Rogeif Yharloc

Gurkagh's page

179 posts. Organized Play character for Jhaeman.


Full Name

Gurkagh

Race

| HP 19/82 | AC 23 (T14 FF 21) | CMB +11, CMD 23 | F: +8, R: +8, W: +13 | Init: +2 | Perc: +7, SM: +6

Classes/Levels

| Speed 20ft |Tree Limb 4/4, Spirit Ridden 1/1, Powerful Smash 3/4, Shirt Reroll 0/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions:

Gender

Male CG Human (Kellid) Shaman 11

Size

Medium

Age

30

Special Abilities

Spells, Orisons, Spirit (Wood), Spirit Animal (Thrush), Spirit Magic, Hexes, Wandering Spirits

Alignment

CG

Deity

Nature spirits

Location

Realm of the Mammoth Lords

Languages

Common, Hallit

Strength 16
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 17
Charisma 12

About Gurkagh

Gurkagh is a good-natured, rather dim shaman from the Realm of the Mammoth Lords. He's easily influenced, and goes where either the spirits or someone who seems like a leader tells him to. But his innate kindness wins over a lot of people who just can't help but like him. Gurkagh never carries weapons, instead fighting with whatever happens to be around--a rock, a cooking pot, or a tree branch.

Character Sheet @ Level 11

Spells Prepared:
Level 0 (x4): grasp, spark, stabilize, light
Level 1 (x5): charm animal, detect animals or plants, hide from animals, magic weapon, thorn javelin[+shillelagh]:
Level 2 (x5): aid, aquatic calvary, pinecomb bomb, sickening entanglement, remove paralysis [+barkskin]:
Level 3 (x5) fly, remove disease, remove blindness, speak with dead, create food and water[+minor creation (wood only)]:
Level 4 (x3) command plants, cure critical wounds, neutralize poison[+thorn body]
Level 5 (x2) commune with nature, breath of life[+tree stride]
Level 6 (x1) banishment[+ironwood]