GM Corwyn's Jade Regent (2) (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Wealday, 15 Erastus
Maps
Loot Tracker


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Male Dwarf Cleric 3 (HP 31/31 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4 Heal:+9)

I am assuming that this is not a part of the AP...

Gundar says, I wouldn't want to get in the way of the professionals. Perhaps after we conclude our trip, we can come back...

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona grimaces at realizing that the others want to leave the lovely couple behind, but she is a little scared to go by herself. She concedes.

Yeah, let's go

Wayfinders

Sandru leads you around the tower proceeding slowly and cautiously. You find the narrow trail leading north and continue on your way to Brinewall.

GM:
1d100 ⇒ 72

You continue moving northward and the day completes with no other encounters.

GM:
1d100 ⇒ 55

The traveling gets rougher as the trail diminishes even further now leaving almost no discernable signs of passage.

GM:
1d100 ⇒ 101d10 ⇒ 1

The day's weather turns as the sky becomes black. Winds begin to pick up as a drizzle becomes a heavy rain. You approach the Steam River and spot an old signpost about a hundred yards south of the bridge that crosses it. The signpost reads “To Brinewall” and points down an overgrown trail that winds through a forest.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Posh thinks it is odd that the road to Brinewall would be so under-used and overgrown. He and Walnut look about, and he considers the problem...

Knowledge (local): 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Survival: 1d20 + 7 ⇒ (15) + 7 = 22


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn turns to Sandru and asks " Looks like the weather is going nasty on us. This is your route, how much farther to Brinewall. Should we set up camp or proceed on the theory we'll end up with a roof overhead?"

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona is enjoying the trip as Caladorn complains about the way. She says "Well, it is a fine route if you ask me. We'll get there when we get there. Try to enjoy the trip more." Her attention fades away as a butterfly rests lazily on a flower.

Wayfinders

Posh:
You notice that Ameiko is begining to look pale and has been a little shaky. This has started recently.


"I think we are close, but I haven't ever been to Brinewall before. Most of the trade is done via its port. This weather is slowing us down a lot. We might be better off camping here. Hopefully tomorrow will bring better weather."


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Posh nudges Walnut towards Ameiko, and as he gets closer, he takes a good look at her...

Heal: 1d20 + 6 ⇒ (12) + 6 = 18 +1 on others

"Ameiko, are you feeling alright?"


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Cued by Posh's question, Caladorn takes a closer look at Ameiko himself.

Perception: 1d20 + 2 + 3 + 2 ⇒ (15) + 2 + 3 + 2 = 22
2 rank +3 trained +2 racial


Male Dwarf Cleric 3 (HP 31/31 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4 Heal:+9)

Gundar will try to aid Posh with his healing knowledge.

Heal: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona says "I'm fine with camping here. It'll be delightful!"

Wayfinders

Caladorn:
Although Ameiko insists that nothing is wrong, your conversations with Koya have you convinced that something nefarious is behind this. You are pretty sure it is magical in nature, but you haven't encountered anything like this before.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn surreptitiously mutters a quick cantrip (Detect Magic) and studies Ameiko closely for several seconds (full 3 round observation). Galaditar lands on his shoulder to kibitz...

Spellcraft: 1d20 + 2 + 3 + 4 ⇒ (12) + 2 + 3 + 4 = 21
2 rank +3 Trained +4 int

K Arcana: 1d20 + 2 + 3 + 4 ⇒ (10) + 2 + 3 + 4 = 19
2 rank +3 Trained +4 int

Wayfinders

Caladorn:
As you focus on the specific magic which seems to be affecting Ameiko, you get the following information. She is under some spell or spell-like ability which is of the necromancy school. It is of Moderate strength.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn will head over to Koya, and will grab Posh and Gundar along the way. Pulling the four of the together for a quiet conference, he opens with "Ok, Ameiko is visibly not well. She is radiating magic, as if expected by a necromancy of moderate strength (a 4th-6th level spell/sla). However, such magic is not something I have any familiarity with. Posh, how long has she been looking this peaked? If it's just today, perhaps we try and outrun the source; ff it's longer than that, should we camp and try to help her fight it?"

