SFS Salvation's End and After (Inactive)

Game Master therealthom

An intrepid band of adventurers works to save the Starfinders lost in the Scoured Stars and explore Salvation's End.

Maps, etc ...


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Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"So they didn't realize you'd been taken to the hospital," Idir muses.

Just to clarify, are all of us aware now that his treatment would have been dangerous because it didn't take his draelik anatomy into account, the medical Joros just using the human-based treatments and amounts they assumed everyone has? Or is that something only Stell knows. Just don't wanna accidentally roleplay Idir knowing something he shouldn't actually know!

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell sits to catch her breath. Spends an rp to reset stamina.

Once everyone seems ready, she says, "Let's go find these ruffians and show 'em how Starfinders deal with bullies!"

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Once everyone has rested and recovered from the bruhaha in the hospital, Stell checks that her weapons have full loads and checks with the locals to find out how to get to the place where Centak was attacked and where the signals to the robot originated. "Let's go!"

Along the way, she sings a fight song to get spirits up. The refrain goes

Save your tears
For the day
When the pain is far behind.
On your feet
Come with me,
We are soldiers. Stand or Die!
Save your fear
Take your place
Save them for the judgment day
Fast and Free
Follow me
Time to make the sacrifice
We rise or fall!

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

TG is thoughful. He observes simple joros from above and listens mates.
He bows with agreement when Stell suggest to visit ruffians and shows Starfinder's resolve.

Also resting for sure!

After short recovery though Thundergun seems not yet in full power, but at least all nasty robots are down, right?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Any word on my OOC question?


Maps, etc...

I don't think Stell shared anything about the possible effects of human treatment's on Centek. It's up to her to share. Or you could try the same medicine check.

From the alley between the choir rehearsal studio and the Weight Don’t Tell Me gym, the trail leads to an out-of-the-way juncture on the border of the vault beyond the holographic border. Here, the Joros’ community aesthetic fades, revealing a complex network of metal pipes, circuitry, and scaffolding akin to the rest of Salvation’s End.

You can see why the Joros might stay within the holographic border. This area has none of their characteristic whimsy.

A door in the wall of the vault slides open at your approach.

Unless otherwise noted, all ceilings are 12 feet high, all doors are automated sliding steel doors that open when a Small or larger creature stands in front of it for 1 round and all rooms are fully lit.

See new slide 4. Where to?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I lost track of that detail. While resting, Stell gets the attention of one of the doctors and explains what she found with Centak's drip and warns him to be sure no unauthorized people can adjust the dosage. She explains what she knows about the effects of treatments meant for Joros when applied to other species.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Back at the hospital

"So the risk here at the hospital was less sabotage and more incompetence born of complacency," Idir replies in a grouchy tone. "Two things I absolutely can't stand at the best of times. Whatever circumstances set this vault's state of affairs in motion can't be allowed to continue."

In the present

When they arrive at the door, Idir's eyestalks narrow and begin darting around in different directions while his head remains still in a stern grimace. He seemed less scared about the possibility of combat than he usually was. A dromada on a mission.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar walks forward, holding the laser at the ready and carefully looking out for any enemy.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Maps, etc...

The party takes a few steps forward. Behind them the door closes and they hear several clicks, like bolts shooting home in a lock.

A public address system blares," CHHhhnk. Welcome, Others! I wouldn't have sent my CommanJoros to fetch you if I'd known that you would deliver yourselves so conveniently to my door. Have you come seeking revenge, or glory? You won't find glorification here, but Jorofication instead!"

Grey squares on the map are a a tangled mess of piping wires conduit, etc that blocks line of sight and movement. Essentially walls.

DM :
1d20 + 13 ⇒ (10) + 13 = 23

Kuozar:
There's a tiny drone at the end of the hall straight ahead. It's small size and coloration blend in with the inductrial background, making it very hard to see. If you alert the team, please tell them to make a DC 21 perception check.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell listens to the announcement and rolls her eyes. To her companions, she says"Sounds like a high tech version of the usual conservative dislike of diversity. Let's see if we can find the source."

Stell sets her video cam to record and sets it in place on her chest to work as a bodycam. She draws her semi-auto pistol and starts exploring.

"Let's pick a door and see where the Boojum is."

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Suddenly, Kuozar shoots at the tine drone. Surprise.

Called Artillery Laser: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 4 + 4 ⇒ (2) + 4 + 4 = 10 - Fire | EAC

:: We are being watched ::, he will explain telepathically.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

-You know, Idir, after this hospital I think a lot about meaning of word hospitality...

Thundergun looks form over his mates into the small facility corridors. He is not willing to go inside yet.

-This sounds not as other Joros, commander-ish tones here

TG starts to Detect Magic just in case there is someting else here. His helmet beeping softly as scanning proceed.

