The Journey of a Thousand Miles (Jade Regent AP)

Game Master Sensen

Current Chapter: The Hungry Storm
Wherein the caravan traverses a Crown, and the heroes discover Utmost North.
Date: Oathday, 14th Kuthona (XII) 4711 AR
Time of Day: Early Evening
Season: Late Autumn
Weather: 26° F (-3° C), Light Clouds

Current Supplies: 1 week, 5 days remaining

4711 AR Calendar
Crown of the World


1,501 to 1,550 of 2,027 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Loot List | Terrain Map | Encounter Maps | Caravan

Yeah, I hear you. I'm sorry about that. Just been a hectic time in my life, and I started getting a touch burnt out. I'll try to keep things moving better in the future.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

All my games have slowed down over the past couple of months, it's not you, Aganhei GM. Please take care of yourself.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Sorry for not posting this here as well, I've just been extremely busy with work and meeting an equally important deadline by the end of the month. I hope to become more active again then - even if the vacations then also start.


Loot List | Terrain Map | Encounter Maps | Caravan

Apologies, I think you told me this in our other game, but I must've forgotten.

Thanks for reminding me, and for letting us know!


Loot List | Terrain Map | Encounter Maps | Caravan

Do you folks think I should open recruitment, since Riftun's been gone so long, and he's the only actual spellcaster we have at the moment?


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yeah, we lost Riftun and Teruko. Recruiting looks like something we need to do.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

I think we'll be forced to, yeah. Perhaps even for two people. We lost
both our divine and arcane caster along with our knowledge character.

...Though i could have beardhog the beard familiar take the sage aechetype to sort of become a knowledge character if needed.


1 person marked this as a favorite.
Loot List | Terrain Map | Encounter Maps | Caravan

Though that would be hilarious, we should probably open it up for recruitment, then. I'll try to get together a post soon.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Ah, I was sort of hoping for consulting the beard being a thing :)

That said here's Andy's level 6:

BAB +0
saves: fort +1
Spells: level 1 +1, level 2 +1.
New extracts: Invert Poison, See Invisibility.

Hp +8.
Skills: Geography +1, history +1, Diplomacy +1, perception +1, heal +1, arcana +1, heal +1, planes +1.

Bonus feat (chirurgeon 5): Skill focus: heal.
Sneak attack 2d6>3d6.


Loot List | Terrain Map | Encounter Maps | Caravan

I mean, don't let me stop you there! I love the idea, because it is hilarious.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Level 6

HP +9
Bonus feat Improved Trip
Skills
Acrobatics
Diplomacy (x2)
K. history*
K. nobility*
K. planes
Perception
Sense motive
Survival
Swim


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Level 6 - Kineticist

- HP +11 (4 HD + 1 FCB + 6 Con)
- Kineticist talent: Tremorsense (no more ninja nonsense)
- Internal buffer 1
- Skills: Perception, Survival, Heal, Knowledge Dungeoneering, Knowledge Geography, Appraise


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

If they do not get intimidated by Torra's boulder, I think Yuto will try to just climb up the stairs next :)


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Sorry, if Andy doesn't see them he will just rush up the stairs to get into melee range asap. I'll try and update him tonight.


Loot List | Terrain Map | Encounter Maps | Caravan

Yeah, they're currently on the next map down in the slides - so on the floor level for Ravenscraeg. They're kind of being bastards, with their strategy.


Loot List | Terrain Map | Encounter Maps | Caravan

Sorry for the delay, everyone, I'll bot Andochtuir later today.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Hello! Delighted to be signing on with you folks. Thanks for picking me!


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Hello Hello! Thanks for choosing me! Glad to be here!


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Heya Stormy! Glad to see you in the newbie brigade.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

We play together yet again, RD. I'm delighted!


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Welcome to the new players, excited to play with you!


Loot List | Terrain Map | Encounter Maps | Caravan

Welcome, welcome.

We should probably discuss how your characters are going to show up in Ravenscraeg. I suspect "being captured" is the easiest in for the short term, because Kalsgard's pretty far from it.

