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Caladorn Estvial |
![Tulrin Endessell](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar.jpg)
Some of the sounds are coming from the door where the leader just opened, others from pathways leading east from where you entered the room with the ooze. The sounds get louder with each round spent. You estimate they will arrive in the next 4 to 6 rounds.
Ok folks, we have goblin noises ahead and behind. Fighting on two fronts it bad. We can either jam the door we came through and push forwards, or we can lock and jam the door the chief opened and push back out... So a quick vote, forward or backwards? Caladorn votes backwards.
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
It doesn't seem to make that much of a difference, so, sure.
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Caladorn Estvial |
![Tulrin Endessell](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar.jpg)
Ok, out it is...
Caladorn's head swivels at the noises, and he says "They're coming on both sides! I'll lock and jam this door - get ready to fight on that end." He moves swiftly to the door and closes it again. Meanwhile, Galaditar zooms over and grabs the key where it fell after Shaelu shot the chief ...
Caladorn Move action - move to the door
Caladorn 2nd move action - close the door
Galaditar Move - move to the key
Galaditar Standard - pick up key
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
The party positions themselves inside while Ameiko and Shalelu offer healing assistance to the nobles.
With the doors closed you cannot see, but hear several creatures (which you are pretty sure are goblins) attempt to open both doors.
You have 2 rounds of time to spend before the door opening attempts.
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Caladorn Estvial |
![Tulrin Endessell](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar.jpg)
Galaditar having fetched the key, Caladorn locks the door he closed (the yellow oval), and then gets to work on the mechanism so it can't be opened, even with a key...
Disable Device: 1d20 + 2 + 3 + 3 + 2 ⇒ (8) + 2 + 3 + 3 + 2 = 18
2 rank +3 trained +3 dex +2 MW tools
then he hides, finding a good spot where he can ambush the enemy.
Stealth: 1d20 + 2 + 3 + 3 ⇒ (18) + 2 + 3 + 3 = 26
2 rank +3 trained +3 dex
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
After a few unsuccessful attempts to open the door you hear
"Sorry sir, it just won't open."
followed by a response
"Never mind, we will just burn them out."
You hear the sound of kindling being stuffed around the bottom of the doors you originally entered. Not the one marked with the yellow oval
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Caladorn Estvial |
![Tulrin Endessell](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar.jpg)
I'm slightly confused here. I have jammed 1 door, the one that the chief opened, and set up to ambush the goblins when they come through where we came in. Did someone else block that door?
Perception: 1d20 + 2 + 3 + 2 ⇒ (15) + 2 + 3 + 2 = 22
2 rank +3 trained +2 racial
Edit: Caladorn speaks goblin if needed...
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Caladorn Estvial |
![Tulrin Endessell](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar.jpg)
Caladorn whispers into his message spell "They're planning to burn us out. Ok, the plan is we rush the door we came in. Gundar yanks the door open, Shaelu shoots whoever's on the far side, then Filona color sprays as many as she can, and finally Posh jumps in to cover Filona. On 3. 1. 2. 3. Go!"
While planning, feeds the unconscious guy one of the party's potions of cure light wounds. (To get him on his feet to run... No I'm not going to sully my elven hands to carry some human. Really!)
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
As Gundar attempts to open the door, you hear a faint laughter surround you. Gundar's tug isn't enough to open the door.
@Gundar, you need a DC 20 Strength check to open the door.
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
Filona is scared, but she sees everyone working together, so she gets ready to execute the plan. Sadly, she can't help the dwarf, so she just says "You can do it Gundar!"
Despite saying this, she runs over and tries pulling the door with the dwarf.
Aid another: 1d20 - 2 ⇒ (9) - 2 = 7
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Caladorn Estvial |
![Tulrin Endessell](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar.jpg)
Perception, caladorn: 1d20 + 2 + 3 + 2 ⇒ (17) + 2 + 3 + 2 = 24
2 ranks +3 trained +2 racial
Perception, Galaditar: 1d20 + 2 + 3 + 4 ⇒ (20) + 2 + 3 + 4 = 29
2 ranks +3 trained +4 racial
K arcana, caladorn: 1d20 + 2 + 3 + 4 ⇒ (5) + 2 + 3 + 4 = 14
2 ranks +3 trained +4 int
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Caladorn Estvial |
![Tulrin Endessell](http://cdn.paizo.com/image/avatar/Portraits-TulrinSmaar.jpg)
Ok, counting Galaditar's check as an aid another...
Galaditar swoops the apparition, drawing Caladorn's attention to it as it fades away ... "Hey! There's a fox thing!"
@ Filona, that K Arcana check is just there waiting for you...
