Heroes of Lastwall (Inactive)

Game Master Tilnar

The epic tale of the characters who answered the call of young Lord Kalthun, the would-be heroes who seek to deal with the growing orcish threat -- to win back some of the land that has been lost, and inspire others to take up the fight.

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F Human Samurai 5 [ HP 57/60 (0 NL) | AC 22¹ Tch 15¹ FF 19 | Fort +6 Ref +5 Will +3 | CMD 21¹ | Init +3 | Perc +9, low-light vision, scent⁵ | Challenge: 1/2 | Resolve: 3/3 | Hero Points: 1 | Stamina: 8/9 | Effects: shield of faith +2, scabbard of vigor +1 (6/10) ]

Fair enough. I assume you'd like to roll that as a secret check?


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Nah. It's an opposed check in any event.


M Human 5 [ HP 4/40 | AC 20 Tch12 FF 16 | Fort +6 Ref +6 Will +6 | CMD 15 | Init +2 | Perc +12, | Hero Points: 1 | Effects: none

errrrm Sandy isn't great at ranged, he has a sling. Not that I'm unhappy with the plan.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

If that's your plan (or something similar), then I'd ask for folks to place themselves on the map -- with the understanding that the pack of orcs will come from the northern part of the east side of the map -- and if they repeat last time, go to the firepit, with one of them leaving to go check the message-drop (with his armored warkitty, if Rickan's to be believed).

Acquisitives

Female Human (Varisian) Oracle(Whimsy mystery)/3 - [HP 23/30); AC18,T12,FF16; F+4,R+5,W+4; Per+0; Init -2]

As a note for negating the sight problems. Just remembered. Xia sort of knows Faerie Fire. Range is 120', so while she may not be able to see them at that distance, once she can see them, she can light up all of them in a 10' radius. Once they are lit up, voila, we have orc-torches that are easy to see. In addition, Xia casts all spells as though modified by Silent Spell. So, she should be able to cast from being hidden.

Sorry I did not think of this earlier. Never had a character with Faerie Fire before.


PAizo crashed on me a lil bit ago, trying to catch up.

Fairie Fire is AWESOME! Use it! :)

And OOC, FYI, Merlan does not have any blasty spells memorized at the moment.

What he DOES have is an enlarge person, which once cast on Fiona, should go a long way towards changing her so-far-disappointing view of the mage's magic. ;P

I like the general plan, thunderstone and all. (THIS was one of the reasons I went familiar this time round) :)

So, in a nutshell, we are attacking and NOT just letting them come and go? for sure? If so,

1> Hide well,
2> wait for orcs to come, camp, and the 'leader' and his 'pet' go to the drop spot,...
3> Squeaky + Thunderstone + lighted rock + Fairie Fire = FUN TIMES!
4> Fiona, Lysander + his friend move in to take care of leader, while rest of us pelt glowing orcs from range.

Yes?


Are we switching Sandy from the group to the "leader" (for the sake of convenience) then? So we'll have 3 on the leader and his pet and 2 ranged/1 caster on the whole other party of orcs (could we tell how many from the tracks?)

Never even seen faerie fire before. Sounds PERFECT.


Well OOC I'd suggest the two major melee-ers (3 if you count Sandy's friend) IE Fiona and Sandy, (No offense to our melee capabale Sahar) be closest to where we think/hope the leader and his pet will be, to deal with them.

The rest pelt the 'campfire' group with ranged until that's no longer an option, and Merlan (hiding close to Fiona to use Enlarge on her) will support both groups as best he can. (He's got a sling staff and another trick or two up his wizardly sleeves) :)

And yeah. And consider that NOW Fairie Fire has been nerfed from what it used to be in 2.0/3.0. And it's still great, especially for giving lower levels an advantage. :)

Even though the prior to-hit bonuses no longer exist, the spell is still perfect for situations like this.

They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)


Ragadolf wrote:
They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)

Except, y'know, it won't be dark to them.

So Lani and Sahar have to be prepared to be rushed after the first volley. Xia should remain in hiding. And we'll see if Lani and Sahar can handle themselves in combat without the meleers.

This should be fun.


