
GM Ventiine |

There is where out-of-game discussion happens! Please remember to post using your character’s profile in Gameplay. Once your character posts in Gameplay, I will assume all tweaks are done and your character is finalized! :D
*This* link should allow you to edit the Loot Sheet.
*This* link should allow you to edit Combat Maps.
The Campaign Info tab lists the current player social bonuses. I awarded up to +2 social bonus as a reward for interacting with the NPCs during Recruitment. Some people have an additional +2 or -2 for a certain NPC if that NPC is part of their backstory. Don’t worry if your character hasn’t received one yet. Social bonuses can be earned by completing certain story objectives in the campaign.

Mauro Ocela |

And the curtain goes up!
Let's have some fun folks...

Becky Beys |

I didn't have access to the NPC links so I sent a request via Google Drive. My email starts with a "D" and ends in aol.com. *Hangs head in shame for that last bit*
EDIT: And Becky's Initiative modifier should be +2, not +7. Other than that little hiccup, I'm really impressed at how well you've set this campaign up.

GM Ventiine |

*This* is a link to the NPC slides but I will also check my email and give you permission. If there are any other issues with links please let me know!
Thanks, that means a lot to me :) It might be a little bumpy at first, but with time and practice, I'll find my rhythm. I appreciate you all bringing mistakes to my attention. I want to make sure I follow the rules and get everyone's stats correct.
The text might move around a little on posts. I'm still trying to decide on the easiest and most attractive way to display information.

Asher 'Cinnis' Regillenus |

Great start so far!
I'll excuse the moving text if you'll excuse the constant edits as I get used to formating and remembering my situational bonuses. Thankfully, editing doesn't affect the die rolls.

JeVeAnne Brumbleburr |

So, JeVeAnne is listed separately in the listing of initiative bonuses, but isn't listed as having an initiative in this fight, so I'm confused. Does she act on Brodigan's initiative, or should she have her own initiative?
She ended up not going in the first round as I'm not sure when her turn would be and edited Brodigan's post to ask, but I think you might have looked at his post before I'd edited it.

GM Ventiine |

Oh, I'm sorry! I misunderstood. I know you said she'll become a 1st level wizard when your character hits 3rd level, so I assumed she would be joining in on combat then. But if you want her in combat now with NPC commoner stats that's fine. She's just such a likable character, I'd feel bad if she got crit by something hehe
Let me write her in. She can retroactively act in the first round.
I assume Anne would have similar rolling rules as a hunter's pet. Unless you have a specific ruling on it you'd to link
Edit: Ok, She's in the combat now!

JeVeAnne Brumbleburr |

Oh, I'm sorry! I misunderstood. I know you said she'll become a 1st level wizard when your character hits 3rd level, so I assumed she would be joining in on combat then. But if you want her in combat now with NPC commoner stats that's fine. She's just such a likable character, I'd feel bad if she got crit by something hehe
Let me write her in. She can retroactively act in the first round.
I assume she would have similar rolling rules as a hunter's pet. Unless you have a specific ruling on it you'd to link
Oh, I see the confusion. Yeah, she's pretty tanky with her 19 AC, so she'll be doing combat stuff from the get-go. Even if she wasn't fighting, though, I wasn't sure when she'd be able to simply move or reposition, hence I wasn't sure if Brodigan would have needed to cast defensively or if she could have cleared the space first. I've had some GM's who want characters on the same init as their eidolons/cohorts/etc. and others who want them separate, so I'm perfectly good with however you want to run them for init.
And I'm so glad you think she's likeable!! I'm pretty fond of her myself :=)
GM Ventiine |

So, I'm learning as I go, and it seems like the NPC commoners is proficient with one simple weapon. And is not proficient with any other weapons and is not proficient with any type of armor or shield.
According to the Pathfinder rules, it looks like a character who wears armor and/or uses a shield with which he is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks. I'm not sure if that will change anyone's decision regarding armor, but I will try to follow those rules to the best of my ability.
Also, as a friendly reminder, individual items on Anne (and all the other characters) should not exceed a third (166gp) of a character's starting gold unless that character took the RoA feat that gives extra gold. (The exception being Brodigan and Anne, who have to share Brodigan's 500g - but still have the 166gp limit on individual items.)
Brodigan, Looking at Anne's sheet, I think maybe Anne's gear was picked with Brodigan being level 3 in mind. It's not a big deal and it should be easy to fix. Also, the armored kilt is light armor and the hide armor is medium armor. I believe a character can only wear one item in their armor slot. (Please correct me if I'm wrong.) To finish up Round 2, I'll roll the armor check penalty using the higher AC item, but I'll let you adjust Anne's sheet/gear as you like
Thanks for being patient with me everyone! This is a learning experience, but I'll improve as we progress.

Mauro Ocela |

I overdid your 166 gp limit - I put 200gp down on a breastplate...

