
Rydell Derrick Ellindorr |

well, its likely we won't be "outside" while we investigate, so going in the "day" isn't an issue. So long as we don't go too far into the night. I vote we head back to town, let the casters prepare their new toys, and we sell and buy some new toys. I can almost taste that composite longbow.... its not far away now.. haha.

Rydell Derrick Ellindorr |

Monetary wise, if we sell the mundane mundane,
135g for the weapon(not the liquid sword things) 300g for the gems, 24g from loose coin. And a couple gold from the bolts.
So, 460g from the weapons and gems and change. Possibly more or less if we try to "haggle". Another 60g if we sell the smoke sticks.

Imara Novoron |

I am throwing something very basic together right now. I'll have it up shortly.

Imara Novoron |

Does this work? Loot sheet
I wasn't quite able to finish it, but everything is on the list (I think). There are just a few things that don't have values. It should be viewable and editable by everyone. That way the editing doesn't have to fall to one person.
Do we want to just divide the gold/gems evenly between us? That's my preference. Then we have the option to contribute to the party if we decide we want to buy something that benefits us all, but otherwise we can spend the money as we see fit.

Shel |

HP: 1d8 ⇒ 1
That's literally like the seventh one I've rolled over the weekend.
AC:14(FF:10/T:14) HP:15/15 Saves-FO:01 RE:01 WL:08
2nd Shaman F Half-Orc Defenses: None Limited Abilities: Channel Energy (1d6)-03/03
I took the Protective Luck hex, which isn't limited to 1/day like a lot of other hexes.

Ovril Necul Havayselvay |

If it makes you feel any better, I'm playing a cavalier in a playtest game and from 1 to level 3, I haven't managed to roll a single 10 or higher in combat.

Rory Cornelius |
Does this work? Loot sheetI wasn't quite able to finish it,
Do we want to just divide the gold/gems evenly between us? That's my preference.
The loot sheet is lovely Imara thank you!
As for treasure division, good question. I would prefer to divide the treasure by six instead of five, so there is a group kitty to purchase CLW and Restoration wands from, so they are not out of pocket for individual healers.

GMMichael |

[dice=HP]1d8
That's literally like the seventh one I've rolled over the weekend.
AC:14(FF:10/T:14) HP:15/15 Saves-FO:01 RE:01 WL:08
2nd Shaman F Half-Orc Defenses: None Limited Abilities: Channel Energy (1d6)-03/03I took the Protective Luck hex, which isn't limited to 1/day like a lot of other hexes.
Please don't forget to update Phoenix's stat block too

Ovril Necul Havayselvay |

I'm down with splitting it six ways so that there's a party fund for healing, restorative, and whatever magics. Admittedly, I'm the kind of player who doesn't care that much about loot \o/

GMMichael |

Rydell AC:16(FF:13/T:13) HP:21/21 Saves-FO:+5 RE:+6 WL:+5
2nd Ranger {Infilitrator} M Half-Elf Defenses: Immune Sleep Magic, +2 Enchantment
limited abilities:N/A HeroPoints:2/3
Ovril AC:13(FF:10/T:13) HP:14/14 Saves-FO:+1 RE:+3 WL:+3
2nd Witch {Cartomancer} M Human Defenses: +1 vs Charms and Compulsions
limited abilities: Spells-1st:3/3 HeroPoints:2/3
Shel AC:14(FF:10/T:14) HP:15/15 Saves-FO:01 RE:01 WL:08
2nd Shaman F Half-Orc Defenses: None Limited Abilities: Channel Energy (1d6)-03/03 HeroPoints:2/3
Phoenix AC:13(FF:13/T:12) HP:7/7 Saves-FO:+3 RE:+2 WL:+5
Spirit Animal {Valet} F Chicken {Native Outsider} Defenses: Improved Evasion
limited abilities: n/a
Imara AC:16 (FF:12/T:14) HP:9/12 Saves-FO:+0 RE:+5 WL:+1
2nd Rogue -Unchained- {Counterfeit Mage} F Elf Defenses: Immune to Sleep Magic +2 Enchantments, Evasion
limited abilities: Resilience 1/day HeroPoints:2/3
Rory AC:20(FF:15/T:16) HP:19/19 Saves-FO:+6 RE:+8 WL:+4
2nd Hunter {Packmaster} M Halfling Defenses: +2 vs Fear
limited abilities: Spells-1st:3/3 Animal Focus-2/2 heroPoints:2/3
Thistle AC:16(FF:14/T:14) HP:17/17 Saves-FO:+5 RE:+5 WL:+1
Animal Companion {Bodyguard} F Wolf Defenses: Alertness, Scent
limited abilities: n/a
Storm AC:16(FF:14/T:14) HP:17/17 Saves-FO:+5 RE:+5 WL:+1
Animal Companion {Bodyguard} F Wolf Defenses: Alertness, Scent
limited abilities: n/a
ok all fixed. once you decide to go forward now to the plague house or to go back and go in morning. Im ready

