Ovril Necul Havayselvay
Male Human Witch (Cartomancer) 3
CN M Humanoid (Human)
Init +3; Senses human vision; Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 Dex, +0 natural)
hp 22 (3d6)
Fort +2, Ref +4, Will +3
Resist type X
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Offense
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Base Atk +1; CMB +3; CMD 16
Speed 30 ft.
Melee
Bladed Scarf +3 (1d6+3/x2)(disarm & trip, slashing)
Ranged
Javelin +4 (1d6+2/x2)(+1 to hit and damage within 30ft, piercing)
Card +4 (1d1d4+3/x2)(+1 to hit and damage within 30ft, piercing)
Special Attacks
Evil Eye: Standard action. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
Spells
Feat 1 Point-Blank Shot
Feat 2 Precise Shot
Feat 3 Deadly Dealer (and Arcane Strike when using it)
Feat 4 Quickdraw
Traits:
Trait 1 Orphaned By Giants (+1 trait bonus on attack rolls against giant subtype enemies, and a +2 trait bonus on rolls to confirm critical hits)
Trait 2 Varisian Tattoo (+1 on saves versus charms & compulsions, proficient with Bladed Scarves and Starknives)
Language 1 Common
Language 2 Halfling
Language 3 Orc
Language 4 Giant
Equipment:
Combat Gear
Bladed Scarf, Javelins (x5), Alchemist Fire x1, Alchemist Acid x1, Scroll Case (Cure Light Wounds x1, Web, Fog Cloud, Comprehend Languages, Detect Secret Doors, Grease x1, Cause Fear), Hopeknife, Wand of CLW (4 charges), Potion Case (Hide From Undead, Cure Light Wounds), Thunderstone
Other Gear
Harrow Deck (familiar, contains spells), Fortune-Teller’s Deck (common quality), Witch’s Kit (backpack, bedroll, belt pouch, candles x10, chalk x10, flint & steel, ink, inkpen, iron pot, mess kit, soap, torches x10, trail rations x5, waterskin, spellcomponent pouch), Money Pouch
Coin
210 GP, 17 SP, 30 CP
SPELLS Known
0 - ALL
1 - (6) Cure Light Wounds, Enlarge Person, Sleep, Mage Armor, Touch of Combustion, Frostbite, Divine Favor, Chill Touch, Identify
2 - (2) Cure Moderate Wounds, Glitterdust
Per Day
0 - 3
1 - 2+1
2 - 1+1
SPECIAL Patron: Strength: Divine Favor (2), Bull’s Strength (4), Greater Magic Weapon (6), Divine Power (8), Righteous Might (10), Bull’s Strength Mass (12)
Hex: Evil Eye:Standard action. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
Why Ovril is in Trunau:
-Tragedy struck Ovril’s family some two years ago. Mom’s black cat disappeared one morning and as the rest of the clan drove off to their next camping spot, the Hayvaselvay’s lingered to try and find the cat. The beast was never found, but upon leaving the camping spot, a spoke of one of the wagon’s wheels broke. Much later that day, with the sun no longer hanging in the sky, the family caught up to the rest of the clan, only to find that the clan’s camping spot had been raided by monstrous humanoids. Smaller footprints dotted the ground amidst gigantic ones: the poor Varisians were no match for their monstrous foes.
Ovril got away with his life that day, but his expanded family did not. Ovril, his parents and his younger sister settled near Trunau, one of the closest settlements, but Ovril’s parents had troubles coming to terms with what happened and the black cloud of bad luck that seems to follow the Hayvaselvay’s no matter where they go. His parents left for Nirmathas after staying in the tormented town of Trunau for only three months, but a summer fling (possibly Tyari?) caused Ovril to decide to stay behind in Trunau and take a chance. At love, at a meaningful life. The reading of the cards that day had been enormously positive, so what could go wrong? Well, the cards weren’t wrong, but the girl just so happened to love another boy just a little more.
Had he inherited his family’s bad luck? Had he, by staying behind, blessed his parents and sister with a happy life? Ovril sure likes to believe so.
4. What job do you have in Trunau? How do you make a living
-Reads fortunes, accepts donations for his spellcasting abilities, and crafts custom cards for Harrowing decks. Suffice to say, Ovil isn’t flush with coin. He helps out at Tyari’s Sanctuary, but more so more for Kazrerza than anything. The orc’s visions - and what meaning can be pried from them - keep Ovril up at night.
Hopeknife Ceremony:
It's been a long day. The season has turned from the heat of summer to the kinder climate of fall. You know tomorrow will be a big day. Its The Hope Knife festival for Ruby, Chief Defender Halgra's Youngest Daughter. She is now of age, 11, when she will be bestowed her own personal Hope Knife, created for her by Sara Morninghawk. Tomorrow she will take the oath to defend Trunau until her death. Life is hard in Trunau, a settlement beyond Lastwall in The Hold of Belkzen...Orc Territory.
You think back to when you got your Hope Knfe, and who it was spoke for you, Tyari Varvatos. Love might have cut the two of you apart, but the fact you were willing to dedicate yourself to this community showed the priestess that you’re part of Trunau whether you accept it or not.
You remember Them saying...
“Ovril Necul Havayselvay, by the traditions of our town, you have joined our community. This hopeknife represents your responsibilities as an adult and defender of Trunau. You must be willing to use it on yourself, your fellow Trunauans, and your family—even me, should it come to that. It will be a far quicker death than that which the orcs will offer, and providing it is your duty. Do you swear to guard Trunau from all comers, and to use your hopeknife only for its intended purpose?”
“If the orcs come, and there is no other option, this is where you cut—here, here, and here.” Tyari demonstrates which arteries to sever while you watch. Then the hopeknife was sheathed and placed around your neck
Until tomorrow....but for tonight...