GM Ventiine |

Man, that puts me in a tough spot. If I change the 166 gold limit on each individual item rule from my initial recruitment posting, it might change a lot of the party's loot buying decisions.
What I can say, is that the party will definitely be able to buy and sell when they meet back up with the Peregrine.

Mauro Ocela |

No big deal, I can change it to steel lamelar armor (150 gp), and find something else to spend the 50 gp on...

JeVeAnne Brumbleburr |

Anne is, in fact, not proficient with her armor, but the total armor check penalties for all of her items combined equals zero, so she has no penalty for the items (masterwork armor drops the ACP by 1). The armored kilt is a weird item in that it is designed to be worn as its own piece of armor OR can be added to armor to increase its bonus by 1, but then the armor type goes up by one step (light to medium, medium to heavy). I will have to double check, though, as I might have exceeded that 166 on some of her armor items since it's 150+the item cost for masterwork armor, so I might need to do a slight rearranging.
Oh, and it is a hide shirt that Anne has, not hide armor, so the ACP would have been eaten up by the masterwork, though you're correct that she still would have had a penalty if it had been a full set of hide armor (which is what I depicted narratively, but not what's factored in her stats).

GM Ventiine |

Oh! Anne is wearing a Hide Shirt, not Hide Armor! Do you mind changing the word armor to shirt under Anne's AC? There is Hide Armor, so I got confused by the wording. Does armor bonus on gear stack like that? Armored kilt is an interesting item! So Anne is wearing medium armor?
You're good with maximizing your gold! It's impressive Anne has Masterwork items within the 166 gold threshold!
Do you mind linking the template and resources you used for Anne? I'm really curious about the design now :D

JeVeAnne Brumbleburr |

Yeah, now that I'm looking at the 166 gp limit, I realize that her masterwork hide shirt was 170, so it exceeded the cap by 4. I'll swap her to a lamellar cuirass (which is only 15 gp and has no armor check penalty, but is only +2 instead of +3), but then I free up over 150 gp, so I could maybe get her I could maybe get her dancing scarves which add a +2 deflection bonus to her AC if she moves 10' or more.

Mauro Ocela |

Yeah, now that I'm looking at the 166 gp limit, I realize that her masterwork hide shirt was 170, so it exceeded the cap by 4. I'll swap her to a lamellar cuirass (which is only 15 gp and has no armor check penalty, but is only +2 instead of +3), but then I free up over 150 gp, so I could maybe get her I could maybe get her dancing scarves which add a +2 deflection bonus to her AC if she moves 10' or more.
The dancing scarves won't help - they errata'd that to an armor bonus, which won't stack...

Mauro Ocela |

A question about the island map - that scale on the right hand side is in miles?
Assuming so, that makes it about 25 miles as the crow flies to the rendezvous, and probably 35 across land... Which is probably 3 days march. Hope everyone brought rations.

JeVeAnne Brumbleburr |

JeVeAnne Brumbleburr wrote:Yeah, now that I'm looking at the 166 gp limit, I realize that her masterwork hide shirt was 170, so it exceeded the cap by 4. I'll swap her to a lamellar cuirass (which is only 15 gp and has no armor check penalty, but is only +2 instead of +3), but then I free up over 150 gp, so I could maybe get her I could maybe get her dancing scarves which add a +2 deflection bonus to her AC if she moves 10' or more.The dancing scarves won't help - they errata'd that to an armor bonus, which won't stack...
NOOOO!!!! But also thanks. I hadn't seen that errata :=)

GM Ventiine |

Mauro, unfortunately, I don't know the exact answer to your question, but I don't think it's quite that much. Then again, I haven't had a lot of practice reading maps.
Without spoiling too much, Book 1 says "According to the map Ramona Avandth provided you, the distance between Talmandor’s Bounty and the emergency extraction point is only about 9 miles."
If you would like to look at the entire map for scale, the illustrator posted the maps on his tumblr *here* And these are the official maps that are in the books.

Mauro Ocela |

Well, if the distance from the colony to the extraction point is 9 miles, those numbers on the side aren't miles... Maybe they're just decor?
9 miles though, that's about a 1/2 a days's walk, assuming we can treat the shoreline as "trackless plains".

Asher 'Cinnis' Regillenus |

Hey, GM, Asher only acted on the surprise round. I'll take his first round actions right now, if you don't mind.

Asher 'Cinnis' Regillenus |

He's got Weapon Focus with a longbow but wanted to buy a masterwork compound bow that would give him his strength bonus, and those aren't possible with beginning funds. With this, I can just start picking up archery feats for the next few levels, and hopefully one of our arcane casters will be crafting.

Mauro Ocela |

Yeah, I figured that bow was ranger-bait...

Becky Beys |

Deleted a posted when Mauro ninja'd me and made Becky look incompetent. :)