Death-Lok |
Hello all! Welcome and I will try to tell a fun and exciting collaborative story with you all. Please finalize your characters and let me know if you have any questions. Remember high level play is very complicated and I do not know every rule off the top of my head so try to make my life easier. :)
Martial characters, please break down your pluses to hit and damage for your base attack in your profiles. For example: +23 hit (+13base+6Str+2weapon..) etc. Thanks.
Grymm Bloodstone |
Hi all. I was the dwarven barbarian but I PMed GM and he allowed me to change - so now Dwarven Fighter (full pic in profile). Modifiers to hit and damage added - he will always be power attacking in combat. Look forward to gaming with you all!
Wulfric Stonehelm |
Thanks for the pick! I’m really excited for this. I’ll add the details to my attacks sometime this morning. I have around 2-3k gold left and was planning on spending some of it on things like scrolls. With a cleric and a wizard we should have most of our bases covered, but are there any druid spells or ones from an opposition school that or whatever that anyone can think of that would be really helpful to have?
As far as introductions go, I’m a long time RPer with a fair bit of PbP experience. I’ve mostly played D&D and Pathfinder, but I’ve also dabbled in Palladium, GURPS, WhiteWolf/Storyteller, and a few others. I’m usually good for a couple of posts a day if a game is moving fast enough for that, but I try not to over-post if people are having trouble keeping up.
Wulfric, meanwhile, is a friendly Viking in his 30s. He’s not as boisterous as some of his kin but his love of meat and drink has been enough to help him quickly make friends with many dwarves (possibly including our barbarian?). He also has a deep love for music and poetry, and an appreciation for art in general, which I assume will be a natural connection point with our cleric. In combat, he’s fairly hard to hit or pin down and surprisingly skillful with his longsword. Outside of combat, he’s a decent diplomat and pretty good at sneaking around, and he can also reliably use wands and low level scrolls, though scrolls above 3rd level aren’t guaranteed to work (I need a 2 on the die for 4th level spells, and could actually use a 9th level spell scroll with a good roll).
Death-Lok |
Gameplay Thread is up (click Tab above) so you can dot and find game easier. So some details to work out: at the onset, do you want to be strangers/acquaintances or an established party? You all could be friends of Grymm (he is a fighter now - hehe) and he gathered you (if you read the opening post, you begin at a dwarven Sky Citadel so he could be the dot that connects all of you) or another way. Discuss and let me know your thoughts.
Linked Regional Map in Campaign Tab.
Death-Lok |
As for introductions, I have been in RPG since the 90s - D&D and PF mainly, as well as dabbled in Cyberpunk, Shadowrun, Marvel, Ninjas and Superspies, and Rifts. I like cinematic action and combat - the rp-ing will be there, but the movie scenes I can picture in my head are the best part. So I will give you vivid descriptions in combat and feel free to add in yours as well.
Wulfric Stonehelm |
Huh... I totally missed that Order of the Songbird only grants the dodge and sacred bonuses when you're not wielding a shield (though it looks like maybe I'd still get the normal damage bonus). Sorry, thank you for the catch! I'll have to look at how I want to adjust for that... I may just ditch the buckler entirely and increase the bonuses on my ring and/or amulet. I added the explanation of bonuses that you asked for to my profile (along with links for my traits and less common feats) and am about to work on cleaning up my equipment, so that was perfect timing.
As for our starting status, I'm cool with however everyone else wants to do it. I think it makes for an easier group dynamic if we have some shared history but that requires a bit more work because we have to come up with and agree upon that shared history. Starting as loosely connected people is quicker/easier but the trade off is that (especially at this level) people are more likely to sort of do their own thing and leave everyone else to their own devices. But, again, I'm fine with either or somewhere in between.
Wulfric Stonehelm |
I got rid of the buckler and picked up a couple wands of shield. That drops my AC to 32 normally (but bumps it to 36 when I have a chance to use a charge).
Edlin the Foreseer |
Edlin has only Necromancy as an opposed school, and staff like wand.
I also have some 25k gp left to spend.
Other than haste, fly, heroism, etc, are there any buffs that would particularly synergies with your tactics?
As for intros, being an established group with a contact through Grymm makes a lot of sense to me.
Edlin the Foreseer |
Got my spells finalized. Just gotta decide if I need lore low level wands or a lesser extend rod.
For the record, here are my purchased and scribed spells. Edlin cannot fail the Spellcraft check for any of them, including the 7th level ones.
