GM Xavier Kahlvet's Hell's Rebels 2e (Inactive)

Game Master KingTreyIII

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Chance: 1 | Edrakk: 0 | Jisara: 1 | Vitalis: 1


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| Strange Aeons | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
Thinking ahead to when we might want to use the talking corpse scroll, that’s a 4th level spell, which Chance can’t cast yet. As I read the entry for using a scroll, though, the issue is whether he is at least trained in casting spells from a tradition which includes the spell on the scroll. Talking corpse is on the divine and occult spell lists, Chance is trained in casting occult spells, so it looks to me as though he can cast the spell from the scroll even though he couldn’t add it to his spell repertoire yet. Is that correct?

Even though it is of a higher level than spells you can normally cast, you can still cast the spell from the scroll.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

You may want to try and learn it first, though, in case you want to add it to your repertoire later. I would guess it would be a DC 25 Occultism check, since it's Uncommon, but it would grant you access to it later when choosing spells. You don't have to actually be able to cast a spell in order to learn it (like how my familiar knew some 2nd-level spells even before I had any 2nd-level slots).


| Strange Aeons | Prey for Death | ◆◇↻
Jisara wrote:
Ah, I misunderstood. I didn't realize he was able to.

To use PC-building terms, Hetamon is a cleric of Milani with the vigilante archetype, he just has an unconventional vigilante identity.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I'm fine letting Hetamon cast the spell.


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points reset in a week.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
GM Xavier wrote:
”Only one more question.”

I don't really have any other good questions to ask. Maybe "did he say anything?". But if anyone has something better, go for it.


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Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Gave my notice last Thursday, and my last day is a week from Friday - lots to do to transition my cases and prep for the move, but will post this morning.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I'm waiting on Edrakk or Jisara to see if they reveal anything more first.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Edrakk’s player had finals this week; I’ll remind him to check in today.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

My last day at my current firm is Friday, so my time for posting will be unpredictable until this weekend. I’ll try to post tonight, though - even if Chance’s first guess was wrong, he will not want to miss out on the investigation.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Sorry I haven't been posting much this week. Yesterday was my last day at my old firm and I'm taking a week off before I start at the new one. I'll get caught up this weekend.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Posting this in all my games, so I apologize if you've seen it already.

I'm going through a difficult period right now with my mental health, and it's making it hard for me to keep up with my games on here. I am not planning to quit or anything, but I just need a day or two to kind of unplug from stuff so I can get myself back to where I can be a more active contributor. In the meantime, I ask for your patience, and I will be back soon.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Take care of yourself, Jisara.


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points reset in a week


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Looks like I forgot to move my token when I posted my turn. I moved it back one square and rotated it 90 degrees to remind me that Chance is still prone.


| Strange Aeons | Prey for Death | ◆◇↻

Hey, Chance, you are aware that you can keep Sustaining roaring applause to continue preventing Wex from taking reactions, right? He may have succeeded at his save, but you can still Sustain it.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Whoops! Didn’t realize that worked if he made the save. Can we retcon his actions to (1) Sustain, (2) Crawl, (3) inspire courage? That would leave chance with one more 3rd level spell slot, which isn’t a bad thing to have.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Was Chance still frightened 1 for that attack? I thought that wore off the round before. I’m mainly asking because it makes the difference between Wex’s strike being a crit or just an ordinarily hit.


| Strange Aeons | Prey for Death | ◆◇↻

No, but being prone means you’re flat-footed.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

I really appreciate everyone's patience. I'm doing a lot better and I'm ready to get back into it. Might take a minute to catch up but I am here.


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LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Glad to hear it.


1 person marked this as a favorite.
Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Good news, Jisara. Glad to have you back.


| Strange Aeons | Prey for Death | ◆◇↻

@Jisara: For the record, your character sheet says your spell DC is 21; it should actually be 22 (your spell attack roll modifier is correct, though)


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Oh, heck. Thanks for catching it.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I'd try to disarm him, but with a +20 Reflex, I'd need a 40 Athletics which isn't happening. So hitting him, it is.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
GM Xavier wrote:
There is an important question: how do you plan to get Wex to Hetamon? Just go out in public with an unconscious man draped over your shoulder?

'Yes'? I thought so. But you questioning it is making me think...'No'?