Phoenix the Magnificent |

I think all he gains was a couple HP.
Phoenix AC:13(FF:13/T:12) HP:7/7 Saves-F0:+3 RE:+2 WL:+4
Spirit Animal {Valet} M Chicken {Native Outsider} Defenses: Improved Evasion
limited abilities: n/a

Imara Novoron |

Ive got everyone on the map for plaguehouse. its a dungeon, so to speak, so moving will change what you can see if I did it right ;)
so make sure you move your characters on the map
That's really neat!

Shel |

I'm Alex E on toll 20 and I can't move anyone but Ovril =)

Ovril Necul Havayselvay |

Gosh, I do not enjoy posting about my countless problems with roll20, but now the entire map is black for me.
But! I now have control over Ovril and Omast Frum (?). I imagine the latter is not for me to control.

Phoenix the Magnificent |

Wow, that's super cool on roll20! Thanks for puttin' in all that work, GMMichael. Phoenix was going to scout out the hole on the west side going into the first floor. How do I go about entering him there?

GMMichael |

so since we are starting our first 'dungeon' (so to speak) a couple housekeeping questions...
1. Do you want me to move players tokens up with the lead party member as they move through or leave it to you? If you do...give me guidelines on placement as we move through.
--obviously when we get to combat its on each player or me if they give me directions.
2. Dont forget to tell me what you picked up of the gear.
3. is there a standard hall formation? room entry formation?

Imara Novoron |

1. I prefer to move my own token. It keeps me accountable for paying attention to where I am and what I'm doing on the map. I can go either way with this, though, if others prefer GMMichael to be in charge.
2. Imara picked up the liquid blade, a potion and the smokesticks. Maybe something else? It's in a gameplay thread to few posts up. We need to decide who's taking the 6th CLW.
3. I suppose Imara will probably generally be in front to check for traps, but probably not the first to open doors. :P

Ovril Necul Havayselvay |

1) I'm fine with both. Since the position of the player token determines what we see, you moving us might be necessary at times.
2) Ovril took nothing, but if needed, he can carry some of it. STR 14 witch, aw yeah.
3) I imagine Ovril will either be in the middle or in the back.

