GM Michael's Giantslayer

Game Master Dread

Giant Slayer on Roll 20

Loot

Current Date: 6th Lamashan GR 1710 Time: 740PM

Experience: (3rd)-5625/(4th)-9000


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F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

I thought Michael had said something about the squares being different sizes inside, but I can't find it now. I'm thinking that was before the changes, though. Yes, it looks like the orc is just about dead, but I thought she might be able to take it out completely before it attacks. However, I don't think she can do anything but move is the squares are that large.


waiting on Rydell and Ovril


M half-elf Ranger (inflitrator) 3 HP:30/30| AC: 17 |Fort: +5 | Ref: +6 | Will: +6 | Perc:+10, Stealth:+9 | Init: +3| darkvision 60ft, lowlight vision

apologies, was unable to post from friday to today.


HP 10/10 Nonlethal 00/10 | AC 14/12/14 | F: +3, R: +2, W: +4 | Perc: +7 | Phoenix's Peck: 1d3-4 | Speed 30ft | Active Conditions: *NONE* | Chicken Special Abilities Fast Healing I |

Is Agrit back to 0 HP after the boulder damage?


waiting on Rydell and Imara


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

Hopefully things will be back to normal after next weekend! Sorry for the hold up.


no worries. I only post to let everyone know A) on on top of it B) to jog your memory in case you forgot. I know I have at times.


GMMichael, sorry I screwed up.

After your Tuesday post I started making Rory's next move, thinking that I was 'bold.' When I realized I wasn't, I copied the post to save for later but forgot to move Rory/Thistle and Strom back to their original spots, some 50 ft back, That's why in my post from Tuesday morning their attack was listed as 'readied.' But since they were at the wrong place on the map it appeared they were in combat.

Do you want me to leave them where they are and pretend that's where they should be. Or do you want me to move them back, ignore the damage and start the attack?

Again, sorry, I'm good to do whichever you think would be best.


lets leave them where they are. since I showed my hand on a few things. Ill make an adjustment later to help you.


GMMichael wrote:
lets leave them where they are. since I showed my hand on a few things. Ill make an adjustment later to help you.

Sorry about that. Did thistle hit the orc, I assumed the 23 hit, but didn't see any of them taking damage.


yes she would have.


here's to hoping they get away clean, I assume Rory is giving up an aoo for casting.


Phoenix the Magnificent wrote:
Move action to move. Standard action to retrieve stowed item so Rory can take it from Phoenix as a move action instead of a standard action. Probably doesn't change anything but he's helping =). Shel will cast Protective Hex on Imara.

GMMichael, so far in Rory's turn Thistle has moved next to Ovril, can Rory accept the wand this round? Then can the make a second move? In theory I could put Thistle into the 'tangle' and Rory use the CLW.


yes. Ovril can pass it off to Rory.


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HP 10/10 Nonlethal 00/10 | AC 14/12/14 | F: +3, R: +2, W: +4 | Perc: +7 | Phoenix's Peck: 1d3-4 | Speed 30ft | Active Conditions: *NONE* | Chicken Special Abilities Fast Healing I |

S~+@. Sorry Ovril, I didn't see you got hit or Shel would have done something different.

I blame the heat wave.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

It looks like things could get very bad, very quickly, so this seems like a good time to talk about my feelings on character death. Personally, I don't mind character death. Knowing that my character can actually die adds tension and excitement to the story for me and makes it more enjoyable. I am sure there are situations where they die in some ridiculous and unfair way that would upset me, but honestly, I have never had an issue with that. I have generally had pretty good GMs. :)

I usually play my characters pretty cautiously and I wanted to try something different at least once, so I intentionally take a lot of risks with Imara. I realize that makes her more likely to get killed and I am okay with that.

All of this is basically to say to you, GMMichael, that if the dice fall how they fall and Imara gets killed, please don't feel like you have to fudge anything on my account! Obviously I prefer her to live, but I will not /ragequit if things turn out differently!


M half-elf Ranger (inflitrator) 3 HP:30/30| AC: 17 |Fort: +5 | Ref: +6 | Will: +6 | Perc:+10, Stealth:+9 | Init: +3| darkvision 60ft, lowlight vision

Honestly, I feel like we would be overrun with the normal rules for orcs. The fact they are only getting one turn, instead of until dead is the only reason we are still up lol. I'll be honest, I ran this for a group at level 3, and under normal ferocity rules they... well it didn't go well for them.


Yes the difference between Half Orc Ferocity

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

and orc ferocity (per Raw)

Ferocity: Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.

is interesting.

