
GM Z..D.. |

green will: 1d20 ⇒ 18
yellow: 1d20 ⇒ 2
The phantasm breath manages to trick the oozes. Yellow begins to shake and then deflates back into the earth.
Trokkus moves over to Gilgrim and removes the fatigue from the fighter.
Zaarah makes numerous copies of herself.
Green ooze absorbs kindle into is body. It then reaches a sticky tendril out at Bernard.
green ooze vs Bernard: 1d20 ⇒ 123d6 ⇒ (5, 5, 1) = 113d6 ⇒ (6, 2, 2) = 10
Bernard ducks out of the way in time.
Green: 51 HP

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"Ya daft pile o' jelly! Ya shouldna done that!" Gilgrim yells at the remaining ooze as he charges towards it, delivering a powerful blow.
Full-round action: Full round charge
Full Attack Action: Vs. white.
Hammer Attack w/ Power Attack/Haste: 1d20 + 16 ⇒ (4) + 16 = 20
Hammer Damage: 2d6 + 14 ⇒ (1, 3) + 14 = 18
Current Stats (With Haste/Charge): AC 28 / Tch 14 / FF 24; CMD: 31; HP 96/97; 7/9 rounds left for the day.

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”How dare you try to touch me, you filthy glob. You’ll pay for what you did to my friend.
Taking a 5ft step back and casting Terrible Remorse.
Still has the stare in place on green.
basically, it’s going to punch itself in the face until it makes its save

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Trokkus waits for the right moment to help his allies.
I'll delay until after another PC takes damage; if that doesn't happen this round, I'll do total defense and scan the area for other enemies.

GM Z..D.. |

Gilgrim moves up and wallops the ooze.
will: 1d20 ⇒ 6 cue the stop hitting yourself jokes
Trokkus delays.
Zaraah and Kitajo Go
Green: 33 HP

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Kitajo moves to green and punches it.
Unarmed Strike: 1d20 + 17 ⇒ (17) + 17 = 34 Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

GM Z..D.. |

Kitajo lands another blow on the ooze.
Can Zarahh finish it off?
Green: 15 HP

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Zaarah casts ‘ablative barrier’ on herself!

GM Z..D.. |

will save: 1d20 ⇒ 9
self harm: 1d8 ⇒ 2
Calling the fight here. Zaarah, keep your spell.
The old man claps. "Chosen ones indeed". Gad concentrates and releases his energy.
Another anchor success. Would you like to go to the vault or try for another anchor?

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Zaarah is relieved and immediately flies to Kindle.
She has tears in her eyes.
“Noooo!! This is not fair!!! No!!! Kindle!!“ she says sobbing.
Oh man, still sad. :-( GM, do we need more anchor successes?

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Kitajo moves over to the body of Kindle. He looks down to see what can be done.
Heal: 1d20 + 6 ⇒ (8) + 6 = 14

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Kitajo stoops to offer a prayer over Kindle's body.
We should see that his body is returned to the Society and given the proper last rites.

GM Z..D.. |

The agents move over and console their fallen comrade.
Kitajo realizes that the body has sustained to much damage to continue on, unless some powerful magic intervenes.
Realizing time is of the essence, the PCs move to the vault and rally up with the other agents.
Once at the vaults, a society healer is able to resurrect Kindle. "You will be a bit off from the spell. Make sure not to over exert yourself."
Not sure how long it takes to summon your companion, if it is not too long, say under 30 minutes, you can bring Rose back
Veins of strange metal line the walls of this massive chamber. Enormous bronze devices connected to the walls by massive cables spark and spew steam, almost obscuring the large vault door at the far end of the room. The door is labeled with a single word in a plethora of languages: danger. Stagnant water collects at the bottom of a ten-foot wide pool in the middle of the room. A gasping, bleeding elf who looks like an aged version of Kreighton Shane lies across the room.
The pool is 20 feet deep, though a ladder built into both sides allows anyone who gets knocked in to climb back out with a successful DC 5 Climb check. In Subtiers 5–6 and higher, the shallow water in the chasm is electrified, inflicting 1d6 points of electricity damage each round to any creature that begins its turn there
Gilgrim: 1d20 + 3 ⇒ (14) + 3 = 17
Zaarah : 1d20 + 7 ⇒ (9) + 7 = 16
Kitajo: 1d20 + 2 ⇒ (17) + 2 = 19
Bernard: 1d20 + 9 ⇒ (8) + 9 = 17
Trokkus: 1d20 + 0 ⇒ (19) + 0 = 19
Kindle: 1d20 + 5 ⇒ (10) + 5 = 15
GM2: 3d20 ⇒ (6, 16, 3) = 25
Green moves forward and readies her rapier.
Agents Go