Wayfinders

Posh:
You noticed just recently (within the last hour).


Male Dwarf Cleric 3 (HP 31/31 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4 Heal:+9)

I can cast a protection from evil spell on her. That might help... Gundar offers,


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

"I only noticed her condition within the last hour."


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn replies to Posh: "Yeah, I hadn't noticed it earlier either", and then to Gundar "Worth a try.". He cocks an eye at Koya, inviting her to contribute to the discussion...


Koya notices the look from Caladorn and lets out a whisper of "hmm...". She wanders over to Ameiko takes a moment to give her a quick assessment. "It doesn't appear to be any kind of disease or poison; however, I would need to conduct a more thorough examination."

GM:
Knowledge Religion: 1d20 + 8 ⇒ (9) + 8 = 17

"I sense some sort of divine activity associated with her condition - which is extremely unusual. I've never encountered anything like it in all my years."


"Koya, what are you doing? I'm just tired that's all. We should focus on finding the castle."


Male Dwarf Cleric 3 (HP 31/31 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4 Heal:+9)

If you need to rest then we will take the time for you to do it-especially if supernatural forces are at play! Gundar adds.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn's eyes narrow, and he suggests "Try your spell Gundar." Then he goes in search of Sandru (which shouldn't be far). "Sandru, Ameiko has been afflicted by some necromancy from an unknowns source. Can we rig a hammock for Ameiko to rest inside one of the wagons. If we do that, we can push hard for a couple of hours marching, in the hopes of actually reaching Brinewall and putting a proper roof over our heads. Either that or we might outrun whatever it is that is afflicting Ameiko, What do you think?"


Male Dwarf Cleric 3 (HP 31/31 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4 Heal:+9)

Gundar will cast POE on Ameiko...

Wayfinders

Ameiko seems to feel better for the duration of the spell. However, as the magic fades and the spell ends, her skin tone that had returned to normal while Gundar's spell was in effect begins to fade again. It becomes obvious that something evil seems to be affecting her.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

What does Sandru have to say?


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

"Magical charms and diseases are definitely not within my realm of expertise I'm afraid."


Sandru notices the look Caladorn is giving him and shrugs his shoulders. He has a sad/concerned look on his face.

"Sorry, I have no clue what is going on with Ameiko; however I can certainly rig up something for her to rest upon."

Wayfinders

Sandru agrees to push on to Brinewall and during the next few hours Ameiko's condition turns to the worse. She falls unconscious.

Wayfinders

Perception DC 15:
As the caravan approaches Brinewall, you hear Ameiko whisper something in her sleep.

"One treasure beyond two seals in the third vault..."


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Perception, Caladorn: 1d20 + 2 + 3 + 2 ⇒ (19) + 2 + 3 + 2 = 26
2 rank +3 trained +2 racial

Perception, Galaditar: 1d20 + 2 + 3 + 4 ⇒ (11) + 2 + 3 + 4 = 20
2 rank +3 trained +4 racial


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn's head snaps towards Ameiko as she mumbles in her sleep. "Did you hear that? Ameiko whispered 'One treasure beyond two seals in the third vault...'


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

"Do you think her fever dreams are telling us how to find the cure?"

Wayfinders

Sandru, Koya and Shalelu are not certain what is behind Ameiko's malady, but they all agree that whatever is causing it probably has something to do with the Kaijitsu legacy hidden somewhere in Brinewall.

The caravan arrives at the city of Brinewall.

Perception DC 15:
In her sleep you hear Ameiko whisper:

"Beware the birds who wish to fly but cannot..."

Congratulations! You have arrived at Brinewall and reached the next portion of the AP. Please advance your character to Level 3.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Perception, Caladorn: 1d20 + 2 + 3 + 2 ⇒ (1) + 2 + 3 + 2 = 8
3 rank +3 trained +2 racial

Perception, Galaditar: 1d20 + 3 + 3 + 4 ⇒ (13) + 3 + 3 + 4 = 23
3 rank +3 trained +4 racial


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn is distracted, looking at his book, when Ameiko whispers something in her sleep. Prompted by Galaditar he asks "Ameiko whispered something, did anyone catch that?"