I thought the party might've gone back to Kalsgard, which is why I suggested that earlier on in the recruitment thread.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

I'm flexible on the approach... so whatever is easiest for you is fine with me. If you'd like to use it, into Ritti's backstory I've already written that she was captured by the Rimerunners (or one of their Frozen Shadow bosses) plus beaten, tossed in a cage, and awaiting a grisly death that she plans to thwart by staging a brilliant escape. As long as they haven't found the pick hidden her hair, she can probably bust out of the cage and make a go of it even in her skivvies... which could make for a very funny IC meeting. :D

I'm happy to have Ritti attempt a jailbreak. It would make sense too if the team's raid had drawn enough bad guy attention in the keep (or whatever) that Ritti felt it was the right moment to bust out.

EDIT: If Atsuko was also captured and held in the same spot, we could tag team on the escape and recovery of our goods... I'm assuming these guys are smart enough to strip us of 90% of our gear and possibly most of our clothes if they want to humiliate us before we die.


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

I'm flexible as well. I'd written Atsuko's backstory so that she could either be a captive at Ravenscraeg or not. She asks lots of questions, so maybe she asked about, or found out, something she shouldn't have.

Or, since she's been trying to get the Rimerunners to allow her to go with a caravan east, maybe she's running and errand for them of some kind.

Or, maybe she hears a caravan is leaving soon and approaches the party independently trying to get them to take her.

Atsuko can't handle a lock quite as well as Ritti, she's partially dependent on magic for it, but she's no slouch. Atsuko isn't useful in a fight without her gear, but she does have magic available.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

My items put some polish on Ritti's abilities but even nekkid, she's a hazard with a decent AC. All we need is one guard that doesn't get a lucky crit on me and we can get you a weapon.

I try not to peek at other characters because I like the surprise of learning about them IC, but since you mentioned your magic... I had to look. DAMN! You could be a literal life-saver in a breakout attempt.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'
Torra Voliokerdam wrote:
Welcome to the new players, excited to play with you!

Thanks! I don't recall if we've ever played together but Kittenmancer is familiar to me. I recall that name from years back I think.


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Welcome onboard!

Coincidentally Ritti choose the same alias as Hana, our first ninja and one of the original members of the party. Is Ritti perhaps one of her family? It might help raise the trust with the character.

Talking of which, maybe you both were sent by Ameiko from the caravan, perhaps you crossed with Riftun. Otherwise you will have to build up a motivation to follow us on our trip later on.


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Hm, that is a good point Yuto. It's also possible for Ritti and Atsuko to come to the party at Ravenscraeg rather than being inside I guess.

Atsuko at least has reasons for wanting to cross the ice already. If she knew about the caravan she could easily have gone there looking to join. Then Ameiko could send her to check in on the party or deliver a message or whatever if she knows where they're at presently. The same could probably be true of Ritti.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Hey Yuto!

The Hana/Ritti thing is a funny coincidence. It looks like Hana is Tian and grew up in a ninja clan while Ritti is a Varisian from a small village, so a family connection would be tenuous at best. I guess she'll just have to earn the team's trust. :)

In terms of motivations, Ritti's backstory has her on the way to Tian Xia already. From a survival standpoint, tagging along with a strong caravan - especially after an unfriendly brush with the Rimerunners / Frozen Shadows - would make a lot of sense to Ritti.

If she has a hard time to getting in good with the caravaners initially, she has some cards she can play:
1. The Varisian 'hospitality of the road' card would be hard for other Varisians to ignore.
2. She could try the wheedling little sister angle.
3. She could try to sneak into the caravan.
4. She could shadow the caravan and look for opportunities to make herself useful and/or play the 'stray dog' angle. :)


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

If you were commenting on that big pile 'o scrolls Ritti, don't get too excited just yet. They're Atsuko's stash for an ability she will soon have, but can't use quite yet.

On the subject of magic though, we're a low magic party for sure. With an Alchemist and a Bard, I'd propose something like the following. Atsuko will handle the meat and potatoes party buffing. It's more efficient for a Bard because of AoE for Haste and such, which extracts can't do. However, there are some self-only buffs Alchemists can hand out as extracts. Those would still need to come from Andochtuir.

It looks like Andochtuir will be doing most of the healing with the non-magical feats. Atsuko does have access to the Cleric/Oracle spell list though, so scrolls and wands can be used by her without UMD for in-combat healing if needed, and if we have them. It's probably better for Andochtuir to not lose attack rounds than Atsuko. As levels go up over time, she will fade as a combatant anyway. It is the way of Bards I'm afraid.

