GM Corwyn's Jade Regent (2) (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Wealday, 15 Erastus
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M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

I think between them Baradim and Posh have done 9 to goblin red, and I suspect it's down. The eagle has done 10 pts+ to Green, so I believe Green's also down...and blue is dazed so it won't act (nor take AoO's; thus

Caladorn takes advantage of fallen and distracted foes to move acrobatically into the room, making space for his allies and then attacks the third goblin.

Move action : move - I don't think this draws an AoO because of Daze, but I will make the acrobatics check just in case...
Standard Action: Attack with rapier [/ooc]

Acrobatics: 1d20 + 1 + 3 + 3 ⇒ (12) + 1 + 3 + 3 = 19 vs DC = Goblin CMD
1 rank +3 trained +3 dex

To Hit: 1d20 + 3 ⇒ (9) + 3 = 12
+3 dex
Damage: 1d6 ⇒ 4

Wayfinders

The eagle slashes at the green goblin ripping open a gash on its left shoulder, its bite however gores deep into its skull extracting its right eye. The goblin falls with a thud.

Baradim's dagger thrust pierces the red goblin's throat, the creature tries to raise its hands to staunch the blood but instead slumps over against the far wall.

Posh's lance only finds air as the goblin's body slides to the floor of the hut.

Caladorn is surprised when his rapier attack is deflected by the lone standing goblin's shield.

Gundar sees the opening he has been waiting for and steps over the slumped goblin to apply his healing spell to Baradim.

Only the goblin enchanted by Filona remains in this hut, but you begin to hear shouts and wails from other huts inside the village.

Filona is up

Combat Order:

Temur
Baradim
Goblins
Posh
Caladorn
Gundar
Filona

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Thinking the leftover goblin won't be making any trouble, Filona started looking at the rest of the village, looking for what could be causing the wails. She clutches her crossbow, hoping she looks like she is an expert with it.

Wayfinders

GM Only:

Filona Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Filona's scan of the village does not reveal any goblins. Her best guess is that they remain hidden inside some of the huts. She is not sure, but the hut directly east of the one where the battle was just fought is where she thinks she heard some noise.

Filona's daze spell wears off. The blue goblin can act normally again.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Temur, Baradim, you're up...


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

The goblins around him begin to fall under the assault by his comrade in arms. Turning his attention to the last goblin in the small hut with him, he again studies the small creature's movements to better direct his attacks before going in for the strike.

Move: Study Target. Standard Action: Attack
Attack: 1d20 + 4 ⇒ (1) + 4 = 5Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Wayfinders

Baradim focuses on the remaining goblin and slashes at it with his dagger. The goblin ducks low and the half-orc's dagger swishes over its head.

@Temur: Your eagle may fly over Caladorn's head occupying the same space as the blue goblin in order to attack it.


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Then we will do that

Temur shifts back to look over the town and see if he can't figure out where the hoots are coming from, he will also ready an attack should any exit a building and take a hostile action.

Readyed attack:

Attack roll: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 8
1 higher for each if they are within 30 feet.

The eagle meanwhile glides through the air and cuts into the remaining goblin with its talon

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 4

Wayfinders

Unexpecting an attack from above, the goblin screams at the large gash on its forehead from the eagle's talons.

The goblin retaliates at the eagle with a stab of its dogslicer.

Blue attack: 1d20 + 2 ⇒ (2) + 2 = 4

Disoriented and unused to attacking directly above its head, the wild stab is easily averted.

Temur's scan of the village shows three goblins emerge from another hut and approach Walthus. One of them (pink) looks to be readying a wooden tube for a possible firework attack.

Posh is up


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn assaults the last goblin in the room (blue) with his rapier:

To Hit: 1d20 + 3 ⇒ (2) + 3 = 5
+3 dex
Damage: 1d6 ⇒ 6


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh pulls on Walnut's reins and wheels about. They charge the new threat...

Lance Mounted Charge Hit: 1d20 + 5 ⇒ (15) + 5 = 20
Lance Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8 x3

Wayfinders

@Posh Reminder, the village ground is very muddy and is considered difficult terrain. You cannot charge through difficult terrain. You can move and make a normal attack.