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On the trip to the Vault, Bernard will glance at Kitajo, "Sorry bout this. Seems I may need to put a bit of extra protection on our little friend here instead."
Removing Shadow Splinter from Kitajo and putting Psychosomatic Surge on Kindle. If Kindle takes damage, I can heal for 1d8+5, if the damage would reduce you below 0, it grants an add'l 1d8 temp hp that lasts for an hour.
Looking at the scene before him, Bernard hatches a crazy plan.
Swift action Bold Stare at the large purple thing (pink/purple border?). same old -3 will, -3SR and -3 to it's Spell and SLA DCs. +2 if normally immune
The Ifrit then dashes forward and tries to leap over the water.
Acrobatics to Jump 10ft: 1d20 + 4 ⇒ (10) + 4 = 14
should be a DC10, unless there's something weird about the water or the area around it... hopefully not though. lol
He then musters up his focus and casts Color Spray at the two big creatures.
Casting Defensively, DC17: 1d20 + 1 + 8 + 5 ⇒ (4) + 1 + 8 + 5 = 18
using an oracle spell slot
11 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
12 or 13 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
14 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
Unconscious, blind, stun: 2d4 ⇒ (4, 4) = 8
Blind, stunned: 1d4 ⇒ 1
Stunned: 1 = 1
added the dice rolls, not sure which would apply...

GM Z..D.. |

pink: 1d20 ⇒ 6
white: 1d20 ⇒ 3
Both elementals can not withstand the bright colors of Bernard ferocious rainbow attack...They are out for 10 rounds.
Kitajo, Gilgrim, Zaraah and Kindle may act

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Kitajo advances on Green and readies to attack as he moves. Reaching Green he throws a punch.
Unarmed Strike: 1d20 + 17 ⇒ (9) + 17 = 26 Damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16

GM Z..D.. |

Kitajo moves up. Green swings as he approaches.
Green vs Kitajo: 1d20 ⇒ 121d6 ⇒ 6
Kitajo ducks underneath the blade and swings a fist.
kitajo miss chance, low bad: 1d100 ⇒ 54
It connects the blurry target.
Green: 52/68
Gilgrim, Zaraah and Kindle may act

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All of the various magics being thrown around only manages to confuse Gilgrim, especially when Kindle's little pumpkin body just reassembles to whole again. So when they get to the Vault and action is to be had once more, the dwarf jumps in with gusto. "Hey!" he yells to Kitajo as the monk runs off. "Don't start all th' fun without meh!" He follows after the monk toward the green dressed lass with the scimitar, charging with hammer leading.
Move Action: Move 20 feet.
Standard Action: Charging attack
Hammer Attack w/ Power Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Hammer Damage: 2d6 + 15 ⇒ (3, 6) + 15 = 24
Current Stats (With Charge): AC 27 / Tch 13 / FF 24; CMD: 31; HP 96/97; 7/9 rounds left for the day.

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Zaarah moves forward and slumber hexes the rapier wielding lady!
Slumber hex DC 20 or asleep 9 rounds.

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Trokkus moves around to the side of the pool.

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Kindle, feeling kind of groggy after the resurrection.
Rose cannot return for 24 hours.
Moving its way up, and seeing the fight that now carries out before the party, Kindle sees that things are in good hands at the moment and just focuses on warming up.
Move, cast Produce Flame.

GM Z..D.. |

Gilgrim moves up and whiffs on his hammer strike.
will: 1d20 ⇒ 6
Zaraah hexes the rapier wielder. She falls to the ground.
Trokkus and Kindle both move up and around.
red vs trokkus: 1d20 ⇒ 132d8 ⇒ (4, 8) = 12
blue vs Kitajo: 1d20 ⇒ 52d8 ⇒ (6, 1) = 7
Red and Blue both fire arrows at the agents, but unable to land.
Agents go

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Kitajo charges at Blue with a running kick.
Unarmed Strike, charge: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36 Damage: 2d6 + 7 + 2 ⇒ (1, 3) + 7 + 2 = 13

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Stepping forward past the large creatures and pulling my dagger. With a wink and a hint of mischief in his eye, Bernard fixes his gaze on red, then casts Murderous Command.
"You look like you've been betrayed lad. Best take it out on that one there."
old hat by now :) -3 Will, SR, and DCs. +2 Will if normally immune
had wanted to do it to blue to have him shoot up red, but spell says melee. seems like most folks are close to blue already, so hoping to drag red in closer :) sorry Trokkus >.<

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Zaarah moves forward and slumber hexes the archer in blue!
Slumber hex DC 20 or asleep 9 rounds.

