GM Corwyn's Jade Regent (2) (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Wealday, 15 Erastus
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Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

[occ]I figured keeping a backup by the secret door seemed reasonable so i am in the correct location.[/ooc]


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

I am where I want to be.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

I've put myself and Posh there. He can change if he wants, I'm ok with it.


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar joins those by the secret door...

Wayfinders

Caladorn finds a well concealed handle to open a door to the hut from the back and finds a small 5 foot empty room with no discernable exits other than the one he entered from.

Filona's attempt to open the double doors fails - they seem to be barred on the inside.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn mutters to himself : "A secret external-accessible closet... bullsh*t, it's another concealed door.". He and Galaditar start to work again, looking for next concealed door, which will presumably let them into somewhere more important...

Perception, Caladorn: 1d20 + 1 + 3 + 2 ⇒ (9) + 1 + 3 + 2 = 15
1 rank +3 trained +2 racial

Perception, Galaditar: 1d20 + 1 + 3 + 4 ⇒ (9) + 1 + 3 + 4 = 17
1 rank +3 trained +4 racial

Wayfinders

Even though Caladorn is convinced there is some other door, he cannot locate it.

Other than taking the additional time of one check/round, there is nothing stopping Caladorn/Galaditar from making subsequent checks. However, there is not sufficient space inside the room for additional characters to make checks.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona whispers "It seems we can only enter from the secret side!" She doesn't try the door again, thinking whoever's inside might hear them. Of course, they were probably heard by now, but Filona is at the same time curious and scared.


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Baradim gives a nod to Filona and gestures Posh to follow them as they make their way back around the building, catching up with their comrades that were around the backend of the building.

"The front is barred. It would take quite some time to actually get through." He tells the others, watching their backs in case they are ambushed.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Posh obediently follows Baradim and Filona.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn casts a glance over his shoulder at the assembled crowd and asks in a sharp whisper "Is this a 3 ring circus? There's supposed to be some people kicking the front door down as a distraction!"

While talking, he and Galaditar continue to search for a hidden door.

Perception, Caladorn: 1d20 + 1 + 3 + 2 ⇒ (11) + 1 + 3 + 2 = 17
1 rank +3 trained +2 racial

Perception, Galaditar: 1d20 + 1 + 3 + 4 ⇒ (16) + 1 + 3 + 4 = 24
1 rank +3 trained +4 racial


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

"An even split seems most reasonable, do you disagree with that sentiment?" Temur asks inquisitivly.


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

"Would you rather just encounter whatever may be on the other side on your own or together? None of us are the strongest types here to bash a door down." The half-orc hisses back, looking around to the others. Baradim keeps an eye on the front door though from where he is, in case the enemy comes out.

Wayfinders

Galaditar detects the faint outlines of a door in the northern wall. You can barely make out a slight depression where you think you can open it.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn, having found the door with the aid of Galaditar, gets to work on figuring out how to open it... with Galaditar helping

Traps Check:
Some GM's would say you need a separate Perception check to find any trap on the door, now that the door's been found.
If that's you GM Corwyn, here they are:
Perception, Caladorn: 1d20 + 1 + 3 + 2 ⇒ (16) + 1 + 3 + 2 = 22
1 rank +3 trained +2 racial

Perception, Galaditar: 1d20 + 1 + 3 + 4 ⇒ (19) + 1 + 3 + 4 = 27
1 rank +3 trained +4 racial

Disable Device, Aid Another, Galaditar: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8
1 rank (from Caladorn) +3 Dex

Disable Device, Caladorn: 1d20 + 1 + 3 + 3 + 2 - 2 ⇒ (9) + 1 + 3 + 3 + 2 - 2 = 16
1 rank +3 trained +3 Dex +2 aid another

Note, that's figure out how to open it, not actually open it. I'm hoping for at least a noisy distraction at the front door.

Wayfinders

Caladorn doesn't detect any traps on the door nor is it locked.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona whispers to Caladorn "Well go on!"


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Baradim waits with the others, quietly thinking over the vast verses and hymns of the Dawnflower to keep them safe.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn looks back over his shoulder, his expression clearly conveying his disgust; no distraction for him...

He puts his tools away, draws his rapier, and opens the door...

Because I think I will need it...

Init: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12
+3 dex +4 familiar

Wayfinders

The walls of the room are decorated with numerous poorly preserved horse and dog heads, along with other trophies like broken weapons, brine-pickled bodies of brutally slaughtered furry animals, and other bits of grisly ephemera. A 5-foot-tall wooden chair with a ladder built into the side sits against the southern wall.

Caladorn opens the secret door to reveal four goblins - one of which dons an elaborate headdress as well as a chain shirt and a bow. It stands up from the "throne" once the door is opened and draws an arrow. At the opening of the door one of the goblins lights a wooden tube facing the secret door. The other two approach with drawn dogslicers.