Rory Cornelius |
So a little confused here, I had posted
AndWhistling again for Storm, Rory turns Thistle towards the other side, riding her near the broken down stairway he looks at the door.
so take 10(21) on perception on the door
Seeing the scarred beams of the broken stairs, Rory admires the stained glass window for a moment. Turns to the others. "I'll shimmy up and get the door open." Dismounting he goes over to the stairs climbing to the threshold, opening the heavy oak doors.
as long as he isn't attacked
Calling out, "Thistle, Storm, bia!" Both wolves jump up and join him inside the doorframe and he quickly mounts Thistle, telling Storm "ikiri ukwu."
Rory will take 10(6) climb as will Thistle and Storm 10 (11) climb
Clearly stating that he checked the door and opened it then walked in with his wolves.
Imara comes around the corner and sees the crowded porch top by the door with Rory and the wolves, and comes up. Causing them to move down.
She examines the doors carefully and determines it's not trapped nor locked
Was there something I should have handled differently?
Ok, to answer the questions here:
I will generally move myselfso since we are starting our first 'dungeon' (so to speak) a couple housekeeping questions...
1. Do you want me to move players tokens up with the lead party member as they move through or leave it to you? If you do...give me guidelines on placement as we move through.
2. Don't forget to tell me what you picked up of the gear.
So are we tracking what we pick up so that if we say were going to use it we actually have it, like the situation with the hope knife? Or are you asking because if we don't say that we pick it up, then we don't have it to sell later?
In game
I assume the items he put in the saddle bags are what the two thieves were carrying: 2 light crossbows, 19 bolts, 2 shorts words, 2 of those metallic tubes that sprouted crystalline blades. 2 of the clear bottles of venom. (Giant centipede poison), 2 bottles of a creamy white liquid, 2 sets of thieves tools, 2 smoke sticks, 2 50gp gems,8 gold. He didn't specify the armor because you had commented about it being in bad shape, and stripping armor would take a bit, and seemed overly big for saddlebags.'Good Imara will be ok.' Looking towards the others, Rory nods "I'm glad to hear Imara will be fine." He gestures towards the bodies. "We can't say the same for these two, they are both dead. Light gear, some stuff that looks like poison. Their definitely assassins." Pausing for a moment, Rory attempts to detect magic. He then gathers the useful gear in a pile, stuffing what he can in Thistles saddlebags, he remounts.
I keep forgetting he can do that :)
3. is there a standard hall formation? room entry formation?
We still need to work on that, Imara, Rydell and Rory all have high perceptions, between the ranger, hunter and rogue we have scouting down pretty good.
I'm assuming Rory will scout outdoors, that's why I tried to deal with the door and actually moved my icon on the map. But in hallways, or opening doors, we need to figure it out. We don't really have a tank to go through the door first. But Rory will be happy being the first, second or third in the door.
A side note, as a player I like playing characters that can open doors and move into the room, It allows me to try and set a faster pace, compared to a character that reacts to the door being opened.
Rydell where do you see yourself in formation in buildings? Are you generally using the elven curved sword inside, or the bow?

Rory Cornelius |
Rydell will follow close behind whomever is scouting, If its not himself, as he has good stealth and perception as well.
Rydell... Are you generally using the elven curved sword inside, or the bow?
Just double checking... If it's the sword he should be first or second. If it's the bow, probably third since Amara is going two weapon fighting.
Edit Just for fun, the stats:
Rydell: Perception @ 9, Stealth @ 8
Imara: Perception @ 8, Stealth @ 9
rory: Perception @ 11, Stealth @ 9, Thistle/Storm Perception @ 10, Stealth @ 6
Sadly mounted on the wolves and with one in tow, Rory is a little less stealthy.

GMMichael |

Rory- No I should have just opened the doors. I had intended to, after I gave a couple people a chance to catch up on where we were. When I went to do it, I saw Imara had mentioned checking the doors out and thought it prudent to establish a routine.
Additionally That is Imara's role ;) and Im big on letting all characters shine.

GMMichael |

Don't get me wrong. Having someone on point to push the party along is much desired. It's just a matter of allowing her to check for traps at kept places .
I'd suggest
10' wide rory on Thistle and Storm then Imara and Rydell then ovriland shel plus phoenix
On 5' Rydell then Imara then shel and Phoenix then Ovril then rory and Thistle then storm
Sounds workable?

Rory Cornelius |
It seems confusing to move that much from wide hallways to narrow hallways. Even with 10ft hallways, Keep Rory and the wolves in the back when were inside. With 50 ft speed, they'll get to the front quick enough if we need to.
If Rory is up front he would do perception checks, and at two points higher than Imara, on the average he would find the traps before she does. Anyway, wolf stealth isn't as high.