Treppa wrote:
Ragadolf wrote:
They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)

Except, y'know, it won't be dark to them.

So Lani and Sahar have to be prepared to be rushed after the first volley. Xia should remain in hiding. And we'll see if Lani and Sahar can handle themselves in combat without the meleers.

This should be fun.

Oh, yeah.

i DID forget about that, teeny, tiny, piddling little detail. ;P

(Is STILL a great spell) ;)

Still, plan is solid, you & Lani will be protecting each other, and you'll still have Xia and Merlan for support.

Also FYI/OOC, I have a summon critter spell, it's going to pop into the first part of either brawl that even looks like it might go sideways. :)

EDIT- My old buddies and I have a saying from WAY back in 1st edition.
basically, 'If your a caster, and you die with ONE spell uncast, you did something wrong!'
Or to put it in todays parlance,
'Go big or go home!' :)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
Ragadolf wrote:

Well OOC I'd suggest the two major melee-ers (3 if you count Sandy's friend) IE Fiona and Sandy, (No offense to our melee capabale Sahar) be closest to where we think/hope the leader and his pet will be, to deal with them.

The rest pelt the 'campfire' group with ranged until that's no longer an option, and Merlan (hiding close to Fiona to use Enlarge on her) will support both groups as best he can. (He's got a sling staff and another trick or two up his wizardly sleeves) :)

And yeah. And consider that NOW Fairie Fire has been nerfed from what it used to be in 2.0/3.0. And it's still great, especially for giving lower levels an advantage. :)

Even though the prior to-hit bonuses no longer exist, the spell is still perfect for situations like this.

They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)

It's still no-save, though - it didn't suffer the indignity of going from "best spell" to "meh" the way sleep did from 2.0 to 3.x. (But yes, the +1 to hit was pretty nice)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
Treppa wrote:
Ragadolf wrote:
They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)
Except, y'know, it won't be dark to them.

Depends on the range. ;)

Acquisitives

Female Human (Varisian) Oracle(Whimsy mystery)/3 - [HP 23/30); AC18,T12,FF16; F+4,R+5,W+4; Per+0; Init -2]

I put Xia where the 50' burst from Bless should get both a group at the campfire, and also anyone at the burrow.


F Human Samurai 5 [ HP 57/60 (0 NL) | AC 22¹ Tch 15¹ FF 19 | Fort +6 Ref +5 Will +3 | CMD 21¹ | Init +3 | Perc +9, low-light vision, scent⁵ | Challenge: 1/2 | Resolve: 3/3 | Hero Points: 1 | Stamina: 8/9 | Effects: shield of faith +2, scabbard of vigor +1 (6/10) ]

'Nuff talk. Let's do this thing.

Spoiler:
And hope that the DM is kind and merciful...


I moved Sahar to where I want her to start, bow drawn.

She'll pick up several stones and stash them in her belt pouch - lithic torches. :)

If you can't move your token, let me know.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Right, so, you've got a plan, and so, in the words of Admiral Harrington, "let's be about it."

That means I need those who haven't already done so to place themselves where they'd like to be hiding on the map (also, note the snazzy link I put in the campaign info...)

Also, I'll need stealth rolls for everyone for their hiding (and being quiet in said hiding spot). Because you've had time to set-up and can support each other (by confirming you can't see each other), I'll give you the option of taking a +4 circumstance bonus, or rolling twice and taking the better roll (but only one of those).

I'll also need to know what the critters are doing (and needing stealth rolls for them).

As per the gameplay, there are orcs nearby... ;)


OI I'll need help, its too late here, need to get up in a couple of hours but I'm checking my threads like an idjit.:P

I wont have time to make an account til later. Can you just put me near Fiona for now? :)

Thx.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Moved Merlan and Squeaky.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Hey, look! Orcs! And dice rolls! ;)


F Human Samurai 5 [ HP 57/60 (0 NL) | AC 22¹ Tch 15¹ FF 19 | Fort +6 Ref +5 Will +3 | CMD 21¹ | Init +3 | Perc +9, low-light vision, scent⁵ | Challenge: 1/2 | Resolve: 3/3 | Hero Points: 1 | Stamina: 8/9 | Effects: shield of faith +2, scabbard of vigor +1 (6/10) ]

Sorry all, work decided to blow up everything today. I may have a window to post in about an hour and a half... otherwise it won't be until this evening (~8hrs from now).