Initiative Rolls

Caladorn => Using roll of 12
Baradim => 1d20 + 5 ⇒ (3) + 5 = 8
Filona => 1d20 + 1 ⇒ (11) + 1 = 12
Posh => 1d20 + 1 ⇒ (18) + 1 = 19
Temur => 1d20 + 3 ⇒ (6) + 3 = 9
Gundar => 1d20 + 0 ⇒ (7) + 0 = 7

Goblins => 1d20 + 6 ⇒ (18) + 6 = 24
Chief => 1d20 + 4 ⇒ (3) + 4 = 7

Initiative Order

Goblins
Posh
Caladorn
Filona
Temur
Baradim
Chief
Gundar

The light green goblin fires its "candle" firework at Caladorn.

Firework: 1d20 ⇒ 15
The candle hits Caladorn for 1 HP for fire damage and 1 Non-Lethal bludgeoning damage.

After the fireworks go off, the yellow goblin stabs with its dogslicer.

Yellow attack: 1d20 + 2 ⇒ (17) + 2 = 19
Yellow damage: 1d4 ⇒ 3

The yellow goblin's dogslicer makes a slashing wound on Caladorn's left side. The blue goblin also attempts to stab at Caladorn who will benefit from the cover of the door/wall.

Blue attack: 1d20 + 2 ⇒ (10) + 2 = 12

The blue goblin is unable to get a clear swing/stab at Caladorn and its attack misses.

Posh is up


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Posh steps forward and swings at yellow with his hammer...

Hook Hammer Hit: 1d20 + 3 ⇒ (18) + 3 = 21
Hook HammerDamage: 1d6 + 1 ⇒ (5) + 1 = 6 x3 B


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

I think Caladorn is in the way. You could try a bullrush or something to try and get through the goblin and into the room?


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn back carefully out of the room while bitterly complaining..."See, this is what happens when I open the secret door with no distraction from you guys, I get to bleed a bunch!"

Full Round Action - Withdraw, I can move up to 60'. I have drawn a pink line on the map showing my movement (counting the ladders as 10' not 5')

Withdrawing should let someone get up there who's supposed to be in the front line... meanwhile, I am going to get to the front door...


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Baradim quickly climbs up the ladder after Posh but as the gnome warrior prepares to fight, the half-orc deftly maneuvers around to the side of him and springs over the head of the goblin overhead, looking to end up on the other side of him and in the corner.

I am going to double move and use Acrobatics to move through the enemy's square. If I fail it, I will end up back on the ground as that is the closest legal space I can be in and the goblin gets an attack of opportunity against me.
Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

nestling himself into the corner to get a good look at the melee Temur will pull light from the sky once again and channel it into a bird that will then attack green

Bite: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 ⇒ 4

Claw: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 4

Claw: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 ⇒ 3


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

As Caladorn passes by, Gundar will reach out and cast a healing spell on him.

CLW (cashing in PofE): 1d8 + 1 ⇒ (8) + 1 = 9

Torag's healing be upon thee!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

It feels like there isn't a clear path into the room.

Filona screams "Make some way! I wanna see!"

If no way is made, Filona refocuses

Wayfinders

The cavalier rushes past the withdrawing rogue and after quickly climbing the ladder crushes the skull of the yellow goblin.

Temur's eagle surprises the firework launching goblin and its beak and claw open gushing wounds in the green goblin. It slumps to the floor of the hut bleeding profusely.

Baradim is attacked by the blue goblin as he launches himself over both Posh and the slain goblin.

Blue AoO: 1d20 + 2 ⇒ (17) + 2 = 19
Blue damage: 1d4 ⇒ 4

The blue goblin slices into Baradim as he dives past its slain comrade.

@Baradim Make a DC 15 Reflex save to avoid falling prone after your jump.

@Filona You may move adjacent to Temur to get a line of sight to both the blue goblin and the chief. The chief will get cover from any ranged attack.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona innocently climbs the stairs and focuses on messing with the chief's mind with her magic.

Cast defensively DC 15: 1d20 + 4 ⇒ (12) + 4 = 16

Cast Daze on the chief DC 15

Wayfinders

The chief struggles to resist Filona's magic

Will DC 15: 1d20 + 2 ⇒ (2) + 2 = 4

but fails in his effort.

Gundar heals Caladorn as he passes.

The blue goblin swings again at the diving inquisitor

blue attack: 1d20 + 2 ⇒ (16) + 2 = 18
blue damage: 1d4 ⇒ 1

The goblin's slice is not as deep as previously, but still opens another wound.

Posh is up


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Energized by Gundar's spell, Caladorn calls "Thank you" as he passes by on his way to the front door to the room. He slides the blade of his rapier between the double doors to lift the bar holding them closed.

Move action - Move to in front of double doors
Standard Action - Disable Device check with Galaditar's assistance

Disable Device, Aid Another, Galaditar: 1d20 + 1 + 3 ⇒ (20) + 1 + 3 = 24
1 rank (from Caladorn) +3 Dex

Disable Device, Caladorn: 1d20 + 1 + 3 + 3 + 2 ⇒ (2) + 1 + 3 + 3 + 2 = 11
1 rank +3 trained +3 Dex +2 aid another


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Posh moves and attacks blue with his hookhammer...

