Crowe

Crowe Elberion's page

458 posts. Alias of GeraintElberion.


Classes/Levels

Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Strength 20
Dexterity 12
Constitution 15
Intelligence 8
Wisdom 10
Charisma 14

About Crowe Elberion

Crowe
Male human (Shoanti) bloodrager 7 (Pathfinder RPG Advanced Class Guide 15)
CN Medium humanoid (human)
Init +1; Senses Perception +10
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Defense
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AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex)
hp 74 (7d10+28)
Fort +8, Ref +4, Will +5; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 1/—; Resist elemental resistance
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Offense
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Speed 40 ft.
Melee +1 furious earth breaker +14/+9 (2d6+8/×3)
Ranged mwk composite longbow +9/+4 (1d8+5/×3) or
. . sling +8 (1d4+5)
Special Attacks blood casting, bloodrage (18 rounds/day), elemental strikes
Bloodrager Spells Known (CL 7th; concentration +9)
. . 2nd (2/day)—glitterdust (DC 14), mirror image
. . 1st (2/day)—burning hands (electricity damage) (DC 13), enlarge person (DC 13), expeditious retreat, protection from evil, shield
. . Bloodline Elemental
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Statistics
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Str 20, Dex 12, Con 15, Int 8, Wis 10, Cha 14
Base Atk +7; CMB +13; CMD 24
Feats Eschew Materials, Furious Focus[APG], Iron Will, Power Attack, Raging Vitality[APG], Toughness, Weapon Focus (earth breaker)
Traits air-touched, bred for war (shoanti)
Skills Acrobatics +10 (+14 to jump), Climb +8, Handle Animal +6, Intimidate +13, Knowledge (arcana) +3, Perception +10, Ride +4, Spellcraft +3, Survival +4, Swim +8
Languages Common, Shoanti
SQ fast movement
Combat Gear oil of daylight, potion of cure light wounds, potion of fly, scroll of invisibility, wand of cure light wounds (20 charges), acid, alchemist's fire; Other Gear +1 mithral breastplate, +1 furious earth breaker[UE], mwk composite longbow (+5 Str), sling, sling bullets (10), belt of giant strength +2, cloak of resistance +1, ring of protection +1, backpack, waterskin, 27 gp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (18 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Elemental Resistance (Ex) Gain resistance to bloodline element when raging.
Elemental Strikes (3/day) (Su) As swift action, your melee attacks do an additional 1d6 Electricity dam for 1 rd.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Uncanny Dodge (Lv >= 11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
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When Crowe was a young man waiting to depart on his first horse gathering, he had the same dream every night for five weeks. It always started and ended the same way. Each time the storm came. Each time the stampede thundered out of the canyon to the south. Each time his body was trampled to pulp before he woke up soaking with sweat.

Crowe was born under an auspicious sign during a thunderstorm that scoured the Storval Plateau one burning autumn evening. The holy ones were reluctant to predict much about the newborn aside from foretelling that he would one day become a significant force.

From a young age, Crowe was trained to be a perfect groom, and it was clear that in time he would become a good trainer. He learned from his mother and father, as well as from his aunts and uncles, for even among the animal-loving Shriikirri-Quah, his family had a way with horses. They supplied many a burn-rider of the Sklar-Quah with their signature steeds, and foreigners came from miles around seeking to trade for the family’s fearless stallions.

As Crowe grew stronger of frame, he learned the traditional ways of Shoanti warfare. He trained with the weapons of his ancestors and learned how to protect his people and their way of life. Crowe learned the klar, mastered the earthbreaker, and also studied the natural world and the ways of magic that his mother followed. Throughout his tutelage, he challenged his elders and was challenged by his not-so-infrequent gaps in memory. Some in the tribe thought this was simply an excuse for his misbehavior, and many blamed his parents for his violent outbursts.

Though Crowe was still considered to be too young for a long outing, his father decided that taking his son on his first horse gathering would teach the boy discipline. In order to test Crowe’s patience, his father sent the youth ahead to the canyon’s mouth to capture a horse of his own.

Crowe crouched upon a flat umber rock, trembling with terror. All he could hear was the storm in the distance, a low, rolling rumble that thundered in his eardrums. He was sure what he heard was his fear, his rage. This was the canyon. This was the night he would die. The thunder beating in his ears changed. It wasn’t just internal; it was echoing through the canyon. The herd was coming. Crowe looked to the sky as dark clouds rolling in from the south obscured the setting sun. Crowe scrambled back to his designated post as hundreds of horses filled the canyon, their hoofbeats driving a pounding echo off the canyon walls.

Then the storm broke. Thunder rumbled and crashed through the canyon and lightning bathed its rusty walls in flashes of white.

After the storm had passed, Crowe awoke to find his cousin sitting on his chest and slapping his face, claiming that he was to blame for the carnage spread all around him. More than a dozen horses lay dead, and half of the hunting party lay trampled in the riverbed. They said Crowe was to blame. They said there was no storm. They said he had done it.

Slick with blood, confused, and full of no uncertain amount of shame, he stumbled through the night. The dawn broke on Crowe’s new life—a life not burdened by tradition, a life that was numb to fear.