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Gurkagh's page
212 posts. Organized Play character for Jhaeman.
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| Full Name |
Gurkagh |
| Race |
| HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 |
| Classes/Levels |
| Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk |
| Gender |
Male CG Human (Kellid) Shaman 13 |
| Size |
Medium |
| Age |
30 |
| Special Abilities |
Spells, Orisons, Spirit (Wood), Spirit Animal (Thrush), Spirit Magic, Hexes, Wandering Spirits |
| Alignment |
CG |
| Deity |
Nature spirits |
| Location |
Realm of the Mammoth Lords |
| Languages |
Common, Hallit |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
9 |
| Wisdom |
17 |
| Charisma |
12 |
About Gurkagh
Gurkagh is a good-natured, rather dim shaman from the Realm of the Mammoth Lords. He's easily influenced, and goes where either the spirits or someone who seems like a leader tells him to. But his innate kindness wins over a lot of people who just can't help but like him. Gurkagh never carries weapons, instead fighting with whatever happens to be around--a rock, a cooking pot, or a tree branch.
Character Sheet @ Level 13
Spells Prepared:
Level 0 (x4): grasp, spark, stabilize, light
Level 1 (x5): charm animal, detect animals or plants, hide from animals, magic weapon, thorn javelin[+shillelagh]:
Level 2 (x5): aid, aquatic calvary, pinecomb bomb, sickening entanglement, remove paralysis [+barkskin]:
Level 3 (x5) fly, remove disease, remove blindness, speak with dead, create food and water[+minor creation (wood only)]:
Level 4 (x5) command plants, cure critical wounds, neutralize poison, thirsting entanglement[+thorn body]
Level 5 (x3) commune with nature, breath of life, wall of thorns[+tree stride]
Level 6 (x2) banishment, speak with soul[+ironwood]
Level 7 (x1) fairy ring retreat [+transmute metal to wood]
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