
Rydell Derrick Ellindorr |

SO, yeah, Rydell isn't really into de-escalation at the moment. If someone had something else, feel free to have them stop Rydell before punching Baseil if you wish! He'll still shout at them though. He figured he isn't talking them down, doesn't have time to talk them down, and socking Baseil once may help break them up.

Imara Novoron |

Do we just need to get Katreza inside now? Is that pile of wood you referenced the first beacon?

Imara Novoron |

For some reason I had it in my head that it was on some kind of platform, so I was confused. I don't think that was ever actually stated, though - I think I just made it up!

GMMichael |
1 person marked this as a favorite. |

ok so we are getting ready to get into a very hard serious fight.
The map is up on roll 20. Ill be filling you on details in each area that has a small number next to. They will be a series of smaller fights.
Important: The Map is not to scale. We will be using it as if it is to scale when we get into a fight, but in getting to and from, imagine each square is 4 times the distance. So they are separated by more distance than they appear. (Just learning roll20 and wasnt sure how to change scale easily.)
This will be a running battle. We will roll initiative once for the entire combat, Inner Quarter and add villains and good guys to it as needed.
Until the Inner Quarter Beacon is lit, no need for initiative though. All the initial folks you see are militia and acolytes.

Rory Cornelius |
Ok due to the new armor the wolves Character Combat Stat block changed:
Thistle AC:18(FF:16/T:12) HP:17/17 Saves-FO:+5 RE:+5 WL:+1
Animal Companion {Bodyguard} F Wolf Defenses: Alertness, Scent
limited abilities: n/a
Storm AC:18(FF:16/T:12) HP:17/17 Saves-FO:+5 RE:+5 WL:+1
Animal Companion {Bodyguard} F Wolf Defenses: Alertness, Scent
limited abilities: n/a

Ovril Necul Havayselvay |

Hahaha. That feel, though, when you're throwing darts q_q what is range?!

Ovril Necul Havayselvay |

Doh. Now I can't control my token, but I can control Shel's. I swear, roll20 has it out for you, Michael.

Rory Cornelius |
Thistle bites the Thug when it stands up
fixed the LOs issue Rydell
Initiative Order Bold May Go
20-Rydell
19-Ovril
18-Dogs---asleep 18R
17-Imara
17-Thugs(x3)
13-Raiska
9-Rabus
8-Rory
6-Shel** spoiler omitted **...
Rydell moved up and put an arrow into Raiska's back
Ovril caused the Now standing Thug to be dazed with some familiar card magic
The dogs still wimpered in doggy sleep
Imara moved in and struck twice at the thug who seemed to be wavering on his feet, but he still avoided her strikes.
Raiska turned and looked at Rydell and put lockpicks away and started to move out, but was blocked by a wavering thug and 2 snarling wolves.
The thugs were bottle necked and couldnt leave without being bit,
So they each threw a javelin out at the wolves, 1 each. The javelins bounced off the door jam and were no where near striking the wolves.
Rabus shouted for help Help!. Help!
Rory and the wolves tried to strike the thug again, but only Thistle managed to get her teeth in him.
[dice=attack vs AC 18]1d20+2-4;1d6+2
[dice=attack vs AC 18]1d20+2-4;1d6+2
Initiative Order Bold May Go
20-Rydell
19-Ovril
18-Dogs---asleep 18R
17-Imara
17-Thugs(x3)
13-Raiska
9-Rabus
8-Rory
6-Shel** spoiler omitted **...
GMMichael it looks like you copied the same attack group. Or at least Rydell and Ovril, Removing Imara and adding Shel. Either way can Rory and the wolves go too?

Rory Cornelius |
When Rory did his aoo. He posted his normal attacks at the same time so I used those
Those were with the second round not the third.
Rory's first attack, at the bottom of the first round in responce to this post. This is Rory's second attack at the bottom of the second round after you posted the guy tried to stand up So the AOO was between the first and the second round, So Rory has had two attacks.
beginning of the first round
beginning of the second round
beginning of the third round
four posts later:
beginning of the fourth round
Rory never got his third round action. First round attacked and tripped target, Second round AOO from the target standing up and another attack. The attack after the AOO was in the second round not the third.

Imara Novoron |

The website was down when I tried to post last night. I will do my best to post earlier than usual today.

Imara Novoron |

Rogues love drama!

Ovril Necul Havayselvay |
1 person marked this as a favorite. |

Imara's dice are truly something special. I've seen bad luck streaks, I've seen good luck streaks, but your dice in this campaign? Oh my xD

Imara Novoron |

Is Imara able to flank with the eagle?

Imara Novoron |

.... nevermind! I missed that it disappeared!

Rory Cornelius |
So I was looking at the fight, trying to resolve in my mind how I can make Rory and the wolves more effective. They were built for hit and run tactics and flanking but it was difficult in such close quarters.
When I decided to move them towards the next threat I realized it's not really close quarters at all. One square is 20 ft. there should be plenty of room. But in that last fight we had three bad guys packed in a "hallway" where we were only able to attack one person at a time. That's why I moved Rory out of the doorway, But in actuality the 'Hallway' is over 20 ft wide. We should have been able to flank or attack with several folks in the 'hallway' the whole time.
Now Rory is riding to attack the bad guys south east of '2' in what looks like a tight hallway but is actually a 40 ft alley.
Is there some way we can alter the map or something to reflect that? With the buildings we cannot move beside them to flank or go past them to attack more than one at a time. I don't know if the answer is to make the icons smaller, or to change the map so we can 'stand' on the walls or something. Or if we need to use the Theater of the mind' so that we can engage the enemy.
With the wolves having 50 ft movement and a 40 ft wide alley, there's no reason to give up AOO's, not be able to flank or approach with more than one attacker. I'm not sure what the solution is, but I realize we're in for a long tough fight. I'm trying not to sound unappreciative or like a jerk. Just trying to figure out how to make it work.

Imara Novoron |

I agree with Rory. I think we'll handle each threat more quickly if we are together and it will be less dangerous.

Imara Novoron |

Works for me. I have been crazy busy at work and needed a break, so it's nice to have a couple days of downtime.

Rory Cornelius |
Rory make your turn.
So, will keep the same action. I believe I just need to move him on the map.
edit: unless the figures by the 'well' are enemies?

Imara Novoron |

My posts may be more sporadic than usual for the next several weeks. I have a major project that is causing me to work 7 days a week and some days I am just too tired to post. Will *hopefully* be over by mid to late June.

Imara Novoron |

Hmm. Now I'm wondering if Imara had to double move too, given that Rydell and Ovril did. I think I counted correctly, but I can't access Roll20 right now so I can't double check. She double moved last round, then needed almost one full move to get to the house this round, giving her one standard action. Each square is 10 x 10 right?
I forgot to move her on the map this round, but if you moved her for me GM, then she would have needed another double move this round.

Imara Novoron |

Working on a post now.

Imara Novoron |

Are the squares inside also 10 x 10? Can she get into flanking position for the last orc? Or get to Agrit's side to given her a healing potion or put her on Storm?

Rory Cornelius |
Are the squares inside also 10 x 10? Can she get into flanking position for the last orc?
The squares inside are the same size, so I would assume they are 10x10. Unless my numbers are off, Storm put the last orc into negative numbers.
I don't think Rory could lift her to put her on storm, and he has a pack saddle on him and they are both medium characters, so I don't know about the logistics of him carrying her.