Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


2,751 to 2,800 of 2,965 << first < prev | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | next > last >>

OCC: OKay I will assume your question means you want to have Artee make a Computer Check. Note if he can Take-10 (Total 23) then he will do so otherwise here is the roll.
Computer Check: 1d20 + 13 ⇒ (10) + 13 = 23


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Waylon grows concerned by what he is seeing and so he reaches out and tries use the force to aid Dreams.

UTF: 1d20 + 14 ⇒ (11) + 14 = 25


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Waylon Stanmore wrote:

Waylon grows concerned by what he is seeing and so he reaches out and tries use the force to aid Dreams.

[dice=UTF]d20+14

How so?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Artee-3 wrote:

OCC: OKay I will assume your question means you want to have Artee make a Computer Check. Note if he can Take-10 (Total 23) then he will do so otherwise here is the roll.

[dice=Computer Check]1d20+13

It is the same result:)


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The droid beeps in communication that the structure appears to be non natural.


OCC: Unnatural in what way.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Like the material has been worked.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Ardan hovers over Piston's shoulder and says, "Well, that looks like it was constructed, so it's worth checking out. Prox? Tactical assessment? Should we just land guns blazing, or come down some distance away and try to sneak in overland?"


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams struggles to cut to connection, and return his thoughts to his body

Just remember, we are coming to help you

UTF: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (4) = 22

Using another force Point


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

With Waylon's help Dream is able to cut the connection, or was he let go?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Shaken, Dreams stands up, and leans a bit on Waylon.

I fear that the others are causing him to turn hard against us

He then goes on to explain everything that happened when he was in his trance.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

The vurk states, We need to be about this rescue sooner rather than later. he says in response to the cathar's comments.


The Master adds, This is most concerning. Were you able to tell if this was a vision of what is or what could be. This other foe seems to have some training in the Force. .


"Well going in guns ablazing into an unknown situation would almost always be highly inadvisable. So I think we should error on the side of caution so to make sure we do not end up killing innocents who have nothing to do with your current conflict."

"I can set this baby down, fairly close but if they are monitoring things there is no way to hide our approach. However, I could land further away, and you could all take a more circumnavical route so as not to approach directly, still if they are using the force Master Rex would be the better individual to determine what the best approach might be."


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Ardan nods to Prox's assessment. "All right. Master Rex? Suggestions? I suppose we have to expect that they'll know that we're coming, since we've, uh, 'communicated' such to Donovaan."


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

"Remember, there's a certain path through that we need to follow to get to the surface.

I'll punch that data in now".

Use Computer 1d20 + 8 ⇒ (10) + 8 = 18


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I regret the time spent upgrading. I know we needed it, but I fear the results of our requirement

Dreams paces around.

I think it is happening now, and not in the future, so I agree, that we need to conduct this rescue as soon as possible.


The Master speaks thoughtfully, There are two rescues before us. The obvious one is of Donavaan. There is also one within the Jedi Temple on the planet. Perhaps two can be done at once or one will lead to the other.

He asks the cathar Padawan, did you get a sense of where they could be?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Private Phineas - Piston wrote:

"Remember, there's a certain path through that we need to follow to get to the surface.

I'll punch that data in now".

Use Computer 1d20+8

Are you trying to punch in coordinates?


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9
Quen Pah wrote:
Private Phineas - Piston wrote:

"Remember, there's a certain path through that we need to follow to get to the surface.

I'll punch that data in now".

Use Computer 1d20+8

Are you trying to punch in coordinates?

If I am not mistaken, we were given coordinates to get through the asteroid field surrounding the planet, which prevented the slavers from just heading down and exploring the ancient Jedi Temple on their own. If I got that wrong, just ignore that post!


OCC: And if there is such a course Artee would help with that course but I will wait to make a roll until it is decided if it is necessary.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Master Rex, I could not get a sense of where they were. I hope we can find out a lot more in the temple below


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The droid might want to make an aid check.