The blue goblin ducks Caladorn's rapier attack.


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Oh, right! Then a 18 to hit, for 2 damage.

Wayfinders

Goblin Damage:
Blue=4;Black=2

Gundar is up


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will target a goblin Pink with an acid dart.

Ranged Touch Attack: 1d20 ⇒ 12
Damage: 1d6 ⇒ 5

Wayfinders

Gundar moves down into the mud to get into range for his earth-domained ability. He fires at the goblin that is the farthest away and its ducks as the dart flies narrowly over its head.

Filona is up

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

I believe black gobo is at the edge of the range, but still in.

Filona says to Caladorn and Baradim in the hut next to her "Hope you're doing fine in there, 'cuz there's more out here!" She focuses on the nearest goblin next on the ground and attempts to mess with its mind.

Cast Daze on black

Wayfinders

Filona's magic encompasses the mind of the closest goblin in the mud.

Will save DC 13: 1d20 - 1 ⇒ (5) - 1 = 4

The goblin's attempt to resist the magic fails.


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Are we good to go as our turns come up or should we wait for you to tell us we are up?

Wayfinders

Good to go. Sorry, I was going to figure out what round it is but I never got back to figuring that out. Unless someone cares, we are ok with starting the next round.

Combat Order:

Temur <= is up
Baradim
Goblins
Posh
Caladorn
Gundar
Filona


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Temur will call out in common "I'd recommend surrendering, I'm afraid some of my companions won't ask twice." and will ready an action to fire on any goblin that attacks.

the eagle meanwhile will fly over to them but not attack.


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Baradim, with his dagger in hand, strikes once more at the goblin stuck in the hut with him and Caladorn. He aims for a vital blow, hoping to end the fight so he can assist his allies.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Critical?: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Wayfinders

The inquisitor's dagger finds its way through the goblin's sword and shield puncturing its abdomen. The wound is too much for it to remain conscious and it slips to the floor.

The blue goblin is dead

You hear shouts and angry cries from deeper in the village. Both Walthus and Posh see multiple goblin rushing towards you. One of them appears to have a wooden tube and is setting it up for an attack.

Temur your trigger condition is satisfied - you may take your action

The pink goblin shifts its tube from Walthus to the eagle and fires.

Firework attack: 1d20 + 4 ⇒ (19) + 4 = 23
Firework damage = 1 nonlethal + 1 fire

Yellow attack: 1d20 + 2 ⇒ (12) + 2 = 14

Walthus dodges the goblin's attack and swings back at the goblin with his handaxe.

Walthus attack: 1d20 + 4 ⇒ (12) + 4 = 16
Walthus damage: 1d4 ⇒ 4

Walthus is used to fighting goblins and his axe maneuver slips under the goblin's shield slashing its legs.

Goblin damage:
Black=2,Yellow=4

Posh is up


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn listens to the shouting and thinks quickly "We don't want to be fighting on two fronts". Tossing his rapier into his left hand, he reaches down, and grabs the fallen goblin's (blue) dogslicer. He uses it to jam the door in front of him.

(If the door opens into the room drive the dogslicer underneath as a wedge. If it opens out, drive it through the hinge seam to jam it that way.)

Disable Device: 1d20 + 1 + 3 + 3 ⇒ (3) + 1 + 3 + 3 = 10
1 rank +3 trained +3 dex


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh will attack yellow with his lance...

Lance Hit: 1d20 + 3 ⇒ (16) + 3 = 19
Lance Damage: 1d6 + 1 ⇒ (3) + 1 = 4 x3

Walnut will 5' step up, and either attack yellow (if he is still up), or black.

bite: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d4 ⇒ 2 plus blood drain and grab
Special Attacks blood drain (1 Con)
Grab: 1d20 + 4 ⇒ (12) + 4 = 16


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Since the goblin went down on my turn, I'm going to move my speed outside. I'll update the map momentarily.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will again target the goblin Pink with an acid dart.

Ranged Touch Attack: 1d20 ⇒ 5
Damage: 1d6 ⇒ 1

It misses badly.