Rory Cornelius |
GMMichael wrote:2. Don't forget to tell me what you picked up of the gear.So are we tracking what we pick up so that if we say were going to use it we actually have it, like the situation with the hope knife? Or are you asking because if we don't say that we pick it up, then we don't have it to sell later?
Again just to clarify. If no one says they pick an item up, will we still be able to add it to the 'loot sheet' and sell it later?

Shel |

We don't have a lot of strength in our group. Might need to get a pack saddle for one of the pups to help haul stuff around. Shel will take one of the light xbows.

Rory Cornelius |
We don't have a lot of strength in our group. Might need to get a pack saddle for one of the pups to help haul stuff around. Shel will take one of the light xbows.
yeah, planning on putting a pack saddle and armor on Storm once we get back to town. But I will keep him at a light load for the speed, so he will carry the wolves rations and a little bit more.
Yes. The only reason for me to know who's carrying what is for who can use it
Thanks GMMichael, I just wanted to make sure...

Shel |

Already beat you to it :)
Keep forgetting hunters get spells at level 1. Keep thinking of them as rangers.

Imara Novoron |

I'm sorry about the doors, Rory. I went to post quickly because I didn't have much time, so I didn't read carefully enough and missed that he had opened the doors.
Are we going with a general marching order of Rydell, Imara, Shel, Phoenix, Ovril, Rory/Thistle and Storm? That works for me. I would like Imara to be able to check for traps. If people want a higher perception bonus or, Rory, if you really want to be able to check for traps maybe we could switch off?
Her perception for magical traps is higher and will continue to increase as she levels.
Edited to add: I'm sure we'll get into a rhythm as we get to know our characters better and they get to know each other better. I'm okay with things being kind of sloppy and slow in the beginning since that makes sense with an inexperienced group. Maybe that's just me, though. :)

Rory Cornelius |
I'm sorry about the doors, Rory. I went to post quickly because I didn't have much time, so I didn't read carefully enough and missed that he had opened the doors.It's cool we all miss stuff.
Are we going with a general marching order of Rydell, Imara, Shel, Phoenix, Ovril, Rory/Thistle and Storm? That works for me. I would like Imara to be able to check for traps. If people want a higher perception bonus or, Rory, if you really want to be able to check for traps maybe we could switch off?)Switching off isn't necessary, besides GM said
Additionally That is Imara's role ;) and Im big on letting all characters shine.
You keep an eye out with Rydell while were inside, Rory will focus on keeping an eye out with him while were outside.
I just tend to run high perception characters to keep things moving in game. Like you said, we'll get into a rhythm.

Imara Novoron |

Switching off isn't necessary, besides GM saidGMMichael wrote:Additionally That is Imara's role ;) and Im big on letting all characters shine.You keep an eye out with Rydell while were inside, Rory will focus on keeping an eye out with him while were outside.
I just tend to run high perception characters to keep things moving in game. Like you said, we'll get into a rhythm.
Works for me! I just wanted to make sure I wasn't impeding on your fun! :)

Rory Cornelius |
GMMichael, I'm still not super comfortable with all that an animal companion can do, or how to do it.
So, Rory told Storm to 'guard' that end of the hallway. Would that mean the wolf would be doing perception checks for any perceived enemies? Should I state that he's taking 10 on perception or would that be inferred because he's guarding?

Imara Novoron |

Ha! Thank you! Merry Christmas and Happy New Year!
Stay safe out there!

Imara Novoron |

LOOK AT THE DAMAGE, THOUGH! *cries in a corner*

Rory Cornelius |
I was sitting here thinking about the possible attacks from Rory and or the wolves and remembered the free feats.
I see no reason not to make the three feats he suggested making standard- Power/attack/deadly aim/combat expertise (as long as you have the prerequisites) You can add them as a free feat on your sheet if so.
Does the free feat rule apply to the wolves as well? Two out of three of those are very doable.