Atsuko won't have much incentive to invest in anything but CHA really, maybe one more point to STR but that's about it. She's at 18 now, so she could potentially look at some offensive spells down the road. She'll be able to cast a very small number of Wizard/Sorcerer/Witch spells per day later as long as she has a written copy of it. Picking up no-save battlefield control spells as scrolls, etc. could be very advantageous as we go along. Since her spell DCs won't quite be up to it, especially at higher levels, save or suck spells might not be great choices, but a small selection of partial effect on a successful save spells might be worth it.

Without looking, I think Alchemist and Bard have enough difference and variety of utility spells that it's worth making sure we're not duplicating each other so we have a very good variety of them.

What'cha think Andochtuir?

EDIT: Something that I just thought of. Atsuko is invested heavily in Disable Device. As it turns out though Ritti has a better platform to excel in that area though. Without making any changes beyond maybe reshuffling a few skill points. Atsuko could also take the non-magical healing feats if we find we're lacking in that area as is. The challenge for Atsuko would be hitting the healing check DCs with no WIS bonus, but there are ways around that. If she makes the check though, her K Planes is excellent, so very good results on a successful skill check.

Besides, Atsuko is STR based for combat, so she's not as feat starved as usual for a Bard, she could afford it.


Loot List | Terrain Map | Encounter Maps | Caravan

Andochtuir's currently on vacation, so he may not have time to check in in depth (as he told me earlier).

That being said, I'm not sure I want to split the party quite like that... I'm not sure that two (gearless) level 6s would be able to survive an escape attempt from the dungeons... yet. I'm open to trying, just... expect dangers!


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'
Atsuko Sigbritardóttir wrote:
If you were commenting on that big pile 'o scrolls Ritti, don't get too excited just yet. They're Atsuko's stash for an ability she will soon have, but can't use quite yet.

Actually, I was just looking at your spell list… Ritti doesn’t have a ton of HP so CLW is golden. Add in Glitterdust, Grease, and Heroism… and an escape attempt starts looking quite viable. Toss in the chaos causing possibilities of Vanish, Obscuring Mist, and Mirror Image, and all sorts of shenanigans are possible.


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20
Ritti 'Red' Rallo wrote:
Atsuko Sigbritardóttir wrote:
If you were commenting on that big pile 'o scrolls Ritti, don't get too excited just yet. They're Atsuko's stash for an ability she will soon have, but can't use quite yet.
Actually, I was just looking at your spell list… Ritti doesn’t have a ton of HP so CLW is golden. Add in Glitterdust, Grease, and Heroism… and an escape attempt starts looking quite viable. Toss in the chaos causing possibilities of Vanish, Obscuring Mist, and Mirror Image, and all sorts of shenanigans are possible.

Yes, yes it is. :)

However, if a GM seems doubtful regarding the chances of success, well they do know what's there and we don't. (Relative) safety first!


Female Human Bard 6 / Oracle 1 | HP: 59/59 | AC: 20 (T: 14, F: 15) | CMB: +6, CMD: 19 | F: +6, R +9, W: +6 | Init: +3| Perc: +7, SM: +14 | Speed 30' | Performance: 20/20

Atsuko's arguments for getting to go along and being trusted if needed.

1. She can fix your wagon.

2. Knowledge of local peoples, languages, flora and fauna.

3. She can become a chibi with giant, shiny, trembling eyes.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'
Atsuko Sigbritardóttir wrote:

Yes, yes it is. :)

However, if a GM seems doubtful regarding the chances of success, well they do know what's there and we don't. (Relative) safety first!

LOL

Rule #1: When a DM says, "Are you sure you wanna do that?" the correct answer is "No, sir!"


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Aganhei, feel free to have the team meet-up in whatever way works best. If we were trapped in a lightly guarded outpost or we are being transported to the keep... that's a whole different game than if we are already trapped in the bowels of Minas Morgul.

In Minas Morgul, my actions are pretty simple:

STAND: sh#t myself
MOVE: sh#t myself again.


She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18
Ritti 'Red' Rallo wrote:
Torra Voliokerdam wrote:
Welcome to the new players, excited to play with you!
Thanks! I don't recall if we've ever played together but Kittenmancer is familiar to me. I recall that name from years back I think.

My tiefling witch Yrja is Mahb's disciple in Gm Axolotl's Reign of Winter game, and we played together for a bit in ShadowLord's Tyrant's Grasp game (I'm Damian there).

On a different topic, if we need more non-magical healing Torra can help with that, has pretty high Wisdom and already +13 in Heal. Just need some tips on which feats to take, as I haven't played a non-magical healer in 1E before.