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
Fiona nel Mare wrote:
Sorry all, work decided to blow up everything today. I may have a window to post in about an hour and a half... otherwise it won't be until this evening (~8hrs from now).

It's all good. I'll bot after 24 hours, not 8. ;)


Yay?!??? ;P


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Just a reminder - this is a surprise round - so it's move or standard - not both. So Squeaky will drop the stone on his turn in round 1.

Also, Enlarge Person has a casting time of 1 round - so Merlan will finish the spell on his action in round 1.

Of course, the fact that the orcs are surprised and therefore can't stop either of you makes that less of an issue. ;)


Bear with me; I'm really tired and can't seem to think straight.

Should I still go ahead and do the setup post and stealth rolls now that the orcs are here?

Also, unless we have silent spell, verbal components require speaking

prd wrote:
in a strong voice.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
Treppa wrote:

Bear with me; I'm really tired and can't seem to think straight.

Should I still go ahead and do the setup post and stealth rolls now that the orcs are here?

No worries, you're far enough away that you're hidden to distracted orcs -- at least up to the point where it's the warcat's scent ability that triggered the encounter.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
Treppa wrote:
Also, unless we have silent spell, verbal components require speaking
prd wrote:
in a strong voice.

This is true. One cannot simply whisper one's spells, or the magic doesn't hear them. ;) Magic's hard of hearing.


I think Sahar can see the main orc past the rocks at G-10/11? I'm not sure if Xia provides cover when Sahar can't see her. If Sahar can see the war leader, she will fire - let me know.

No plan survives first contact with the enemy.


Or second, or third,.. or ,....
;P


Wait, did Fiona just walk away from the wizard trying to enlarge her?!?
>_<

"Sigh. My momma said I shoulda been a cleric! THEY dont have the targets of THEIR spells walk away!"

;P


What, ya got a 30' range and you can see her because of shiny rocks. :P

EDIT: And moonlight.


F Human Samurai 5 [ HP 57/60 (0 NL) | AC 22¹ Tch 15¹ FF 19 | Fort +6 Ref +5 Will +3 | CMD 21¹ | Init +3 | Perc +9, low-light vision, scent⁵ | Challenge: 1/2 | Resolve: 3/3 | Hero Points: 1 | Stamina: 8/9 | Effects: shield of faith +2, scabbard of vigor +1 (6/10) ]

Yeah, she did. Only after Treppa reminded me that it's a 1-round casting time and close range, not touch. :P


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

While I'm normally not one to care about who goes when (and usually say "in order of posting") until we hit an enemy 'fencepost' -- I'm thinking Fiona may want to wait for Merlan to post his action, so that his enlarge spell is cast on her (and, for that matter, the multi-hued orcs are Thunderstruck).


Tilnar wrote:
... orcs are Thunderstruck).

\m/>_<\m/

Now that's going through my head, thanks so much. ;)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
Treppa wrote:
Tilnar wrote:
... orcs are Thunderstruck).

\m/>_<\m/

Now that's going through my head, thanks so much. ;)

I must confess, I debated linking it.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

I removed a post where I'd started making saves for the Orcs, realizing that Squeaky needs to make an attack against the square. Stationary squares aren't hard to hit, but I don't want to be the one who rolls a 1 and ruins your plan (especially if it scatters back and hits one of you)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Now that the campaign is started, and there are a few hooks (some of which might actually lead to interesting, spiffy things that might even be related to the overall plot)...

I'm going to take the opportunity to once-again pitch the wonderfulness of the campaign wiki -- it gives you a nice one-stop shopping for answering questions like "Wait, who was Hamish again?" or "What was the name of that half-elf who's crushing on Xia?" -- and, the rumours/stories/discussion place lets you record the wee little things that you've seen, heard or whatever in a single place -- and even add observations/theories about what those things are and what they might mean -- sparing people later trips up and down the campaign and discussion threads to find all of that stuff that they once thought might have been important (especially as we can reasonably expect months of real-life time to days of game-time).

