Current Chapter:The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Starday, 2nd Kuthona (XII) 4711 AR
Time of Day: Late Morning
Season: Late Autumn
Weather: 23° F (-5° C), Overcast
The creature is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.
For what pinpointing is and how it works, the invisibility entry in the Glossary specifies how this works.
Glossary wrote:
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that "something's there" but can't see it or target it accurately with an attack. It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity.
I'm looking at a potential new job is the big thing, which is, uh, stressful. But I should be able to resume my normal functions throughout the week, at least!
If I'm posting too much or in too much detail (from either a player or DM perspective) please let me know. I can dial it back as needed. As the scout, I like to jump on DM posts so I don't become a bottleneck to the team's fun or the storyline.
Your feedback is appreciated and I don't take any criticisms personally.
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Aganhei GM wrote:
Why's that a +5, Yuto? Your sheet says you've got a +3 on Knowledge (dungeoneering).
My bad, I think I was typing in my phone while coming back home and was too lazy to double check. Anyway, Atsuko had already passed the check before me, so fortunately it really changed nothing about the combat.
I'm not sure I can pick this lock (on the left) without the trolls getting suspicious. And I'm not sure leaving trolls alive at our back would be the greatest choice. I'm happy to try if you guys want to try to stealth our way past these guys.
Otherwise, it seems like we should try to blitz-attack these guys by surprise.
Well Yuto has the Flaming Katana of DOOM which should help make short work of their regeneration. :)
Why it's almost like the guy who wrote the module figured we'd need a flaming weapon at this point... :P
Sadly, I'd be most effective if I could get behind these guys to flank them... but if they focused on my thin-skinned character, I'm going to be toast - real quick. That said, I may have to try at some point.
Seems like the consensus is likely to be 'attack' so I'll go with a little prep action for Ritti.
There's also a furnace right nearby. Just shoving their head in it after they're unconscious would work. This is, presumably, why they're hanging in the coal furnace room from a design perspective.
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Atsuko Sigbritardóttir wrote:
Atsuko reclaims her seax and shield from whoever is holding it. Torra? Nobody ever said anything.
Yuto did not remove any weapon or shield from Atsuko, so I guess it is hanging from her back or hidden elsewhere within her clothes where it was no obvious menace.
Also, I am worried we have not heard anything from Andochtuir in a couple of weeks.
M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).
I am sorry, I was very busy dealing with an increased workload at work and lingering items regarding with finishing my medical specialization. My posting rate across the boards suffered greatly. After pulling an all-nighter yesterday most of it is done and I hope to be able to continue posting regularly.
Hm. That's... a good question. I think you should spend a free action asking it to do the thing, at least, but it does seem like it's something that the item does.
M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).
Wanted to state just in case, Andy's perception in the macro seems to be too low. It should be 6 ranks, 3 class skill, 2 wisdom, 2 keen senses and 2 alertness (from the famuliar), = +15. He also still has see invisibility in case it matters.
The perception bit is likely partly my fault, I thought the familiar loses the alertness feat when taking the sage archetype. But it does noet seem to do so.
M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).
Wanted to add, im on the phone now but my understanding of reach weapon + enlarge is that you can melee up to 25 ft from the ground floor. If that is correct, Andy would threaten the Ninja if she makes a ranged attack or otherwise provokes. He would also move closwr to be more underneath her if a 20 ft movement speed would help with that for threatening purposes.
Also, on the subject of inspire courage and deaf, i think perform is a skill that can be used untrained, so atsuko could use, in theory, perform: dance to get around Andy not getting a bonus from being deaf? Though that depends on what Atsuko wants to do, of course.
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Andochtuir wrote:
Also, on the subject of inspire courage and deaf, i think perform is a skill that can be used untrained, so atsuko could use, in theory, perform: dance to get around Andy not getting a bonus from being deaf? Though that depends on what Atsuko wants to do, of course.
I thought that myself. She specified to give some "inspiring words" but if we make her notice, she might change to some other performance type. I tell from memory, but I think to remember when using visual means, you were limited to 30' range.