GM Corwyn's Jade Regent (2) (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Wealday, 15 Erastus
Maps
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M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision
GM_Corwyn wrote:
Some of the sounds are coming from the door where the leader just opened, others from pathways leading east from where you entered the room with the ooze. The sounds get louder with each round spent. You estimate they will arrive in the next 4 to 6 rounds.

Ok folks, we have goblin noises ahead and behind. Fighting on two fronts it bad. We can either jam the door we came through and push forwards, or we can lock and jam the door the chief opened and push back out... So a quick vote, forward or backwards? Caladorn votes backwards.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

It doesn't seem to make that much of a difference, so, sure.


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Just point Walnut and Posh in a direction, and we'll go!


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Sounds good to me!


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Ok, out it is...
Caladorn's head swivels at the noises, and he says "They're coming on both sides! I'll lock and jam this door - get ready to fight on that end." He moves swiftly to the door and closes it again. Meanwhile, Galaditar zooms over and grabs the key where it fell after Shaelu shot the chief ...


Caladorn Move action - move to the door
Caladorn 2nd move action - close the door
Galaditar Move - move to the key
Galaditar Standard - pick up key


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh and Walnut will move to the door indicated.

I'm not sure which end of the room that is, but either way, we're clearly front liners.

Any buffs?

Wayfinders

The party positions themselves inside while Ameiko and Shalelu offer healing assistance to the nobles.

With the doors closed you cannot see, but hear several creatures (which you are pretty sure are goblins) attempt to open both doors.

You have 2 rounds of time to spend before the door opening attempts.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

On the last round, Gundar will cast Bless on the party!


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Galaditar having fetched the key, Caladorn locks the door he closed (the yellow oval), and then gets to work on the mechanism so it can't be opened, even with a key...

Disable Device: 1d20 + 2 + 3 + 3 + 2 ⇒ (8) + 2 + 3 + 3 + 2 = 18
2 rank +3 trained +3 dex +2 MW tools

then he hides, finding a good spot where he can ambush the enemy.

Stealth: 1d20 + 2 + 3 + 3 ⇒ (18) + 2 + 3 + 3 = 26
2 rank +3 trained +3 dex


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh pats Walnut gently, "be ready girl."

Wayfinders

After a few unsuccessful attempts to open the door you hear

"Sorry sir, it just won't open."

followed by a response

"Never mind, we will just burn them out."

Perception DC 10:
The later voice does not sound like a goblin.

Perception DC 20:
The voice sounds like it is coming from a bugbear.

You hear the sound of kindling being stuffed around the bottom of the doors you originally entered. Not the one marked with the yellow oval


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

All spoken in goblin, right?


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

I'm slightly confused here. I have jammed 1 door, the one that the chief opened, and set up to ambush the goblins when they come through where we came in. Did someone else block that door?

Perception: 1d20 + 2 + 3 + 2 ⇒ (15) + 2 + 3 + 2 = 22
2 rank +3 trained +2 racial

Edit: Caladorn speaks goblin if needed...

Wayfinders

Yes, everything spoken was in goblin. No one did anything to the door you entered (at least not by anyone in your group).

Wayfinders

Perception DC 25:
You get the sense of something very evil lurking nearby; however, you don't see, hear or smell anything. The hairs on the back of your neck begin to rise.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn whispers into his message spell "They're planning to burn us out. Ok, the plan is we rush the door we came in. Gundar yanks the door open, Shaelu shoots whoever's on the far side, then Filona color sprays as many as she can, and finally Posh jumps in to cover Filona. On 3. 1. 2. 3. Go!"

While planning, feeds the unconscious guy one of the party's potions of cure light wounds. (To get him on his feet to run... No I'm not going to sully my elven hands to carry some human. Really!)


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar gets ready to yank open the door when everyone is ready.


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh also prepares to perform his role in "the plan."

Wayfinders

As Gundar attempts to open the door, you hear a faint laughter surround you. Gundar's tug isn't enough to open the door.

@Gundar, you need a DC 20 Strength check to open the door.

Knowledge (arcane) DC 15:
You suspect Gundar's failure is the result of an Arcane Lock spell.

Wayfinders

Perception DC 25:
You notice a ghostly wisp of a fox-like creature disappear into thin air. You think it had two tails.


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

"Give it a better pull Gundar!"

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona is scared, but she sees everyone working together, so she gets ready to execute the plan. Sadly, she can't help the dwarf, so she just says "You can do it Gundar!"

Despite saying this, she runs over and tries pulling the door with the dwarf.

Aid another: 1d20 - 2 ⇒ (9) - 2 = 7


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Perception, caladorn: 1d20 + 2 + 3 + 2 ⇒ (17) + 2 + 3 + 2 = 24
2 ranks +3 trained +2 racial
Perception, Galaditar: 1d20 + 2 + 3 + 4 ⇒ (20) + 2 + 3 + 4 = 29
2 ranks +3 trained +4 racial
K arcana, caladorn: 1d20 + 2 + 3 + 4 ⇒ (5) + 2 + 3 + 4 = 14
2 ranks +3 trained +4 int


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Ok, counting Galaditar's check as an aid another...

Galaditar swoops the apparition, drawing Caladorn's attention to it as it fades away ... "Hey! There's a fox thing!"

@ Filona, that K Arcana check is just there waiting for you...

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Good call, I somehow missed it.

Knowledge Arcana: 1d20 + 8 ⇒ (13) + 8 = 21

Upon poking the door, Filona announces "This door is protected from being opened. Magically!"


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

@Posh, does Walnut have scent? (Also, how smart is Walnut?)