GM Z..D.. |

will save red: 1d20 ⇒ 18
will save blue: 1d20 ⇒ 4
Blue fights off the urge to kill his allies.
Red decides to take a nap.
Calling this fight. A single CR 9 you all is not right.
“Good show, Pathfinders,” the injured form of Kreighton Shaine manages between blood-soaked coughs. “But Lady Arodeth is a true savant and driven to fanatical extremes. The same energies that infected her casters above have also seized her soul, and I fear she has already killed several of your fellow chroniclers. Or will have killed them. Blast, but this is confusing.”
Shaine props himself up to continue speaking. “However noble her goals may have been, if Lady Arodeth forces us to remain in this time, we will all die. If the Sky Key is still functional, you must reactivate it before the Starstone arrives.”
The machines in this chamber begin to spark and smoke, and female bodies take shape from the green miasma.
Shaine continues, “She has learned to create temporal copies of, as I have. She can produce an army, left unchecked. Some teams will need to hold the line here, in this chamber, so that anyone confronting the true Lady Arodeth in the room beyond isn’t overwhelmed by these simulacra. You know your team’s capabilities better than I, but I promise you Lady Arodeth will be not yield easily.”
With that, the chorus of murky green figures announce, “I would have brought destiny back to this world.”
So do you wish to confront Lady Arodeth or fight her army of clones

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”We will take the lady herself!!“ Zaarah shouts.
She casts ablative barrier on herself.
ablative barrier : the first 5 points of lethal damage the target takes from each attack are converted into nonlethal damage. Against attacks that already deal nonlethal damage, the target gains DR 5/—. Once this spell has converted 5 points of damage to nonlethal damage per caster level (maximum 50 points), the spell is discharged.
She then casts mirror images.
mirror image : 1d4 + 3 ⇒ (2) + 3 = 5
She starts using her flight hex to fly into the encounter.

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I guess I'll cast some buffs if allowed: communal protection from evil on all of us, and then bless weapon and widen auras on myself. I'll then use my divine bond twice to give my weapon a +2 enhancement bonus and my armor a +2 enhancement bonus.

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"I don't normally get in the habit o' hittin' ladies, but in this case, ah'd be willin' ta make an exception!" Gilgrim bellows in excitement.
Current Stats (With PfE): AC 30 / Tch 16 / FF 27; CMD: 32; HP 96/97; 7/9 rounds left for the day.

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"Time to go all in." Kindle says, looking rather lonesome.
Communal Air Walk for party opener buff.

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"Time to go all in." Kindle says, looking rather lonesome.
Communal Air Walk for party opener buff.
I love you! :D

GM Z..D.. |

The agents prep themselves and head into face Lady Arodeth
Heavy walls and strange panels in this room all focus on the strange orrery in its center. Raised on a small dais, and separated from the rest of the room by a wide trench, the device oozes a thick, emerald light. The air smells of ozone, like standing amid a roaring thunderstorm.
"I was wondering when you all would have shown up. Seeing as my Harbingers are still alive and the walls are weakening, means you have spared their lives." She looks down at the sky key that sits in the middle of the chasm. "Have I become too desperate in my actions to change the course. Did I falter and lose sight of what really matters."
You all have a chance to talk the BBEG down. Due to you sparing her Harbingers, Lady Arodeth is unfriendly instead of hostile.
To persuade Lady Arodeth away from her destructive path, rekindle her sense of duty, or recall some of the beauty in the world despite the absence of fate and prophecy: Bluff, Diplomacy, Heal, Knowledge (history, nobility, or religion), Perform (any), Profession (any), and Sense Motive. A PC cannot use the same skill more than once, though other PCs can use that skill.
Round 1 of checks. If you wish to stay silent on the matter you may

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Kitajo begins to speak on the wonders of history to Lady Arodeth.
Knowledge (History): 1d20 + 8 ⇒ (4) + 8 = 12

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Dismissing the illusion over his vestments, Bernard stands before Lady Arodeth in his full noble splendor.
"It would seem that while your intentions were good, perhaps you were a bit too willing to sacrifice the things that Aroden stood for. You are willing to doom the future, and hurt others just to try and bring him back. I'm sorry, but there must be a better way. Patience, and we could work with you to solve this thing."
Diplomacy: 1d20 + 29 ⇒ (13) + 29 = 42
if Lady Arodeth is a noble of Taldor, that would be an add'l +2 bonus

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Zaarah bows.
“We are begging you to cooperate with us. We are lost in this timeline and leaving us here will ultimately distort the future and maybe make changes also you do not want! Please! Let us join forces!!“ Zaarah says with some desperation in her voice.
diplomacy, spending a panache to add d6 with social panache : 1d20 + 19 + 1d6 ⇒ (15) + 19 + (3) = 37

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"Yeah, ya went too far down the wrong path. Ain't the only one, but it ain't too late to turn back. Sarenrae ain't one ta' hold grudges."
Sense Motive: 1d20 + 12 ⇒ (6) + 12 = 18

GM Z..D.. |

You got 2 successes and 2 failures there.
Kitajo goes with history, however, it just seems to bore her. "Of course I know the history, that is why I want to change it."
Listening to Zaarah and Bernard, "If we do work together, I am pretty sure we can work our way through it."
"I care little about Sarereae and her redemptions."
Even through her calm demeanor, you sense she is growing impatient.
If you choose to speak to her again. You have to use different checks.

