Angvar Thestlecrit

Damien Blackrose's page

56 posts. Alias of Vanulf Wulfson.


Full Name

Damien Blackrose

Race

Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4 [spoiler=Character Information][HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)];

Classes/Levels

[Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5] [/spoiler]

Gender

Male

Size

Medium

Age

23

Alignment

Lawful Neutral

Deity

Pharasma

Languages

Celestial, Common, Dwarven, Hallit, Necril, Varisian

Strength 9
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 14

About Damien Blackrose

Damien Blackrose
Human (Taldan) necromancer (life[APG]) 4 (Pathfinder RPG Advanced Player's Guide 146, Pathfinder RPG Horror Adventures 74)
LN Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 24 (4d6+8)
Fort +2, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee athame +2 (1d4-1/19-20) or
. . dagger +1 (1d4-1/19-20) or
. . quarterstaff +1 (1d6-1)
Ranged light crossbow +4 (1d8/19-20)
Necromancer (Hallowed Necromancer) Spells Prepared (CL 4th; concentration +8)
. . 2nd—blindness/deafness (DC 17), false life, mirror image, spectral hand
. . 1st—chill touch (DC 16), enlarge person (DC 15), mage armor, magic missile, ray of enfeeblement (DC 16)
. . 0 (at will)—acid splash, disrupt undead, light, touch of fatigue (DC 15)
. . Opposition Schools Divination, Enchantment
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Statistics
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Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +2; CMB +1; CMD 13
Feats Scribe Scroll, Spell Focus (necromancy), Toughness
Traits reactionary, the reclaimer
Skills Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +8, Perception +5, Spellcraft +11
Languages Celestial, Common, Dwarven, Hallit, Necril, Varisian
SQ arcane bond (athame), healing grace, positive touch, share essence
Other Gear athame, crossbow bolts (10), dagger, light crossbow, quarterstaff, , backpack, belt pouch, flint and steel, ink, inkpen, mess kit[UE], spell component pouch, trail rations (5), waterskin, wooden holy symbol of Pharasma, 10 gp
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Special Abilities
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Arcane Bond (Athame) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Divination You must spend 2 slots to cast spells from the Divination school.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Healing Grace (x1) (Su) Whenever you cast a spell that has targets, affects creatures in an area, or requires an attack roll, you may heal creatures affected by the spell a total of 1 point of damage per level of the spell. This healing may be spread out between the targets
Life Associated School: Necromancy
Positive Touch (7/day) (Su) Spontaneously cast necromancy spells as cure spells that can only damage the undead
Share Essence (1d6+2 temporary hp, 7/day) (Sp) As a standard action, take nonlethal dam to grant same as temp hp to touched ally for 1 hr.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.

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