High Shieldmarshal Armand Meneley

Lysander Volpe's page

270 posts. Alias of DSXMachina.


Full Name

M Human 5 [ HP 4/40 | AC 20 Tch 12 FF 10 | Fort +6 Ref +6 Will +6 | CMD 15 | Init +2 | Perc +11, | Hero Points: 1 | Effects: none

Race

M Human 5 [ HP 4/40 | AC 20 Tch12 FF 16 | Fort +6 Ref +6 Will +6 | CMD 15 | Init +2 | Perc +12, | Hero Points: 1 | Effects: none

About Lysander Volpe

Male Human (Vistani) Druid/3 (M. Lion Shaman), Shifter/2
NG medium humanoid (Human)
Init +2; Senses (None), Perception +12,
Languages: Common, Varisian, Druidic
Favoured Class (Druid) Ability: +1 Skill
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DEFENSE
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AC 20, touch 14, flat-footed 16 ACP= -1
HP 40/40 (5HD)
Fort +6, Ref +6, Will +6
Resistance:
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OFFENSE
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Speed 30 ft.
Melee: Dagger +5 & Damage 1d4+1
Space 5 ft. Reach 5 ft.
Ranged Sling +5 1d4 20/x2 B
Base Atk +4; CMB +5; CMD 19

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STATISTICS
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Str 13, Dex 14, Con 12, Int 10, Wis 18, Cha 13
Feats:

  • H - Skill Focus (Know (Nature))
  • 1 - Eldritch Heritage (Magic)
  • 3 - Boon Companion

    Spells
    2*2nd (Cure Med)
    3*1st (Cure Light Wounds, Longstrider)
    4*Cantrips (Create Water, Detect Magic, Mending, Purify Food & Water)
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    SKILLS
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    Acrobatics/1 + 6
    Craft (Locks) */2
    Disable Device*/5 +11
    Heal*/3 + 10
    Knowledge*/3 (Engineering) +7
    Knowledge*/5 (Nature) +13
    Perception*/5 + 12
    Sense Motive/1 + 8
    Stealth/5 + 7
    Survival*/5 + 15
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    GEAR/POSSESSIONS
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    Location On Persons (2.5)
    Dagger (2/1)
    Flask (.03/1.5)
    Clothes Worn.

    Location Pouch (1/.5) (10)
    Sling
    Bullets (.2/10)

    Location Pouch (1/.2) (2/-)

    Location* Waterskin (1/4) (4)

    Location Backpack* (2/2) (24)

    Blanker_ Winter (.5/3)
    Caltrops (1/2)
    Candle (5) (.05/-)
    Cards (playing) (.5/-)
    Chalk (5 piece) (.05/-)
    Fish Hook (0.1/-)
    Flint and Steel (1/-)
    Charcoal (.5/-)
    Iron Spike/2 (.1/2)
    Iron Pot (.8/4)
    Lamp Oil (.2/2)
    Mapcase (1/.5)
    Marbles (0.1/2)
    Paper (sheet) (x5) (1/-)
    Rope (silk/50 ft.) (10/5)
    Sealing Wax (1/1)
    Sewing Needle (.5/-)
    Twine (50 ft.) (0.01/.5)
    Ordinary Clothes (Spare set) (5/2)

    Boots of the Cat, Ioun Stone [Cracked Dusty Rose Prism], Masterwork Chain Shirt/Lamellar, +1 Buckler, 55gp

    40.4lb Encumberance

    Ca$h = 150gp, 1sp 6cp
    -----------------------
    Special Abilities
    -----------------------

    Traits - Orphaned +1 trait bonus to Reflex & +1 to Know (Engineering)

    Vagabond Child - +1 trait bonus & Class skill in Disable Device

    Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
    Totem Transformation (Su): At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent), or natural weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman may speak normally and can cast speak with animals (felines only) at will
    Shifter Claws (Su): At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon.
    Shifter Aspect (Su): At 1st level, a shifter gains her first aspect. For 4 minutes.
    Wild Empathy (Ex): A shifter can improve the attitude of an animal.
    Lycanthrope Aspect (Su): At 1st level, a weretouched gains the shifter aspect ability, except the animal aspect chosen is the only animal aspect the weretouched can gain.
    Tiger Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and +6 at 15th level.

    Kruss
    Feytouched Familiar/Companion
    Mountain Cat
    Starting Statistics: Size Small; Speed 50 ft.; AC18 +2 natural armor; Attack bite (1d4 plus trip), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
    3HD (23HP), +2BAB Saves 4/8/2 3skills- Acrobatics/2, Stealth/1 Feats: Dodge, Improved Natural Armour

    Hakkar the Hawk Familiar
    N Tiny animal
    Init +3; Senses low-light vision; Perception +14
    Defense
    AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
    hp 4 (1d8)
    Fort +2, Ref +5, Will +2
    Offense
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft., Reach 0 ft.
    Statistics
    Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7
    Base Atk +0; CMB +1; CMD 9
    Feats Weapon Finesse
    Skills Fly +7, Perception +14; Racial Modifier +8 Perception