But than TG almost jumps at one place when Kuozar opens fire...

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"You're not wrong, Thundergun," Idir says. "When the only care you know how to give is for your own kin, you will fail the guests you receive."

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Idir's cool is lost when Kuozar opens fire, causing him to not notice the drone.

"ABADAR'S ARSE! Kuozar, WARN us next time you do that, please!"


Maps, etc...

Kuozar's shot sparks off something at the end of the hall. (Stell can make out the small drone.)

It snaps off a quick shot of bright light and disappears through the door that opens behind it. The door snaps closed, hiding the drone from view.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Necessarily. It is clear from the tone that this will not necessarily be the case.

:: Where to next? ::

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

-Someone 's said if prey is injured - pursue or track. But maybe I've read this in social media recently. I support Idir's request to warn before shoot so close...

TG expexts something to happen next, thinking how uncomfortable it will be to navigate these corridors.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"What Thundergun said, we go after the drone and keep an eye out for booby traps, paranoid fantasists who set up conspiracies like this always put booby traps in their hideouts," Idir comments. He looks down the corridor and gulps. His timidity has returned in full force.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"We could follow that ... whatever it was, but that might be leading us into a trap. Let's check out another door first."


Maps, etc...

Maybe you could each pursue your own plan and split the party?

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Surely we will not split the party, GM :))

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar confidently goes forward to where the drone was, although as soon as the battle begins, he will have to retreat to the back rows - shooting in close combat is still a bad idea. He nods to the others to follow him.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
SD DM wrote:
Maybe you could each pursue your own plan and split the party?

Cover more ground. That always works in the movies.:) Stell will follow Kuozar's lead. I think Kuozar's post implies we are looking to open the door that the drone disappeared behind. Is that the door on the right (east?) side of the map? Also, just for orientation, where did we enter the map (left side?).

Stell prepares for what is discovered behind the door that just shut.

She tells everyone to wait and takes a moment to review what her camera recorded, to see if she can spot anything she missed when it happened.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Unfortunately, at a key moment, Idir stepped in the way of the shot.

She resets the camera to record and gives the signal she is ready.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir nods at Stell's signal.

"Right...down with the door."

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

As far as party reaches the corridor end, TG looks questionably at Kuozar and then around sercing for cameras or other similiar devices.

Hopefully someone would tell me if anything seen from lower level.


Maps, etc...

You came in on the left edge.
A wide panel beside the door must be the trigger to open it. Kuozar knocks it with the butt of his rifle and after a few seconds delay, the door slides aside.

Inside, a massive, complex device comprised of interconnected tubes filled with blue-green gas and numerous small computer monitors running rapidly with changing lines of code occupies the eastern wall of this room. Two pipes funnel the gas into hemispherical turbine filters with pipes connecting to the ceiling. Two large containers of a different gas flank the western doors, along with a large multi-monitor computer interface set into the northern corner.

Glass windows set into pairs of sliding doors to the north and south reveal separate chambers with cylindrical pods and drainage grates in the floors.

DC 12 Life Science or Medicine:
The cylinders behind the glass doors are cloning pods that combine biomass and a programmed
personality into a finished clone.

DC 14 Life Science or Medicine and 10 minutes inspection:
This room houses advanced technology that synthesizes the consciousness of the vault’s clones, a process that integrates mixtures of vaporized neurotransmitters with fantastically complex computer code made accessible to bioengineered neurons via rare ssarlithine gas. The small monitors on the eastern processing device relay the lines of code being linked into the gaseous compound at that juncture, but the interface in the northwest corner displays all the codes being programmed into the clones.

There's no sign of the drone.

DC 18 Computers check to access the system:
Once in the system, you recognize an error. The automated artificial personality development displayed on the interface programmed its “End > Start New” concluding sequence into an “End > Copy > Paste > Repeat” concluding sequence, creating hundreds of duplicate clone personalities that in turn initiate duplicate biological structure protocols. This interface doesn’t appear to have a point of connection for hacking the vault system, and its language resembles the code found on interfaces throughout all the Salvation’s End vaults.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"Whooa! I wonder if this may be where they make the Joros." Stell begins to look at the computer monitors and the machinery. "I did a term paper on cloning back at the university. I think I can figure this out with a little time."

Ten minutes later

Medicine: 1d20 + 7 ⇒ (1) + 7 = 8
Life Science: 1d20 + 4 ⇒ (19) + 4 = 23

"I think the cloning may be done elsewhere, but here the task is to implant the Joro personality. There may be cloned individuals in those spherical chambers off in these side rooms."

Computers, aid: 1d20 + 7 ⇒ (16) + 7 = 23

"I think the computer code is similar to Azlanti trinary, but with a lot of linear feedback lines of code. Thundergun, Kuozar, computers are your thing. Can you figure out more?"