It's up to you, obviously. I will say, however, that other than what I've already added (and updating shoppes), I probably won't be adding or changing much to the wiki content (barring extremely major events that shift the overall landscape of the campaign, like when Kalthun decides he always wanted to be lumberjack ..leaping from tree to tree... and heads into the Fangwood never to be seen again...but he's okay...) -- largely to avoid my activity on any particular article (or lack thereof) being taken as a testament as to the relative importance of the person, place, thing, rumour, etc. [Also, I've got enough to handle without worrying about being your memories and permanent records... ;P ]

So, consider that the pitch - I hope you find it useful (and do so collaboratively rather than having one or two of you doing all the heavy lifting) -- and we'll try to stop Rags from making the rumours/discussion page looking like a serial killer's lair. ;)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Oh, side note - can the folks shedding light please identify yourselves, so that the orcish air support can -- er.. so I know where the lights are for perception penalties and who gets a 20% miss chance. ;)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Actually, it's dark - but not "I can't see my hand in front of my face" dark -- so I'm going to split the difference between dim light and actual darkness.

So, assuming nothing is making light:

Folks without low-light are not flatfooted (because things aren't invisible), but will have a 35% miss chance, a -1 penalty to AC and a -2 to perception, etc.

Folks with low-light treat it like dim light - so 20% miss chance.

Obviously, any light source changes this and the normal rules apply.

Acquisitives

Female Human (Varisian) Oracle(Whimsy mystery)/3 - [HP 23/30); AC18,T12,FF16; F+4,R+5,W+4; Per+0; Init -2]

The faerie fire crew are glowing like candles. Not sure what the radius on that is.


Candles shed dim light (as between 20'-40' from a torch). The glow extends 5' from the faerie fire crew, so the purple aura around the orc and his kitty is glowing with dim light.

I thought movement was affected, but I can't find it in the vision and light rules.

Ah, it's in the darkness rules.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

People lit with faerie fire are illuminated well enough that there's no miss chance against them - and then 5' radius of dim light (or, if you have low-light, 5' of ok, 5' of dim)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Yeah, you're not stumbling in the pitch black - so you're not blind.

I was thinking no running, Acro check only if you double.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Heading out apple picking. If Rags hasn't posted by the time I'm back, I'll send out the Understudy


F Human Samurai 5 [ HP 57/60 (0 NL) | AC 22¹ Tch 15¹ FF 19 | Fort +6 Ref +5 Will +3 | CMD 21¹ | Init +3 | Perc +9, low-light vision, scent⁵ | Challenge: 1/2 | Resolve: 3/3 | Hero Points: 1 | Stamina: 8/9 | Effects: shield of faith +2, scabbard of vigor +1 (6/10) ]

Could you send out some apples, too?


Cheese Whiz guys, I'M supposed to be the mad poster in this group! ;P

AND I had it in my head that the Enlarge person spell was touch, so YAY! GO FIONA! ;P

Woo Hoo!


Where does Squeaky go after he drops the thunderstone?


F Human Samurai 5 [ HP 57/60 (0 NL) | AC 22¹ Tch 15¹ FF 19 | Fort +6 Ref +5 Will +3 | CMD 21¹ | Init +3 | Perc +9, low-light vision, scent⁵ | Challenge: 1/2 | Resolve: 3/3 | Hero Points: 1 | Stamina: 8/9 | Effects: shield of faith +2, scabbard of vigor +1 (6/10) ]

I'll be back from brunch shortly and can post then!


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Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

He can't move after his attack workout flyby


Wow, is it really a second standard action to finish casting a full-round spell? I always judged that you had to take the opposite of the action you took in the first round, so that a full-round casting used one move and one standard (minimum). That makes split-round casting kind of punitive.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Normally, no. It's that casting a 1 round spell is a full round action -- so in normal combat, you spend your whole action in the first round and the spell happens before you start your actions in round 2.

However, in a surprise round, you don't have a full round action available - and so you need to do the standard action to start casting in round 1 / standard to finish in round 2.

Technically, the same is true if you take a move action in round 1.

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