SFS Salvation's End and After

Game Master therealthom

An intrepid band of adventurers works to save the Starfinders lost in the Scoured Stars and explore Salvation's End.

Maps, etc ...


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Maps, etc...

No hidden passages.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar goes to the door in the western part of the room and tries to open it. If we know that it doesn't open, then I'm sorry - I might have forgotten.

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Just in case, Stell tries to enter the rooms at the north and south ends of the area to see if there is anything the group should know about hidden there. She moves as stealthily as possible in case something is hiding there waiting to ambush.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Stealth: 1d20 + 12 ⇒ (2) + 12 = 14

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

When TG adjusted the Joro production soft, giving it more pragmatic and closer to defaulst settings - he sees that Stell found another obstacle. He decides to followe team a bit back.

- I like it to work with professionals, mates. Contnue. I am sure we a close. Let the lazer remain warm, Kuozar.

TG seems to be in a better mood now.


Maps, etc...

Stell finds that the cloning pods are currently empty. Nothing of interest in those two rooms.

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Does Kuozar open the door at the NW of the room that heads into the room west?


Maps, etc...

Sure he does.

The drone is waiting down the hall. It fires at Kuozar when the door opens, but the shot is a little early and hits the still-opening door.

Surprise round. Kuozar also gets one action.

GM stuff:

Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Percept Kuozar: 1d20 + 5 ⇒ (14) + 5 = 19

Init
Idir: 1d20 + 3 ⇒ (9) + 3 = 12
Kuozar: 1d20 + 4 ⇒ (8) + 4 = 12
Stell-Z: 1d20 + 3 ⇒ (6) + 3 = 9
Thundergun: 1d20 + 4 ⇒ (17) + 4 = 21

Drone: 1d20 + 4 ⇒ (7) + 4 = 11

Drone, compray v K, EAC: 1d20 + 10 ⇒ (8) + 10 = 18 ... non-lethal damage: 1d6 + 3 ⇒ (1) + 3 = 4

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir jumps at the sound of the shot.

"What's happening?!" he yelps.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun heard something so he expects troubles, and moves slightly up and down, showing anxiety next to Idir.


Maps, etc...

Kuozar's artillery laser lances burning coherent light back at the drone. artillery laser v EAC: 1d20 + 7 ⇒ (7) + 7 = 14 ... damage: 1d10 + 4 ⇒ (10) + 4 = 14 F; burn 1d6; penetrating 1; 120 ft.)

Initiative Round 1. Bold to go
Thundergun:
Idir:
Kuozar:

Drone:

Stell-Z:

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

The technomancer not yet understands what's happening and where.

-Kuozar, are we engage?
he asks via comlink

witing a bit...

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Stell stays behind Thundergun with her semi-auto drawn. If a hostile target presents itself she'll fire a round.

Attack rolls:
Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (14) + 13 + 4 + (5) = 36
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d8 ⇒ 1

Tactical Semi-auto pistol, vs KAC: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, P: 1d6 + 2 ⇒ (3) + 2 = 5 (range: 30')

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir trots between Stell and Thundergun, looking down the corridor to see what Kuozar was shooting at.

I don't see the drone on the map?


Maps, etc...

It's the yellow dot down the hall west of Kuozar.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Quick! Take that thing down before it gets away again!" Idir barks.

Get 'Em! to give everyone a +1 against it.

Then he tries to practice what he's preaching by taking a shot.

Azimuth Laser Rifle: 1d20 + 4 ⇒ (4) + 4 = 81d8 ⇒ 2

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Stell will take the shot rolled under the spoiler at the drone. Add the +1 from the Get 'Em!


Maps, etc...

Stell's not up yet. Kuozar and Thundergun.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

After understanding where the drone is - TG goes where with a indirect way to flank in the end. Although he is too large fo these corridors and likely has to squeeze...


Maps, etc...

Afraid of hitting his comrades, Idir blasts the doorframe over their heads.

With all the soft cover Stell and Kuozar provided, it's just as well that you didn't waste a good roll.

Thundergun looks at the cluster of Starfinders by the door, and decides a tactical pincer movement is the best plan.

Kuozar lases the drone again. It falls from its perch on the wall and wobbles as it retreats down the corridor. Thundergun does not even get a glimpse of it.

artillery laser v EAC, get'em: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 ... damage: 1d10 + 4 ⇒ (2) + 4 = 6 F; burn 1d6; penetrating 1; 120 ft.)

Drone retreats along the yellow s-shaped curve and then it's lost from view. Stell never discharges her gun.