M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

Hey everyone and welcome! It is true that i'm on vacation until friday a d as such my posting opportunities are low. I'll try and respond in depth when I can.


Loot List | Terrain Map | Encounter Maps | Caravan
Ritti 'Red' Rallo wrote:

Aganhei, feel free to have the team meet-up in whatever way works best. If we were trapped in a lightly guarded outpost or we are being transported to the keep... that's a whole different game than if we are already trapped in the bowels of Minas Morgul.

I'll need to check on what the dungeons look like, and how our new folks might be being held. It's possible there's a place that might allow for slipping out sooner rather than later.


1 person marked this as a favorite.
Loot List | Terrain Map | Encounter Maps | Caravan

I think I will have our two newcomers in the cell that Lute was imprisoned in before, because the dungeons themselves don't have a good place to keep them except at the very end, which would be, uh, troublesome.

I'll try to get a post together to put you two where you'll be.


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'

Grand!


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'
Torra Voliokerdam wrote:
My tiefling witch Yrja is Mahb's disciple in Gm Axolotl's Reign of Winter game, and we played together for a bit in ShadowLord's Tyrant's Grasp game (I'm Damian there).

My memory isn't what it used to be. My apologies for forgetting we played together!


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'
Aganhei GM wrote:
I think I will have our two newcomers in the cell that Lute was imprisoned in before, because the dungeons themselves don't have a good place to keep them except at the very end, which would be, uh, troublesome.

LOL! 'Troublesome' in this context feels like a kind way of saying "please roll up another character". Thank you for not putting us in a 'troublesome' spot!


Loot List | Terrain Map | Encounter Maps | Caravan

Somewhat. :P


3 people marked this as a favorite.
M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD).

My headcanon for any lapses in security is that the assassins are so preoccupied with running from Torra that they just forgot about the prisoners :P


HP 67/67 Sanity 32/34 [2] AC 26 TAC 12 FF 24 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage
Aganhei GM wrote:
Sorry, Yuto. I should've made it clear, but the one closest to Torra is invisible. That was... foolish of me. I put it in the spoilers for the other two to see, but that doesn't help you for context. Sorry about that. I'll let you re-choose your actions, especially since Andochtuir hasn't had his full day to post before I bot him.

Oh, no worries, I should have read the notes in the battlemap :D

In that case Yuto would repeat the tactics from the first time in the hall and set himself on the door to block the passage of the other two Ulfen, in the hope this avoids the group from being flanked.

The attack would had been directed to the one on that door.

I have already adjusted the position on the map.


Loot List | Terrain Map | Encounter Maps | Caravan

Sounds good to me, Yuto.


Loot List | Terrain Map | Encounter Maps | Caravan

Ritti, did you spend all your favored class bonuses on skill points/alternate favored class bonuses? Your HP is unexpectedly low. xD


HP:41 | AC:23 ; T:20 ; FF:23 ; CMD:27/27 | Fort:+5 ; Ref:+13 ; Will:+6 | Init:+5 ; PER:+13 (Low-light) | Sanity -- Score:40 ; Threshold:3 ; Edge:20 | Mv: 40'
Aganhei GM wrote:
Ritti, did you spend all your favored class bonuses on skill points/alternate favored class bonuses? Your HP is unexpectedly low. xD

Sorry, forgot to list that on my character sheet... I spent them all on the alternate ability of getting 1/6 of an extra rogue talent.


1 person marked this as a favorite.
She/they Dwarf Kineticist 7 | HP 81/81 (14 NL) | AC 18/13/15| DR 3/adamantine | F +12 R +9 W +7 | CMB +4; CMD 17 | Init +3 | Speed 20 ft. | Perception +18; Darkvision 60' | Sanity: 36/36, Threshold 2, Edge 18

Re: tremorsense vs. invisibility.

From what I'm reading on various forums, tremorsense lets you pinpoint the square in which the target is, as long as they touch the ground and move (spellcasting and attacking are considered moving). But the invisible target still benefits from concealment, so I'll roll the miss chances here.

Miss chance, 50%, high is good: 1d100 ⇒ 21
Miss chance, 50%, high is good: 1d100 ⇒ 74

1,501 to 1,550 of 2,027 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Journey of a Thousand Miles (Jade Regent AP) Discussion All Messageboards

Want to post a reply? Sign in.