Hook Hammer Hit: 1d20 + 3 ⇒ (11) + 3 = 14
Hook HammerDamage: 1d6 + 1 ⇒ (6) + 1 = 7 x3 B

Wayfinders

Caladorn lifts the piece of wood barring the door and flips it onto the floor of the hut.

Posh's hammer is blocked by the blue goblin's shield.

Wayfinders

Baradim's acrobatics check failed - I have re-positioned his character.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

I have looked at the revised map, and I have a question: Where is Posh?


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Posh was, last I had seen him, just to the south of the Yellow Goblin.

Baradim had tried to move in but was unable to quickly move through the gnome and goblins' spaces, instead getting a wicked dagger cut for his trouble. Brushing himself off and grumbling, the encumbered inquisitor makes his way around towards the front where Caladorn had gone.

Taking a double move which gets me 40ft.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

I had moved Posh forward to be "on" the yellow one. I suspect he is now "under" the yellow one.

Wayfinders

Put Posh on top to be visible - if yellow one gets in the way, I will move it to the side.

Initiative Order

Goblins
Posh
Caladorn
Filona
Temur
Baradim
Chief
Gundar

Posh, Caladorn and Baradim have gone in Round 2, Filona and Temur to go before Chief.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Seeing a clear path for her spell, Filona again screams "Rainbows! Attack!" and concentrates.

Defensive cast DC 17: 1d20 + 4 ⇒ (15) + 4 = 19

Cast Color Spray targeting both goblins. DC 15

Wayfinders

Will DC 15: 1d20 - 1 ⇒ (5) - 1 = 4
Will DC 15: 1d20 + 2 ⇒ (18) + 2 = 20

The blue goblin fails and falls unconscious.

Color Spray effects:
Blinded/Stunned duration: 2d4 ⇒ (4, 2) = 6

Temur left to go before Chief


Male Elf Occultist/1 | HP 8/8 | AC 16/13/13 | F+2R+3/W+0 | Init+3 | Perc-2

Temur orders his eagle to shift and attack the chief. he then shifts to try to get a better angle but still isn't able to get a clear shot.

Bite: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 ⇒ 1

Claw: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 ⇒ 3

Claw: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 ⇒ 1

Wayfinders

None of the eagle's attack manage to hit the chieftain. He appears quite nimble. The Chief takes a step back away from the eagle standing in front of his "throne". Annoyed with the creature, he takes out a special looking arrow and fires it at the eagle.

Intelligence Check DC 10:
The Chief has ranger abilities and is using Rapid Shot

Chief longbow attack: 1d20 + 9 ⇒ (1) + 9 = 10

Annoyed that the first arrow misses, the chief pulls a second one and fires away.

Chief longbow attack: 1d20 + 9 ⇒ (11) + 9 = 20
Chief special arrow damage: 3d6 + 1 ⇒ (1, 6, 5) + 1 = 13

The arrow pierces the eagle and it falls to the ground.

Gundar is up, then the third round begins. Since the only remaining goblin is unconscious everyone can go.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn quickly shoulders open the now unbarred door and closes with the chief, trying to stab the chief with his rapier.

Move action - move
Standard action - attack

To Hit: 1d20 + 3 ⇒ (5) + 3 = 8
+3 dex
Damage: 1d6 ⇒ 1

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Int: 1d20 + 2 ⇒ (19) + 2 = 21

Filona grabs her crossbow and lazily fires at the goblin chief.

Fire into melee: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage: 1d6 ⇒ 2

She misses her shot terribly as she is too busy commenting "Hey, he fights like Ameiko's friend Shalelu!"


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Posh moves 5' to the East and attacks the chief...

Hook Hammer Hit: 1d20 + 3 ⇒ (19) + 3 = 22
Hook HammerDamage: 1d6 + 1 ⇒ (5) + 1 = 6 x3 B


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Baradim makes his way down the pathway, whispering another prayer to strengthen his resolve and his attacks. He just shy of the doorway, hearing Filona's shout that the goblin fought like Shalelu. That golden-haired goddess was mobile death with a bow and he knew better than to just let himself be out in the open to be struck. With his dagger put away, he prepared to draw out his crossbow.

Casting divine favor and moving fifteen feet.

Wayfinders

Caladorn's rapier is unable to penetrate the chieftain's armor. Posh's hammer slams into the chief's left shoulder.

Gundar and Temur left to act before the Chief.


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar will keep an eye out for any of his companion's wounds.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision
Filona Fiorde wrote:

Int: 1d20 + 2 ⇒ (19) + 2 = 21

Filona grabs her crossbow and lazily fires at the goblin chief.

Fire into melee: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage: 1d6 ⇒ 2

She misses her shot terribly as she is too busy commenting "Hey, he fights like Ameiko's friend Shalelu!"

"Filona you nutball! Why are you shooting at me!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None
Caladorn Estvial wrote:
Filona Fiorde wrote:
"Filona you nutball! Why are you shooting at me!

Aaaah, if this were 3.5

Filona says in retrospect "Get down!"

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