The Dead Roads[
Game Master
Seldlon the Swift
Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp
MAP
LOOT
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
I use a 1/3 rule for most battles. Unless I know it is a one-shot (such as when travelling) I figure there will be 3 battles per day and try to limit my resource expenditure accordingly. I almost always have spells left at the end of each day, but it's better than running out.
Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows
I'm currently wearing hide, is anyone eyeing that scale mail in the loot list or can I take it?
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows
Placement looks good to me!
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
I have a question on the Battle Spirit ability: A shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +1 morale bonus on attack rolls and weapon damage rolls. At 8th level and 16th level, these bonuses increase by 1. The shaman can use this ability for a number of rounds per day equal to 3 + her Charisma modifier. These rounds do not need to be consecutive.
So is this a standard action, and if he continues using it on the next round is it another standard action or does it just cost rounds after it is activated?
I went down that rabbit hole a few years ago on a different SU. Had the exact questions you now have due to stuff being placed in different places.
Pretty sure I have this ruling correct. If you look at the other SUs the shaman can choose from, some state they are a move or a swift action. So, this applies:
"Supernatural Abilities (Su): Using a supernatural ability is usually a standard action (unless defined otherwise by the ability’s description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity."
Once activated, you would not need to spend another standard to maintain it. It can be dismissed as a free action.
Mechanics are very similar to the bardic performance imo.
My dex elf simulation party will face a level 12 assassin tomorrow evening if time permits. The guy would probably outright kill one or two but the cleric can raise dead at this point and even if turned to dust, she could handle that.
The assassin has one problem. The wizard used permanency on himself to see invisible, auras of alignment, and detect magic continually. The assassin is covered up in magic equipment.
That plus greater invisibility on the front liner and unchained rogue allows this party to make short order of a situation that looks like certain tpk.
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
Any high level assassin should have something to provide this spell, and at a very high level!:
https://www.d20pfsrd.com/magic/all-spells/n/nondetection/
Surprisingly not for this npc.
Spellcraft and k-arcana are both needed to identify magical items. If Tally and or Walhart would like to move skills around, I will allow that at this time.
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
To identify a magic item it just takes spellcraft.
Kn Arcana is used for spells and auras.
So if someone is casting a summon monster you can use Kn Arcana to figure that out. But to identify a magic item you just use spellcraft.
The skills swaps go to the entire party atm.
I scare you all to death?
locking skill swaps in 3....
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
I made a minor swap of 1 perception for 1 knowledge arcana.
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
Dumb Paladin has no skills
Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows
My skills are fine this way, I think!
I just became interested in the AP Kingmaker. Anyone played it? Anyone interested in playing it?
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
I have played the Owlcat game, well I played the first 10 hours 4 or 5 times. I would be interested in playing it.
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
Not me. Sounds like too much bookwork.
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
Thanks, but I'm not looking for any more 1E content.
Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows
I appreciate the invitation, but I'm pretty full on PbPs by now and as much as I want to, I probably shouldn't sign up for more haha
I need to get up to speed on 2e. One day, maybe.
My table GM said that Kingmaker was one of the top three 1e APs he had played. Possibly the best.
Igar is content running it locally.
He is concentrating on player optimization atm. The dusk elf, two weapon fighter is brutal with two elven curve blades and dex at 5, level 1. Level 14 is ridiculous.
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
Not sure what it is about 2E - maybe just all if it - but I greatly enjoy it.

Some food for thought as we deal with Colulus' arachnophobia and pestering:
On the Thawn
Fantasy roleplaying games are played by very bright people,
and from my earliest days as a Game Master, I’ve run into
the “ho hum, another orc, yawn, kill it, go on” problem.
Boredom follows swiftly on mastery of most encounters,
and as I’ve never belonged to the “GM as the players’ foe”
school, I try to keep encounters interesting without them
being an arms race of ever-more-formidable challenges
(unlike a friend of mine, whose advice was, “Throw an old
red dragon down their throats once they reach 4th level,
and see who runs fast enough to make it out alive”).
Enter the intelligent trickster, who hunts with deception
as a part of its nature. This sort of monster can stalk PCs
for long periods, deceiving players into thinking they’re up
against a secret society or a wizard who wants to kill them
for some reason, an inherently more interesting challenge
than brutes.
Thawns should be a test for a low-level PC party, if
played as cunning “spell wasters” who trick PC spellcasters
into hurling their best battle-spells at fake foes, and prey
on tired PCs or those who go off alone to scout, study
spells, or try a little thieving or bargaining on their own.
Not to mention they make a great antidote to the player
who thinks he’s the only one who can be sneaky.
—Ed Greenwood
I had a GM on Paizo that was of the school "GM as the player's foe." If I had known that it would have been a different experience. Okay, bring it on. Took me 2 or three modules to realize that was his approach. A rude awakening that explained a great deal.
He was from Canada. LOL. Lovable guy that tries to kill you in a game.
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
the first time I ever played a D&D back in '76 our GM pool was like that. Making it to level 6 was quite the challenge.
Tally wrote: Sounds like too much bookwork. Whew it sure is if you do it right. I made a pretty cool spreadsheet that calcs each city and totals it for the kingdom. Really enjoying the kingdom making as it is a change of pace from kill, kill, rest.
My current party is so superior. They are mythic. The wizard can put anything to sleep and they have a wand for everything. Send in an invisible scout, report back. Make plan. Usually it is invisible wizard puts boss to sleep just before the invisible fighter does a CdG. Wand of invisible again, walk out past all the other baddies who will scatter when they realize what we just did.
Had an invisible assassin lay a whopper on me as ruler assassination attempt. Mythic ability allowed it to hit my mirror and transport me. The two weapon mythic fighter with a legendary weapon dropped him to a hp or two and the witch disabled him for interrogation. First interrogations alive for months, then one more when dead.
LOL
Tally, you are up in this game.
If we have lost Etgar, I fear he may be lost irl. Not the fastest poster, but he always came around. Igar growls as he downs a mug of mead.
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
Hopefully he is just lost TO irl.
Donovan wrote: Time Seems to stretch I will bot him beginning tomorrow.
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
I hope that did not seem to passive aggressive.
I was going to wait until Monday night as I have a huge project at work over the weekend. Time to move forward. Will pick back up tomorrow.
Thanks for the nudge.
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
Tally is going to claim all of these magic items unless someone speaks up. I just don't see letting them remain unclaimed by anyone:
Cloak of Resistance +1
Wand of Create Water (28)
Potion of CLW (2)
Scroll of Lesser Restoration (2)
Scroll of Fire Shield
Scroll of Halt Undead
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
I missed we had a cloak of resistance, but have no objection to you taking all of that.
Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
I'm sorry, as I know you've had a ton of turnover; but I can't keep up with this site at all. RL has gone wacky and my priorities now lie elsewhere. I wish all of you the best of luck in the future and a Merry Xmas and happy New year, or whatever you may celebrate.
Thanks for gaming!
Thanks for letting us know you are still alive.
Here we go again. I will bot Etgar through this until hopefully one of you knows an interested player. Donovan, you are now the only original remaining player. We will get through this.
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
I've put out a feeler to a player that has been very reliable in the one game I'm running.
Good news, Tally. This is an awesome AP. Would like to do it justice and then some.
Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
alas, but he says he is overcommitted right now. Seems like a lot of folks are dealing with Christmas busyness out there.
Thanks again, Tally. I will bot him through this scriptorium and we can decide what to do then.
With the holy days behind us, let's get this show back on the road.
Don, you are up.
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