
Fiona nel Mare |

I'd go for hustle for 2 hours — the mounts will all take 1pt lethal damage and be fatigued afterward.

Treppa |

Fiona nel Mare |

I am good with the forced march for 2 hours.
Forced march for two hours could nearly kill the ponies and riding dogs in the party; I don't recommend that.
We get 1 hour of hustling for "free".
Depressing stuff
Man, Treppa, I'd forgotten about the Handle Animal check... I think Sahar's our best bet at making that, and even with my Aid bonus (+3, but not automatic) you'd still have to roll a 16 or better... too many times. Can we retry those?
I don't think the Con checks apply if you're doing mounted travel; they have a separate section for that.
However... it looks like unless we can get the mounts to do a second hour of hustling... ??! Is the assumption just that the horses refuse to move anymore if you fail the Handle Animal check?

Ragadolf |

Dont hurt the puppy! Merlan's JUST getting him house trained! ;P
I second making good time, but not at the expense of our shiny new rides.
It's not like we cant conjure or use lights to travel, or even camp if needed.
After all, we DID run into a party of orcs!
It's just, that they were already dead by the time we found them. ;P

Ragadolf |

Just curious,
WHY is it so important that we get there before dark?
(Other than to appear punctual?) ;)
Was there something we needed to do right as the sun goes down or something?
I mean, I know that traveling at night is not as safe as daytime, or as fast, but if we do the 'free' hustle for an hour to make up some lost time, why can we not just ride in a little late?
Unless we might get irrevocably lost after the sun goes down? ;)
I'm just wondering if it is worth endangering our mounts (Which admittedly are 'replaceable' but not disposable!) IN order to get there before dark?
Is it THAT dangerous to camp outside in this area cuz of the orcs?
~Curious Merlan

Tilnar |

Riding in a little late would (effectively) be the forced match option, mechanically.
Getting there tomorrow would probably not please the folk who are expecting you and wouldn't be what you were asked to do.

Treppa |

Well, lawful types might say that we've been committed to arrive today by our patron, to whom we've sworn an oath, so it's important that we try our best to arrive on time. If Merlan is of lawful alignment, I'll eat his giant, purple, pteranadon-poop-stained hat.
We're not seriously endangering our mounts. We have 2 options:
Forced march: Any travel time over 8 hours (i.e., straggle in late at a normal pace.)
Each hour of forced march requires a CON check (DC10, +2 per extra hour) with failure taking 1d6 nonlethal damage. For mounts, their CON check automatically fails and their damage is lethal. So for each hour late we straggle in, it's 1d6 pts damage to our mounts. Ouch.
Hustling moves twice as fast and does 1 point of lethal damage to the mounts after the first hour, doubling each hour after that. If we dismount and hustle, we all take 1 point of nonlethal damage, doubling each hour of hustling after that.
It seems a little crazy to me that jogging for an hour is easier on the system than walking an extra hour, but them's the rules. As I read it, we do less potential damage to our mounts by hustling for 2 hours than by walking in 2 hours late. Am I misreading? Because that seems crazy.
Let's not even talk about navigating in the dark in a strange wilderness. Have you ever tried doing that without headlights? Even with headlights and street signs, it's ugly out in the sticks. We city folk don't really get how dark it is in the country or how tough it is to navitage without light. Ever read Tess of the d'Urbervilles?
Then there's camping - setting watches and listening for the dreaded sound of GM dice rolling on the random encounter table. *shudder*
TL;DR
I vote we hustle now for an hour while our mounts are fresh from a long break, then see if we need another hour of hustling mid-afternoon after a map and landmark check.
If need be, one of us could hustle their mount ahead to town to let them know we're close and get a guide to help us navigate back in the dark.

Tilnar |

Problem with hustling now is that they're fatigued afterward from the lethal damage.
Unless you want to heal the damage, which would also take away the fatigue... and could give you a circumstance bonus on a later check to hustle or force march.

Treppa |

Unfortunately, I can't channel until next level, which would be the easiest way to clear the damage from the Great Herd of Lastwall.
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
That doesn't look so bad as long as it's the mounts taking that condition and not us. Of course, a second hour of hustle would bring them to exhausted, which is not good.
Exhausted: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue
So... we march on until Sandy judges it's a couple of hours before sunset, then hustle for an hour and see where we are? If we need to hustle a second hour, we dismount?

Tilnar |

Technically, you could spam virtue and have the temporary hp take the hit for the hustle.
We could also look into the DC for making animals take a potion, and use your new chewables, if you'd prefer to keep your wand.

