Full Name |
Gurkagh |
Race |
| HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6 |
Classes/Levels |
| Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: |
Gender |
Male CG Human (Kellid) Shaman 11 |
Size |
Medium |
Age |
30 |
Special Abilities |
Spells, Orisons, Spirit (Wood), Spirit Animal (Thrush), Spirit Magic, Hexes, Wandering Spirits |
Alignment |
CG |
Deity |
Nature spirits |
Location |
Realm of the Mammoth Lords |
Languages |
Common, Hallit |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
17 |
Charisma |
12 |
About Gurkagh
Gurkagh is a good-natured, rather dim shaman from the Realm of the Mammoth Lords. He's easily influenced, and goes where either the spirits or someone who seems like a leader tells him to. But his innate kindness wins over a lot of people who just can't help but like him. Gurkagh never carries weapons, instead fighting with whatever happens to be around--a rock, a cooking pot, or a tree branch.
Character Sheet @ Level 11
Spells Prepared:
Level 0 (x4): grasp, spark, stabilize, light
Level 1 (x5): charm animal, detect animals or plants, hide from animals, magic weapon, thorn javelin[+shillelagh]:
Level 2 (x5): aid, aquatic calvary, pinecomb bomb, sickening entanglement, remove paralysis [+barkskin]:
Level 3 (x5) fly, remove disease, remove blindness, speak with dead, create food and water[+minor creation (wood only)]:
Level 4 (x3) command plants, cure critical wounds, neutralize poison[+thorn body]
Level 5 (x2) commune with nature, breath of life[+tree stride]
Level 6 (x1) banishment[+ironwood]