Somewhere a door clicks shut.

Everyone's up. I don't think you can catch it to stay in combat rounds, but I'll give you all a round to try, or to decide you're done with this fight.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun takes a look around the corner and starts to think. How they can be seen? They turned off cameras and he made with the console everything posssbile. So seems like somewhere sits an admin.

- We need to find and administrator. Hm...

May somewhere in consloe or just attached to a wall schematics of evacuation in case of fire emergency or something as useful to be a map or a facility plan?

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

"Let's try the door leading north," Stell suggests.


Maps, etc...

Do I hear a second or a pursuit plan?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Stell's suggestion is good. I suspect that drone will return to harass us once our...interlocutor gets bored, and chasing it will probably just cause us to blunder into more of those traps," Idir says with a nod. "We'll encounter them regardless, but I think we'd all prefer to deal with them eyestalks open."

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

-Lets go north than. I am right behind you!
Thundergun now feels bad about his magic exhausted to just basic things...

The drones here are pretty annoying

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Sorry, I was in a work overload for a couple of days.

That's a good idea, buddy. Only I suggest you go ahead. Kuozar says all this with a drooping look and a kind of colorless voice.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Oh for Romgul's sake!" Idir curses as he takes the lead, cautiously approaching the north door and thoroughly looking for unusual machinery that would signal a trap.

Can I take 10 on Perception here? We're not exactly on a timer, from what I understand...

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

I adjusted the map a bit to put us all at the door.


Maps, etc...

The party advances along the hall and starts to assemble around the door in a relatively well lighted intersection under the watchful eye of a camera....

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir's eyestalks dart about, paranoid for danger.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun asks for a space to quickly turn off the camera or at least disable it with sticky gum sabotage, if he believes this camera was out of console reach /control.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir politely obliges Thundergun's request.


Maps, etc...

Thundergun approaches the light, like all of them there's a camera underneath, and a little nozzle that swings toward the izalguun. There's a flash and a burning sensation on Thundergun's skin.

A measly 4 points of damage. Thundergun can disable it, or you can shoot it to death.

GM stuff:

Idir: 1d20 + 5 ⇒ (19) + 5 = 24
Thundergun: 1d20 + 0 ⇒ (1) + 0 = 1
Kuozar: 1d20 + 5 ⇒ (4) + 5 = 9
Stell-Z: 1d20 + 6 ⇒ (10) + 6 = 16

Enemy: 1d20 + 7 ⇒ (5) + 7 = 12

flash compliance ray: 1d20 + 10 ⇒ (11) + 10 = 21 .... damage: 1d6 + 3 ⇒ (1) + 3 = 4 F nonlethal; critical blind AR
)

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun feels he's douing something not right but as he already sstarted - he disables the camera:
Engineering: 1d20 + 11 ⇒ (10) + 11 = 21


Maps, etc...

Thundergun elevates onto his hind legs and snips the wires to the camera, effectively blinding it.

Meanwhile Kuozar steps up beside Idir and addresses the locked door. It slides open. The nuar frowns. "Not sure I did that."

Gallons of reddish fluid swirl within a giant vat dotted with small dials and computer screens. A large tube protrudes from the vat and extends into a collecting chamber beneath a steel grate to the west. A second vat filled with a light green gas stands between two starship-grade sealed containers, the thick glass barriers rimmed with black-and-yellow striped motifs to indicate caution. Tubes from each vat enter each of the two secured chambers, where they combine into a dark green semigaseous gel. A vacuum tube pulls the gel into a vent at the back of each chamber.

Three lights mounted on the far wall illuminate the doorway. The dazzle from the lights makes it hard to see.

Life Science, Medicine, Profession (Bio-engineer) or Engineering DC 12:
The machines in this room shape new clones by mixing malleable biomass distilled from deceased organisms deposited into the western device and then piping in neural programming gas from area C2 to the finished biomass.

When you get close to the machinery for a better look:
The small monitors on the western tank display gene sequences, target vital signs, and monitor the proportions of organic compounds contained inside the vat, while the eastern vat’s monitors rapidly filter through artificially generated neural codes for memories, skills, temperaments, and other cognitive imprints contained within the stored gas.

After you get closer to machinery, Life Science, or Computers DC 15:
The target organic compound proportions in the western vat are all identical and indicative of an adult human, while the neural codes in the eastern tank are all nearly identical.

