Full Name |
Edlin the Forseer |
Race |
Perception +26, Init +13 (always act in surprise round) Fort +8 Ref +10 Will +13 |
Classes/Levels |
HP 67/67 AC 19 T 15 FF 16 Images: 7 |
Languages |
Common, Elven, Infernal, Celestial, Goblin, Draconic, Abyssal, Aklo, Aquan, Auran, Dwarven, Giant, Gnome, Ignan, Necril, Orc, Sylvan, Terran, Undercommon |
Strength |
10 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
24 |
Wisdom |
14 |
Charisma |
14 |
About Edlin the Foreseer
Edlin the Foreseer
Male Elf Diviner 13
CG Medium humanoid (elf)
Init: +13; Senses: Perception +26
Speed: 30, Languages: Common, Elven, Infernal, Celestial, Goblin, Draconic, Abyssal, Aklo, Aquan, Auran, Dwarven, Giant, Gnome, Ignan, Necril, Orc, Sylvan, Terran, Undercommon.
Defense
AC 19 (Mage Armor +4, Dex +3, Deflection +2) Touch 15 FF 16
HP 67 (13d6+13)
Fort +8 Ref +10 Will +13
Offense
Melee: Staff of Journeys +7 (1d6)
Ranged: +1 longbow +10 (1d8+1 20/x3) Range 100 Ammo 20
BAB 6/1 CMB +6 CMD 19
Statistics
Abilities: Str 10 Dex 16 Con 12 Int 24 Wis 14 Cha 14
SQ: Forewarned (+6 init, always act in surprise round), Scrying Adept (permanent detect scrying, treat subjects as one step more familiar, very familiar subjects get -10 to saves), Favored Class (Wizard; Skills 1-13), Arcane Bond (item;Staff), Speak w/ Animals (At will, also includes vermin)
SA: Diviner’s Fortune (Std Action; +6 insight bous to atk, skills, ability, saves for 1 rd; 10/day)
Traits: Dangerously Curious, Valashmai Veteran (Perception)
Feats: Scribe ScrollB, Improved Initiative, Point Blank Shot, Precise Shot, Feral Speech, Craft Wand, Opposition Research (Evocation), Quicken Spell, Craft Staff, Staff-Like Wand
Skills: AppraiseB +24, Knowledge (Arcana) +24, Knowledge (Dungeoneering) +24, Knowledge (Engineering) +24, Knowledge (Local) +24, Knowledge (Planes) +24, Knowledge (Religion) +24, LinguisticsB +24, Perception +26, Spellcraft +24, Use Magic Device +19
Staff: Staff of Journeys (10 charges/day; 1 charge: detect snares & pits, endure elements, longstrider, pass without trace, 2 charges: freedom of movement)
Combat Gear: Wand of Scorching Ray (48), Wand of CLW (47), Wand of Shield, Wand of Magic Missile, Wand of Invisibility, Wand of Spider Climb, Wand of Weaponwand.
Equipment: spell component pouch, handy haversack, headband of intelligence +4 (kn(planes), kn(engineering)), cloak of resistance +3, eyes of the eagle, ring of deflection +2, staff of journeys (bonded item), +1 longbow, 20 arrows, acid pit focus, mage sword focus, scrying mirror
Coin 280gp
components 1000gp diamond dust
Spells Prepared (Caster Level 13 // Concentration +20 // Ranged Touch +9), Save DC = 17 + Spell Level
Specialist School: Divination, Prohibited Schools: Necromancy
0th: Mage Hand, Message, Detect Magic, Light, Prestidigitation, Acid Splash, Read Magic
1st: Blend, Ant Haul, Grease, Enlarge Person, Mage Armor, Silent Image, Snowball, True Strike
2nd: Acid Arrow, Resist Energy, Web, Mirror Image, Hidden Presence, Invisibility, See Invisibility
3rd: Dispel Magic, Ice Spears, Protection from Energy, Heroism, Fly, Haste, Arcane Sight
4th: Acid Pit, Dimension Door, Greater Invisibility, Greater Darkvision (2), Stone Shape, Arcane Eyes
5th: Overland Flight, Wall of Force, Teleport, Wall of Stone, Prying Eyes
6th: Plane Shift, Disintegrate, Greater Dispel Magic, Telepathy
7th: Mage's Sword, Magnificent Mansion, Greater Scrying
Spellbook
0th: all except Necromancy
1st: Mage Armor, Shield, Identify, True Strike, Floating Disk, Blend, Snowball, Silent Image, Enlarge Person, Grease, Shocking Grasp, Vanish, Ant Haul, Feather Fall, Reduce Person
2nd: See Invisibility, Share Memory, Invisibility, Mirror Image, Spider Climb, Acid Arrow, Resist Energy, Web, Hidden Presence
3rd: Dispel Magic, Protection from Energy, Ice Spears, Phantom Steed, Heroism, Clairaudience/Clairvoyance, Arcane Sight, Haste, Fly
4th: Acid Pit, Stoneskin, Dimension Door, Telekinetic Charge, Greater Invisibility. Greater Darkvision, Arcane Eye, Scrying, Ball Lightning, Stone Shape
5th: Prying Eyes, Telepathic Bond, Teleport, Wall of Stone, Dominate Person, Cone of Cold, Overland Flight, Wall of Force
6th: Acid Fog, Telepathy, Analyze Dweomer, Disintegrate, Greater Dispel Magic, Greater Heroism, Wall of Iron, Plane Shift
7th: Greater Scrying, Mages Sword, Magnificent Mansion, Greater Teleport
Description: Edlin loves to play up on the “traditional appearance” of an elven wizard. He keeps his hair long and generally frizzy, tucked back behind his ears and underneath a wide-brimmed, pointed hat. He wears dark blue robes, trimmed with gold embroidery, with a leather bound grimoire attached to his belt alongside a spell component pouch. He does carry a longbow strapped to a well-made magical backpack with a quiver at his hip, and never goes anywhere without his staff, a dark-barked wooden weapon with subtle carvings on the upper whorls. His eyes are clear and light blue, and his skin appears fair and well-cared for against the weather.