Course Computer Check: 1d20 + 13 ⇒ (17) + 13 = 30
OCC: I figured since Artee has a +13 vs a +8 his chances of doing a lot better were pretty good. So I simply made a straight roll.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

"It is possible they are at the temple. Sometimes, the Force can provide before we are aware of the full need. But if he is being turned and is a danger to us all, then I am not sure separating to do both missions would be prudent anyway." Waylon says.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

The vurk responds, If we do not know where the padawan is, then there may be no forthcoming help for him. The Force will guide, but we do have this mission here.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

With the aid of the droid, the clone is able to navigate through the asteroid field without nair a scratch on the Banshee.


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

The clone turns to the Droid and exhales, "Nice job Atree, thanks for the assist".


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Agreed, Master Jace. We do need to check the temple below, and see if there is info on where we can rescue Donavaan. Now if you can pardon me.

Dreams gets up and pads to his room, where he throws the utility belt on, and checks and holsters both blaster and sabre


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

"Great work. Now to find out if they have ground-based defenses..."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Is that a scan?


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

I suspect we'll find out the hard way, if they start shooting at us!


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

"I'll bring up the shields Sir".

I don't think I need a roll for that.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I for one, do not want to do the Krogan (Ashoka) Airdrop.


Artee-3 proceeds to beep and whistle in response to Piston's thank you. Artee-3 then goes about scan the surface for as much details that he can find, potential armaments, good place to land, lifeforms, and anything else that prove significant.
Scan the Surface: 1d20 + 13 ⇒ (16) + 13 = 29


Prox maneuvers the ship in, watching the monitors for any anomolies or hiccups, a habit she had gotten into with her previous ship. After Artee-3 chimes in she says over her shoulder to Piston, "He says you are most welcome."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The scans do not seem to indicate life that is more complex than animals or insects and vegetation.


"The scanners do not seem to be picking up anything but animals, plants, and normal minerals. Which also means no star ships, so they do not appear to be planet side, either that or they have some sort of means to completely mask their presence. Ya know like perhaps, some kind of Force power." Prox let's that hang in the air for a bit before continuing, "So I have a few spots I could set this bird down in, how close do you want it to be to your target?"


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

"Given what's transpired with Donovaan, we have to assume that they expect us to be coming. Your discretion. If they open fire on us, probably we should land somewhere some distance away and try to make a ground intrusion. If we can land next to the front door without trouble, so much the better."


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

"Time seems to be an issue. We should park close so that we can do what we must and then leave as soon as possible." Waylon says from the back seats.


"Aïe Yïe, Capt'n." If Prox can land the Banshee next to, or fairly close to, the structure, without taking fire, she will do so. Otherwise, she will land as close as possible while not within line of sight of the structure.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Long day at school, I will look up the adventure parts tomorrow


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

he nav computer instructs the heroes to land near the abandoned cluster of buildings. The ship’s sensors detect only a few life forms in the vicinity. The planet’s atmosphere is cold and has a very high oxygen concentration. The air contains traces of toxins (such as methane and phosphorus),


Prox will pass on the information about the atmospheric conditions, recommending breathing filters and then sets about making sure the ship is ready to take off at a moments notice as well as make sure Artee is still monitoring as much as he can on those sensors.


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

Do we have breathing filters on the ship, I know that Phineas does not regularly carry any.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I think it would be safe to say that there are enough bio suits for the party.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Bueler?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

There should be some in the party kit. I know I have been slowly accumulating useful items for the party in the cargo hold.

Dreams dresses in a suit, and straps his utility belt to the outside.

+++ Comms check.+++

He then heads over to the ramp, and waits for the others before opening the airlock


Soldier 3/Scout 1/Scoundrel 2; Init +9; Fort 23; Ref 20; Will 18; Force points 8/8 (4/4 Daily)( ; HP 83/83; Perception +9

Phineas gears up as well grabbing his assortment of weapons for what may well be a picthed battle against any number of formidable foes.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Waylon gathers his kit and dresses in the suit to head out as well.

I have my blaster and lightsaber, but I am keeping the lightsaber out of sight for now.

1 to 50 of 2,965 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Play Thread All Messageboards

Want to post a reply? Sign in.