But I do think it would be overkill in this combat, and having them fight for 1 round and then collapse is more cinematic and still scary ;) (and makes my job as DM in PBP easier...instead of tracking each orcs con below 0)


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

Where are they in relation to the tower that the drumming seems to be coming from? Is that location 6? Straight ahead past Storm and through the entanglement?


yes. its a 30 foot tower on the cliff overlooking the south of the town on the edge of the lower quarter and the middle quarter. Imara can see the tower, and see the entangle goes about 10 feet up the side of its walls and can see a shape moving around on the top banging on the drums. but cant make out enough to get a shot off or anything.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

Thank you!


Ill bot Rydell and Ovril if they dont post by tomorrow.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

Rydell, I think they were heading toward the tower but had never discussed actually going there.

I forgot that my previous post had pretty much said the same thing, so I am sorry I posted the same thing twice - it just ended up coming across as obnoxious.

I am done with my big project, but now catching up on everything else - hopefully things will settle down a little more soon.


Male CN Human (Varisian) Witch (Cartomancer) 3 | HP: 22/22 | AC: 13 (13 Tch, 10 Fl) | CMB: +3, CMD: 16 | F: +2, R: +4, W: +3 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Evil Eye | Spells: 1st 2/3 2nd 2/2| Active conditions: None.

My bad. I was waiting for the others to post and then got stuck in a couple of bad days. My apologies.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

I am seriously considering multi-classing to swashbuckler when we hit our next level. And by multiclassing, I mean taking all of my remaining levels in swashbuckler. I actually really wanted to play a swashbuckler originally, but I didn't see it on the list, so I went with rogue instead. I recently learned that swashbuckler was a hybird class, which I think means I actually *can* play one.

I am having a hard time getting my head around Imara being a rogue from an RP perspective. It's just not settling right with me. I think swashbuckler fits her better, especially since she's taking a lot of risks and getting right up in combat anyway. It helps a little with the front line fighter issues, although her con is still low. And I don't think I can change her favored class to swashbuckler, so I lose out on that extra skill/hit point.

GMMichael, I know you wanted to have a trap finder. However, as I read it, I think my rogue levels allow me to continue to put a skill point into disable device without any penalties. For trapfinding, it says a rogue/conterfeit mage adds half her level to perception and disable device checks for traps. It does not say class level. Does that mean that swashbuckler levels count toward trapfinding bonuses?


Imara Novoron wrote:

I am seriously considering multi-classing to swashbuckler when we hit our next level. And by multiclassing, I mean taking all of my remaining levels in swashbuckler. I actually really wanted to play a swashbuckler originally, but I didn't see it on the list, so I went with rogue instead. I recently learned that swashbuckler was a hybird class, which I think means I actually *can* play one.

I am having a hard time getting my head around Imara being a rogue from an RP perspective. It's just not settling right with me. I think swashbuckler fits her better, especially since she's taking a lot of risks and getting right up in combat anyway. It helps a little with the front line fighter issues, although her con is still low. And I don't think I can change her favored class to swashbuckler, so I lose out on that extra skill/hit point.

GMMichael, I know you wanted to have a trap finder. However, as I read it, I think my rogue levels allow me to continue to put a skill point into disable device without any penalties. For trapfinding, it says a rogue/conterfeit mage adds half her level to perception and disable device checks for traps. It does not say class level. Does that mean that swashbuckler levels count toward trapfinding bonuses?

A Swashbuckler class is a hybrid class of Fighter and Gunslinger. It was on the list because of that for certain. Id allow you to alter your Favorite class to Swashbuckler if thats more you.

Yes you can continue to put skill points into Disable Device. Further there is a Archetype (Dashing Thief) that allows you to use Swashbucklers Edge in disable device.

Dashing Thief

as for using trapfinding sure, any class works there. you have the ability. its just about experience.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list
Quote:
A Swashbuckler class is a hybrid class of Fighter and Gunslinger. It was on the list because of that for certain. Id allow you to alter your Favorite class to Swashbuckler if thats more you.

Yeah, hybrid classes were listed all along, but I was just too inexperienced to realize what they really were. Thank you for allowing me to switch the favored class - that is a big help!

I did see the Dashing Thief archetype. I need to look at it a little more to see if I want to do that or just normal swash.


if you decide to add a gunpowder weapon to the mix, Ill make sure to put it in the treasure and ill adjust some Magic items to accomodate.

I happen to love solomon kane like characters ;)


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Aw dude, Solomon Kane... you just won, like a bazillion, brownie points.


hahaha...ok. so If I say Im an avid ERB fan...what then? oh and Conan is one of my literary heroes lol


So as a kid in junior high I started collecting ERB books. I have over seventy ERB paperbacks from the mid 70's downstairs on my books shelf. Along with about eight REH books that are collections of short stories of his different characters, most of those are newer. Also, I've read several non-REH Conan books. Including five or six written by RJ (before he did the 'Wheel of Time' series). So yeah, right there with you.

