Nadya Petska

Tally PBP's page

60 posts. Alias of miteke.

Full Name

Tally White-tail


| Acrobatics+9, Bluff+5, Climb +7, Handle Animal +8, Intimidate +11, Kn Arcana +2, Perception +7, Survival +5, Swim +7


| Active Conditions: none


N/G Male Kitsune Unchained Barbarian(Savage Barbarian)/3 | HP: 35/36 | AC/Tch/FF: 17/13/14 (15 raging) | CMB: +6 (+8 raging), CMD: 19 | F/R/W: +6/4/2 (+4 W raging) | Init: +3(4) | Speed 40 ft

About Tally PBP

Resource Tracking:

Loot Held: Spirit Flare - When burned this will blind all undead within 60' for 1d3 rounds
Dancing Lights (3/day):
Rage (11 (2 +3[con] +6[2/lvl]) rounds/day):
Rage bonuses: +2/+2 melee attack, +0/+2 ranged throw attack, -2 AC, +2 HP/lvl, no Charisma-, Dexterity-, or Intelligence-based skill


Submission for Fox Clan Village

Tally was brought up in an area high up in the mountains populated largely by Kitsune hunters. Their people keep very much to themselves, shunning outsiders and discouraging contact with the outside world. When a member of the people reaches the 'age of decision' he or she goes on a kind of rumspringa either to return to become an adult member of the people or to leave the people and never return. When Tally ventured out, part of his self-appointed mission was to find his older sister who never returned. Tally needed to know if she died or if she just decided to become one of the 'Fancies'. His journey took him to the nearest city, where he spent a couple of days rubber-necking and asking questions. Though not rich, he looked like an easy mark, so the inevitable happened in a dark alley. Unfortunately for the ambushers, who thought an unarmed kitsune would be defenseless, they found out that they were no match for his teeth and claws. Unfortunately for Tally, who looted his antagonists, the mithral shirt he took was worth a lot more than he was.

The chase resulted in Tally's running through a temple of some nasty demon worshiping priests in the middle of a summoning. The results were not pretty, but on the bright side Tally found himself in the Fox Clan village, far, far, away from the disaster he sparked. Even better he ran into his sister, Tilly, who decided that the village was an ideal place for a bard to set up shop. According to her every day brought a new and remarkable tale or song to add to her collection.

Partly due to the presence of his sister, her husband, and her litter of kids, but also because the place felt a lot like home but with lots of cool things like inns and restaurants, Tally decided to make the place his new home.

Appearance: Larger for a Kitsune, braids tail and head fur, wears furs to cover mail and keep warm, white hair, grey eyes
Goals: Learn to fit in, protect his new family, bond with his nieces and nephews.
Personality: Naive, headstrong, adventurous, creative,
Quirks: Show off; barking laughter; dislike of 'fancy' food; hatred for arguing, long decision making processes, and committees.

Main Stats:

Tally N/G Male Kitsune Unchained Barbarian(Savage Barbarian)/3

Str 16, +3 (8[race] +8[rolled])
Dex 17, +3 (12[race] +5[rolled])
Con 16, +3 (10[race] +6[rolled])
Int 13, +1 (10[race] +3[rolled])
Wis 12, +1 (10[race] +2[rolled]])
Cha 20, +5 (12[race] +8[rolled])

HP 36 (+24[3d12(12,5,7] +9[con] +3[favored class - barbarian])
Init +3(4) (+3[dex] (+1)[ambush training])
Senses Normal
Perception +11
Speed 30 ft.
Base Attack +2
Languages Common, Sylvan, Draconic


CMD 19 (10 +3[BAB] +3[str] +3[dex])
AC normal 17, touch 13, flat-footed 14 (10 +3[dex] +4[mith chain shirt])
Fort +6 (+3[con] +3[Barbarian])
Ref +4 (+3[dex] +1[Barbarian])
Will +2 (+1[wis] +1[Barbarian])
Special Saving Throw Bonuses:
  • None

  • Offense:

    CMB +6 (+3[BAB] +3[str])

    Normal Attacks

  • +7/1d6+7 Claw [crit 20/x2; S) (+3[BAB] +3[str] +2[rage] -1[pwa]/1d6 +3[str] +2[rage] +2[pwa])
  • +7/1d4+7 Bite [crit 20/x2; S) (+3[BAB] +3[str] +2[rage] -1[pwa]/1d6 +3[str] +2[rage] +2[pwa])
  • +6/1d8+5 Longspear [crit 20/x3; P) (+3[BAB] +3[str] +1[mwk] -1[pwa]/1d8 +3[str] +2[pwa])


  • +xx/1dxx+x Weapon [rng: 30 ft;crit 20/x2; P] (+3[BAB] +3[dex]/dice +3[str])


  • +8/1d4+5 Lesser Spirit Totem [crit 20/x2; S) (+3[BAB] +5[cha]/dice +5[cha])

