
Fiona nel Mare |

Fair enough. I assume you'd like to roll that as a secret check?

Tilnar |

If that's your plan (or something similar), then I'd ask for folks to place themselves on the map -- with the understanding that the pack of orcs will come from the northern part of the east side of the map -- and if they repeat last time, go to the firepit, with one of them leaving to go check the message-drop (with his armored warkitty, if Rickan's to be believed).

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As a note for negating the sight problems. Just remembered. Xia sort of knows Faerie Fire. Range is 120', so while she may not be able to see them at that distance, once she can see them, she can light up all of them in a 10' radius. Once they are lit up, voila, we have orc-torches that are easy to see. In addition, Xia casts all spells as though modified by Silent Spell. So, she should be able to cast from being hidden.
Sorry I did not think of this earlier. Never had a character with Faerie Fire before.

Ragadolf |

PAizo crashed on me a lil bit ago, trying to catch up.
Fairie Fire is AWESOME! Use it! :)
And OOC, FYI, Merlan does not have any blasty spells memorized at the moment.
What he DOES have is an enlarge person, which once cast on Fiona, should go a long way towards changing her so-far-disappointing view of the mage's magic. ;P
I like the general plan, thunderstone and all. (THIS was one of the reasons I went familiar this time round) :)
So, in a nutshell, we are attacking and NOT just letting them come and go? for sure? If so,
1> Hide well,
2> wait for orcs to come, camp, and the 'leader' and his 'pet' go to the drop spot,...
3> Squeaky + Thunderstone + lighted rock + Fairie Fire = FUN TIMES!
4> Fiona, Lysander + his friend move in to take care of leader, while rest of us pelt glowing orcs from range.
Yes?

Ragadolf |

Well OOC I'd suggest the two major melee-ers (3 if you count Sandy's friend) IE Fiona and Sandy, (No offense to our melee capabale Sahar) be closest to where we think/hope the leader and his pet will be, to deal with them.
The rest pelt the 'campfire' group with ranged until that's no longer an option, and Merlan (hiding close to Fiona to use Enlarge on her) will support both groups as best he can. (He's got a sling staff and another trick or two up his wizardly sleeves) :)
And yeah. And consider that NOW Fairie Fire has been nerfed from what it used to be in 2.0/3.0. And it's still great, especially for giving lower levels an advantage. :)
Even though the prior to-hit bonuses no longer exist, the spell is still perfect for situations like this.
They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)

Treppa |

They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)
Except, y'know, it won't be dark to them.
So Lani and Sahar have to be prepared to be rushed after the first volley. Xia should remain in hiding. And we'll see if Lani and Sahar can handle themselves in combat without the meleers.
This should be fun.

Ragadolf |

Ragadolf wrote:They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)Except, y'know, it won't be dark to them.
So Lani and Sahar have to be prepared to be rushed after the first volley. Xia should remain in hiding. And we'll see if Lani and Sahar can handle themselves in combat without the meleers.
This should be fun.
Oh, yeah.
i DID forget about that, teeny, tiny, piddling little detail. ;P(Is STILL a great spell) ;)
Still, plan is solid, you & Lani will be protecting each other, and you'll still have Xia and Merlan for support.
Also FYI/OOC, I have a summon critter spell, it's going to pop into the first part of either brawl that even looks like it might go sideways. :)
EDIT- My old buddies and I have a saying from WAY back in 1st edition.
basically, 'If your a caster, and you die with ONE spell uncast, you did something wrong!'
Or to put it in todays parlance,
'Go big or go home!' :)

Tilnar |

Well OOC I'd suggest the two major melee-ers (3 if you count Sandy's friend) IE Fiona and Sandy, (No offense to our melee capabale Sahar) be closest to where we think/hope the leader and his pet will be, to deal with them.
The rest pelt the 'campfire' group with ranged until that's no longer an option, and Merlan (hiding close to Fiona to use Enlarge on her) will support both groups as best he can. (He's got a sling staff and another trick or two up his wizardly sleeves) :)
And yeah. And consider that NOW Fairie Fire has been nerfed from what it used to be in 2.0/3.0. And it's still great, especially for giving lower levels an advantage. :)
Even though the prior to-hit bonuses no longer exist, the spell is still perfect for situations like this.
They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)
It's still no-save, though - it didn't suffer the indignity of going from "best spell" to "meh" the way sleep did from 2.0 to 3.x. (But yes, the +1 to hit was pretty nice)

Tilnar |

Ragadolf wrote:They will be lit up making perfect nighttime targets, cannot hide, almost impossible to stealth, even in the dark, and we will still be firing at them from complete darkness, making it very difficult for them to retaliate against us. :)Except, y'know, it won't be dark to them.
Depends on the range. ;)

Fiona nel Mare |

'Nuff talk. Let's do this thing.