Wayfinders

Posh drives his lance through the mid-section of the yellow goblin finishing it off. Walnut weaves at the dazed goblin and bites down on its right arm which is now bleeding badly. Black is now grabbed by Walnut

Caladorn jams the dogslicer underneath the door hoping that his makeshift lock will be sufficient to block attacks from the south of the hut. It appears to be holding for now, but he is not sure it was his best effort.

Gundar's acid dart sails over the firework wielding goblin's head who is focusing another shot at the eagle.

Combat Order:

Temur
Baradim
Goblins
Posh
Caladorn
Gundar
Filona <= is up


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Temur seeing the pink goblin fire on his eagle will return fire

Attack roll: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 5

Wayfinders

Temur shoots an arrow from his Daikyu and it flies true striking the pink goblin square in the chest. The wound is deep and blood is gushing from it. The goblin struggles to maintain its focus using the firework tube. You are pretty sure it will have a hard time hitting the eagle a second time.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona, seeing no good angle to use her more powerful spells, takes her crossbow and tries shooting the almost dead (pink) goblin.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 1

Her lack of training with the weapon shows, and the bolt flies too high, over the far village wall. "Oh, shoot!", she says.

Wayfinders

Temur is up again - next round


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

As Baradim descends the staircase, he reaches to the holy symbol of Sarenrae. Presenting the Dawnflower, he speaks firmly and confidently.

"By Her light, cleanse wickedness!" Another wave of ethereal fire radiates from the half-orc, covering his allies and infusing them with strength and will. The warmth of Sarenrae's light pierces into each of Baradim's comrades' hearts, steeling them for the battle ahead.

Looking at the nearest goblin, Baradim grits his teeth and prepares his sharp blade once more. It takes only a moment to understand its frenetic movement. Soon, he would move in to try and end it peacefully.

Standard action; Cast bless. Everyone now has a +1 to hit and +1 versus fear for the next minute. Move action; use study target on Black Goblin.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will try another acid dart.

Ranged Touch Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 ⇒ 3


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Temur advances into the muck drawing another arrow from his quiver and loosing it at the pink goblin "We offered you quarter, The offer stands but you are running oftly short on time to accept."

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

The eagle will dive the black goblin and full attack it

Eagle attacks:
Bite: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 ⇒ 1

Claw: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 ⇒ 4

Claw: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 ⇒ 2

Wayfinders

Temur's second shot from his bow catches the pink goblin in the face, the arrow driving its way home through an open mouth screaming at him. The pink goblin slides its way into the mud unable to fire off another shot.

Temur's eagle swoops down at the goblin grabbed by Walnut, its claw ripping into its face tearing out both eyes. The black goblin joins its tribe member in the mud as Walnut lets go of the slain creature.

The remaining goblins rush forward, one of them (light green) fires off a "candle" at the eagle.

Firework attack: 1d20 + 4 ⇒ (6) + 4 = 10

The eagle darts down quickly to avoid the candle that flies over the head of the goblin just slain.

Gundar launches his dart at the closest goblin rushing towards them. The red goblin getting its face splashed with the burning green liquid. It howls in pain.

Goblin Damage:
Red=3

Combat Order:

Temur
Baradim
Goblins
Posh <= is up
Caladorn
Gundar <= has gone already
Filona


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

I suspect that Posh can attack from where he is, and then if they move forward, Walnut can attack, so...

Posh attacks red goblin...

Lance Hit: 1d20 + 3 ⇒ (19) + 3 = 22
Lance Damage: 1d6 + 1 ⇒ (4) + 1 = 5 x3

...and then Walnut moves forward and attacks the same one...

bite: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d4 ⇒ 3
Special Attacks blood drain (1 Con)
Grab: 1d20 + 4 ⇒ (17) + 4 = 21


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Having jammed the door, Caladorn runs out of the room he was in; seeing the crowd at the bottom of the ladder, he stays on the raised boardwalk( going as far as he can for line of sight), and draws his longbow. ( as Caladorn is on the walkway - 5'up - and so are assorted goblins, he should have an unblocked LOS to shoot at them...)