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Engineering: 1d20 + 7 ⇒ (20) + 7 = 27
Medicine: 1d20 + 7 ⇒ (6) + 7 = 13
Life Science: 1d20 + 4 ⇒ (11) + 4 = 15
If only one roll is allowed, use the first one.

Computers: 1d20 + 7 ⇒ (13) + 7 = 20

Stell studies the equipment, nodding as she figures out what is going on. She shares the contents of the spoilers above.

"Looks like this is where the finished clones will emerge. All of them look identical, for reasons we've established." She documents the set-up with her camera.

Assuming the operator is watching them and can hear them, Stell says loudly, "We found a bug in the program that is telling you to make all identical clones. Many studies have shown that diversity of individuals is essential for a healthy social fabric. Why don't you admit your mistake and adjust your programming? Or if you can't do that, let us help correct the code?"

Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I moved all of us except Idir inside.

Kuozar looks around uncertainly. He reaches for the cigar, but seems hesitant to light it and puts it back away. There's clearly something wrong with him.


Maps, etc...

"THE PROGRAMMING IS CORRECT! YOU ARE ALL BUGS TO BE QUASHED AND ABSORBED INTO THE GREATER JORO-SPHERE! Kill them, my minions! "

Something begins to ooze out of the machinery around the big tank. Two blobs of dark green biomass flow onto the floor and rise to adopt an approximate humanoid shape. They resemble melted wax sculptures of Joros smashed together and lacks any distinctive identity. They move forward, intent on attack.

Round 1 INit.
Thundergun
Stell-Z
Kuozar
THEM
Idir

GM stuff:

Idir: 1d20 + 3 ⇒ (12) + 3 = 15
Kuozar: 1d20 + 4 ⇒ (16) + 4 = 20
Stell-Z: 1d20 + 3 ⇒ (19) + 3 = 22
Thundergun: 1d20 + 4 ⇒ (18) + 4 = 22

JOro-ooze: 1d20 + 1 ⇒ (15) + 1 = 16

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Stell sighs as she draws her static arc pistol, set for stun. "So much for the easy way!"

She pretends to be intent only on getting away, only to level the arc pistol and give it a blast of electricity.

Trick Attack
Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (8) + 13 + 4 + (5) = 30
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d8 ⇒ 7

Static Arc Pistol, vs EAC: 1d20 + 6 ⇒ (11) + 6 = 17
Damage, E, non-lethal: 1d6 + 2 ⇒ (4) + 2 = 6 (range: 50')

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I'M SO TIRED OF YOU!, suddenly Kuozar roars, points his huge laser and shoots at the clone.

Called Artillery Laser vs RED: 1d20 + 7 ⇒ (11) + 7 = 181d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15 - Fire | EAC


Maps, etc...

Stell totally fakes out the Joro amalgam and blasts it. Kuozar also lands a solid hit despite Stell being in the way. It practically explodes with bits of greenish goo and small pieces of Joro tissue flying everywhere.

Thundergun's up.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun follows team and follows Stell's clues, researching data inside and wondering the bio-productional machinery..
Not sure if I need to roll smth if have +11 bonus, and DC =12

Computers DC 15: 1d20 + 12 ⇒ (17) + 12 = 29

The technomancery has enough quialification and suddenly he's coming to some conclusions.
-So this is machinery ...
He falls back in hoar seeing the CAPS LOCK message and understanding the system administrator still has control. The technomancer fights back though
Puls Gaunlet, KAC - Green: 1d20 + 4 ⇒ (3) + 4 = 7
Dmg, bld: 1d6 + 2 ⇒ (5) + 2 = 7

Perhaps we already understood how to deal with these creatures?

Life Science? Recall knowledge: 1d20 + 8 ⇒ (9) + 8 = 17

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir screams in horror as he saw the horrifying Joro-monsters emerge.


Maps, etc...

These guys are pretty rare. Thundergun doesn't recognize them.

Thundergun's pulse gauntlet jabs air because the creature melts downward. It flows under the izalguun's torso before rising up and reassembling behind him and striking out at Kuozar with an arm-like psuedopod. It's gross, and, suddenly warm, Kuozar feels his gorge rising.

Thundergun gets an AoO. Kuozar takes 10 damage and needs to make a DC 12 Fort save or be sickened.

Round 1 INit/status. Everyone is up.
Idir
Thundergun 10 damage. save pending
Stell-Z
Kuozar
THEM

GM stuff:

Melee slam: 1d20 + 10 ⇒ (11) + 10 = 21 ... damage: 1d6 + 5 ⇒ (5) + 5 = 10 B plus biomass assemblage)

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +6, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir backpedals immediately.

