
Fiona nel Mare |

Yeah but that's higher than over 50% of the other numbers on the die. And besides, then you went and rolled max damage.

Tilnar |

Well, ok, he *did* hit hard, especially since he's just a medium zapper. But just wait 'til kitty pounces on someone.
Also - Costin, you're up. Not necessarily to get pounced on, but to take an action.

Costin Vasile |

Costin dismounts. He looks to see if he can make out the attackers ”Merlan, how far away is that caster?”
Assuming he cannot target the enemy spellcaster, since he can’t pinpoint his location, Costin will move to a defensive position behind the frontliners.

Merlan Firefingers Silverhearth |

Costin dismounts. He looks to see if he can make out the attackers ”Merlan, how far away is that caster?”
"Oh HOW would I know?!?" Merlan says loudly and plaintively.
Then in a near whisper, he adds,
"About 100 feet straight ahead of Fiona, just a tad to the side on a straight line between her and that guy WAY over yonder."
Silly stupid game D20 mapper keeps crashing on me. Everything locks up and I have to reboot it to get it to do anything again. ;P I am PRESUMING that the 'grey guy' about 100' in front of Fiona is the invisi conjurer?
"Squeaks! Seed the field! Stat!" Merlan calls out, pointing in the direction of the scary-kitty thingy.
With a squawk that all but screams 'Finally! I get to DO something!' Squeaks launches himself from his masters outlandish chapeau like a crossbow bolt.
OK< Squeaks can move 40'. Flying 'safely' far above the ground, He moves in a straight line 40' towards (whatever that thing is) straight to the left of us. 40' puts him right on top of Sahar. IF he gets to move before scary-thing, he will drop a bag of caltrops in its path, turn and come back to Merlan.
UNLESS? There is some rule allowing him to move up to double? and he can drop the bag immediately at start of his next turn?

Fiona nel Mare |

Dropping an item is a free action, so he can double move and drop it anywhere along his path.

Merlan Firefingers Silverhearth |

Dropping an item is a free action, so he can double move and drop it anywhere along his path.
Awesome! So, 40' straight left puts him over Sahar, 40' more puts him 2 squares E (right) of the scary critter. He will drop the bag as a free action, and NEXT turn will hi tail it back towards the rest of us. Hopefully it will at least make it more difficult to charge and attack, even if it can still reach the group. ;P

Merlan Firefingers Silverhearth |

Sorry, work is <blecch> I just want to impede the critters direct progress. Im sure it has enough movement to go around it, just hoping to interfere with a devastating charge or anything similar. :P Dropping the bag where I indicated in its (probable) path. If it scatters, even better. (?) ;)
EDIT- unles,... nope. Dropping is a free action, but targeting is an attack action. Guess I'll take my chances. ;P

Costin Vasile |

No action coming from me. Even if the caster is within medium range, Costin targeting him with a spell with such limited information on his position seems like too much cheese.

Tilnar |

Summary: Round 2
Merlan casts a spell to identify where these things are coming from, and Eloen fires an arrow at the cat, without avail. Lysander prepares for combat, but the lightning elemental flew past him, charging Fiona and her metal armour, though she uses her reach to strike it as it does. Costin shifts his position to safety, while Sahar calls on the Dawnflower for aid in combat.