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Well, we could wrap him up in a big rug? Probably a Deception check, I'd Aid Chance since he's at a +12 to my +10. Too bad we can't use the hat of disguise on someone who's unconscious.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Sure. Bonus: If the carpet smells like piss, the dottari won't want to inspect very closely anyway.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Or. I just thought of this. I could send a Silver Raven to a servant at the Tanessen Estate and request a carriage come pick us up at the apartment address and then ride back to our destination.

Do we need to cross the toll bridge to get to Hetamon? Because that's probably the one spot we can't avoid coming across the dottari. But if we do, they'd probably not give a noble's carriage a hard time or at least nothing a bribe couldn't solve.


| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:

Or. I just thought of this. I could send a Silver Raven to a servant at the Tanessen Estate and request a carriage come pick us up at the apartment address and then ride back to our destination.

Do we need to cross the toll bridge to get to Hetamon? Because that's probably the one spot we can't avoid coming across the dottari. But if we do, they'd probably not give a noble's carriage a hard time or at least nothing a bribe couldn't solve.

The carriage would have to cross Bleakbridge to get from the Greens to the tenements, but not from the tenements to Hetamon.

The only issue: the silver ravens (the item) are pretty intrinsically tied to the Silver Ravens (the group). If you can figure out a way to get the message there, then that's a VERY good idea.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Ok so then, I can send the raven to Laria and she can get a message to the carriage. It doesn’t necessarily need to be a Tanessen carriage but if we go that route, I can send my signet ring with the raven for validity.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I like the suggestion of sending a raven to Laria asking her to bring a carriage. A hired carriage might be easiest, but it might come with a driver who asks questions, or is asked questions by our adversaries later. A Tanessen carriage would be better protection all around, if she can convince whoever is in charge of them to send one.


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points reset in a week


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Just like any other time Jisara is being mean, I want to be clear that I personally am not saying anything about the players or their characters. She's just a bitter person!

If it ever bothers you, just let me know and I will tone it down. I don't want people to actually feel bad as a result of anything I'm posting.


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LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

You're not bothering me Jisara.

And I don't care what we do with Wex. At this point, I just want to get rid of him. Stupid paladins have so many rules to follow though. Not lying is such a pain in the ass.


| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
"I think we're going to need to suck it up and go back to check Wex's hidden room. It's such a waste of a day but that's the penalty for not doing a thorough search the first time. We might get more answers there than from Wex himself. As long as we aren't carrying a body with us, traveling shouldn't be an issue. It's just a chore."

To be perfectly fair, the secret room was about the size of a large walk-in closet; there isn’t really anywhere in that room where you COULD miss something.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Maybe I'm confused. I originally thought we searched the apartment. But then Wex indicated that we didn't. And know it sounds like you are saying we did. If there's nothing else to find, great. It just sounded like that wasn't the case.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Yeah, I sort of assumed we had searched it again before leaving.


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| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
Maybe I'm confused. I originally thought we searched the apartment. But then Wex indicated that we didn't. And know it sounds like you are saying we did. If there's nothing else to find, great. It just sounded like that wasn't the case.

That was Wex being snarky about y’all not putting 2 and 2 together. Apologies, I guess that was unclear.


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LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Ah well then Vitalis was just gullible. Carry on.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Honestly, I’m more concerned about the kukri than I am about what we do with Wex. It doesn’t sound like we’re going to get anything more out of him. Chance has already voted for turning him over to the dottari rather than killing him ourselves, but I acknowledge that it means a decent chance we see him again in a few levels. Still, neutral good and all that - I considered going full Two-Face on him and flipping a coin, which would tie nicely to Nivi Rhombodazzle, but I can’t see deciding whether someone lives or dies by a coin toss as anything other than mustache-twirlingly evil.

As for the kukri: Chance can try to get more information by casting object reading, but until he can relearn it at a higher level, he is limited to events of the past week so I don't know how much more we are likely to get. We ought to try to destroy it ASAP - as unlikely as we may be to succeed. Would Eddrak's or Jisara's Crafting skills apply to destruction as well? Or we could try the head of the blacksmith's guild we interviewed earlier?


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Ride the giant eagles and throw it into the volcano in Mordor.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

If it's got this serial killer's soul in it, I bet the Calistrians could come up with something delightfully clever for it.


