Outpost IV : PF1 #5-10 Where Mammoths Dare not Tread (Inactive)

Game Master Lance K

Where Mammoths Dare Not Tread


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Grand Lodge

Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:

Gurkagh seemed a bit dazed and confused after being knocked unconscious during the demon fight. But after a good night's rest, he's back to his usual jovial self. "Gurkagh say, demons bad, friends good!"

Sovereign Court

The Dragon's Demand

Oops, there actually was a treasure hoard that the gibrileth had. Anyone who searched for it was also exposed to demon plague. Since there are multiple people who can cure disease we won't worry about it.

Treasure hoard:
Two dozen beautifully cut pieces of amber, a beaten silver tablet inscribed in Skald with an extensive family tree, a platinum locket with a portrait the has long since rotted, a magic shield with a mammoth face (Spellcraft DC 25), a pair of boots made from mastodon hide (Spellcraft DC 23), a magical piece of soapstone (Spellcraft DC 20), a book made from forty sheets of burnished steel (Spellcraft DC 32), and a magical greatsword with a blade that looks like it was carved out of ice (Spellcraft DC 29).

With the help of his allies' divine powers, Andor and his familiar are healed of the demonic plague.

The rest of the journey back is uneventful and they a greeted warmly by the Red Winter tribe when they return. Thanok Sundered Bear appears genuinely surprised and glad to see the Pathfinders, especially when they roll out the skin of the slain gibrileth.

With Bloodspeaker Velka translating, Thanok says "I truly thought that I was sending you to your death. No Kellid has ever slain a filth demon. You have earned our respect and may build your campsite where ever you would like."

There are two more sites to survey, each about two days away. The giant' camp and a natural spring.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor beams.

”Thank you very much! We all hope that our joint alliance will lead to victories for you and for us!“ he says with a bow.

Sovereign Court

The Dragon's Demand

Thanok Sundered Bear replies, "Yes, we will look forward to trading with you and fighting by your side to clean the land of corruption!"

After two days of travel, the party reaches the old cave network. There is several hundred feet of relatively gentle climbing up to reach the network of caves.

Although nowhere near as high as the Tusk Mountains’ snowcapped peaks, the location provides a commanding view. The Thunder Steppes and Sarkorian Steppe are both visible to the east. To the west, a canyon of red rock forms an ugly scar across the grays, browns, and greens of the mountains.

DC 20 Knowledge (geography):
The red rock formation is the Red Rune Canyon, a corrupted place that some hypothesize is connected to the Worldwound and drives any animals brave enough to enter it mad.

Survival DC 15:
The cave network is dry, sheltered, and spacious, but provides little else. The space can easily accommodate a few dozen Pathfinder agents, a handful of large animals, and the supplies necessary to support them.

Survival DC 20:
The cave network sees frequent use as a campsite
by others, evidenced by the remains of fires and litter. Some of the tracks left in the dust, though old, are large enough to belong to humanoids that could be at least 15 feet tall. (Can make an additional Knowledge (Local) check)

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Kn geography, free inspiration : 1d20 + 9 + 1d6 ⇒ (17) + 9 + (6) = 32

“Hey! Look there. The red rock formation is the Red Rune Canyon, a corrupted place that some hypothesize is connected to the Worldwound and drives any animals brave enough to enter it mad. Let’s check it out! The demon cannot be far away!“ Andor says.

survival, spending 1 inspiration : 1d20 + 1 + 1d6 ⇒ (14) + 1 + (6) = 21

“Well, here my assessment: The cave network is dry, sheltered, and spacious, but provides little else. The space can easily accommodate a few dozen Pathfinder agents, a handful of large animals, and the supplies necessary to support them! But that is not the whole story! The cave network sees frequent use as a campsite by others, evidenced by the remains of fires and litter. Some of the tracks left in the dust, though old, are large enough to belong to humanoids that could be at least 15 feet tall. What could that be?“ Andor thinks.

kn local, free inspiration : 1d20 + 9 + 1d6 ⇒ (11) + 9 + (5) = 25

Sovereign Court

The Dragon's Demand

The tracks appear to belong to frost giants. It is unclear when they were last here, but it has been over a month ago at least.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

perception : 1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 46

Andor searches the area properly to be sure they did not miss anything.

“Team, The tracks appear to belong to frost giants. It is unclear when they were last here, but it has been over a month ago at least. Let’s check out the last site and kill the other demon! Then we can decide which site we report to the Society!“ Andor says.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Makes sense to me...remember to make detailed notes...better to have too much information than too little, I think...

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

Let me take a look at these things. Some of them might be useful.

I can take 10 on Spellcraft to get the boots and the soapstone, but will need to roll on the rest.
Spellcraft on shield: 1d20 + 14 ⇒ (8) + 14 = 22
Spellcraft on book: 1d20 + 14 ⇒ (14) + 14 = 28
Spellcraft on sword: 1d20 + 14 ⇒ (9) + 14 = 23

I believe that only succeeds on the book.

