Fighter

Adrian Liu's page

502 posts. Alias of Patrickthekid.


Full Name

Human (Tian-Shu) Monk 3

Race

HP 22/22|AC 15/14/12|F +5 R+5 W+3|

Classes/Levels

Int +2|Perc +8

Gender

Male Human (Tian-Shu)

Size

Medium

Age

22

Alignment

LG

Deity

Irori

Location

Sandpoint

Languages

Common, Tien

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Adrian Liu

Adrian Liu
Male human monk (unchained) 3
LG Medium humanoid (human)
Init +2; Perception +6
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Defense
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AC 15, touch 14, flat-footed 12 (+2 monk, +2 Dex, +1 dodge)
hp 22 (3d8+4)
Fort +4, Ref +5, Will +4;
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Offense
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Speed 40 ft.
Melee temple sword +6 (1d8+2/19/20 ×2) or
unarmed strike +6 (1d4+3/x2)

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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 15

FEATS

Iron Will, Improved Unarmed Strike, Stunning Fist, Dodge, Catch Off-Guard, Improved Grapple, Combat Reflexes

TRAITS
Childhood Crush: You’ve never had the guts to act on it, but for as long as you can remember, you’ve had a crush on one of the NPCs. Someday, maybe you’ll be able to earn the NPC’s love, but for now, you’re content to spend time in the NPC’s proximity, or even to do things for the NPC that might earn you a word of thanks or a smile. Once per day, you may attempt to earn a kind word or a smile from the NPC whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy at the attention gives you a +1 trait bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win the NPC’s love, this +1 trait bonus on saving throws applies at all times, as long as your relationship remains active. Note that gender isn’t an issue in the case of these three NPCs. Unless your GM says otherwise, all three of these NPCs are considered to be bisexual as far as this trait’s implications are concerned. Note that if you take this trait, you’ll likely want to coordinate NPC choices with any other player who chooses this trait as well, since choosing the same NPC could cause unwanted party strife. Of course... if that’s what you and the other player are looking for, go for it! In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your crush. NPC Choice: Ameiko

Tactician
Category Basic (Combat)
You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Martial Manuscript
You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a +2 trait bonus on rolls to confirm critical hits when you’re using an unarmed strike or monk weapon.

Skills +8 Acrobatics, +8 Climb, +7 Escape Artist, +5 Knowledge (history), +1 Linguistics +8 Perception, +4 Perform (ruan), +8 Stealth

Languages Common, Tien

Items: temple sword
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Special Abilities
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AC Bonus

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Flurry of Blows

At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

Stunning Fist

At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites.

Improved Unarmed Strike

At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk’s unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can make this choice while grappling as well.

A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

The damage dealt by a monk’s unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. The damage listed is for Medium monks.

At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. A monk in armor or carrying a medium or heavy load loses this extra speed.

At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.
At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

Role:

Spoiler:

Adrian is designed to be a front-loaded powerhouse, befuddling opponents with trips, grapples and disarms. He also will eventually learn to pick up objects with Throw Anything and Caught Off Guard. Basically based on Jackie Chan with all of his shenanigans.

Background:

Spoiler:

A female Quain warrior once saved a male Lingshenese merchant from bandits. After escorting him to a nearby town, the lady was enamored by his ruan. A few more visits later, and the two were married shortly afterwards. Sadly, the two were from different nations, and choosing one or the other would send repercussions against them. Instead, they chose to strike out on their own.

The trip through the Crown of the World was treacherous, but it was one that the two managed to survive. Little that they know that she was carrying a boy along much of the journey. They named the boy Adrian for the caravan rider who helped them across.

Adrian was more drawn to martial arts than his father's love of the arts, though it didn't stop him from trying. Nevertheless, he did his best to make his parents proud. When visiting a monastery in the Steaming Sea, his parents succumbed to disease. The monks took pity on the boy and raised him up as one of their own.

Adrian proved to be a talented monk, though it may appear as if his actions are erratic every time he fights (he insists that it is unintentional). Once he was 18 years of age, he decided to leave on his own accord, keeping the faith of Irori to heart before eventually settling in Sandspoint.

On one of his first days there, he tried to play his father's ruan... to predictably poor results. One person did try to help him out, an inn keeper named Ameiko. He fell in love from then on. Despite which, he had been content with meeting up with her to learn how to play the kuan. He suspected there was a reason she has been turning down suitors and figured it wasn't his business to ask.

Among other things, he does wonder at times what his parents' homeworld was like, only hearing stories about it from stories from residents. Perhaps an adventure of a lifetime can change things up.

Motivation:

Spoiler:

If there was a chance he can make the journey to his homeworld, he would certainly take it. He has been yearning for a taste of what the place is like.

Appearance:

Spoiler:

Adrian is of average height with short straight hair and a toned body. He keeps himself tidy at all times with either Tien or Varisian attire from the area. He keeps a temple sword from her mother and a kuan from his father, his main two remaining remains of his parents.

Personality:

Spoiler:

A good word to describe him is awkward. He stays composed whenever the time needs, but can get flustered at multiple occasions, a trait his mentors couldn't quite iron out of him. Tries his best to be the straight man, but isn't always above sniping back at people when annoyed. Finds Varisians to be vexing but hides a bit of respect due to their traveling skills and skills in music and tall tales.

About Me:

I've been playing Pathfinder for the past few years now and has been roleplaying in general since 2011 in semi-freestyle play using both canon and non-canon characters. Safe to say that I love roleplaying characters, taking them through stories and seeing how things play out. If picked, this would be my first time playing at paizo. Once I do get into a game, I see to it that the game if finished.