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About Ritti 'Red' RalloRitti Rallo
uMonk 2 / uRogue 4 / Shadowdancer 0 || FCB: 4x 1/6 Extra Rogue Talent Init +5; Senses low-light vision; Perception +12 --------------------
HP 35 (6 HD; 4d8+2d10)
Defensive Abilities danger sense +1, evasion (x2), uncanny dodge --------------------
Melee
Ranged
Special Attacks flurry of blows (unchained), sneak attack (unchained) +3d6, stunning fist (3/day, Fort DC:16) --------------------
BAB +5; CMB +10; (+12 Grapple) CMD 26/26* -> 26 Uncanny Dodge; (28 Grapple) *=Uncanny Dodge Feats Accomplished Sneak Attacker (3rd), Agile Maneuvers (1st), Combat Reflexes (1st), Dodge (Monk 1st), Improved Grapple (Monk 2nd), Improved Unarmed Strike (Monk Free), Mobility (Rogue – Combat Trick), Strangler (5th), Stunning Fist (Monk Free), Weapon Finesse (Rogue Free) Traits blood of dragons (low light vision), inspired (by Irori) Skills
Racial Modifiers +2 Sleight of Hand, +2 Stealth Languages Common, Skald, Tien, Varisian SQ Debilitating injury: bewildered / disoriented / hampered, heart of the slums, rogue talents (combat trick, trap spotter), trapfinding +2 Gear
Butterfly Sword
Bandolier
MW Backpack
Encumbrance: 47/150 lbs (Light) Special Abilities:
Rogue
Accomplished Sneak Attacker +1d6 Sneak Attack Damage Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. DI: Bewildered -2/-4 (Ex) Sneak DAM'd foe takes -2 AC penalty, -4 vs Ritti for 1 rnd. DI: Disoriented -2/-4 (Ex) Sneak DAM'd foe takes -2 To HIT penalty, -4 vs Ritti for 1 rnd. DI: Hampered (Ex) Sneak DAM'd foe moves at 1/2 speed and no 5 ft step for 1 rnd. DI Note: Additional Sneak DAM increases the duration by 1 rnd per hit. Sneak Attack (Unchained) +2d6 (+3d6 w/ ASA) Attacks deal extra dam if flank foe or if foe is flat-footed. Strangler Deal sneak damage to grappled opponent Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it. Trapfinding +2 Gain a bonus to find or disable traps, including magical ones. Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed. Monk
Feats
Traits
Background, Personality, & Appearance:
Background
Ritti (called ‘Red’ because of her hair) Rallo is the youngest of five children from the small up-country village of Dies Drear buried in the Malgorian Mountains. It was a rough, good, and largely uneventful life. Ritti was a bit of a troublemaker at home because she was bored - not bad. She always dreamed of new places and new experiences. She had the itch to travel like many Varisians. Ritti was always clever, stealthy, and overestimated herself… so she decided to see some of those ‘new places’ before she was ‘too old’. In Ritti’s case, that meant she left home years before reaching her majority. The road was more difficult than she imagined and she wound up living on the streets of Riddleport (Heart of the Slums) for the better part of a year. It was a hard education but Ritti left the pirate city as a skilled thief (Class: uRogue) and with her soul intact (Ritti is LN with a sizeable Good streak). She also found her mission – she is going to be the world's greatest lady thief EVER. After getting in several scrapes with larger and stronger opponents, Ritti hired an itinerant monk – with her own money no less! – to train her how to fight (Class: uMonk). Well, he did that and (clever bastard) also got her into worshipping Irori on a casual basis. Of course, Ritti put her own unique twist on the religion… her journey towards Self-Perfection is rooted in being a legendary thief who pulls off the most amazing capers. Ritti has been drifting her way across the continent pulling jobs… some notable, many just to pay the bills. She's been heading north for the last six months or so to see parts of the world she hasn't visited before and because she is gut-certain that to claim the title of greatest thief in the world, she needs to make a name for herself in Tian Xia as well as Avistan. So HOW did she end up imprisoned and beaten by the Rimerunners? Funny you should ask. She was on her way to Tian Xia and accidentally-on-purpose ran afoul of the group. Apparently, they don’t like other thieves working in their territory or ripping off their couriers. That’s crazy, right? But then she heard that the leader of the group had replaced one of his missing eyeteeth with a gemstone. Ritti thought what better way to prove my skills than to steal the gem-tooth from a crime lord right out of his godsdamned mouth?! So, she set about scoping out and infiltrating his lair. It was only after she got jumped by a half dozen of his bully boys that Ritti thought, Hmmm, maybe this was a set-up. She now has time to consider that idea in full while her bruises heal before her painful execution or daring escape. Personality
Appearance
Ritti is a boyish looking (no figure to speak of) young woman. She has a somewhat orderly mop of wavy red-brown hair and a young face, leading people to assume she is a couple years younger than she actually is. Her clothes are utilitarian. Her thieving gear is her pride, though. She keeps her boots, the hidden toolset there-in, her cloak, and all her other toys in immaculate condition. Ritti's Rules (for still breathing thieves):
Never steal the piss-pot someone is using.
More eyes are better... unless it's a Beholder. Look for exits when you enter. Never follow in the footsteps of a dead thief. He did something wrong. Use the best tool for the job. When a mark reveals a weakness – use it. Feats & Future:
L07: Monk 03: +10’ Move, Ki Pool | Monkey Style L08: Rogue 05: Rogue’s Edge, Sneak +3d6 | +1 CON L09: Shadowdancer 01: Hide in Plain Sight | Piranha Strike L10: Rogue 06: Danger Sense +2, Minor Magic (Detect Magic), FCB: Major Magic (Mage Armor) L11: Monk 04: UA DAM 1d8; +1 AC; Ki Power; Still Mind | Improved Critical (Unarmed) L12: Shadowdancer 02: Evasion, Uncanny Dodge -> Improved UD, Darkvision | +1 CON L13: Rogue 07: Sneak +4d6 | Monkey Moves L14: Shadowdancer 03: Style Master (Monkey Shine), Shadow Illusion, Summon Shadow L15: Shadowdancer 04: Shadow Call, Shadow Jump 40’ | Toughness L16: Rogue 08: Improved Uncanny Dodge, Weapon Training (Wep Focus: UAS) | STAT L17: Rogue 09: Danger Sense +3, Sneak +5d6 | Improved Initiative L18: Rogue 10: Double Debilitation (Adv), Rogue’s Edge L19: Rogue 11: Finesse Training, Sneak +6d6 | FEAT L20: Rogue 12: Danger Sense +4; Unarmed Combat Master (Adv), FCB (FEAT) | STAT Bold FEATs ; Italicized Rogue Talents Wish List:
* Ring of Invisibility (20k GP)
* Wand of See Invisibility (4.5k GP) * Fog-Cutting Lenses (8k GP) |