GM Michael's Giantslayer

Game Master Dread

Giant Slayer on Roll 20

Loot

Current Date: 6th Lamashan GR 1710 Time: 740PM

Experience: (3rd)-5625/(4th)-9000


Like AD&D of old's G1-G3 series, this Pathfinder AP takes the players against The Giants of Golarion. Taking place in The Hold of Belkzen and The Mindspin Mountains, the party will work to stop the machinations of a Storm Giant who has decide to conquer the realm. It starts with a small community called Trunau and rumors of war.....

Combat Stat Block:
Character Combat Stat block

Imara AC:17 (FF:13/T:14) HP:14/24 Saves-FO:+0 RE:+7 WL:+1
2nd Rogue -Unchained- {Counterfeit Mage}/Swashbuckler 1 F Elf Defenses: Immune to Sleep Magic +2 Enchantments, Evasion, Deeds
limited abilities: Resilience 1/day HeroPoints:2/3, Panache: 2/2

Ovril AC:13(FF:10/T:13) HP:22/22 Saves-FO:+3 RE:+4 WL:+3
3nd Witch {Cartomancer} M Human Defenses: +1 vs Charms and Compulsions
limited abilities: Spells - 1st: 3/3 | 2nd: 2/2 | HeroPoints:2/3

Rory AC:20(FF:15/T:16) HP:29/29 Saves-FO:+6 RE:+8 WL:+5
3nd Hunter {Packmaster} M Halfling Defenses: +2 vs Fear
limited abilities: Spells-1st:1/4 Animal Focus-2/2 heroPoints:3/3

Thistle AC:18(FF:16/T:14) HP:17/17 Saves-FO:+5 RE:+5 WL:+1
1 lvl Animal Companion {Bodyguard} F Wolf Defenses: Alertness, Scent
limited abilities: n/a

Storm AC:18(FF:16/T:14) HP:24/24 Saves-FO:+5 RE:+5 WL:+2
2 lvl Animal Companion {Bodyguard} F Wolf Defenses: Alertness, Scent
limited abilities: n/a

Rydell AC:17(FF:14/T:13) HP:30/30 Saves-FO:+5 RE:+6 WL:+6
3rd Ranger {Infiltrator} M Half-Elf Defenses: Immune Sleep Magic, +2 Enchantment
limited abilities:N/A HeroPoints:2/3

Shel AC:14(FF:10/T:14) HP:21/21 Saves-FO:02 RE:02 WL:10
3nd Shaman {Life Spirit} F Half-Orc Defenses: None Limited Abilities: Channel Energy (2d6)-00/03 HeroPoints:2/3

Phoenix AC:14(FF:12/T:14) HP:10/10 Saves-FO:+3 RE:+2 WL:+4
Spirit Animal {Valet} F Chicken {Native Outsider} Defenses: Improved Evasion, Fast healing 1
limited abilities: n/a

vs

Character Traits (DM List):

Rydell is totally accepted by the community but some view him curiously
Rory is totallyaccepted by the community but some see him as hotheaded.
Shel is viewed as not being sincere about this being her community and that shes a treasure seeker but she is respected bythe hierachy

Imara is viewed as being a temporary treasure hunter and some see her as having questionable means.
Ovril is viewed with sympathy and suspicion

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Rydell- 1.*Trunau Native* 2.Magic Knack-
Ovril- 1.*Orphaned by Giants* 2. Varisian Tattoo
Shel-1.*Artifact Hunter*2.Influence
Imara-1.*Artifact Hunter*2.Ambush Training
Rory-1.*Trunau Native*2.Reactionary

Image of Trunau from Front.

Map of Trunau.

Trunau:

TRUNAU
LN small town with average corruption and danger and law enforcement, average economy for a small town. Crime is low and folks lore knowledge is low because they are more martial oriented.
Qualities: insular, racially intolerant (orcs)
DEMOGRAPHICS
Government council (Council of Defenders)
Population 780 (620 humans, 50 halflings, 40 half-orcs, 20 dwarves,
15 half-elves, 10 gnomes, 25 other)
Notable NPCs
Chief Defender Halgra of the Blackened Blades
Councilor Agrit Staginsdar
Councilor and Banker Lessie Crumkin
Councilor Sara Morninghawk
High Priestess Tyari Varvatos
Master of Stores Kessen Plumb
Patrol Leader Jagrin Grath
MARKETPLACE
Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

random guards:
no need for a roll. Non descript militia members. We can call them Davon and Jeremy at the High Quarter Gate and Sasha and Lorin at the Lower Quarter Gate.

Belkzen in relation to Trunau.

Mindspin Mountains in relation to Trunau.

Trunau in relation to other places.

Badlands for Mood.

Badlands for Mood 2.

Last Mood Setting Picture.