GM Ventiine's Ruins of Azlant (Books 1-3)
Game Master
Ventiine
Books 1 & 2 | Book 3 | NPCs | Combat Maps | Loot Sheet | Island Map
Location: Pillars of Long Shadow (A5)
Current day: Fireday (Fireday), 7 Erastus (July) 4717
4717 Calendar
I hope everyone had a really fun Halloween weekend/night! I know I did!
I'll get a post up Wednesday evening
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: I hope everyone had a really fun Halloween weekend/night! I know I did!
I'll get a post up Wednesday evening
Of course you had fun - you took my candy! :(
Wow, grapple is more complicated than I thought! I will retcon and do a 50/50 chance for holding the crab's interest. Crispin will be 1 since he was the first to be grappled and Mauro 2.
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: Wow, grapple is more complicated than I thought! I will retcon and do a 50/50 chance for holding the crab's interest. Crispin will be 1 since he was the first to be grappled and Mauro 2.
Sending a PM.
Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)
This is why there are Grapple flow charts.
Link
I think the Paizo site was down last night because the site kept timing out.
I'll post when I get off work tonight. Looking at the PM thank you! :)
Sorry, it's a lot of info to process XD
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M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25
Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)
Yep.. I jumped the gun on round three. I blame my fever from the four we’ve all had in the household.
I’ll keep it for the next round unless combat is over or DM prefers a re-roll.
I moved the marching order around a bit (link to slides) feel free to adjust since we're about to do a dungeon crawl. You all can even travel in a single line if you would prefer.
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: I moved the marching order around a bit (link to slides) feel free to adjust since we're about to do a dungeon crawl. You all can even travel in a single line if you would prefer. How wide is/are the areas we're walking into/through? If it's 10', we'll need to 'slim down' the 2nd row to 2 PCs and then add a 3rd row of either 1 or 2. Mauro may want to be up front with Asher while Crocky guards the back.
Good question. Looking at the map, most zone-to-zone areas are two squares wide.
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: Good question. Looking at the map, most zone-to-zone areas are two squares wide. Good to know. :) Usually 10' is the norm; it sets up parties for the Lightning Bolt line.
When the others check in this week we'll see where everyone wants to be.
M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25
No problem with the marching order on my part; but if Asher is wielding his No-dachi, he might want to be in the front row. If so, switch Mauro and him - my Ranseur has reach so I can attack from the 2nd rank if needed.
So, you all found one of the traps but didn't meet the DC of the other trap. D:
Someone reached out to me about wanting to join so I think we may have a 6th for book 3! :D
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: Someone reached out to me about wanting to join so I think we may have a 6th for book 3! :D Sounds good to me.
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Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: Updating in a few hours Peeks over the GM's shoulder..."I knew it; it's the Tarrasque."
That's really funny XD
Man, this combat is more complicated than I initially thought. But in a good way :)
Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)
Happy Thanksgiving to everyone!
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
Asher 'Cinnis' Regillenus wrote: Happy Thanksgiving to everyone! Happy Thanksgiving and don't let the GM eat all the turkey!
I hope you all had a fantastic Thanksgiving holiday! :) I'll post later today with update
Sorry, I got sidetrackted
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: Sorry, I got sidetrackted Too much turkey?
I forgot to include that the stone brick is part of the architecture of the building. It's part of the basement flooring and it's under the table. One would have to purposefully reach under the table to touch the brick.
M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25
WTF, now all of a sudden we're getting multiple updates a day again? Guess I better get caught up...
lmao XD
Remember, realistically, four rounds (24 seconds) is equivalent to skimming something briefly. Just like, hypothetically, if you were to find loot, picking up an object is a move or standard action. If you all did not want to be in rounds, you can identify and loot as much as you want.
I assume you all want to stay in rounds.
So I know Becky has Light cast on her rapier, but does the party have any other light sources?
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: So I know Becky has Light cast on her rapier, but does the party have any other light sources?
Talath only has low-light vision so he would also have Light cast upon something, probably small enough to tuck into his belt pouch when needed.
Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10
Crispin has Darkvision going. He would have cast it when it got too dark to see.
Asher 'Cinnis' Regillenus wrote: Question, can Asher shoot over the banister? I assume so if they are tall enough to reach over it without penalty. Asher can shoot without vision penalty at the red scrag (not the blue scrag) where the green circle is. From Asher's current position, I'll rule he can shoot red with a partial cover penalty - since I can only draw a clear line from two of the square corners. Asher is also needing to shoot up because he's in an ascending stairwell.
Also, Asher, I meant to ask you in the previous combat post: are you wanting to delay until after Mauro acts? If you delay, you will permanently be after Mauro in the combat rounds. Or were you talking about readying an action? I just want clarification.
I'm sorry, I know it's not a fun place to fight but it's written like this in the book.
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I went back and added in loot on the "Book 2 (GM Copy)" page of our Loot Sheet. Feel free to compare what I have with your own sheet. When I'm feeling motivated I'll add in the rest of the gold values; I mainly just wanted to make sure everything was listed.