Tilnar |

Tirion Jörðhár wrote:Last I checked, Halfling was considered an appetizer by most IRC’s.I think they're small plates in PF2.
Depends on what ancestry feat the orc takes. ;) Only islander orcs turn halflings into Tappas.

Tilnar |

Well, lawful types might say that we've been committed to arrive today by our patron, to whom we've sworn an oath, so it's important that we try our best to arrive on time. If Merlan is of lawful alignment, I'll eat his giant, purple, pteranadon-poop-stained hat.
He's not, but the ladies he'll want to hide behind are. ;)
It seems a little crazy to me that jogging for an hour is easier on the system than walking an extra hour, but them's the rules. As I read it, we do less potential damage to our mounts by hustling for 2 hours than by walking in 2 hours late. Am I misreading? Because that seems crazy.
I think the issue is that you're already at the edge of your endurance before the forced march - and so you're pushing even harder -- as opposed to just picking up the pace for a bit (probably a mix of quick movement and normal speed to 'rest') -- of course, it's also that you're not trained to do this -- if you were, you'd have Endurance.
To be fair, to, humans are built for endurance in a way that most animals aren't -- the ability to 'walk down' our prey is one of the ways we were very successful as hunters (as opposed to sudden savagery and ambushing). Animals are usually more about short bursts of activities - which is why things are harder for them (especially when carrying a mount - which is why dismounting could help get the mounts there, though it would change one's timing).
Let's not even talk about navigating in the dark in a strange wilderness. Have you ever tried doing that without headlights? Even with headlights and street signs, it's ugly out in the sticks. We city folk don't really get how dark it is in the country or how tough it is to navitage without light. Ever read Tess of the d'Urbervilles?
To be fair, a few of you have low-light, so they'd be fine if there's sufficient moonlight. And, thanks to the way animals are all bunched together, all the mounts and packbeasts also have low-light - so they'd not be at much risk of stepping poorly.
However, I've also been out in the dark, so I can say that this is truer than most people think when you get away from light pollution -- and that as soon as the moon is taken off the table (clouds or lunar cycle), you're pretty much.... well, limited to the range of your torchlight -- and there are rules about how reduced vision slows travel. ;)
Then there's camping - setting watches and listening for the dreaded sound of GM dice rolling on the random encounter table. *shudder*
Don't be silly. I'm rolling those dice electronically.

Tilnar |

Ok, so - based on the discussion, I believe your intent is to:
- move at normal pace until late afternoon, then hustle for an hour;
- heal the mounts to undo the fatigue;
- see where you are when the mounts start getting slow and ornery (and tired, from the hustle)
So, once that's done, you'll have the option of:
a) Pushing the mounts another hour of forced march (while mounted);
b) Dismounting and walking in at your pace (20') - letting the mounts rest [a pretty easy push DC roll, might be small amounts of non-lethal all around, depending on how far you have to go]; or
c) Dismounting and hustling yourselves - so the mounts are moving full speed [a harder DC roll to push, likely some non-lethal to everyone, but should definitely get there before sunset];
... and I believe Sahar and Sandy are pro option-b (though that might be my own misunderstanding)

Fiona nel Mare |

Just so we're clear, the first hour of mounted hustling should be free and not result in needing to heal the mounts — it's only the second hour that they take 1pt of lethal damage and become fatigued, no?

Fiona nel Mare |

With that, my recommendation is we try to push the mounts to hustle that second hour, and only if we can't do that for some reason do we revisit the other options above.
They can heal up overnight, and no magical healing should be necessary.

Ragadolf |

LOL, Everytime I think I'm caught up on a conversation, you start talking about rules I never knew existed (Hustling, for mounts?) ;P
I'm good, I trust that we will not kill any of our new riding friends, IC worrying aside. ;)
Yeah we should definitely get there asap, as we 'promised', once we explain the info we gathered from the orc-fight, and explain how we potentially saved the countryside from a magical disaster-in-the-making, I'm sure it will all be FINE,.....
(Sigh, I'm gonna regret saying that out loud, aren't I?) ;P

Fiona nel Mare |

So you're saying he's overpriced and probably not worth the hassle? ;)

Tilnar |

Right, to wrap this all up then (with the correct rules and a bit o' GM handwaveys):
* The DC for a second hour of hustle (or any forced march is 25);
* You can take 20 on the check.
So -- Sahar can, essentially, force everyone's mounts to either hustle a second time or to force march by taking 20 -- getting all the beasties will take about 20 minutes.
Given that the 20 minutes will set you back time *and* a second hustle is actually less strenuous, I'm going to assume the solution is "Make the Warpriest push the mounts and packbeasts to go fast in hour 8 as they did in hour 7" -- and move on with the actual game flow.
That'll be a point of lethal for the mounts, and a point of non-lethal for anyone who isn't trained in ride. Anyone who took damage is fatigued.
Everyone cool?