Stell looks around the ceiling and walls for anything like monitoring devices.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Maps, etc...

Stell leans casually on the eastern control panel while making her request. She hears a click, and is just turning to see what it is when a spray of needle-like droplets erupts from the panel. The spray crosses the aisle to clatter and ping against the gas tank opposite.

She was lucky and had just turned enough to avoid being hit.

A quick examination reveals a small articulated nozzle hidden amongst the piping, cabling, and tubing above the control console.

Idir's warning was sage indeed.

DM :

Idir: 1d20 + 5 ⇒ (18) + 5 = 23
Thundergun: 1d20 + 0 ⇒ (16) + 0 = 16
Kuozar: 1d20 + 5 ⇒ (16) + 5 = 21
Stell-Z: 1d20 + 6 ⇒ (17) + 6 = 23

Type technological; Perception DC 24; Disable Engineering DC 19 (jam injection mechanism)
Trigger touch; Reset manual (Engineering DC 19) Effect dart +13 ranged (6d6 P plus Joro morphogen; critical
injection DC +2 DC Save DC 14

Eastern Injector attack: 1d20 + 13 ⇒ (3) + 13 = 16 ... damage: 6d6 ⇒ (4, 6, 2, 6, 2, 5) = 25

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

TG becomes slightly more agitated when a console with pipes and other technology stuff appears. He slowly observe everything including storages before working with computer..

Computers: 1d20 + 12 ⇒ (19) + 12 = 31


Maps, etc...

"You've found the clone-prone zone. I"ll bet you think you're so clever, evading my little trap. I'll get you my pretties, and your four-footed friend too."

Stell notices cameras under some wall-mounted lights. Circled in yellow.

Thundergun's computers check is good enough to open the spoiler above.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir jumps as Stell narrowly avoids the all-too-expected booby trap.

"We should probably try to gum that up so we don't trip it again."

When the mastermind taunts them, Idir glares and looks up.

"You sound like a two-cred trivid villain!" he yells into the air.

He reads over Thundergun's shoulder (no easy task considering the izalguun's sheer stature) and gives a concerned "hrrm..." at what they find.

"It seems our hypothesis was correct: there were meant to be many more diverse clones in this vault and somehow the Joro template got put on loop and they became the overwhelming majority of the vault's population. The only question left is whether this was an accident our apparent Master
Joro stumbled on and took advantage of or if it was deliberate sabotage to create a Joro monoculture."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"Yowza!" Stell exclaims at her narrow miss. She busies herself locating cameras and blocking their view, after checking carefully for traps.

When the voice taunts the group, Stell wonders whether it is worth responding or best to ignore it.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

:: The question is, Idir, why does this Vault exist at all. :: Having said this thought in everyone's heads with a calm voice, Kuozar will take care of the cameras in the meantime. With a shots or engineering, but he will neutralize them.

Engineering: 1d20 + 10 ⇒ (6) + 10 = 16

OR

Called Artillery Laser: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 4 + 4 ⇒ (3) + 4 + 4 = 11 - Fire | EAC
Called Artillery Laser: 1d20 + 7 ⇒ (15) + 7 = 221d10 + 4 + 4 ⇒ (2) + 4 + 4 = 10 - Fire | EAC
Called Artillery Laser: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 4 + 4 ⇒ (2) + 4 + 4 = 10 - Fire | EAC
Called Artillery Laser: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15 - Fire | EAC

I wish he could shoot like that in a hospital .)

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun wastes little time before Kuozar decides to shoot again, but suddenly TG tries to pause him and stick or gum all the cameras.

But before he is goin to disable other precussions.
Engineer: 1d20 + 11 ⇒ (11) + 11 = 22

True, Idir. We should find this master Joro and ask him about intentions.


Maps, etc...

Kuozar blasts a camera/light fixture. One down.

"Ah! You've spotted my obscure cameras! And now you want to leave me in a dark room. Ha HA HA."

Needle-like spray erupts from the remaining three light fixtures! It pierces Stell and Kuozar's armor, but clatters harmlessly on Thundergun's.

Stell takes 19 damage. Kuozar takes 21. And I need a Fort save from both of you.

Kuozar is able to blast and Thundergun able to disable the remaining injector traps.

"Ah. Two of you have felt the sting of my Joro morphogen. Let's see if you become more reasonable now."

