Death Initiate

Ritti 'Red' Rallo's page

133 posts. Alias of stormraven.


HP:35 | AC:21 ; T:20 ; FF:21 ; CMD:26/26 | Fort:+5 ; Ref:+13 ; Will:+5 | Init:+5 ; PER:+12 (Low-light)

About Ritti 'Red' Rallo

Ritti Rallo
Human (Varisian) | LN Medium humanoid (human)

uMonk 2 / uRogue 4 / Shadowdancer 0 || FCB: 4x 1/6 Extra Rogue Talent

Init +5; Senses low-light vision; Perception +12

AC 21, touch 20, flat-footed 21* (+1 armor, +1 deflection, +5 Dex, +1 dodge, +3 Wis) *=Uncanny Dodge
AC 25 when moving through or out of threat area

HP 35 (6 HD; 4d8+2d10)
Fort +5 (+5 vs. cold weather), Ref +13, Will +5

Defensive Abilities danger sense +1, evasion (x2), uncanny dodge

Speed 30 ft.

Unarmed Strike +10/+10 DAM:1d6+5 (20/×2/B)
Butterfly Sword +10/+10 DAM:1d4+1 (19+/×2/S)

Composite Shortbow +10 DAM:1d6+1 (20/×3/P)

Special Attacks flurry of blows (unchained), sneak attack (unchained) +3d6, stunning fist (3/day, Fort DC:16)

Str 12, Dex 20, Con 10, Int 14, Wis 16, Cha 10

BAB +5; CMB +10; (+12 Grapple) CMD 26/26* -> 26 Uncanny Dodge; (28 Grapple) *=Uncanny Dodge

Feats Accomplished Sneak Attacker (3rd), Agile Maneuvers (1st), Combat Reflexes (1st), Dodge (Monk 1st), Improved Grapple (Monk 2nd), Improved Unarmed Strike (Monk Free), Mobility (Rogue – Combat Trick), Strangler (5th), Stunning Fist (Monk Free), Weapon Finesse (Rogue Free)

Traits blood of dragons (low light vision), inspired (by Irori)

Acrobatics +16
Appraise +6
Bluff +4
Climb +12
Diplomacy +4
Disable Device +18
Disable Device (Traps) +20
Escape Artist +13
Fly +5
Heal +3
Intimidate +4
Knowledge (dungeoneering) +9
Knowledge (local) +11
Knowledge (religion) +6
Perception +12
Perception (Traps) +14
Perform (Dance) +4
Profession (Thief) +10
Ride +5
Sense Motive +9
Sleight of Hand +16
Stealth +21
Survival +3 (+7 in urban and underground settings)
Swim +1
Use Magic Device +4

Racial Modifiers +2 Sleight of Hand, +2 Stealth

Languages Common, Skald, Tien, Varisian

SQ Debilitating injury: bewildered / disoriented / hampered, heart of the slums, rogue talents (combat trick, trap spotter), trapfinding +2

cold weather outfit
snow goggles
headband of inspired wisdom +2
cat burglar's boots
> concealable thieves' tools (Most in boot pocket, 1 pick in her hair)
cloak of elvenkind
bracers of armor +1
meridian belt
> ring of resistance +1 (left hand)
> ring of serene contortions (left foot)
> ring of protection +1 (right foot)

Butterfly Sword
Composite Shortbow (+1 Str)
> flight arrows (20)

> potion of invisibility
> potion of mage armor
> glass cutter
> glue paper (5)
> 1 GP

MW Backpack
> Burglar's outfit
> grappling hook
> silk rope (50’)
> cleats
> winter blanket
> waterskin
> trail rations (7)

Encumbrance: 47/150 lbs (Light)

Special Abilities:
Accomplished Sneak Attacker +1d6 Sneak Attack Damage
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
DI: Bewildered -2/-4 (Ex) Sneak DAM'd foe takes -2 AC penalty, -4 vs Ritti for 1 rnd.
DI: Disoriented -2/-4 (Ex) Sneak DAM'd foe takes -2 To HIT penalty, -4 vs Ritti for 1 rnd.
DI: Hampered (Ex) Sneak DAM'd foe moves at 1/2 speed and no 5 ft step for 1 rnd.
DI Note: Additional Sneak DAM increases the duration by 1 rnd per hit.
Sneak Attack (Unchained) +2d6 (+3d6 w/ ASA) Attacks deal extra dam if flank foe or if foe is flat-footed.
Strangler Deal sneak damage to grappled opponent
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (3/day, DC:16) You can stun an opponent with an unarmed attack.

Agile Maneuvers Use DEX instead of STR for CMB
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.

Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Background, Personality, & Appearance:
Ritti (called ‘Red’ because of her hair) Rallo is the youngest of five children from the small up-country village of Dies Drear buried in the Malgorian Mountains. It was a rough, good, and largely uneventful life. Ritti was a bit of a troublemaker at home because she was bored - not bad. She always dreamed of new places and new experiences. She had the itch to travel like many Varisians. Ritti was always clever, stealthy, and overestimated herself… so she decided to see some of those ‘new places’ before she was ‘too old’. In Ritti’s case, that meant she left home years before reaching her majority.

The road was more difficult than she imagined and she wound up living on the streets of Riddleport (Heart of the Slums) for the better part of a year. It was a hard education but Ritti left the pirate city as a skilled thief (Class: uRogue) and with her soul intact (Ritti is LN with a sizeable Good streak). She also found her mission – she is going to be the world's greatest lady thief EVER. After getting in several scrapes with larger and stronger opponents, Ritti hired an itinerant monk – with her own money no less! – to train her how to fight (Class: uMonk). Well, he did that and (clever bastard) also got her into worshipping Irori on a casual basis. Of course, Ritti put her own unique twist on the religion… her journey towards Self-Perfection is rooted in being a legendary thief who pulls off the most amazing capers.

Ritti has been drifting her way across the continent pulling jobs… some notable, many just to pay the bills. She's been heading north for the last six months or so to see parts of the world she hasn't visited before and because she is gut-certain that to claim the title of greatest thief in the world, she needs to make a name for herself in Tian Xia as well as Avistan.

So HOW did she end up imprisoned and beaten by the Rimerunners? Funny you should ask. She was on her way to Tian Xia and accidentally-on-purpose ran afoul of the group. Apparently, they don’t like other thieves working in their territory or ripping off their couriers. That’s crazy, right? But then she heard that the leader of the group had replaced one of his missing eyeteeth with a gemstone. Ritti thought what better way to prove my skills than to steal the gem-tooth from a crime lord right out of his godsdamned mouth?! So, she set about scoping out and infiltrating his lair. It was only after she got jumped by a half dozen of his bully boys that Ritti thought, Hmmm, maybe this was a set-up. She now has time to consider that idea in full while her bruises heal before her painful execution or daring escape.

Ritti is young (17), brave, optimistic, good-natured, playful, and mischievous. As many young people do, she doesn’t really believe she can get seriously hurt so she periodically takes risks that wiser people would not. But she is learning. Close shaves have a tendency to rattle her.

Female Human, age 17
5'4", 122lbs, Red-brown hair, brown eyes, tan skin

Ritti is a boyish looking (no figure to speak of) young woman. She has a somewhat orderly mop of wavy red-brown hair and a young face, leading people to assume she is a couple years younger than she actually is. Her clothes are utilitarian. Her thieving gear is her pride, though. She keeps her boots, the hidden toolset there-in, her cloak, and all her other toys in immaculate condition.

Ritti's Rules (for still breathing thieves):
Never steal the piss-pot someone is using.
More eyes are better... unless it's a Beholder.
Look for exits when you enter.
Never follow in the footsteps of a dead thief. He did something wrong.
Use the best tool for the job.
When a mark reveals a weakness – use it.

Feats & Future:

L07: Monk 03: +10’ Move, Ki Pool | Monkey Style
L08: Rogue 05: Rogue’s Edge, Sneak +3d6 | +1 CON
L09: Shadowdancer 01: Hide in Plain Sight | Piranha Strike
L10: Rogue 06: Danger Sense +2, Minor Magic (Detect Magic), FCB: Major Magic (Mage Armor)
L11: Monk 04: UA DAM 1d8; +1 AC; Ki Power; Still Mind | Improved Critical (Unarmed)
L12: Shadowdancer 02: Evasion, Uncanny Dodge -> Improved UD, Darkvision | +1 CON
L13: Rogue 07: Sneak +4d6 | Monkey Moves
L14: Shadowdancer 03: Style Master (Monkey Shine), Shadow Illusion, Summon Shadow
L15: Shadowdancer 04: Shadow Call, Shadow Jump 40’ | Toughness
L16: Rogue 08: Improved Uncanny Dodge, Weapon Training (Wep Focus: UAS) | STAT
L17: Rogue 09: Danger Sense +3, Sneak +5d6 | Improved Initiative
L18: Rogue 10: Double Debilitation (Adv), Rogue’s Edge
L19: Rogue 11: Finesse Training, Sneak +6d6 | FEAT
L20: Rogue 12: Danger Sense +4; Unarmed Combat Master (Adv), FCB (FEAT) | STAT

Bold FEATs ; Italicized Rogue Talents

Wish List:
* Ring of Invisibility (20k GP)
* Wand of See Invisibility (4.5k GP)
* Fog-Cutting Lenses (8k GP)