It's a couple of days travel back to the camp, right? so we should be rested with a normal spell loadout by the time we are back.

Sovereign Court

The Dragon's Demand

Yeah, there multiple days of traveling without encounters.

The party reaches the old giant camp and explores it thoroughly. The next campsite is also about two days travel away and the journey is relatively uneventful.

Nestled among the foothills along the base of the Tusk Mountains, a large steaming pool of bubbling water warms the nearby area, providing a welcome break from the chill winds that blow across the Thunder Steppes.

Survival DC 15:
Though hot, the spring water is safe and drinkable. It’s likely heated in the same manner as the springs surrounding Tolguth.

Survival DC 20+:
The surrounding terrain provides little shelter from the elements and even less in the way of defense.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

survival: 1d20 + 5 ⇒ (19) + 5 = 24

Hmmm...the water is fine...no sulfur, which would be expected because it's hot...a spring of some sort. No shelter from either the wildlife or the elements...not exactly an ideal spot for a base camp... Mykel says as he looks around the area.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

"Okay, so our options are: this site, which has water, and not much else going for it; the caves, which offer shelter, and little else, and is an occasional camp for frost giants; and the town, which has water and shelter, but was abandoned for unknown reasons," Carina says as she summarizes the choices, " Any opinions?"

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Well, given what we know...and what we don't actually...I think the caves might be the way. If we knew why the town was abandoned...I would say there. If the beast we slew was the reason it was left, then I would say there. If we knew more....

Grand Lodge

Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:

Even though he doesn't quite understand the conversation, Gurkagh smiles and nods throughout.

Happy to go along with whatever the group wants.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none
Mykel Therinor wrote:
Well, given what we know...and what we don't actually...I think the caves might be the way. If we knew why the town was abandoned...I would say there. If the beast we slew was the reason it was left, then I would say there. If we knew more....

”I agree with Mykel, let’s go for the caves!“ Andor says.

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

I'm not so sure. The town seems like the most promising spot. Can we not advise settling there with the warning to be prepared for whatever threat caused it to be abandoned? The caves offer shelter, but the Frost Giant threat is real and will be enough of a problem to make it not viable unless we maintain a large guard force. This site, with water and no shelter or natural defenses, would be the worst - it will attract large natural predators who need the water. I think the town has more advantages.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

I agree, to a point. My reasoning is based on what we don't know...if we can't determine what ran the townspeople off, can we really recommend it? At the very least, we know the drawbacks to the other two sites. What we should do it present all our findings and let the higher ups make the choice...i know that's not how it's supposed to work...just rp'ing it...

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

We know what the threats are for the other two sites and both are enough to destroy a small settlement. We don't know the threat for the town, but there is a real chance there is none, and it was abandoned for some unrelated reason.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Yes...I suppose...makes sense. And the houses are there already...

Sovereign Court

The Dragon's Demand

Meylara and Mykel debate the respective merits of the giant caves versus the abandoned town. Andor sides with Mykel and Gurkagh unhelpfully sits out on the conversation. The only one not to weigh in yet is the Captain, but it seems that Meylara has convinced Mykel to reluctantly accept that despite its creepiness, the abandoned town has the best available resources for a base camp.

Aram Zay gave the party a beacon, and I believe that the party is supposed to activate at the site of their choosing. So you do have to make a choice. And it sounds like you're going with the ghost town.

During their travels, Meylara finds a peaceful clearing on a hill overlooking a small river valley. The clearing faces to the west and would make for an excellent place to watch the setting sun. The ground is rocky so there are plenty of stones to use for a burial mound and the location is unlikely to attract many predators. It is as beautiful place as any to lay the bones of Petal to rest.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

yeah...i'll go with the town...

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

I was for the town as well, actually.

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

Same

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor nods.

"Good, let us choose the town! Aram will surely be happy that so much infrastructure is already available and I hope that the Pathfinders that arrive will be able to face the challenges."

He thinks for a moment.

"Well, Aram is usually never happy as my sister Zaarah cannot stop point out so cut the happy part out of my last statement." Andor says.

Sovereign Court

The Dragon's Demand

The Pathfinders return to the ghost town and activate the teleport beacon. After a long hour of waiting, Aram Zay suddenly appears. He looks around passively before saying, "So this is the site that you think is the best? I hope you made the right choice. The world may depend on it."

Then the wizard begins to cast a spell and a foot and a half diameter orb that looks similar to shimmering water appears at about chest height for an average human.

Those who have done any missions inside the Hao Jin Tapestry would immediately recognize the portal.

"OK. You're work is done for now. You can give your full report to Valsin. He may have more work for you also. After all, there is a war coming."

And without a word he turns away from the group and begins to survey the campsite.

Grand Lodge

Male CG Human (Kellid) Shaman 11 | HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 | Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:

Gurkagh smiles broadly and looks utterly confused about what to do next.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor nods and says farewell to his fellow companions.

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