GM:

3d4 ⇒ (2, 2, 3) = 7

Eastern Injector attack v K: 1d20 + 13 ⇒ (9) + 13 = 22 ... damage: 6d6 ⇒ (3, 5, 2, 5, 2, 2) = 19
Eastern Injector attack v S: 1d20 + 13 ⇒ (20) + 13 = 33 ... damage: 6d6 ⇒ (1, 5, 3, 4, 2, 6) = 21
Eastern Injector attack v T: 1d20 + 13 ⇒ (3) + 13 = 16 ... damage: 6d6 ⇒ (3, 6, 3, 3, 4, 3) = 22

JORO MORPHOGEN Type poison (injury); Save Fortitude DC 14 Track Charisma (special); Frequency 1/round for 4 rounds Effect progression track is Healthy—Weakened—Impaired— Pliable (end state)
Special Hit Point damage inflicted by Joro morphogen is nonlethal damage. If progression on the Joro morphogen track causes a Charisma-based spellcaster to lose their ability to cast 1st-level spells, they gain proficiency with all disk-shaped weapons and shields and uses their unaltered Charisma modifier instead of her Strength modifier for attack rolls with such items until they regain their ability to
cast 1st-level spells. Joros are immune to this poison

Charisma Poison Track
Healthy—Weakened—Impaired—Pliable—Catatonic—Dead
Weakened
The victim takes a –2 penalty to Charisma-based ability checks and skill checks, and the DCs of her spells and special abilities decrease by 2. If she has 1 or more levels in a spellcasting class whose key ability score is Charisma, she can’t cast her highest level of spells from that class.
Impaired
The victim takes an additional –2 penalty to the affected checks and DCs. If she has 1 or more levels in a spellcasting class whose key ability score is Charisma, she can’t cast her 2 highest levels of spells from that class.
Pliable
The victim has little sense of self and goes along with nearly any order or suggestion. Creatures attempting Bluff, Diplomacy, or Intimidate checks against her automatically succeed, though Diplomacy checks to improve her attitude still have the normal DC.
Catatonic
The victim loses agency and can’t interact with anything.
Dead
The victim loses autonomic functions and dies.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar growls in pain...
Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Fort: 1d20 + 1 ⇒ (14) + 1 = 15

Stell survives the trap blasts with only superficial damage. "Is that the last of the traps ... I hope?"

Stell gets out her med kit in case anyone needs medical attention.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

-Ohh, apologies. I am slower, than laser. Yet.

The technomancer even removed a helmet for a moment to be sure what happened. He returns to work to find out if they are in a danger of faceing other countermeasures and where main room could be?

Should we take 10 minutes for Stamina replenish?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I'm fine, but happy to let the others recover.


Maps, etc...

Thundergun realizes that the traps must be manually reloaded. Unless there's another undetected trap in here, you should be safe.

Kuozar:
You've been weakened by Joro Morphogen. You take a –2 penalty to Charisma-based ability checks and skill checks.

And you owe me another save.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell agrees that a short rest would be good before exploring further. Spends her last RP to regain stamina.

While resting, she asks Thundergun, "Is there any way you can correct the bug in the program that's causing everyone to come out of this system as an identical Joro?"

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Kuozar puts out his cigar and sits down for a rest, looking absolutely uncertain for the first time.


Maps, etc...

After further investigation, Thundergun determines that he will be able to adjust the programming, but it will take time.

Kuozar:

The victim takes an additional –2 penalty to the affected checks and DCs.

And give me 2 more saves, please.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell, having rested, is ready to push on and investigate the other parts of the complex. "First order of business is to figure out who is talking to us. I suspect it's an AI program, but let's see what we find in the next room."

Stell moves toward the door on the NE side of the room and makes the probably futile gesture of seeing if she can spot any more traps. She is open to suggestions if others want to explore elsewhere.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Fort: 1d20 + 4 ⇒ (3) + 4 = 7

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

While resting, she asks Thundergun, "Is there any way you can correct
the bug in the program that's causing everyone to come out of this system as an identical Joro?"

As far as we a not in a hurry! This facility has some prtoections, but some of the devices already being reached...

Thundergund contunies working with the console, checking for a floor plan, possibly camera acceess and any leads to more relevant server room. As for now the technomancer tries to repair joro -reproduction program
Computers: 1d20 + 11 ⇒ (14) + 11 = 25


Maps, etc...

While Thundergun works on the computer, Stell examines the equipment to the northeast. She doesn't find anything but there's another burst of spray from behind her. Her armor protects her again.

Thundergun notices a change to one of his edits.

"I see what you're doing there! Stop it now or I'll lock the cloning system!"

Kuozar:
Nice save. You keep the existing status, but you're not getting any worse.

GM stuff:

NW Injector attack v S: 1d20 + 13 ⇒ (2) + 13 = 15 ... damage: 6d6 ⇒ (6, 3, 4, 6, 4, 2) = 25

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

So to confirm, there's no other way in or out of this area? No curtain for a man to hide behind?


Maps, etc...

There could be doors or someone hiding behind the big cylindrical pods behind the glass doors to the north and south. Otherwise, no.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Kuozar, who has suddenly become somewhat silent and with an uncertain look, nevertheless inspects this room once again for hidden passages.

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