Tilnar |

Round 3
Conditions/Bonuses: Bless (+1 morale to hit and saves)
Party
Costin -- AC: 12[16]/12/10[14] -- CMD: 14 -- HP: 39/39 Status:
Eloen -- AC: 19/13/16 -- CMD: 18 -- HP: 56/56 Status:
Fiona -- AC: 20/13/17 (+2 v. AoO) -- CMD: 21 -- HP: 44/60 Status:
Lysander -- AC: 18/12/16 -- CMD: 16 -- HP: 40/40 Status:
--Kruss -- AC: 22/18/15 -- CMD: 19 (23 v. trip) -- HP: 24]/24 -- DR: 1/cold iron Status: Maybe not levelled to 5?
--Hakkar -- AC: 16/15/13 -- CMD: 11 -- HP: 13/13 Status: Maybe not levelled to 5?
Merlan -- AC: 13[17]/13/11[15] -- CMD: 13 -- HP: 23/23 Status: Not levelled to 5 Seeing the unseen
--Squeaky -- AC: 17/15/14 -- CMD: 10 -- HP: 11/11 Status: Maybe not levelled to 5?
Sahar -- AC: 19/13/15 -- CMD: 17 -- HP: 44/44 Status: Divine Favor (10 rounds)Opposition
Advanced Kitty Substitute -- AC: ?? -- CMD: ?? -- Damage Taken: 0 Status: Looking fit to pounce
Rocky -- AC: ?? -- CMD: ?? -- Damage Taken: 0 Status: Swimming through the dirt
Sparky -- AC: ?? -- CMD: ?? -- Damage Taken: 0 Status: Attracted to Fiona
*Transparent Summoner* -- AC: ?? -- CMD: ?? -- Damage Taken: 0 Status: Thinking he's clever
Next Up: Squeaky, Fiona, Eloen, Lysander, Merlan, Scorpikitty, Rocky, Sparky, Nobody, Sahar, Costin.
You know the drill. Italics = go.

Eloen Tamlyranth |

I thought that was just you burning away the bad rolls before the next round.... My bad.
That would be cheating. I have a tendency to get strings of bad rolls, so occasionally I will see what the dice roller has in store so that I know that I shouldn't bother interacting with the scene and should just wait for the rest of the party to finish the problem.

Lysander Volpe |

Seeing the ScorpioKitty so close to them, the pair charge forward to flank the creature and let out a growl as they both go for a bite attack.
Minor Tiger Form: +20 move
Sandy & Kruss charge with a 100ft reach
Sandy claw, charge: 1d20 + 2 + 5 ⇒ (12) + 2 + 5 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Kruss Bite: 1d20 + 2 + 8 ⇒ (11) + 2 + 8 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Fiona nel Mare |

I just realized I've been forgetting to roll enlarged damage for my weapon... AoO damage should've been 2d8 + 6 + 1 ⇒ (4, 7) + 6 + 1 = 18 (so 7 more than in the post).
Fiona glances around the battlefield, taking in the various foes, and although her eyes narrow briefly at the ugly cat-thing, she refocuses her attention on the creature before her. Dodging backward a few feet to bring her polearm to bear again, she attempts to send the enemy back to its plane of origin.
Go home, zappy! (bless, power attack): 1d20 + 9 + 1 - 2 ⇒ (18) + 9 + 1 - 2 = 26
Confirm: 1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17
Damage (size strength, scabbard, power attack): 2d8 + 6 + 1 + 6 ⇒ (3, 5) + 6 + 1 + 6 = 21
Extra Damage?: 2d8 + 6 + 1 + 6 ⇒ (4, 6) + 6 + 1 + 6 = 23
Scabbard round 2/10.

Tilnar |

Technically, Fiona, with a reach weapon, you can't strike a monster within 10' of you because you're large - so you can't 5' step to get range on Mr. Zappy. You'd need to move 10' to attack, provoking. That said, your damage is more than enough to obliterate the beastie (even without the earlier hit) - so your call if you want to stick with it or change.

Fiona nel Mare |

Ah, right. And don't have enough movement to use Acrobatics on the first one, so she'll just take the AoO and move 20' to the new position. AC is 24 vs those. Please roll low.

Tilnar |

It's only one AoO when you leave the threatened square.
AoO (Slam): 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30 Yeah, that's not low
1d6 + 6 ⇒ (5) + 6 = 11 Plus Electricity: 1d4 ⇒ 3
Fiona steps back from the elemental, who takes advantage of the opening to slam her again, before she cleaves it in half, sending it back to its homeplane with a headache.

Fiona nel Mare |

Right — not enough movement to use Acrobatics on the one square I need it is what I meant. :)
Ow. :(
HP now 30/60.
It's all you, Merlan!