Tilnar |

Right, so, you've got a plan, and so, in the words of Admiral Harrington, "let's be about it."
That means I need those who haven't already done so to place themselves where they'd like to be hiding on the map (also, note the snazzy link I put in the campaign info...)
Also, I'll need stealth rolls for everyone for their hiding (and being quiet in said hiding spot). Because you've had time to set-up and can support each other (by confirming you can't see each other), I'll give you the option of taking a +4 circumstance bonus, or rolling twice and taking the better roll (but only one of those).
I'll also need to know what the critters are doing (and needing stealth rolls for them).
As per the gameplay, there are orcs nearby... ;)

Fiona nel Mare |

Sorry all, work decided to blow up everything today. I may have a window to post in about an hour and a half... otherwise it won't be until this evening (~8hrs from now).

Tilnar |

Sorry all, work decided to blow up everything today. I may have a window to post in about an hour and a half... otherwise it won't be until this evening (~8hrs from now).
It's all good. I'll bot after 24 hours, not 8. ;)

Tilnar |

Just a reminder - this is a surprise round - so it's move or standard - not both. So Squeaky will drop the stone on his turn in round 1.
Also, Enlarge Person has a casting time of 1 round - so Merlan will finish the spell on his action in round 1.
Of course, the fact that the orcs are surprised and therefore can't stop either of you makes that less of an issue. ;)

Tilnar |

Bear with me; I'm really tired and can't seem to think straight.
Should I still go ahead and do the setup post and stealth rolls now that the orcs are here?
No worries, you're far enough away that you're hidden to distracted orcs -- at least up to the point where it's the warcat's scent ability that triggered the encounter.

Tilnar |

Also, unless we have silent spell, verbal components require speakingprd wrote:in a strong voice.
This is true. One cannot simply whisper one's spells, or the magic doesn't hear them. ;) Magic's hard of hearing.

Fiona nel Mare |

Yeah, she did. Only after Treppa reminded me that it's a 1-round casting time and close range, not touch. :P

Tilnar |

While I'm normally not one to care about who goes when (and usually say "in order of posting") until we hit an enemy 'fencepost' -- I'm thinking Fiona may want to wait for Merlan to post his action, so that his enlarge spell is cast on her (and, for that matter, the multi-hued orcs are Thunderstruck).

Tilnar |

I removed a post where I'd started making saves for the Orcs, realizing that Squeaky needs to make an attack against the square. Stationary squares aren't hard to hit, but I don't want to be the one who rolls a 1 and ruins your plan (especially if it scatters back and hits one of you)

Tilnar |

Now that the campaign is started, and there are a few hooks (some of which might actually lead to interesting, spiffy things that might even be related to the overall plot)...
I'm going to take the opportunity to once-again pitch the wonderfulness of the campaign wiki -- it gives you a nice one-stop shopping for answering questions like "Wait, who was Hamish again?" or "What was the name of that half-elf who's crushing on Xia?" -- and, the rumours/stories/discussion place lets you record the wee little things that you've seen, heard or whatever in a single place -- and even add observations/theories about what those things are and what they might mean -- sparing people later trips up and down the campaign and discussion threads to find all of that stuff that they once thought might have been important (especially as we can reasonably expect months of real-life time to days of game-time).
It's up to you, obviously. I will say, however, that other than what I've already added (and updating shoppes), I probably won't be adding or changing much to the wiki content (barring extremely major events that shift the overall landscape of the campaign, like when Kalthun decides he always wanted to be lumberjack ..leaping from tree to tree... and heads into the Fangwood never to be seen again...but he's okay...) -- largely to avoid my activity on any particular article (or lack thereof) being taken as a testament as to the relative importance of the person, place, thing, rumour, etc. [Also, I've got enough to handle without worrying about being your memories and permanent records... ;P ]
So, consider that the pitch - I hope you find it useful (and do so collaboratively rather than having one or two of you doing all the heavy lifting) -- and we'll try to stop Rags from making the rumours/discussion page looking like a serial killer's lair. ;)

Tilnar |

Oh, side note - can the folks shedding light please identify yourselves, so that the orcish air support can -- er.. so I know where the lights are for perception penalties and who gets a 20% miss chance. ;)

Tilnar |

Actually, it's dark - but not "I can't see my hand in front of my face" dark -- so I'm going to split the difference between dim light and actual darkness.
So, assuming nothing is making light:
Folks without low-light are not flatfooted (because things aren't invisible), but will have a 35% miss chance, a -1 penalty to AC and a -2 to perception, etc.
Folks with low-light treat it like dim light - so 20% miss chance.
Obviously, any light source changes this and the normal rules apply.

Treppa |

Candles shed dim light (as between 20'-40' from a torch). The glow extends 5' from the faerie fire crew, so the purple aura around the orc and his kitty is glowing with dim light.
I thought movement was affected, but I can't find it in the vision and light rules.
Ah, it's in the darkness rules.

Fiona nel Mare |

Could you send out some apples, too?

Fiona nel Mare |

I'll be back from brunch shortly and can post then!

Tilnar |

Normally, no. It's that casting a 1 round spell is a full round action -- so in normal combat, you spend your whole action in the first round and the spell happens before you start your actions in round 2.
However, in a surprise round, you don't have a full round action available - and so you need to do the standard action to start casting in round 1 / standard to finish in round 2.
Technically, the same is true if you take a move action in round 1.