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points have reset


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I apologize for my recent delays - my move to a new firm and adapting to a schedule change (after 2 years of working almost entirely from home, I've been going to the office on Tuesdays and Wednesdays so that I can meet some of my new colleagues in person) have been taking a lot of my energy and attention. Last week I also changed the way I get notifications of new posts on my phone and iPad to cut down on interruptions when I'm working, but I need to get used to the new system. In any case, I will try to be a little more responsive going forward.

Vitalis Tanessen wrote:

If I remember correctly, Jisara had a water breathing spell or something so we didn't need potions. I'm going to have ghost-touched selected for my glaive to deal with that ghost again.

I had tried researching about Lorelu for any clues to putting her to rest but I don't think I ever got any answer on it.

Link

If we couldn't find anything out, we may need to play her gambling game and ask her how to put her to rest if we can win.

Otherwise, I'm ready to go.

Water Breathing heightened to level 3 lets up to five people breathe underwater for 8 hours, so if Jisara has that prepared, we should be fine on the whole not drowning thing. And Chance is 1000% behind the idea of gambling to put the halfling guildmistress's soul to rest. I can't wait to find out what the stakes are if we lose!

I noticed an interesting item from the Lost Omens World Guide: swim fins (apologies if someone pointed them out already). "These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a –10-foot item penalty to your Speed." Only 5 gold! Chance is definitely buying a pair, understanding that the odds are effectively nil that he will ever succeed at an Athletics check to swim.

There doesn't seem to be much to do to improve a PC's ability to actually Swim. We probably talked about this earlier, but a lesser sea touch elixir (Item 5; 22gp) provides a 20' swim Speed for 10 minutes, so it might be good for each of us to have one on hand for use if/when needed. I don't know about the rest of you, but Chance is around 6 gp shy of what he'd need to buy one (or to pay the cost for Edrakk to make him one), so perhaps we should take a day to finally sell that wand of heal?

Speaking of which, a question for the GM: Reviewing the underwater adventuring rules, it seems that most of the time (if the water is calm), we won't need to roll for our Swim checks - if we use an action to Swim, we automatically succeed, is that right? I expect Chance will have to try (and fail) on occasion, of course.

Chance has one more purchase to make before we go. I'll put that in Gameplay.

Finally:

GM Xavier Khalvet wrote:

And with that, y’all now officially have Hetamon as an ally. He and his underground crafters are hard at work making items to aid in an upcoming uprising. As long as Hetamon and the Rose of Kintargo are allied with y’all, Kintargo is treated as 2 levels higher for the purposes of buying and selling magical items. (meaning up to 7th level items). Hetamon the tailor (rather than the Milanite) also acts as a merchant for various clothing-related items (including some uncommon ones, like those found on pg. 50-51 of Lost Omens: Grand Bazaar; though I still ask that you check with me before buying any uncommon items).[/url]

This comment prompted me to start looking through Grand Bazaar more than I had when my copy first arrived. The items are interesting, but the shop descriptions are wonderful; I've only read through a few of them, but "Kitten's Slumber" (pp. 32-35) is delightful. Also, Jisara, if you haven't read it yet, that chapter has a full page of new familiar abilities in case you're looking to add variety to Thatch (including gills...).


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

The bigger issue with the lack of swim speeds is that we'll be permanently flat-footed the entire time we're underwater. Not good!


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Not me. I took the Underwater Marauder feat. =)

"You’ve learned to fight underwater. You are not flat-footed while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water."


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
GM Xavier wrote:
As the PCs return to the Lucky Bones, they take a stop at the gambling hall where they fought Guildmistress Lorelu; however, all they find there is the naked halfling skeleton sitting at the gambling table. Lorelu does not reappear.

Is it daytime? Maybe it only appears at night?


| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
GM Xavier wrote:
As the PCs return to the Lucky Bones, they take a stop at the gambling hall where they fought Guildmistress Lorelu; however, all they find there is the naked halfling skeleton sitting at the gambling table. Lorelu does not reappear.
Is it daytime? Maybe it only appears at night?

It's about the same time of day as when you saw her before.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Found this post from Edrakk last page, with the formula he was planning to make for us to get us some swim speeds.

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