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
If no one objects, and we didn't sell it already (can't remember), if Talath could use the +1 Longspear for now. I thought I had him buy a regular one last time in the colony but I don't have it in my notes. :(
I just want to be able to use the Aid Another for Mauro and/or Asher.
Happy Monday! I'm going to wait for one more person to post, but I'll update tonight regardless
Mauro Ocela wrote: Mauro proposes "Quickly, upwards, you said the witch could see through the ooze's eyes - let's not give her any more time to prepare than we must."
We have haste running for another 4 rounds (and other assorted buffs running down) Also there's good reason not to let the hag set things up for too long... I figure she'll be at the top of the tower.
Which raises the question, @GM Ventiine, how many floors did it look like the tower had from the outside? ( Keep in mind, know that we know the first floor is tall enough to house 30 ft statues.)
Proposed course is the dashed purple line, and let skelebot take the lead to eat any hits...
Between 2 and 10! :)
I forgot to mention in my last post that the eastern stairs on the 2nd floor lead up.
Same rules as before: 2 party members in agreement and we'll proceed in story
Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)
Flying to Minneapolis for business. If I don’t post tonight, I will catch up in the morning.
Have a safe and fun trip! :D
Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)
Just landed. It’s 11F out there. I wanna go home.
M 1/2 Elf| HP 59/59 | AC: 26, T: 17, FF:23 | Spd: 30ft/ 30ft w/armor | Occultist (Haunt Collector) 7 | Init +3, Darkvision 60, Low Light Vision; Percept: +16, Sense Motive: +11 | Saves: F: +11, R: +7, W: +8 ; +2 vs enchantments, immune to sleep effects| CMB +12 / CMD 25
Asher 'Cinnis' Regillenus wrote: Just landed. It’s 11F out there. I wanna go home. You'll pardon my lack of sympathy, but quit being a pansy. It's -11 F up here, and last night it hit (including windchill) -49F.
Male Human. Arcanist 7. AC 16/20*, touch 16/20*, flat-footed 14/18*. hp 46/46. Fort +3, Ref +4, Will +6. Init +2; Senses Perception +9, (*Mage armor) (Speed 30), Arcane Reservoir 10/10
Meanwhile down here in New Zealand it's a mild 17 C. :)
Male Human Ranger 7 (Tidal Hunter) | AC 26, Touch 16 |Flat-footed 22 | HP 67 (67) | Fort +7, Ref +9, Will +3 | Init +6 | Perception +11*, Keen Scent; Huntress: Init +2, AC 20 (12 Tch, 18 Flt)
Mauro Ocela wrote: Asher 'Cinnis' Regillenus wrote: Just landed. It’s 11F out there. I wanna go home. You'll pardon my lack of sympathy, but quit being a pansy. It's -11 F up here, and last night it hit (including windchill) -49F. No sympathy needed. I do prefer the cold to the heat and humidity of Jersey summer. But it was 50 when I left.
At least it’s not windy. You can tell the natives here. They walk to their Uber in short sleeves.
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
Crispin Xantrian wrote: Meanwhile down here in New Zealand it's a mild 17 C. :) Where's my L&P?
Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
Mauro Ocela wrote: Asher 'Cinnis' Regillenus wrote: Just landed. It’s 11F out there. I wanna go home. You'll pardon my lack of sympathy, but quit being a pansy. It's -11 F up here, and last night it hit (including windchill) -49F. I'd just set myself on fire at that point.
I'll try to update when I get off work. My in-laws arrived yesterday so we've been entertaining them
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Male CG Aquatic Elf Male Cleric 7 | HP 59 / 59 | AC 24 / 14 T / 22 FF | CMD 16 | Fort + 11 Ref + 6 Will + 11 Init +2 | Perception +15 (Low-Light Vision)| Speed 40 ft. |Conditions: None (Fish Person) | Effects: None | Channels: 4/5
GM Ventiine wrote: I'll try to update when I get off work. My in-laws arrived yesterday so we've been entertaining them Now I'm picturing you doing a home magic show...
The familiar-looking hag eye ooze jiggles a friendly hello to the party!
In all seriousness, my posts for this fight will take a little more time because of the background data I have to keep track of. I would like to post the start of Round 1 by tomorrow evening
Mauro spoiler: So I'm unfamiliar with protector familiar/bodyguard so it will take me some time to look into it
Skeletal Servant
Geez, what a ride for a +2 Aid another to AC! I hope I don't have to do that very often XD
So, Mauro's soulbound puppet will prevent the -2 Con damage
These are the sources I had to reference:
https://www.aonprd.com/OccultistImplementsDisplay.aspx?ItemName=Necromancy (Soulbound Puppet)
https://paizo.com/campaigns/v5748p75ivlrs/gameplay&page=50#2496
https://www.aonprd.com/ClassDisplay.aspx?ItemName=Wizard
https://www.aonprd.com/ClassDisplay.aspx?ItemName=Familiar
https://www.aonprd.com/WizardFamiliars.aspx
https://www.aonprd.com/Archetypes.aspx?Class=Familiar
https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Familiar%20Protector
https://aonprd.com/FeatDisplay.aspx?ItemName=Bodyguard
https://aonprd.com/Rules.aspx?Name=Aid%20Another&Category=Special%20Att acks
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