I have put an X on the green goblin in the room I vacated; he was down several posts back...
Move Action - Move
Standard Action - Draw Longbow

Wayfinders

The force of Posh's lance is too much for the goblin to resist as it pierces its abdomen. Already weakened from an acid dart, the lance is more than the goblin can withstand. Walnut grabs hold of the scrawny beast - it finds no signs of life.

Filona is up

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona reloads her crossbow without much expertise, but gets ready to cloud the mind of one of the goblins when he comes closer.

Move: Reload crossbow. Standard: Ready action - trigger = any goblin comes withing 25ft. Action = cast Daze. DC 15

Wayfinders

Round 6 ends, Round 7 begins.

FYI, I will allow a character to ready an action in one round and act on it before their turn in the next round. So if the goblins move within 25ft of Filona in Round 7, her Round 6 readied action will trigger.

7 goblins killed, 5 more visible, any remaining hidden => unknown.

Combat Order:

Temur <= is up
Baradim
Goblins
Posh
Caladorn
Gundar
Filona


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Temur will continue his movement out into the courtyard stopping when he has a good shot down the path. He will then take that shot at the green goblin.

Attack roll: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

His eagle will 5-foot shift down and land on the walkway full attacking the orange I think goblin

Eagle Attacks:

Bite: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 ⇒ 3

Claw: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 ⇒ 3

Claw: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 ⇒ 2

Wayfinders

The occultist's shot sails over the eagle and the head of the orange goblin to land squarely in the chest of the green goblin who was just about to launch its firework. It falls forward and ignites the tube which no longer is targeting the eagle but instead shoots straight ahead into the feet of the orange goblin directly in front of the tube.

The goblin shrieks and hops as the candle burns its feet leaving itself open to attacks from the eagle above. The occultist creation bobs its head into the goblin's face and extracts its right eye with its beak. Both claws rake down and one of them opens a gash on the neck. The three sources of damage are sufficient to render the goblin unconscious.

Baradim is up

Wayfinders

Botting Baradim

Baradim moves to the cavalier and casts Guidance upon him.

The goblins move up to engage and launch a firework upon the heroes.

Purple attack on eagle: 1d20 + 2 ⇒ (16) + 2 = 18
Purple damage: 1d4 ⇒ 4

The lead goblin rushes forward and stabs at the eagle opening a gash in its mid-section. The light purple goblin launches a firework at Posh.

Light Purple attack: 1d20 + 4 ⇒ (10) + 4 = 14

The candle falls to his right landing in the mud.

Combat Order:

Temur
Baradim
Goblins
Posh <= is up
Caladorn
Gundar
Filona


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Being on a walkway that's 5' up, Caladorn has a clean line of sight to goblins on the other walkway (Purple, light blue, light purple) . Having had no luck with his rapier, he's going to try his new longbow...


Standard Action - shoot longbow at light purple

To Hit: 1d20 + 3 ⇒ (7) + 3 = 10
+3 dex
Damage: 1d8 ⇒ 6


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh attacks the purple goblin...

Lance Hit: 1d20 + 3 ⇒ (1) + 3 = 4
Lance Damage: 1d6 + 1 ⇒ (5) + 1 = 6 x3

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

@GM: Is there a window in the room next to me with the 3 dead gobos? Like, something I could jump through to get closer to the other gobos upstairs?

Wayfinders

The purple goblin dodges Posh's lance as Caladorn's arrow sails over the light purple goblin's head.

@Filona: The windows in the huts are small slits about an inch vertical and a foot horizontal. There are two of them at different heights - one for looking, one for shooting. You would need to go through the wall of the hut in order to reach the walkway from the hut with the three dead goblins. The huts appear to be of sturdier construction than what you would think a goblin is capable of.

@Temur: The default HP of an eagle is 5. If your servitor is of the standard Summon Monster I variety, the purple goblin's attack finished it off. Since it was summoned, its body should simply disappear - correct?

Gundar and Filona are up - then next round.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Running low on acid darts, Gundar will just cheer on the team.


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Correct!

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