"KILLITKILLITKILLIT!!!" he screams.

Get 'Em! on THEM!

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Stell pretends to be sickened and trying to not toss her cookies. Then she again fires her static arc pistol.

Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (9) + 13 + 4 + (5) = 31
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d8 ⇒ 1

Static Arc Pistol, vs EAC: 1d20 + 6 ⇒ (3) + 6 = 9
Damage, E: 1d6 + 2 ⇒ (3) + 2 = 5 (range: 50')

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 7/28 | hp 30/30 | rp 3/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Fort: 1d20 + 4 ⇒ (2) + 4 = 6

Kuozar roars and shoots the creature at point-blank range. Ready for AoO

Called Artillery Laser: 1d20 + 7 - 2 + 1 ⇒ (15) + 7 - 2 + 1 = 211d10 + 4 + 4 ⇒ (1) + 4 + 4 = 9 - Fire | EAC

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun fights back
Pulse Gaunlet AoO, KAC: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg, bld: 1d6 + 2 ⇒ (3) + 2 = 5

Fort: 1d20 + 4 ⇒ (5) + 4 = 9

The technomancer fights back the thing Idir points with resolve power

Pulse Gaunlet, KAC: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Dmg, bld: 1d6 + 2 ⇒ (1) + 2 = 3
crit dmg + Knockdown!: 1d6 + 2 ⇒ (1) + 2 = 3

After this punch TG even steps 5 feet back from abomination, nodding


Maps, etc...

The thing's motion is too strange and uneven. Thundergun's punch misses while it reassembles itself.

Idir screams some pretty good advice.

Striking Kuozar, the thing morphs. It sprouts dark patchy fur and oddly angled horns. The speakers blare, "HA! You felt that I bet. Welcome to a normal life you horned freak!"

At the thing's touch, Kuozar is suddenly sickened. He feels queasy and weak. Nevertheless, he's able to land his shot.

Sickened : You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1d6 ⇒ 6 rounds.

Stell is marvelously deceptive, but still can't land a hit.

Thundergun lands a heavy blow on the largest nuar-like portion of this thing. The blow would fell an Oxolian horn-beast, but this thing isn't made of normal tissue. It feels more like punching pudding than flesh.

"AND you, my pretty! Feel this! And your big friend too!" Needle sprays erupt from two of the three light/camera fixtures on the far wall.

And you do feel it like a sandstorm on your armor. Thundergun's armor holds up and protects him fully. Stell's armor does a creditable job, but maybe because she's closer to the nozzles some gets through. She feels a thousand little cuts. 18 damage and make a Fort save or be weakened.

The thing moves purposefully, carefully, toward Kuozar and Stell. It a well-formed fist drives toward the nuar, smashing into his face. In tones quite like Kuozar's, it says, "Give me my gun!"
11 damage and please make a new save.

Round 2 INit/status. Everyone is up.
Idir
Thundergun
Stell-Z 18 damage non-lethal SAve required.
Kuozar 10 damage. Sickened 6 rounds
THEM (7 damage)

GM stuff:

JMT v Stell: 1d20 + 13 ⇒ (1) + 13 = 14 ... damage: 6d6 ⇒ (2, 4, 6, 5, 1, 2) = 20
JMT v TG: 1d20 + 13 ⇒ (4) + 13 = 17 ... damage: 6d6 ⇒ (1, 2, 1, 3, 3, 6) = 16
JMT v Stell: 1d20 + 13 ⇒ (8) + 13 = 21 ... damage: 6d6 ⇒ (2, 5, 2, 3, 5, 1) = 18

Stell needs 3 more saves.

Weakened
The victim takes a –2 penalty to Strength-based ability checks, attack rolls, damage rolls, and skill checks, and the DCs of his spells and special abilities decrease by 2. The victim’s total carrying capacity is reduced by two-thirds (minimum 1 bulk), and he gains the encumbered condition regardless of how much he is carrying.

Disable Engineering DC 19 (jam injection mechanism)
Trigger touch; Reset manual (Engineering DC 19) Effect dart +13 ranged (6d6 P plus Joro morphogen; critical
injection DC +2)
Type poison (injury); Save Fortitude DC 12 Track Charisma (special); Frequency 1/round for 4 rounds Effect progression track is Healthy—Weakened—Impaired— Pliable (end state)
Special Hit Point damage inflicted by Joro morphogen is nonlethal damage. Joros are immune to this poison.

