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About Crispin XantrianCRISPIN XANTRIAN Male Human (Taldan) arcanist 7. NG medium humanoid (human) Init +2; Senses Perception +9, Languages Aboleth, Aquan, Azlanti, Common, Draconic, Goblin, Necril, Sahuagin, Strix, Sylvan, Thassilonian AC 16, touch 14, flat-footed 14. hp 46. Fort +3, Ref +4, Will +6 Ranged crossbow, light +5 (1d8/19-20), within 30 ft. +6 (1d8+1)
Base Atk +3; CMB +3; CMD 17 Special Actions Arcane Reservoir (6/10), Arcanist Exploits, Consume Spells (1/day), Prepared Spells Prepared Spell List
Abilities Str 10, Dex 14, Con 12, Int 18, Wis 13, Cha 13 Special Qualities Arcanist Spells Prepared, Bonus Feat, Cantrips, Dimensional Slide, Potent Magic, Quick Study, Skilled, Sonic Blast, Weapon and Armor Proficiency, Feats Aquatic Spell, Fast Learner, Point-Blank Shot, Precise Shot, Spell Penetration Skills Acrobatics +2,
Possessions amulet of natural armor +2; ring of protection +2; ring of swimming; lesser extend metamagic rod; spellbook; Crossbow, Light ; Pouch, Belt [ Potion of Cure Light Wounds (x2); Compass; Flint and Steel; String (50 ft.); Antiplague (Vial); ]; Wrist Sheath [ Cold Iron Dagger; ]; Canteen ; Handy Haversack [ Coffee Pot; Sealing Wax; Oldlaw Whiskey (Bottle) (x2); Coffee (Cup) (x10); Rations, Trail (x6); Scrivener's Kit; Antitoxin; Shaving Kit; Bedroll; Survival Kit (Masterwork); Waterproof Bag; Mess Kit; Blanket, Winter; ]; Waterproof Bag [ Soap; ]; Spellbook Arcane Reservoir (Su) You have an innate pool of magical energy that you can draw upon to fuel your arcanist exploits and enhance your spells. The arcane reservoir can hold a maximum of 10 points of magical energy. Each day, when preparing spells, your arcane reservoir fills with raw magical energy, gaining a number of points equal to 6. Any points you had from the previous day are lost. You can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost. Points from the arcane reservoir are used to fuel many of your arcanist powers. In addition, you can expend 1 point from your arcane reservoir as a free action whenever you cast an arcanist spell. If you do, you can choose to increase the caster level by 1 or increase the spell's DC by 1. You can expend no more than 1 point from your reservoir on a given spell in this way. Arcanist Exploits By bending and sometimes even breaking the rules of magic, you learn to exploit gaps and exceptions in the laws of magic. Some of these exploits allow you to break down various forms of magic, adding their essence to your arcane reservoir. At 1st level and every 2 levels thereafter, you learn a new Arcanist Exploit. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require you to expend points from your arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 14 Arcanist Spells Prepared Spell slots per day - 1st = 5, 2nd = 5, 3rd = 4, 4th = 0, 5th = 0, 6th = 0, 7th = 0, 8th = 0, 9th = 0 Azlanti Scholar (Knowledge (History)) You are familiar with an aspect of Azlanti lore. Maybe you first became enamored with this ancient culture after stumbling across a copy of the first volume of the Pathfinder Chronicles or after learning about Azlant in a university or another type of formal education. Perhaps your parents or guardians were scholars and you've grown up hearing about and reading about the ancient Azlanti. For years you dreamed about visiting the continent's ruins and returning with a discovery that could propel your career. Due to this scholarly bent, the Bountiful Venture Company selected you to join the colony at Talmandor's Bounty. You gain a +1 trait bonus on Knowledge (history), Knowledge (local), and Use Magic Device checks, and one of these skills is a class skill for you. In addition, you gain Azlanti as a bonus language.
Consume Spells (Su) You can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if you had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to your arcane reservoir equal to the level of the spell slot consumed. You cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost. Dimensional Slide (Su) You can expend one point from your arcane reservoir to create a dimensional crack that you can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing you to move up to 70 feet to any location you can see. This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, caused by this ability, but any other movement you attempt as part of your move action provokes as normal.
Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level. Sonic Blast (Su) The arcanist can loose a deafening blast of sonic energy by expending 1 point from her arcane reservoir and succeeding at a ranged touch attack against any one target within 30 feet. The blast deals 4d6+1 sonic damage. The target is also deafened for 1 minute. The target can attempt a Fortitude save (DC 14) to halve the damage and negate the deafness. Weapon and Armor Proficiency Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist's gestures, which can cause her spells with somatic components to fail |