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"Now look. We can all see you are very powerful. But why not work with us? We were resourceful enough to find this place and have only just barely started to understand how it works. Given enough time, who knows what we could accomplish. Wouldn't you want to work with us to speed that goal along?"
Bluff: 1d20 + 19 ⇒ (12) + 19 = 31

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"Come on lady, stand down before things get worse."
I'm going to Aid Another, taking 10 on Diplomacy.

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Zaarah tries to support her Ifrit companion.
“Yes, give us a chance to see tomorrow together! Even I have come to the conclusion that your prophecy is to be reckoned with!“
bluff, 1 panache for extra d6 : 1d20 + 14 + 1d6 ⇒ (4) + 14 + (2) = 20
Can the others try to hit a bluff dc 10 aid another to help Zaarah please?

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I'll give it a go. Charisma is definitely not Gilgrim's strong suit. :p
"Togetherness is the way we work, ya know!" Gilgrim calls out encouragingly.
Bluff (aid): 1d20 - 1 ⇒ (1) - 1 = 0
Yup.... that's about what I figured.

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"If you promise to cooperate, I will make for you a strawberry sherbet out of this world." Kindle tries to bribe the entity.
Profession Cook: 1d20 + 22 ⇒ (6) + 22 = 28
Kindle has no social skills :(

GM Z..D.. |

@Kindle, it is on the list. So, guess it works.
"Well, I do like strawberries." She says with a smile. "Fine. Help me with this machine"
Got the five successes needed before three failures. Combat with her is avoided
“I have learned something of these controls, and I fear the damage my Heralds and I have inflicted in our zealotry has damaged your Sky Key. It now acts less as a projector and instead like a bridge… And a bridge must be anchored at both ends. For any of you to return now, something—someone—must remain behind or else the path home will collapse.
“I have earned this fate. As I said before, I can think of no finer way to die than in the fiery cataclysm that spurs on Lord Aroden’s journey to divinity. It will never be enough to make up for the blood we have shed here, Pathfinders, but know that I truly regret what I have done here today.”
As Lady Arodeth begins messing with the Sky Key, a swirl of green energy fills the room.
And we are on pause until the conclusion. Which should occur within the next 12 hours

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Only slightly disappointed, Gilgrim's tense muscles relax a moment before he stows away his weapon and shield. Not wanting to disturb Lady Arodeth, instead the dwarf watches the green energy with some measure of awe.

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**HOUSE GM ANNOUNCEMENT**
The asteroid looms impossibly large overhead, and the air grows stiflingly hot as the world itself begins to rumble. High overhead, the dome of green energy shudders, twists, and finally shatters, and Pathfinders’ bodies begin melting into flowing particles as the world slips away.
Just as quickly, you stumble as Bloodwatered Meadow coalesces beneath your feet, as it does for countless other Society agents. The wildflowers bob lazily in the wind, and nothing but a few still bodies stand as testament to the bloodshed and struggle of the past five hours. Kreighton Shaine, looking several years older, staggers to his feet and gives a nervous chuckle before climbing up a small knoll and waving his arms for the crowd’s attention.
“What we have all witnessed here today has been a remarkably journey that included sights no living soul on Golarion has witnessed. The Sky Key has allowed us to walk among the serpentfolk and Azlanti, gazing upon several of the greatest events to shape Golarion and the region that would one day become the Inner Sea. Let the catastrophe that we witnessed and narrowly escaped humble us and teach us so that we might find value in preserving the messages and wisdom those lost people may have left behind for us to discover. I think we all have some responsibility to remember those who passed so that our modern world can exist.
“You have all observed great things and have notes to share. This much is certain. But for now, let us… let us simply take a few days to reflect. The Society, I imagine, will send agents to collect your notes and interview you about your experiences. Until then, find your families and loved ones, as I know I shall. Failing that, find some passion that ties you to the here and now, and embrace it.
“We survived, Pathfinders. I am proud of your unrivaled accomplishment!”
That’s the end! GMs, the house reached the Unrivaled Accomplishment level for determining boons. Thank you to everyone for playing, and especially to our hard-working GMs who put a lot of work into making this special happen.