Note, Galaditar will only have speak with master at 5th level. Before that, he communicates by empathic link, so hopefully someone else can hear that and share what was said...


Male Dwarf Cleric 3 (HP 31/31 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4 Heal:+9)

Perception DC15: 1d20 + 4 ⇒ (3) + 4 = 7

Gundar shakes his head in the negative. Unfortunately not.


Sandru spends some time repairing the damage done to the covered wagon (the low branches ripped some of the fabric covering the wagon's contents). He also spends some time reinforcing the wheels and undercarriage.

"That last trail was rough. Between the rocks and potholes, the last few miles did a number on the caravan."

Wayfinders

Maps Updated. You emerge from the south at the green arrow.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

A little more description if you please...The map looks like the village is in ruins? Is that the case? Is that like recent destruction? Assuming that the village is destroyed and not recently...

Caladorn looks over the remains of the village, trying to spot a building with intact walls and doors, remarking, "Let's try and find a camping spot where Ameiko can have a roof over her head."

Perception, Caladorn: 1d20 + 2 + 3 + 2 + 2 ⇒ (18) + 2 + 3 + 2 + 2 = 27
3 rank +3 trained +2 racial +2 Alertness (familiar)


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Posh pats Walnut's head, "easy girl."

He readies his lance, just in case.

Wayfinders

As you approach from the south side of the village, you notice a cemetery to the east. The clearing consists of a low hill containing around two dozen graves.

Around a lagoon in the middle of town you see many ruined buildings. All of them appear to have roofs, but many are in disrepair and may not provide much protection from weather.

After a brief scan of the buildings, you can see that some of them were homes, others businesses (a smithy, glassworks, trading post and a stable). There are two larger ruins north of the cemetery one appears to be a town hall and the other some sort of temple. The temple is nearly completely collapsed.

Knowledge Religion DC 10:
The temple was dedicated to Desna.

A large castle rests on a hill to the northwest part of the village.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Posh and Walnut will move forward a little, looking (and smelling) for problems. Posh tries to discern how long it has been since this place was destroyed.

Posh:

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Survival: 1d20 + 7 ⇒ (4) + 7 = 11

Walnut:

Perception: 1d20 + 0 ⇒ (10) + 0 = 10 Scent


Male Dwarf Cleric 3 (HP 31/31 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4 Heal:+9)

K of Rel DC 10: 1d20 + 6 ⇒ (13) + 6 = 19

Gundar squints, [b]Why I do believe that is a temple to Desna. As travelers, perhaps the Queen of the North Star will help us and Ameiko!

Wayfinders

Filona's Perception

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Filona tells you she heard Ameiko whisper:

"Beware the birds who wish to fly but cannot..."

Wayfinders

Posh:
You aren't certain, but it appears to have been in the current state of disrepair for quite some time - over a decade. The cemetery on the other hand is unusually well tended. The weeds and overgrowth you would normally expect from an unattended cemetery are non-existant. The gravestones are clean - in fact one gravestone is not a stone at all, but is in fact a small well attended shrine. Based on Gundar's comments, you are certain it is a shrine to Desna. There is a small marble statue of the deity holding aloft a small copper bowl.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

"Friends. While this town has been in a state of disrepair for some time, over a decade I should think, I would like to point out that the graveyard is unusually well tended. The stones are clean, and the area is picked clean of weeds. One of of the stones appears to actually be a shrine to Desna herself, with a small marble statue of her, holding aloft a small copper bowl."

Posh gently puts his heels into Walnut to get her moving to the small shrine. Once he is there, he drops a couple coins into the bowl.

Wayfinders

Posh drops the coins into the bowl and as they fall through the water they begin to shine for a brief moment.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Posh nudges Walnut back towards the group, but keeps his eye out for trouble, or anything else of interest.

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