GM Corwyn's Jade Regent (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Toilday, 28 Erastus
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Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

We all decided early on that the caravan rules are pretty bad. The DM gave us our campaign trait for free, so we should all have three traits (2 + campaign).

For the trip from Sandpoint to Brinewall, instead of using the caravan rules, we just had a few "notable stops" along the way. Unfortunately these mostly seemed to be "a big event is happening here and you are too low level so some NPCs tell you to run away and thank you for your time." That might have impacted us being behind the curve on money.

I think the party at this point is just me, Adrian, Zaraleva, and Winsome. We could probably use a fifth.


Fair enough, I finished reading up and see you have the 10K from diamonds, consider that gone and each of you have 2.5K that can have been spent over the last few weeks however you wish. Also my opinion and a general idea I have; feel free to buy non standard items besides the big 6. I loathe them with a passion and will as much as possible roll them up into another item to make them actually interesting. So if you have an idea feel free to let me know.

As for the 5th if you want we can do a recruitment. I very much like all your characters and want to give them as much time in the spotlight as I can. I know that 4 plus the bevel of NPC’s you have it may balance out as well (one of those occurrences where you’ll pass them in level and they will follow but staggered to a degree). I’d say your guys call, but also I’m not as inclined to throw NPC’s in with you all at every opportunity during games so a fifth may be something you want if you don’t feel like inviting an NPC here and there.


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

I know that APs are generally balanced for a party of four, but that usually means "party of four characters with optimized builds," which is its own sort of limiter on your character development and roleplay. I think we don't have a dedicated tank; none of us wears heavy armor. That might become a problem at some point.

If the team is happy with what we have, then just go for it! If folks want a fifth to shore up some area, that would be great too.

I'm not worried about taking a break in an AP as long as it's known ahead of time. :)


Appreciate the rapid responses! I’ll let others chime in on the idea for a 5th as well on the acceptance of a potential break. Once we get an ok I’ll start building the online assets needed in a thread.


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

BTW, the wakizashi—it's from the first module, but was never definitively identified. It's clearly magical, at least once it forced a werewolf out of shapeshifting form, but I suspect that was more the prior GM going "oh crap werewolves are way too tough for this group" and using it as a deus ex machina.


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

I'm down with bringing in one more character for the group.


M NG half-elf arcanist 2 / sorcerer 1 | HP 22/22 | AC 13+4* T 13+4* FF 10+4* | CMB -1 CMD 12 | F +3* R +2* W +3*** | init +8 Per +6* SM +0 | abilities AB: 7/7 AR: 3/7 D: 7/7 R: fire 5 | spells A1: 4/4 S1: 3/4 | effects/conditions coin shot 1/3 30m, mage armor 3h, resistance 1m

I wouldn't mind bringing in another person. Maybe a ranged attacker of some sort?


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

Hey Winsome, hate to be the bearer of bad news, but with charisma 7, you can't cast sorcerer spells at all. See here, and also this text from the sorcerer class.

Sorcerer spellcasting PRD wrote:
A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier.


I saw, I may make it a little special as well. Though I’ll have to think on it a little.

As for Winsome, he should be fine. He took the sage archtype as well as seeker, so all his magic goes off Int. Probably missed it when looking it over, it’s buried in the build so might be hard to see.


M NG half-elf arcanist 2 / sorcerer 1 | HP 22/22 | AC 13+4* T 13+4* FF 10+4* | CMB -1 CMD 12 | F +3* R +2* W +3*** | init +8 Per +6* SM +0 | abilities AB: 7/7 AR: 3/7 D: 7/7 R: fire 5 | spells A1: 4/4 S1: 3/4 | effects/conditions coin shot 1/3 30m, mage armor 3h, resistance 1m

I thought I read somewhere that Paizo had clarified Wildblooded wasn’t actually an archetype, but rather a variant bloodline. However, I can’t find it now. Sorry for the confusion!


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

Ah, I found it. I only saw the Sorcerer (Seeker) class entry and the Sage element was buried much deeper down.


Your right, technically it’s a mutated bloodline. But the principle applies so a smart magical man is mechanically sound (tried for the alliteration but stalled haha). As an update it seems like everyone would like a 5th and is ok with me running it. I’ll try to get a thread up tonight to start prep before this weekend. I’ll also try to get an initial post up as well. I’m not as familiar with the build you all had but it seems to be

20 pt buy
3 traits, 1 mandatory campaign trait
Background skills.

If I’m missing anything let me know! I’ll hopefully by tonight have everything set up so you all can join that thread tonight.


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

New recruits will probably want to know how much equipment they have (should be 3,000 gp if they start at 3rd level) and what rules they use for hit points (I think we use PFS standard, max at 1st level + hit die average rounded up at each successive level).


Yeah ok thanks for the HP, wasn’t sure what you’ve used. As for the gold yeah planned to have that. Thank you for the reminder!


The discussion is up and the recruitment has started see Here . Please dot in when you can.


Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5
Attack:
[dice=+1 Longsword , Flank, ST, PA]d20+8+2+1-2[/dice] [dice=+1 Longsword, Sneak Attack, ST, PA]d8+d6+5+1+6[/dice]
Slayer 4; Init +4; 47/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

Hello, I did not see that there were posts here. I am still interested in playing as well.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Here is what we did for hit points:

GM wrote:
You can roll for HP and if less than the 1/2 rounded up value, you can take the 1/2 value.

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