I blame REH for not wanting to play spell casters. In his books they are always the bad guys.

If you were close I'd invite you over for milk and cookies brownies and show off my library...

Edit: So have you ever played in the World of Xoth system?


hahah Id drool.

Truth on the spell casters. I dont mind it though, just a change.

Im one of the odd players that have zero preferences for characters. I could play a Commoner and make it interesting and fun.

and love the wheel of time....Im looking forward to the Amazon tv series.


So a little confused. Didn't Rory hit the orc he's fighting? Also Imara posted that she flanked the orc with Rory, but she is ten foot further north than the orc she attacked. Should she be back ten foot and still flanking with Rory and Thistle?

If she was ten foot back would the nearing orc have been able to get to her?


she moved to provide a diagonal flank with the orc. The orc took a 5 foot step to be be beside Rory and got out of flank. another orc moved up to her.


I see.

GMMichael wrote:
The flanked orc, stepped up toward Rory and swung at the wolf beneath him, Thistle nimbly stepped away from the strike with a growl

Got it, guess I was just wishing for that flank too hard and didn't want to admit the orc moved. OH well, back to the fight.

Still nervous about the orc looter stat not showing an injured orc. Hopefully we can convert that 11/11 to dead.


waiting on Shel


Rory has used two charges in the wand. I believe it had ten to start with? Does anyone remember if we had used any other charges?


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

I will be out of town over the weekend and may not be able to post.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

I think those are the only two charges we've used.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

Maybe we quickly search the bodies, then head to the healers depending on what we find? Or we could see if there are enough charges left on the wand to heal up. I think Storm is carrying an extra potion as well.

How far are the healers from us? And how far are they from the tower?


we did have 6 potions of CLW we each took one, did we leave the last one in Storms pack saddle?

The tower is five squares directly north of Storm. The healers were left where we entered the map the barricade is 6 squares south east of Rydell


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list
Rory Cornelius wrote:
we did have 6 potions of CLW we each took one, did we leave the last one in Storms pack saddle?

Yes, I think so.

Quote:
The tower is five squares directly north of Storm. The healers were left where we entered the map the barricade is 6 squares south east of Rydell

Thanks! I don't know how you guys keep all of that straight after all this time!


it's on the map, I just move Rory to where I can see it then move him back.


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

Aha! My old computer had such a hard time with roll20 that I could barely even figure out where Imara was. But, I can see it now with the new computer!


hey Ovril, the GM hinted twice that we could use the clerics back at the barracked, some 50 ft behind us.... that's why I stopped healing Storm my assumption is that the tower is going to be tough enough that we will want all our resources.


Male CN Human (Varisian) Witch (Cartomancer) 3 | HP: 22/22 | AC: 13 (13 Tch, 10 Fl) | CMB: +3, CMD: 16 | F: +2, R: +4, W: +3 | Init: +3 | Perc: +3, SM: +1 | Speed 30ft | Evil Eye | Spells: 1st 2/3 2nd 2/2| Active conditions: None.

I figured time is of the essence and it is worth it if we can push on :)


Not if it ends in a tpk because we don't have enough resources. Remember we don't have a true frontliner, our spells are almost out and were better outside where we can move than inside.

I figured since the gm kept hinting about the healers and checking the bodies that we may want to take a minute.


M half-elf Ranger (inflitrator) 3 HP:30/30| AC: 17 |Fort: +5 | Ref: +6 | Will: +6 | Perc:+10, Stealth:+9 | Init: +3| darkvision 60ft, lowlight vision

I'd rather push on, since that is what Rydell would do IC. And at this point, we have enough resources to carry on the fight.


I didn't say, don't push on.

I was recommending we let someone behind the barricade heal us, instead of using the limited resources we have and take the time to check the bodies for more resources.

Anyway, someone behind the barricade may be able to lend rydell more arrows, speaking of which, do we want to check on the fletcher?


F Elf Unchained Counterfeit Mage Rogue 2 | Swashbuckler 1 | Dice lord | HP 24/24 | AC 17 | Fort +0 | Ref +5 | Will +1 | Per +8 | Ini +5 | Loot list

If I am counting correctly, it will take us about 3.5 rounds of double moving to get to the barricade. Then a round or two to get healing. So, that's less than a minute. I think it's probably worth it. Imara only has 8 points right now. I would definitely like her to get healing of some kind.

It may also be worth talking about strategy while we go to the healers. We have several smoke sticks/pellets and Imara has a grenade and a couple firworks (at least one of which does damage).

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