Melee slam: 1d20 + 10 ⇒ (10) + 10 = 20 ... damage: 1d6 + 5 ⇒ (6) + 5 = 11 B plus biomass assemblage)


Maps, etc...

The thing's motion is too strange and uneven. Thundergun's punch misses while it reassembles itself.

Idir screams some pretty good advice.

Striking Kuozar, the thing morphs. It sprouts dark patchy fur and oddly angled horns. The speakers blare, "HA! You felt that I bet. Welcome to a normal life you horned freak!"

At the thing's touch, Kuozar is suddenly sickened. He feels queasy and weak. Nevertheless, he's able to land his shot.

Sickened : You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1d6 ⇒ 6 rounds.

Stell is marvelously deceptive, but still can't land a hit.

Thundergun lands a heavy blow on the largest nuar-like portion of this thing. The blow would fell an Oxolian horn-beast, but this thing isn't made of normal tissue. It feels more like punching pudding than flesh.

"AND you, my pretty! Feel this! And your big friend too!" Needle sprays erupt from two of the three light/camera fixtures on the far wall.

And you do feel it like a sandstorm on your armor. Thundergun's armor holds up and protects him fully. Stell's armor does a creditable job, but maybe because she's closer to the nozzles some gets through. She feels a thousand little cuts. 18 damage and make a Fort save or be weakened.

The thing moves purposefully, carefully, toward Kuozar and Stell. It a well-formed fist drives toward the nuar, smashing into his face. In tones quite like Kuozar's, it says, "Give me my gun!"
11 damage and please make a new save.

Round 2 INit/status. Everyone is up.
Idir
Thundergun
Stell-Z 18 damage non-lethal SAve required.
Kuozar 21 damage. Sickened 6 rounds
THEM (7 damage)

GM stuff:

JMT v Stell: 1d20 + 13 ⇒ (16) + 13 = 29 ... damage: 6d6 ⇒ (5, 1, 3, 2, 3, 1) = 15
JMT v TG: 1d20 + 13 ⇒ (9) + 13 = 22 ... damage: 6d6 ⇒ (1, 1, 2, 3, 4, 2) = 13
JMT v Stell: 1d20 + 13 ⇒ (12) + 13 = 25 ... damage: 6d6 ⇒ (5, 1, 6, 1, 6, 2) = 21

Stell needs 3 more saves.

Weakened
The victim takes a –2 penalty to Strength-based ability checks, attack rolls, damage rolls, and skill checks, and the DCs of his spells and special abilities decrease by 2. The victim’s total carrying capacity is reduced by two-thirds (minimum 1 bulk), and he gains the encumbered condition regardless of how much he is carrying.

Disable Engineering DC 19 (jam injection mechanism)
Trigger touch; Reset manual (Engineering DC 19) Effect dart +13 ranged (6d6 P plus Joro morphogen; critical
injection DC +2)
Type poison (injury); Save Fortitude DC 12 Track Charisma (special); Frequency 1/round for 4 rounds Effect progression track is Healthy—Weakened—Impaired— Pliable (end state)
Special Hit Point damage inflicted by Joro morphogen is nonlethal damage. Joros are immune to this poison.

Melee slam: 1d20 + 10 ⇒ (16) + 10 = 26 ... damage: 1d6 + 5 ⇒ (5) + 5 = 10 B plus biomass assemblage)

Wayfinders

Female Human Envoy 1 / Operative 3 (Theme: Icon) SP 0/24 HP 23/28 RP 0/3 | EAC 17 KAC 17 | F +1 R +8 (has evasion) W+5 | Init +3 Perc +9

Am I seeing double?

Fort: 1d20 + 1 ⇒ (19) + 1 = 20

If this thing has demonstrated that it has reach, she will withdraw to a safe distance instead of what is described below.

Shasta continues her bob and weave and misdirection, trying to improve on her lousy marksmanship.

Trick Attack, Bluff, Skill Expertise: 1d20 + 13 + 4 + 1d6 ⇒ (1) + 13 + 4 + (2) = 20
DC: 20 + Targets CR, so that fails.

Static Arc Pistol, vs EAC: 1d20 + 6 ⇒ (18) + 6 = 24
Damage, E: 1d6 + 2 ⇒ (5) + 2 = 7 (range: 50')

Her bluffs were perhaps getting predictable, but for once she gets off a decent shot.

If she has good reason to believe this thing has reach and could make an attack of opportunity as she shoots, she will instead withdraw to the far side of the room, readying her sniper rifle.

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