  • Skills:

    Skill Ranks 15 = 5[4+1[int]] * 3[barbarian level]

    Acrobatics +9 (+1[ranks] +3[dex] +3[class] +2[agile] -0[ACP])
    Appraise +1 (+0[ranks] +1[int])
    Bluff +5 (+0[ranks] +5[cha])
    Climb +7 (+1[ranks] +3[str] +3[class] -0[ACP])
    Craft +4 (+0[ranks] +1[int] +3[class])
    Diplomacy +5 (+0[ranks] +5[cha])
    Disable Device N/A (+0[ranks] +3[dex] -0[ACP])
    Disguise +5 (+0[ranks] +5[cha])
    Escape Artist +3 (+0[ranks] +3[dex] -0[ACP])
    Fly +3 (+0[ranks] +3[dex] -0[ACP])
    Handle Animal +8 (+1[ranks] +5[cha] +3[class])
    Heal +1 (+0[ranks] +1[wis])
    Intimidate +11 (+3[ranks] +5[cha] +3[class])
    - arcana +2 (+1[ranks] +1[int])
    - dungeoneering N/A (+0[ranks] +1[int])
    - engineering N/A (+0[ranks] +1[int])
    - geography N/A (+0[ranks] +1[int])
    - history N/A (+0[ranks] +1[int])
    - local N/A (+0[ranks] +1[int])
    - nature N/A (+1[ranks] +1[int] +3[class])
    - nobility N/A (+0[ranks] +1[int])
    - planes N/A (+0[ranks] +1[int])
    - religion N/A (+0[ranks] +1[int])
    Linguistics N/A (+0[ranks] +1[int] - lng)
    Perception +7 (+3[ranks] +1[wis] +3[class])
    - Trapper +5 (+1[ranks] +1[wis] +3[class])
    Ride +7 (+1[ranks] +3[dex] +3[class] -0[ACP])
    Sense Motive +1 (+0[ranks] +1[wis])
    Sleight of Hand N/A (+0[ranks] +3[dex] -0[ACP])
    Spellcraft N/A (+0[ranks] +1[int])
    Stealth +3 (+0[ranks] +3[dex] -0[ACP])
    Survival +5 (+1[ranks] +1[wis] +3[class])
    Swim +7 (+1[ranks] +3[str] +3[class] -0[ACP])
    Use Magic Device N/A (+0[ranks] +5[cha])


  • Gear:

    Mithral Chain Shirt armor (+4 ASB, +6(4) max dex, -0(-2) ACP) Armor Check Penalty 0 with mithral and masterwork bonuses
    Masterwork longspear
    Masterwork survival kit
    Climber's kit
    Barbarian's Kit
    Medium tent
    Traps (for fluff. he does not carry these around, but has a trap line outside Fox Clan Village)
    Short bow
    20 arrows
    A couple of days fresh rations plus 10 days extra iron rations if travelling

    about 100 gp

    Racial Traits, Traits, and Feats:

    Race Specials
  • +2 Dexterity, +2 Charisma, -2 Strength Kitsune are agile and companionable, but tend to be physically weak.
  • Medium Kitsune are Medium creatures and have no bonuses or penalties due to their size.
  • Kitsune Kitsune are humanoids with the kitsune and shapechanger subtypes.
  • Normal Speed Kitsune have a base speed of 30 feet.
  • Low-Light Vision (Ex) Kitsune can see twice as far as humans in conditions of dim light.
  • Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
  • Agile Kitsune receive a +2 racial bonus on Acrobatics checks.
  • Kitsune Magic Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
  • Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
  • Languages Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.

    Starting Traits

  • Ambush Training (combat) You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
  • Distance Aptitude (magic) Treat your caster level as 1 higher for the purposes of determining the range of spells and spell-like abilities.


  • 1) Power Attack (of course)
  • 3) Extra Rage Power, Lesser Draconic Blood
  • 3GM) Fox Shape

  • Class Abilities:

    Barbarian Abilities
  • Fast Movement (Ex) A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
  • Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
  • Rage Powers (Ex):
  • - 2) Lesser Draconic Blood(Su): While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. They deal 1d6 points of slashing damage for Medium creatures (1d4 if Small) plus her Strength modifier.
  • - 3/Feat) Spirit Totem, Lesser (Su): While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian's full base attack bonus, plus the barbarian's Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian's Charisma modifier.
  • - 4) No escape:
  • Uncanny Dodge (Ex) At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
  • Danger Sense (Ex)
  • Naked Courage (Ex) At 3rd level, the savage barbarian gains a +1 dodge bonus to AC and a +1 morale bonus on saving throws against fear when wearing no armor (shields are allowed). This bonus increases by +1 for every six levels after 3rd. This ability replaces trap sense/danger sense.

    Sorcerer Abilities

  • TBD

    Dragon Disciple

  • TBD