status start of Round 5. Everyone is up.
Whizzie (-11)
Idir
Kuozar (Ref save or 8 damage)
Stell-Z (-9 SP) (Ref save or 8 damage)
Thundergun (Entangled 1 more rounds, -23 SP -4 HP) (Ref save or 8 damage)
Whizzie voltaic anchor pistol, offtarget v lights, full attack: 1d20 + 10 - 2 - 4 ⇒ (12) + 10 - 2 - 4 = 16 ... damage, entangled: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10 E nonlethal; critical bindAR)
Whizzie voltaic anchor pistol, offtarget v lights, full attack: 1d20 + 10 - 2 - 4 ⇒ (20) + 10 - 2 - 4 = 24 ... damage, entangled: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9 E nonlethal; critical bindAR)
dice= Whizzie melee slam, offtarget, soft cover v Stell] 1d20 + 12 - 2 - 4 [/dice] ... dice= damage] 1d6 + 3 + 3 [/dice] E nonlethal; critical bind AR)
Exploding light damage: 2d6 ⇒ (3, 5) = 8
Joro saves v DC 10: 2d20 ⇒ (14, 2) = 16
Idir of Herd Fernas
|
"Joro down!" Idir calls. Seeing the situation isn't getting better, he bites his lip and rushes towards the bleeding Joro.
"Outta my way! OUTTA MY WAY!! MOVE!!!"
My intention is to go to the wounded Joro and give him a serum. Do I need to make a check to get to him before he bleeds out, and if the answer's yes, what kind?
Stell Z-Lin, SFS
|
Edit: Forgot the reflex save.
Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Stell starts to get angry about the situation that is starting to cause injuries. She moves past the fallen Joro, pretends to be about to kneel down to attend to his injuries but then fires her semi-auto pistol at the remaining robot.
Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (18) + 13 + 4 + (3) = 38
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d8 ⇒ 5
Tactical Semi-auto pistol, vs KAC: 1d20 + 6 ⇒ (19) + 6 = 25
Damage, P: 1d6 + 2 ⇒ (1) + 2 = 3 (range: 30')
| SD DM |
Idir rushes to aid the fallen Joro. Stell takes advantage of the suddenly empty space to get close to Whizzie, and blast the flying mascot.
Status middle of Round 5. KUozar and Thundergun to go.
Whizzie (-19)
Idir
Kuozar (Ref save or 8 damage)
Stell-Z (-9 SP) (saved, no damage)
Thundergun (Entangled 1 more rounds, -23 SP -4 HP) (Ref save or 8 damage)
Thundergun
|
Thunderguns instincts are not too good, but he does not like pain and try to evade
Reflex: 1d20 ⇒ 20
Seeing some Joros are in chaos and some are injured, the technomancer stoics and continue Total Defense feeling he soon be free from being entangled. Idir helps civilians and both Stell and Kuozar continue shooting which means soon it will be over...
| SD DM |
Sorry, Kuozar. You did indeed roll the save earlier.
The upside down Joro near Stell and Thundergun is the injured one. I've moved Idir next to him.
Kuozar fires wide. Stell blasts Whizzie. Thundergun tries to protect and loose himself. Suddenly the fibers binding him part and he can act freely again. Idir rushes to the fallen Joro and pours a serum into his mouth.
Nice. In absence of more damage, Wounded Joro should recover.
Whizzie backs away from Stell. The mascot's under-belly weapon rotates and it fires another stickybomb grenade at the closely packed party.
Status start of Round 6. Everyone to go.
Whizzie (-19)
Idir (Ref save needed or entangled)
Kuozar
Stell-Z (-9 SP) (Ref save needed or entangled)
Thundergun (-23 SP -4 HP) (Ref save needed or entangled)
Stell Z-Lin, SFS
|
Reflex: 1d20 + 8 ⇒ (17) + 8 = 25 Has evasion.
Stell easily avoids the entangling goo. She decides it's time to bring out the big guns, or gun, literally. She unslings her sniper rifles and fires it at the robot.
Tactical Shirren-eye Rifle, vs KAC: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, P: 1d10 + 4 ⇒ (9) + 4 = 13 range: 70'
| SD DM |
Stell gracefully dodges the gooey kabluie and punches a heavy slug into the mascot as well.
Status 1/4 through Round 6. Bold to go.
Whizzie (-32)
Stell-Z (-9 SP)
Idir (Ref save needed or entangled)
Kuozar
Thundergun (-23 SP -4 HP) (Ref save needed or entangled)
Idir of Herd Fernas
|
Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
One of Idir's eyestalks snaps to the mascot and he bounds away from the grenade before it's even fired!
Then he returns fire with his own gun.
Azimuth Laser Rifle: 1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 8
| SD DM |
Idir dodges entanglement, and blasts Whizzie with his laser rifle. Sparks burst from the flying robot. It falls to the floor, trailing smoke.
Good rolls indeed. Exactly enough to knock out Whizzie. We're oout of combat.
With the gun-toting mascots incapacitated, the Joros calm down and begin to act more normally. Two doctors take over caring for the wounded Joro.
Behind you Centek coughs.
Idir of Herd Fernas
|
Idir blinks in surprise at his own display of prowess.
"Um...yes! Good! Now. Would one of you Joros please tell us what the hell is going on here?!" he asks to no one Joro in particular.
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
| SD DM |
The Joros have no idea. Centek the draelik, on the other hand, has a story to tell that you came here to hear. His ambush happened in the alley between the choir rehearsal studio and the Weight Don’t Tell Me gym, a pathway to an uninhabited part of the vault that most Joros avoid because of its unfinished appearance.
Stell Z-Lin, SFS
|
Engineering, no tools: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Stell approaches the fallen robot mascot cautiously, kicks it with her boot while keeping her reloaded sniper rifle pointed at it. Satisfied it is disabled, she slings the rifle and kneels over the parts and begins analyzing the remains.
"The comm system is still receiving signals." She digs a little more and adds, "Signal is supposed to be coming from ... sounds like the same place where Centak was attacked. Let's rest for a few if we can and then head over."
Stell could use a Stamina reboot if there's time.
Thundergun
|
Reflex vs grenade: 1d20 ⇒ 3
TG struggling with sticky substances but soon realises it is over.
I need time. Never expected to feel so much pain in hospital.
The technomancer wants some rest and probably cleaning liquids.
He gives Steel and advice but soon realise she already extracted necessary info from robots.
After checking his helmet resources Thundergun realises most offensive powers are not avaliable today. Despite this he is ready to proceed after helping up in the hospital at least a bit...
Idir of Herd Fernas
|
Idir glowers a bit as Centak tells his story.
"Did they say anything to you when they attacked you?" he asks. "Did they expect you to not survive your hospital stay?"
He allows the others time to rest and recover.
"This is the third conspiracy we've traipsed into in our Starfinder careers," he comments in an annoyed tone.
Kuozar of Steel
|
Kuozar, not doubting the ability of his comrades to solve all problems, will go to charge batteries for weapons, as well as get a set of tools and fix something in his favorite gun - obviously the sight is shot down, so many misses! When he's done, he'll be ready to head down that gloomy alley and look for the source of the signal.