23485gp total
7th lvl 2565gp
Mages sword
Greater Teleport
6th 2010gp
Acid fog
Wall of iron
Greater heroism
5th 1375gp
Dominate person
Cone of cold
Wall of force
Overland flight
4th 860gp
Stoneskin
Acid pit
Dimension door
Telekinetic charge
Greater invisibility
Greater darkvision
3rd 465gp
Dispel magic
Protection from energy
Ice spears
Phantom steed
Heroism
2nd 190gp
Spider Climb
Resist Energy
Acid Arrow
Glitterdust
Web
Hidden Presence
1st 35gp
Grease
Shocking Grasp
Vanish
Ant Haul
Feather Fall
Reduce Person
Wulfric Stonehelm |
I should be ready as well. I need to edit my appearance slightly now that I've gotten rid of my buckler (which will have to wait for morning because I'm fading fast tonight), but everything else should be good, I think.
Wulfric Stonehelm |
Uraisa- your description says you don’t wear armor at all, but your gear says you have celestial armor... are you hiding your armor or is your fluff out of date?
Also, I think it’s amazing that out of four characters we have 2 suits of celestial armor and 1 celestial plate, lol.
Edlin the Foreseer |
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Only one I can think of is Planar Adaptation and Mass. 4th and 6th lvl, respectively. Grants energu resistance 20 to the most common type that plane deals, as well as immunity to toxins, disease, etc that come from.just being in that plane. Lasts for hours, too.
Grymm Bloodstone |
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Angelic Aspect gives you DV 60' for 13 minutes as well as wings - 5th level spell. Blessing of the Mole gives you DV 30 for 13 minutes - 3rd level spell.
Edlin the Foreseer |
Spells Prepared (Caster Level 13 // Concentration +20 // Ranged Touch +9), Save DC = 17 + Spell Level
Specialist School: Divination, Prohibited Schools: Necromancy
0th: Mage Hand, Message, Detect Magic, Light, Prestidigitation, Acid Splash, Read Magic
1st: Blend, Ant Haul, Grease, Enlarge Person, Mage Armor, Silent Image, Snowball, True Strike
2nd: Acid Arrow, Resist Energy, Web, Mirror Image, Hidden Presence, Invisibility, See Invisibility
3rd: Dispel Magic, Ice Spears, Protection from Energy, Heroism, Fly, Haste, Arcane Sight
4th: Acid Pit, Dimension Door, Greater Invisibility, Greater Darkvision (2), Stone Shape, Arcane Eyes
5th: Overland Flight, Wall of Force, Teleport, Wall of Stone, Prying Eyes
6th: Plane Shift, Disintegrate, Greater Dispel Magic, Telepathy
7th: Mage's Sword, Magnificent Mansion, Greater Scrying
Cast at beginning of adventure day:
Mage Armor (13 hours)
Overland Flight (13 hours)
Everything else is gonna have to wait until we're already there.
Wulfric Stonehelm |
Am I correct in understanding (from the knowledge check result posted in gameplay) that we won't be (or don't expect to be) just taking fire damage the whole time we're there? Because, if we do expect to be taking environmental damage right away we should remember to use resist energy before we go.
Other than that, I'm curious about Uraisa's answer to Grymm's request but otherwise ready to go.
Uraisa Ellsworth |
Doing some errands today.
Spell list is on my profile. I swapped a 6th and a 7th I had listed previously for Heroes’ Feast and Mass Planar Adaptation, both of which will give benefits lasting 13 hours. She will cast both of those as we get started.
Wulfric Stonehelm |
I apologize if I'm missing something obvious but I'm confused about what's going on in the last GM post.
If I can use dodging panache in this situation, I will.
My confusion comes from the whole provoking an AoO and losing my move action. My understanding has always been that if you fail that acrobatics check you still move but the movement provokes because you didn't tumble well enough. If that's the case then everything should play out as you described except that I would be next to the worm and able to attack. If failing my check means I lose the move completely than there would be nothing to provoke the AoO and I'd still be out of range to attack but without having to spend any panache or anything, wouldn't it?
Wulfric Stonehelm |
I hate to be impatient (and obviously your health comes first) but any word on when we might be up and running again?
Wulfric Stonehelm |
Hey all, I hate to be the one to do it but it's been over a month since the last GM post here in discussion, and over 2 months since the last gameplay post, so I'm going to scrub this alias and recycle it for new applications. Happy gaming all.
If the GM does check this at some point, I would appreciate being marked inactive (or having the campaign marked inactive) to clear up some room in my campaign tab. Thank you.
Uraisa Ellsworth |
Hey all, I hate to be the one to do it but it's been over a month since the last GM post here in discussion, and over 2 months since the last gameplay post, so I'm going to scrub this alias and recycle it for new applications. Happy gaming all.
If the GM does check this at some point, I would appreciate being marked inactive (or having the campaign marked inactive) to clear up some room in my campaign tab. Thank you.
Same here. I’m going to check out.
Happy gaming, everyone!