Treppa |

As a side note, while Xia is generally not very useful, she can cast CLW 6 times if necessary - the joy of being an oracle.
OMG, I've been having some brain farts like this lately lately. "Oh, Xia has the wand and can use charges" without completing the thought "Xia has the wand because she can heal."
Can we say I was being and not volunteering your character's service rather than being stupid, please?
:(

Treppa |

Right, to wrap this all up then (with the correct rules and a bit o' GM handwaveys):
* The DC for a second hour of hustle (or any forced march is 25);
* You can take 20 on the check.So -- Sahar can, essentially, force everyone's mounts to either hustle a second time or to force march by taking 20 -- getting all the beasties will take about 20 minutes.
Given that the 20 minutes will set you back time *and* a second hustle is actually less strenuous, I'm going to assume the solution is "Make the Warpriest push the mounts and packbeasts to go fast in hour 8 as they did in hour 7" -- and move on with the actual game flow.
That'll be a point of lethal for the mounts, and a point of non-lethal for anyone who isn't trained in ride. Anyone who took damage is fatigued.
Everyone cool?
I'm good with that.
And yes, I'm pretty cool.

Ragadolf |

So you're saying he's overpriced and probably not worth the hassle? ;)
Au contraire mon frair!
I am most assuredly overpriced, and most definitely worth it! ;)
(Just ask Merlan. He'll tell you!) ;P
And yes mr GM, I'm good! :)
Puppy will live, and my PC gets to complain about his saddle-sores.
Yep! All good! :)

Tilnar |

Sheesh! seriously? 20 posts? since 1am (my time)?!? Double-Sheesh, I am never gonna be able to keep up with you guys! ;P (Won't keep me from TRYING though! :)
Hi folks --
Serious question time -- I'm trying to be responsive and keep momentum -- especially when I can avoid making the party wait for a relatively rapid response (especially when the response is to a single individual) -- but at the same time, I don't want to overwhelm anyone who was expecting a more gradual pace.
So - I guess I'm saying: Should I slow down and let things linger a bit before responding? I mean, I know *I'm* excited to do this (as evidenced by the number of typos I'm making in my posts, yeesh) - but in my attempt to not have anyone feel like things aren't moving, I also don't want you all to feel like you're being along for the ride, you know?

Tirion Jörðhár |

Speed is fine. Only tough when they are really long posts that I have to digest. I think we all know how others usually react, or will learn soon. Also, the quick posting is great when it is one person sort of on an aside, so that everyone else is not waiting for days.
Trust me, the quick pace is much better than some games where everyone is waiting for days for one person to respond to something.

Ragadolf |

Agree with Tirion,
Certainly not used to all of my games being so, rapid, at times, :P but thats not a bad thing!
I think it's easy to get bogged down without meaning to, and your doing a great job of keeping it flowing.
Especially considering it's the 'travel' bit right now. Certainly the more of THOSE that you can do in 80's-style montages the better! ;P
I think we (YOU) are certainly experienced enough to know when to 'keep it flowing' especially when dealing with the 'one person' doing the 'one thing', as opposed to when we are all together, and to give us a little time to respond to a situation. (AS it seems I am not the ONLY one who likes to do 'In Character' fun comments and bits!) ;)
And to be fair, no matter HOW much fun one or more of us are having in a given situation, sometimes we all just need a nudge to go from 'IC constant chatter' to 'PC actually DOING something' :)
Keep the wagon rolling! If I' start falling behind (in one of my famous 80 hour work weeks for example) I'll ask for a 'moment' of game time to catch up. ;)
Let NO SMART ALEC COMMENT BE LEFT BEHIND!! ;D

Tirion Jörðhár |

Keep the wagon rolling! If I' start falling behind (in one of my famous 80 hour work weeks for example) I'll ask for a 'moment' of game time to catch up. ;)
Um - we don't have a wagon. But otherwise, I agree.

Fiona nel Mare |

I'm fully in support of a good pace; the only reasons I see to artificially slow a game down is for specific (in-game) moments when either you're pretty sure there'll be a disagreement about course of action, or... sometimes if someone fails a skill check and you want to give someone else a chance to make it.
By "artificially slow a game down", I mean not posting when you've checked and you have something to post. That goes for anyone, but especially the DM. More-frequent posts (even if shorter) are better than less-frequent posts (even if they're longer). :)
(Longer, less-frequent posts tend to give the game a "lurching" feel, in my experience with play-by-post.)