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Walniut does have Scent, but she is only of animal intelligence (Int of 2)

She would absolutely have been able to smell such a thing in here with us, but until I get her to INT 3, I dunno how useful that is.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Strength Check: 1d20 + 2 ⇒ (17) + 2 = 19

So close!

Wayfinders

I will allow someone to assist you. They can use the Aid Another action to give you a +2. You make an attack roll against AC 10. If successful, Gundar can open the door.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

I tried the Aid Another, but I'm too weak!


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

This is a tough door! Can someone give me a hand?


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh will edge Walnut towards the door and assist...

Strength: 1d20 + 1 ⇒ (8) + 1 = 9

"What did you expect?"

Wayfinders

The smoke continues to spill into the room from underneath the door. The flames appear to be burning the door as well.

Since none of you have any short duration spells active. I am not going to worry about individual rounds. The smoke won't reach levels where it is a concern for 2 minutes. I am going to rule that you can either 1) Take a 20 and succeed on bashing the door open or 2) you can make up to 20 attempts. Taking a 20 will result in smoke levels where you cannot see and breathing it in will require a DC 10 Fortitude save. A character may fail this save a number of times equal to her Constitution modifier. After failing to save for the last time, the character falls unconscious and is subject to suffocation.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar will attempt to open the door a few more times.

Strength Check DC 20: 1d20 + 2 ⇒ (11) + 2 = 13
Strength Check DC 20: 1d20 + 2 ⇒ (12) + 2 = 14
Strength Check DC 20: 1d20 + 2 ⇒ (16) + 2 = 18
Strength Check DC 20: 1d20 + 2 ⇒ (17) + 2 = 19
Strength Check DC 20: 1d20 + 2 ⇒ (7) + 2 = 9
Strength Check DC 20: 1d20 + 2 ⇒ (4) + 2 = 6
Strength Check DC 20: 1d20 + 2 ⇒ (9) + 2 = 11
Strength Check DC 20: 1d20 + 2 ⇒ (18) + 2 = 20

On the 8th try, the door swings open! Unless someone gave me an assist on the 3rd or 4th try!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona keeps trying to help Gundar despite her small size.

Aid another: 1d20 - 2 ⇒ (20) - 2 = 18

There, only 3 times required.

Wayfinders

As Gundar uses his shoulder to bash the door open, Filona crawls in-between his legs and slams into the door using her head. The door cracks open with the sorcerer's bash. As the door opens, the smoke is pushed back revealing a goblin who was knocked over by the door. It appeared to be working on the fire, which has been put out with Gundar and Filona's bashing. Beyond the prone goblin partially hidden in the smoke you see a bugbear and two other goblins.

Initiatives
Goblins: 1d20 + 6 ⇒ (1) + 6 = 7
Bugbear: 1d20 + 1 ⇒ (19) + 1 = 20

Everyone roll Initiative and we will begin Round 1

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona, impressed with her own feat of strength, raises her now aching head up high and says "I will do the burning here!" Sadly, she doesn't know any burning magic, but the flex still stands.

Init: 1d20 + 1 ⇒ (16) + 1 = 17


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Init: 1d20 ⇒ 17


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Wayfinders

Botting Caladorn's Initiative

Caladorn Initiative: 1d20 + 7 ⇒ (11) + 7 = 18

Wayfinders

Shalelu Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Ameiko Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Initiative Order:

20 - Bugbear
18 - Caladorn
17 - Filona
17 - Gundar
10 - Ameiko
08 - Shalelu
04 - Posh

The bugbear screams at the goblin burning the door.

Goblin language:
"Get up, you fool! They have broken through."

The bugbear lifts the prone goblin up. Provoking an AoO from Caine. Caladorn will delay his action and act depending upon the situation.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona casts a spell, trying to engulf all the enemies in a cone of colorful beams.

Casting Color Spray. DC 16. Then move away.

Wayfinders

Filona Fiorde wrote:

Filona casts a spell, trying to engulf all the enemies in a cone of colorful beams.

Casting Color Spray. DC 16. Then move away.

Gundar is currently in the spell's area. Did you want to force him to make a save? or did you have a plan on how to exclude him? If so, please share with the class.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Hmmm, didn't think he was on the way. Sorry. Change the action to a ready action to shoot when he moves out of the way long enough.

Filona screams "Gundar step out of the way!"


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

When it is his turn, Gundar will step out of the way and ready an attack for whatever steps in front of him.

Wayfinders

Gundar steps back and Filona launches her spell. It catches two goblins and the bugbear. She wanted to catch them all, but the third goblin was too far back to see what she is doing.

Besides, Filona doesn't really like Pokemon anyway :)

Purple Goblin: 1d20 - 1 ⇒ (11) - 1 = 10
Bugbear: 1d20 + 1 ⇒ (7) + 1 = 8
Yellow Goblin: 1d20 - 1 ⇒ (20) - 1 = 19

Filona's spell causes the Purple goblin to fall unconscious.

And just after he was about to stand up

The bugbear loses its grip on the goblin as it falls and closes its eyes squinting and screaming.

Filona:
The Purple goblin is unconscious, blinded, and stunned for 2d4 ⇒ (1, 4) = 5 rounds, then blinded and stunned for 1d4 ⇒ 2 rounds, and then stunned for 1 round.

The bugbear is blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round.


Ameiko pulls our her samisen and begins playing

Inspiring courage in those fighting. Her allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


"I'll keep an eye out on the door Caladorn locked - just in case."

Wayfinders

GM:
1d20 - 1 ⇒ (3) - 1 = 2

Seeing the might of Filona's magic, the green goblin retreats back into the cavern's maze of tunnels.

Posh is up and anything you would want Caladorn to do.

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