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
Good call, I somehow missed it.
Knowledge Arcana: 1d20 + 8 ⇒ (13) + 8 = 21
Upon poking the door, Filona announces "This door is protected from being opened. Magically!"
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
I tried the Aid Another, but I'm too weak!
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
The smoke continues to spill into the room from underneath the door. The flames appear to be burning the door as well.
Since none of you have any short duration spells active. I am not going to worry about individual rounds. The smoke won't reach levels where it is a concern for 2 minutes. I am going to rule that you can either 1) Take a 20 and succeed on bashing the door open or 2) you can make up to 20 attempts. Taking a 20 will result in smoke levels where you cannot see and breathing it in will require a DC 10 Fortitude save. A character may fail this save a number of times equal to her Constitution modifier. After failing to save for the last time, the character falls unconscious and is subject to suffocation.
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Gundar Ironbeard |
![Harsk](http://cdn.paizo.com/image/avatar/A01_Leaving_Korvosa2.jpg)
Gundar will attempt to open the door a few more times.
Strength Check DC 20: 1d20 + 2 ⇒ (11) + 2 = 13
Strength Check DC 20: 1d20 + 2 ⇒ (12) + 2 = 14
Strength Check DC 20: 1d20 + 2 ⇒ (16) + 2 = 18
Strength Check DC 20: 1d20 + 2 ⇒ (17) + 2 = 19
Strength Check DC 20: 1d20 + 2 ⇒ (7) + 2 = 9
Strength Check DC 20: 1d20 + 2 ⇒ (4) + 2 = 6
Strength Check DC 20: 1d20 + 2 ⇒ (9) + 2 = 11
Strength Check DC 20: 1d20 + 2 ⇒ (18) + 2 = 20
On the 8th try, the door swings open! Unless someone gave me an assist on the 3rd or 4th try!
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
Filona keeps trying to help Gundar despite her small size.
Aid another: 1d20 - 2 ⇒ (20) - 2 = 18
There, only 3 times required.
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
As Gundar uses his shoulder to bash the door open, Filona crawls in-between his legs and slams into the door using her head. The door cracks open with the sorcerer's bash. As the door opens, the smoke is pushed back revealing a goblin who was knocked over by the door. It appeared to be working on the fire, which has been put out with Gundar and Filona's bashing. Beyond the prone goblin partially hidden in the smoke you see a bugbear and two other goblins.
Initiatives
Goblins: 1d20 + 6 ⇒ (1) + 6 = 7
Bugbear: 1d20 + 1 ⇒ (19) + 1 = 20
Everyone roll Initiative and we will begin Round 1
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
Filona, impressed with her own feat of strength, raises her now aching head up high and says "I will do the burning here!" Sadly, she doesn't know any burning magic, but the flex still stands.
Init: 1d20 + 1 ⇒ (16) + 1 = 17
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
Shalelu Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Ameiko Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Order:
20 - Bugbear
18 - Caladorn
17 - Filona
17 - Gundar
10 - Ameiko
08 - Shalelu
04 - Posh
The bugbear screams at the goblin burning the door.
The bugbear lifts the prone goblin up. Provoking an AoO from Caine. Caladorn will delay his action and act depending upon the situation.
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
Filona casts a spell, trying to engulf all the enemies in a cone of colorful beams.
Casting Color Spray. DC 16. Then move away.
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
Filona casts a spell, trying to engulf all the enemies in a cone of colorful beams.
Casting Color Spray. DC 16. Then move away.
Gundar is currently in the spell's area. Did you want to force him to make a save? or did you have a plan on how to exclude him? If so, please share with the class.
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![Trinia Sabor](http://cdn.paizo.com/image/avatar/A9_Trinia.jpg)
Hmmm, didn't think he was on the way. Sorry. Change the action to a ready action to shoot when he moves out of the way long enough.
Filona screams "Gundar step out of the way!"
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![Bikendi Otongu](http://cdn.paizo.com/image/avatar/PZO9058-Bikendi_90.jpeg)
Gundar steps back and Filona launches her spell. It catches two goblins and the bugbear. She wanted to catch them all, but the third goblin was too far back to see what she is doing.
Besides, Filona doesn't really like Pokemon anyway :)
Purple Goblin: 1d20 - 1 ⇒ (11) - 1 = 10
Bugbear: 1d20 + 1 ⇒ (7) + 1 = 8
Yellow Goblin: 1d20 - 1 ⇒ (20) - 1 = 19
Filona's spell causes the Purple goblin to fall unconscious.
And just after he was about to stand up
The bugbear loses its grip on the goblin as it falls and closes its eyes squinting and screaming.
The bugbear is blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round.